diff options
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r-- | src/game/Object.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 46a824b99c7..dd6b23e458f 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1428,14 +1428,14 @@ bool WorldObject::HasInArc(const float arcangle, const WorldObject* obj) const float angle = GetAngle( obj ); angle -= m_orientation; - if(angle > 100 || angle < -100) - { - sLog.outCrash("Invalid Angle %f: this %u %u %f %f %f %f, that %u %u %f %f %f %f", angle, - GetEntry(), GetGUIDLow(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), - obj->GetEntry(), obj->GetGUIDLow(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation()); - assert(false); - return false; - } + //if(angle > 100 || angle < -100) + //{ + // sLog.outCrash("Invalid Angle %f: this %u %u %f %f %f %f, that %u %u %f %f %f %f", angle, + // GetEntry(), GetGUIDLow(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), + // obj->GetEntry(), obj->GetGUIDLow(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation()); + // assert(false); + // return false; + //} // move angle to range -pi ... +pi while( angle > M_PI) |