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-rw-r--r--src/game/MovementHandler.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index 50152de4e97..c400e1f23fc 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -496,6 +496,23 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
recv_data >> d >> e >> f >> g >> h >> i >> j >> k;
recv_data >> seat;
//sLog.outError("change seat %u %u %u %u %u %u %u %u %u %u %u %u", a, b,c,d,e,f,g,h,i,j,k,seat);
+
+ if(seat == GetPlayer()->GetTransSeat())
+ return;
+
+ if(GetPlayer()->m_Vehicle)
+ {
+ if(Vehicle *vehicle = GetPlayer()->m_Vehicle->HasEmptySeat(seat))
+ {
+ GetPlayer()->m_Vehicle->RemovePassenger(GetPlayer());
+ //If the player is going to a turret, the vehicle should be changed
+ GetPlayer()->m_Vehicle = vehicle;
+ if(!vehicle->AddPassenger(GetPlayer(), seat))
+ {
+ assert(false);
+ }
+ }
+ }
}
void WorldSession::HandleRequestVehicleExit(WorldPacket &recv_data)