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Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 9d5f7eb8f57..f94ee52efdb 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -126,13 +126,12 @@ void Object::_Create( uint32 guidlow, uint32 entry, HighGuid guidhigh )
m_PackGUID.appendPackGUID(GetGUID());
}
-// This function is never used
void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags ) const
{
- ByteBuffer buf(500);
+ ByteBuffer buf(50);
buf << uint8( UPDATETYPE_MOVEMENT );
- buf << (uint8)0xFF << GetGUID();
+ buf.append(GetPackGUID());
_BuildMovementUpdate(&buf, flags);
@@ -189,9 +188,9 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c
//sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2);
- ByteBuffer buf(500);
+ ByteBuffer buf(50);
buf << (uint8)updatetype;
- buf << (uint8)0xFF << GetGUID();
+ buf.append(GetPackGUID());
buf << (uint8)m_objectTypeId;
_BuildMovementUpdate(&buf, flags);
@@ -225,10 +224,10 @@ void Object::SendUpdateToPlayer(Player* player)
void Object::BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) const
{
- ByteBuffer buf(500);
+ ByteBuffer buf(50);
buf << (uint8) UPDATETYPE_VALUES;
- buf << (uint8)0xFF << GetGUID();
+ buf.append(GetPackGUID());
UpdateMask updateMask;
updateMask.SetCount( m_valuesCount );