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Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index f94ee52efdb..9d5f7eb8f57 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -126,12 +126,13 @@ void Object::_Create( uint32 guidlow, uint32 entry, HighGuid guidhigh )
m_PackGUID.appendPackGUID(GetGUID());
}
+// This function is never used
void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags ) const
{
- ByteBuffer buf(50);
+ ByteBuffer buf(500);
buf << uint8( UPDATETYPE_MOVEMENT );
- buf.append(GetPackGUID());
+ buf << (uint8)0xFF << GetGUID();
_BuildMovementUpdate(&buf, flags);
@@ -188,9 +189,9 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c
//sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2);
- ByteBuffer buf(50);
+ ByteBuffer buf(500);
buf << (uint8)updatetype;
- buf.append(GetPackGUID());
+ buf << (uint8)0xFF << GetGUID();
buf << (uint8)m_objectTypeId;
_BuildMovementUpdate(&buf, flags);
@@ -224,10 +225,10 @@ void Object::SendUpdateToPlayer(Player* player)
void Object::BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) const
{
- ByteBuffer buf(50);
+ ByteBuffer buf(500);
buf << (uint8) UPDATETYPE_VALUES;
- buf.append(GetPackGUID());
+ buf << (uint8)0xFF << GetGUID();
UpdateMask updateMask;
updateMask.SetCount( m_valuesCount );