diff options
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r-- | src/game/MovementHandler.cpp | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index 775cef0edca..1a483a8869d 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -293,16 +293,12 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) GetPlayer()->SendMessageToSet(&data, false); mover->m_movementInfo = movementInfo; - mover->SetUnitMovementFlags(movementInfo.flags); if(plMover) // nothing is charmed, or player charmed { plMover->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); plMover->UpdateFallInformationIfNeed(movementInfo, recv_data.GetOpcode()); - if(plMover->isMovingOrTurning()) - plMover->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - if(movementInfo.z < -500.0f) { if(plMover->InBattleGround() @@ -340,6 +336,13 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) if(mover->m_Vehicle) return; mover->GetMap()->CreatureRelocation((Creature*)mover, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); + + /*if(mover->canFly()) + { + bool flying = mover->IsFlying(); + if(flying != ((mover->GetByteValue(UNIT_FIELD_BYTES_1, 3) & 0x02) ? true : false)) + mover->SetFlying(flying); + }*/ } //sLog.outString("Receive Movement Packet %s:", opcodeTable[recv_data.GetOpcode()]); @@ -462,9 +465,7 @@ void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data) return; }*/ - MovementInfo mi; - ReadMovementInfo(recv_data, &mi); - _player->m_movementInfo = mi; + ReadMovementInfo(recv_data, &_player->m_mover->m_movementInfo); } void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data) @@ -477,9 +478,7 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data) if(!vehicleGUID) // something wrong here... return; - MovementInfo mi; - ReadMovementInfo(recv_data, &mi); - _player->m_movementInfo = mi; + ReadMovementInfo(recv_data, &_player->m_mover->m_movementInfo); _player->ExitVehicle(); } |