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-rw-r--r--src/game/Object.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 725f6cba771..3e0bbfffb27 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -629,14 +629,12 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
if(index == UNIT_FIELD_BYTES_2)
{
// Allow targetting opposite faction in party when enabled in config
- DEBUG_LOG("-- VALUES_UPDATE: Sending '%s' the blue-group-fix from '%s' (flag)", target->GetName(), this->ToPlayer()->GetName());
*data << ( m_uint32Values[ index ] & ((UNIT_BYTE2_FLAG_SANCTUARY /*| UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5*/) << 8) ); // this flag is at uint8 offset 1 !!
}
else
{
// pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work)
uint32 faction = target->getFaction();
- DEBUG_LOG("-- VALUES_UPDATE: Sending '%s' the blue-group-fix from '%s' (faction %u)", target->GetName(), this->ToPlayer()->GetName(), faction);
*data << uint32(faction);
}
}