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-rw-r--r--src/game/MovementHandler.cpp108
1 files changed, 107 insertions, 1 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index 822818273ed..e3cc490adb4 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -17,6 +17,7 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
@@ -32,31 +33,39 @@
#include "WaypointMovementGenerator.h"
#include "InstanceSaveMgr.h"
#include "ObjectMgr.h"
+
void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug( "WORLD: got MSG_MOVE_WORLDPORT_ACK." );
HandleMoveWorldportAckOpcode();
}
+
void WorldSession::HandleMoveWorldportAckOpcode()
{
// ignore unexpected far teleports
if(!GetPlayer()->IsBeingTeleportedFar())
return;
+
// get the teleport destination
WorldLocation &loc = GetPlayer()->GetTeleportDest();
+
// possible errors in the coordinate validity check
if(!MapManager::IsValidMapCoord(loc))
{
LogoutPlayer(false);
return;
}
+
// get the destination map entry, not the current one, this will fix homebind and reset greeting
MapEntry const* mEntry = sMapStore.LookupEntry(loc.GetMapId());
InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(loc.GetMapId());
+
// reset instance validity, except if going to an instance inside an instance
if(GetPlayer()->m_InstanceValid == false && !mInstance)
GetPlayer()->m_InstanceValid = true;
+
GetPlayer()->SetSemaphoreTeleportFar(false);
+
Map * oldMap = GetPlayer()->GetMap();
assert(oldMap);
if(GetPlayer()->IsInWorld())
@@ -64,6 +73,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
sLog.outCrash("Player is still in world when teleported out of map %u! to new map %u", oldMap->GetId(), loc.GetMapId());
oldMap->Remove(GetPlayer(), false);
}
+
// relocate the player to the teleport destination
Map * newMap = MapManager::Instance().CreateMap(loc.GetMapId(), GetPlayer(), 0);
// the CanEnter checks are done in TeleporTo but conditions may change
@@ -76,8 +86,10 @@ void WorldSession::HandleMoveWorldportAckOpcode()
}
else
GetPlayer()->Relocate(&loc);
+
GetPlayer()->ResetMap();
GetPlayer()->SetMap(newMap);
+
GetPlayer()->SendInitialPacketsBeforeAddToMap();
if(!GetPlayer()->GetMap()->Add(GetPlayer()))
{
@@ -87,6 +99,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
return;
}
+
// battleground state prepare (in case join to BG), at relogin/tele player not invited
// only add to bg group and object, if the player was invited (else he entered through command)
if(_player->InBattleGround())
@@ -106,7 +119,9 @@ void WorldSession::HandleMoveWorldportAckOpcode()
bg->AddPlayer(_player);
}
}
+
GetPlayer()->SendInitialPacketsAfterAddToMap();
+
// flight fast teleport case
if(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
{
@@ -117,10 +132,12 @@ void WorldSession::HandleMoveWorldportAckOpcode()
flight->Initialize(*GetPlayer());
return;
}
+
// battleground state prepare, stop flight
GetPlayer()->GetMotionMaster()->MovementExpired();
GetPlayer()->m_taxi.ClearTaxiDestinations();
}
+
// resurrect character at enter into instance where his corpse exist after add to map
Corpse *corpse = GetPlayer()->GetCorpse();
if (corpse && corpse->GetType() != CORPSE_BONES && corpse->GetMapId() == GetPlayer()->GetMapId())
@@ -132,48 +149,65 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->SaveToDB();
}
}
+
if((mEntry->IsRaid() || (mEntry->IsNonRaidDungeon() && mEntry->SupportsHeroicMode() && GetPlayer()->IsHeroic())) && mInstance)
{
uint32 timeleft = sInstanceSaveManager.GetResetTimeFor(GetPlayer()->GetMapId()) - time(NULL);
GetPlayer()->SendInstanceResetWarning(GetPlayer()->GetMapId(), GetPlayer()->GetDifficulty(), timeleft);
}
+
// mount allow check
if(!mEntry->IsMountAllowed())
_player->RemoveAurasByType(SPELL_AURA_MOUNTED);
+
// update zone immediately, otherwise leave channel will cause crash in mtmap
uint32 newzone, newarea;
GetPlayer()->GetZoneAndAreaId(newzone, newarea);
GetPlayer()->UpdateZone(newzone, newarea);
+
// honorless target
if(GetPlayer()->pvpInfo.inHostileArea)
GetPlayer()->CastSpell(GetPlayer(), SPELL_ID_HONORLESS_TARGET, true);
+
// resummon pet
GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
+
//lets process all delayed operations on successful teleport
GetPlayer()->ProcessDelayedOperations();
}
+
void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
{
sLog.outDebug("MSG_MOVE_TELEPORT_ACK");
uint64 guid;
uint32 flags, time;
+
recv_data >> guid;
recv_data >> flags >> time;
DEBUG_LOG("Guid " UI64FMTD, guid);
DEBUG_LOG("Flags %u, time %u", flags, time/IN_MILISECONDS);
+
Unit *mover = _player->m_mover;
Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
+
if(!plMover || !plMover->IsBeingTeleportedNear())
return;
+
if(guid != plMover->GetGUID())
return;
+
plMover->SetSemaphoreTeleportNear(false);
+
uint32 old_zone = plMover->GetZoneId();
+
WorldLocation const& dest = plMover->GetTeleportDest();
+
plMover->SetPosition(dest, true);
+
uint32 newzone, newarea;
plMover->GetZoneAndAreaId(newzone, newarea);
plMover->UpdateZone(newzone, newarea);
+
// new zone
if(old_zone != newzone)
{
@@ -181,27 +215,34 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
if(plMover->pvpInfo.inHostileArea)
plMover->CastSpell(plMover, SPELL_ID_HONORLESS_TARGET, true);
}
+
// resummon pet
GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
+
//lets process all delayed operations on successful teleport
GetPlayer()->ProcessDelayedOperations();
}
+
void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
{
uint32 opcode = recv_data.GetOpcode();
//sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
+
Unit *mover = _player->m_mover;
Player *plMover = mover->GetTypeId()==TYPEID_PLAYER ? (Player*)mover : NULL;
+
// ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
if(plMover && plMover->IsBeingTeleported())
{
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
return;
}
+
/* extract packet */
MovementInfo movementInfo;
ReadMovementInfo(recv_data, &movementInfo);
/*----------------*/
+
if(recv_data.size() != recv_data.rpos())
{
sLog.outError("MovementHandler: player %s (guid %d, account %u) sent a packet (opcode %u) that is " SIZEFMTD " bytes larger than it should be. Kicked as cheater.", _player->GetName(), _player->GetGUIDLow(), _player->GetSession()->GetAccountId(), recv_data.GetOpcode(), recv_data.size() - recv_data.rpos());
@@ -209,11 +250,13 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
return;
}
+
if (!MaNGOS::IsValidMapCoord(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o))
{
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
return;
}
+
/* handle special cases */
if (movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT)
{
@@ -224,12 +267,14 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
return;
}
+
if( !MaNGOS::IsValidMapCoord(movementInfo.x+movementInfo.t_x, movementInfo.y + movementInfo.t_y,
movementInfo.z + movementInfo.t_z, movementInfo.o + movementInfo.t_o) )
{
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
return;
}
+
// if we boarded a transport, add us to it
if (plMover && !plMover->m_transport)
{
@@ -244,6 +289,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
}
}
}
+
if(!mover->GetTransport() && !mover->GetVehicle())
movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT;
}
@@ -258,31 +304,39 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
movementInfo.t_time = 0;
movementInfo.t_seat = -1;
}
+
// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->isInFlight())
plMover->HandleFall(movementInfo);
+
if (plMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plMover->IsInWater())
{
// now client not include swimming flag in case jumping under water
plMover->SetInWater( !plMover->IsInWater() || plMover->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z) );
}
+
/*----------------------*/
+
/* process position-change */
recv_data.put<uint32>(6, getMSTime()); // fix time, offset flags(4) + unk(2)
WorldPacket data(recv_data.GetOpcode(), (mover->GetPackGUID().size()+recv_data.size()));
data.append(mover->GetPackGUID()); // use mover guid
data.append(recv_data.contents(), recv_data.size());
GetPlayer()->SendMessageToSet(&data, false);
+
mover->m_movementInfo = movementInfo;
+
if(mover->GetVehicle())
{
mover->SetOrientation(movementInfo.o);
return;
}
+
if(plMover) // nothing is charmed, or player charmed
{
plMover->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
plMover->UpdateFallInformationIfNeed(movementInfo, recv_data.GetOpcode());
+
if(movementInfo.z < -500.0f)
{
if(plMover->InBattleGround()
@@ -308,6 +362,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
plMover->BuildPlayerRepop();
}
}
+
// cancel the death timer here if started
plMover->RepopAtGraveyard();
}
@@ -316,6 +371,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
else // creature charmed
{
mover->GetMap()->CreatureRelocation((Creature*)mover, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
+
/*if(mover->canFly())
{
bool flying = mover->IsFlying();
@@ -323,34 +379,46 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
mover->SetFlying(flying);
}*/
}
+
//sLog.outString("Receive Movement Packet %s:", opcodeTable[recv_data.GetOpcode()]);
//mover->OutMovementInfo();
}
+
void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
{
//sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(recv_data.GetOpcode()), recv_data.GetOpcode(), recv_data.GetOpcode());
+
/* extract packet */
uint64 guid;
uint32 unk1;
float newspeed;
+
recv_data >> guid;
+
// now can skip not our packet
if(_player->GetGUID() != guid)
{
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
return;
}
+
// continue parse packet
+
recv_data >> unk1; // counter or moveEvent
+
MovementInfo movementInfo;
ReadMovementInfo(recv_data, &movementInfo);
+
recv_data >> newspeed;
/*----------------*/
+
// client ACK send one packet for mounted/run case and need skip all except last from its
// in other cases anti-cheat check can be fail in false case
UnitMoveType move_type;
UnitMoveType force_move_type;
+
static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" };
+
uint16 opcode = recv_data.GetOpcode();
switch(opcode)
{
@@ -367,6 +435,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
sLog.outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
return;
}
+
// skip all forced speed changes except last and unexpected
// in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
if(_player->m_forced_speed_changes[force_move_type] > 0)
@@ -375,6 +444,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
if(_player->m_forced_speed_changes[force_move_type] > 0)
return;
}
+
if (!_player->GetTransport() && fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f)
{
if(_player->GetSpeed(move_type) > newspeed) // must be greater - just correct
@@ -391,13 +461,17 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
}
}
}
+
void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
+
uint64 guid;
recv_data >> guid;
+
if(guid == GetPlayer()->m_mover->GetGUID())
return;
+
if(Unit *mover = ObjectAccessor::GetUnit(*GetPlayer(), guid))
{
GetPlayer()->SetMover(mover);
@@ -412,41 +486,52 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
else
{
sLog.outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " and should be " UI64FMTD, guid, _player->m_mover->GetGUID());
- GetPlayer()->SetMover(GetPlayer());
+ GetPlayer()->SetMover(GetPlayer());
}
}
+
void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
+
uint64 old_mover_guid;
recv_data >> old_mover_guid;
+
/*if(_player->m_mover->GetGUID() == old_mover_guid)
{
sLog.outError("HandleMoveNotActiveMover: incorrect mover guid: mover is " I64FMT " and should be " I64FMT " instead of " I64FMT, _player->m_mover->GetGUID(), _player->GetGUID(), old_mover_guid);
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
return;
}*/
+
ReadMovementInfo(recv_data, &_player->m_mover->m_movementInfo);
}
+
void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
recv_data.hexlike();
+
uint64 vehicleGUID = _player->GetCharmGUID();
+
if(!vehicleGUID) // something wrong here...
{
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
return;
}
+
ReadMovementInfo(recv_data, &_player->m_mover->m_movementInfo);
_player->ExitVehicle();
}
+
void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE");
recv_data.hexlike();
+
if(!GetPlayer()->GetVehicle())
return;
+
if(recv_data.GetOpcode() == CMSG_REQUEST_VEHICLE_PREV_SEAT)
{
GetPlayer()->ChangeSeat(-1, false);
@@ -459,11 +544,14 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
}
else if(recv_data.GetOpcode() == CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE)
ReadMovementInfo(recv_data, &GetPlayer()->GetVehicleBase()->m_movementInfo);
+
uint64 guid;
if(!recv_data.readPackGUID(guid))
return;
+
int8 seatId;
recv_data >> seatId;
+
if(!guid)
GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next
else if(Unit *vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), guid))
@@ -471,53 +559,71 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
if(vehicle->HasEmptySeat(seatId))
GetPlayer()->EnterVehicle(vehicle, seatId);
}
+
void WorldSession::HandleRequestVehicleExit(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT");
recv_data.hexlike();
GetPlayer()->ExitVehicle();
}
+
void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvdata*/)
{
//sLog.outDebug("WORLD: Recvd CMSG_MOUNTSPECIAL_ANIM");
+
WorldPacket data(SMSG_MOUNTSPECIAL_ANIM, 8);
data << uint64(GetPlayer()->GetGUID());
+
GetPlayer()->SendMessageToSet(&data, false);
}
+
void WorldSession::HandleMoveKnockBackAck( WorldPacket & recv_data )
{
sLog.outDebug("CMSG_MOVE_KNOCK_BACK_ACK");
+
recv_data.read_skip<uint64>(); // guid
recv_data.read_skip<uint32>(); // unk
+
MovementInfo movementInfo;
ReadMovementInfo(recv_data, &movementInfo);
}
+
void WorldSession::HandleMoveHoverAck( WorldPacket& recv_data )
{
sLog.outDebug("CMSG_MOVE_HOVER_ACK");
+
recv_data.read_skip<uint64>(); // guid
recv_data.read_skip<uint32>(); // unk
+
MovementInfo movementInfo;
ReadMovementInfo(recv_data, &movementInfo);
+
recv_data.read_skip<uint32>(); // unk2
}
+
void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recv_data)
{
sLog.outDebug("CMSG_MOVE_WATER_WALK_ACK");
+
recv_data.read_skip<uint64>(); // guid
recv_data.read_skip<uint32>(); // unk
+
MovementInfo movementInfo;
ReadMovementInfo(recv_data, &movementInfo);
+
recv_data.read_skip<uint32>(); // unk2
}
+
void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data)
{
if(!_player->isAlive() || _player->isInCombat() )
return;
+
uint64 summoner_guid;
bool agree;
recv_data >> summoner_guid;
recv_data >> agree;
+
_player->SummonIfPossible(agree);
}