diff options
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r-- | src/game/Object.cpp | 546 |
1 files changed, 322 insertions, 224 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp index fe3239e9d6b..eb7ce37734d 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -27,8 +27,8 @@ #include "Object.h" #include "Creature.h" #include "Player.h" +#include "Vehicle.h" #include "ObjectMgr.h" -#include "WorldSession.h" #include "UpdateData.h" #include "UpdateMask.h" #include "Util.h" @@ -44,6 +44,7 @@ #include "GridNotifiersImpl.h" #include "TemporarySummon.h" +#include "Totem.h" uint32 GuidHigh2TypeId(uint32 guid_hi) { @@ -58,8 +59,9 @@ uint32 GuidHigh2TypeId(uint32 guid_hi) case HIGHGUID_DYNAMICOBJECT:return TYPEID_DYNAMICOBJECT; case HIGHGUID_CORPSE: return TYPEID_CORPSE; case HIGHGUID_MO_TRANSPORT: return TYPEID_GAMEOBJECT; + case HIGHGUID_VEHICLE: return TYPEID_UNIT; } - return 10; // unknown + return MAX_TYPEID; // unknown } Object::Object( ) @@ -83,17 +85,16 @@ Object::~Object( ) //if(m_objectUpdated) // ObjectAccessor::Instance().RemoveUpdateObject(this); - if(m_uint32Values) + if(IsInWorld()) { - if(IsInWorld()) - { - ///- Do NOT call RemoveFromWorld here, if the object is a player it will crash - sLog.outError("Object::~Object - guid="I64FMTD", typeid=%d deleted but still in world!!", GetGUID(), GetTypeId()); - assert(false); - } + sLog.outCrash("Object::~Object - guid="I64FMTD", typeid=%d deleted but still in world!!", GetGUID(), GetTypeId()); + assert(false); + } - assert(!m_objectUpdated); + assert(!m_objectUpdated); + if(m_uint32Values) + { //DEBUG_LOG("Object desctr 1 check (%p)",(void*)this); delete [] m_uint32Values; delete [] m_uint32Values_mirror; @@ -132,7 +133,7 @@ void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags ) const buf << uint8( UPDATETYPE_MOVEMENT ); buf << GetGUID(); - _BuildMovementUpdate(&buf, flags, 0x00000000); + _BuildMovementUpdate(&buf, flags); data->AddUpdateBlock(buf); } @@ -146,13 +147,12 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c uint8 updatetype = UPDATETYPE_CREATE_OBJECT; uint8 flags = m_updateFlag; - uint32 flags2 = 0; /** lower flag1 **/ if(target == this) // building packet for oneself flags |= UPDATEFLAG_SELF; - if(flags & UPDATEFLAG_HASPOSITION) + if(flags & UPDATEFLAG_HAS_POSITION) { // UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses... if(isType(TYPEMASK_DYNAMICOBJECT) || isType(TYPEMASK_CORPSE) || isType(TYPEMASK_PLAYER)) @@ -178,6 +178,12 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c break; } } + + if(isType(TYPEMASK_UNIT)) + { + if(((Unit*)this)->getVictim()) + flags |= UPDATEFLAG_HAS_TARGET; + } } //sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2); @@ -188,7 +194,7 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c buf << (uint8)0xFF << GetGUID(); buf << (uint8)m_objectTypeId; - _BuildMovementUpdate(&buf, flags, flags2); + _BuildMovementUpdate(&buf, flags); UpdateMask updateMask; updateMask.SetCount( m_valuesCount ); @@ -248,34 +254,29 @@ void Object::DestroyForPlayer(Player *target) const WorldPacket data(SMSG_DESTROY_OBJECT, 8); data << GetGUID(); + data << uint8(0); // WotLK (bool) target->GetSession()->SendPacket( &data ); } -void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 ) const +void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags) const { *data << (uint8)flags; // update flags // 0x20 if (flags & UPDATEFLAG_LIVING) { + uint32 flags2 = ((Unit*)this)->GetUnitMovementFlags(); switch(GetTypeId()) { case TYPEID_UNIT: { - flags2 = ((Unit*)this)->GetUnitMovementFlags(); - flags2 &= ~MOVEMENTFLAG_ONTRANSPORT; flags2 &= ~MOVEMENTFLAG_SPLINE2; + if(((Creature*)this)->isVehicle()) + ((Unit*)this)->m_movementInfo.unk1 |= 0x20; // always allow pitch } break; case TYPEID_PLAYER: { - flags2 = ((Player*)this)->GetUnitMovementFlags(); - - if(((Player*)this)->GetTransport()) - flags2 |= MOVEMENTFLAG_ONTRANSPORT; - else - flags2 &= ~MOVEMENTFLAG_ONTRANSPORT; - // remove unknown, unused etc flags for now flags2 &= ~MOVEMENTFLAG_SPLINE2; // will be set manually @@ -289,12 +290,12 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 } *data << uint32(flags2); // movement flags - *data << uint8(0); // unk 2.3.0 + *data << uint16(((Unit*)this)->m_movementInfo.unk1);// unknown 2.3.0 *data << uint32(getMSTime()); // time (in milliseconds) } // 0x40 - if (flags & UPDATEFLAG_HASPOSITION) + if (flags & UPDATEFLAG_HAS_POSITION) { // 0x02 if(flags & UPDATEFLAG_TRANSPORT && ((GameObject*)this)->GetGoType() == GAMEOBJECT_TYPE_MO_TRANSPORT) @@ -316,62 +317,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 // 0x20 if(flags & UPDATEFLAG_LIVING) { - // 0x00000200 - if(flags2 & MOVEMENTFLAG_ONTRANSPORT) - { - if(GetTypeId() == TYPEID_PLAYER) - { - *data << (uint64)((Player*)this)->GetTransport()->GetGUID(); - *data << (float)((Player*)this)->GetTransOffsetX(); - *data << (float)((Player*)this)->GetTransOffsetY(); - *data << (float)((Player*)this)->GetTransOffsetZ(); - *data << (float)((Player*)this)->GetTransOffsetO(); - *data << (uint32)((Player*)this)->GetTransTime(); - } - //TrinIty currently not have support for other than player on transport - } - - // 0x02200000 - if(flags2 & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) - { - if(GetTypeId() == TYPEID_PLAYER) - *data << (float)((Player*)this)->m_movementInfo.s_pitch; - else - *data << (float)0; // is't part of movement packet, we must store and send it... - } - - if(GetTypeId() == TYPEID_PLAYER) - *data << (uint32)((Player*)this)->m_movementInfo.fallTime; - else - *data << (uint32)0; // last fall time - - // 0x00001000 - if(flags2 & MOVEMENTFLAG_JUMPING) - { - if(GetTypeId() == TYPEID_PLAYER) - { - *data << (float)((Player*)this)->m_movementInfo.j_unk; - *data << (float)((Player*)this)->m_movementInfo.j_sinAngle; - *data << (float)((Player*)this)->m_movementInfo.j_cosAngle; - *data << (float)((Player*)this)->m_movementInfo.j_xyspeed; - } - else - { - *data << (float)0; - *data << (float)0; - *data << (float)0; - *data << (float)0; - } - } - - // 0x04000000 - if(flags2 & MOVEMENTFLAG_SPLINE) - { - if(GetTypeId() == TYPEID_PLAYER) - *data << (float)((Player*)this)->m_movementInfo.u_unk1; - else - *data << (float)0; - } + ((Unit*)this)->BuildMovementPacket(data); *data << ((Unit*)this)->GetSpeed( MOVE_WALK ); *data << ((Unit*)this)->GetSpeed( MOVE_RUN ); @@ -381,22 +327,11 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 *data << ((Unit*)this)->GetSpeed( MOVE_FLIGHT ); *data << ((Unit*)this)->GetSpeed( MOVE_FLIGHT_BACK ); *data << ((Unit*)this)->GetSpeed( MOVE_TURN_RATE ); + *data << ((Unit*)this)->GetSpeed( MOVE_PITCH_RATE ); // 0x08000000 - if(flags2 & MOVEMENTFLAG_SPLINE2) + if(GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isInFlight()) { - if(GetTypeId() != TYPEID_PLAYER) - { - sLog.outDebug("_BuildMovementUpdate: MOVEMENTFLAG_SPLINE2 for non-player"); - return; - } - - if(!((Player*)this)->isInFlight()) - { - sLog.outDebug("_BuildMovementUpdate: MOVEMENTFLAG_SPLINE2 but not in flight"); - return; - } - WPAssert(((Player*)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE); FlightPathMovementGenerator *fmg = (FlightPathMovementGenerator*)(((Player*)this)->GetMotionMaster()->top()); @@ -445,6 +380,8 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 *data << path.GetNodes()[i].z; } + *data << uint8(0); // added in 3.0.8 + /*for(uint32 i = 0; i < poscount; i++) { // path points @@ -482,7 +419,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 break; case TYPEID_PLAYER: if(flags & UPDATEFLAG_SELF) - *data << uint32(0x00000015); // unk, can be 0x15 or 0x22 + *data << uint32(0x0000002F); // unk, can be 0x15 or 0x22 else *data << uint32(0x00000008); // unk, can be 0x7 or 0x8 break; @@ -505,6 +442,15 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 case TYPEID_CORPSE: *data << uint32(GetGUIDHigh()); // GetGUIDHigh() break; + case TYPEID_UNIT: + *data << uint32(0x0000000B); // unk, can be 0xB or 0xC + break; + case TYPEID_PLAYER: + if(flags & UPDATEFLAG_SELF) + *data << uint32(0x0000002F); // unk, can be 0x15 or 0x22 + else + *data << uint32(0x00000008); // unk, can be 0x7 or 0x8 + break; default: *data << uint32(0x00000000); // unk break; @@ -512,9 +458,12 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 } // 0x4 - if(flags & UPDATEFLAG_FULLGUID) + if(flags & UPDATEFLAG_HAS_TARGET) // packed guid (current target guid) { - *data << uint8(0); // packed guid (probably target guid) + if(Unit *victim = ((Unit*)this)->getVictim()) + data->append(victim->GetPackGUID()); + else + *data << uint8(0); } // 0x2 @@ -522,6 +471,13 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 { *data << uint32(getMSTime()); // ms time } + + // 0x80 + if(flags & UPDATEFLAG_VEHICLE) // unused for now + { + *data << uint32(((Vehicle*)this)->GetVehicleInfo()->m_ID); // vehicle id + *data << float(0); // facing adjustment + } } void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *updateMask, Player *target) const @@ -537,10 +493,10 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask if ( ((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster()) { IsActivateToQuest = true; - updateMask->SetBit(GAMEOBJECT_DYN_FLAGS); + updateMask->SetBit(GAMEOBJECT_DYNAMIC); } - if (GetUInt32Value(GAMEOBJECT_ARTKIT)) - updateMask->SetBit(GAMEOBJECT_ARTKIT); + if (((GameObject*)this)->GetGoArtKit()) + updateMask->SetBit(GAMEOBJECT_BYTES_1); } } else //case UPDATETYPE_VALUES @@ -551,8 +507,8 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask { IsActivateToQuest = true; } - updateMask->SetBit(GAMEOBJECT_DYN_FLAGS); - updateMask->SetBit(GAMEOBJECT_ANIMPROGRESS); + updateMask->SetBit(GAMEOBJECT_DYNAMIC); + updateMask->SetBit(GAMEOBJECT_BYTES_1); } } @@ -625,33 +581,32 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask // FG: pretend that OTHER players in own group are friendly ("blue") else if(index == UNIT_FIELD_BYTES_2 || index == UNIT_FIELD_FACTIONTEMPLATE) { - bool ch = false; - if(target->GetTypeId() == TYPEID_PLAYER && GetTypeId() == TYPEID_PLAYER && target != this) - { - if(target->IsInSameGroupWith((Player*)this) || target->IsInSameRaidWith((Player*)this)) + bool ch = false; + if(GetTypeId() == TYPEID_PLAYER && target != this + && ((Player*)this)->IsInSameRaidWith(target)) { - if(index == UNIT_FIELD_BYTES_2) + // Allow targetting opposite faction in party when enabled in config + if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && index == UNIT_FIELD_BYTES_2) { DEBUG_LOG("-- VALUES_UPDATE: Sending '%s' the blue-group-fix from '%s' (flag)", target->GetName(), ((Player*)this)->GetName()); - *data << ( m_uint32Values[ index ] & ((UNIT_BYTE2_FLAG_SANCTUARY | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5) << 8) ); // this flag is at uint8 offset 1 !! + *data << ( m_uint32Values[ index ] & ((UNIT_BYTE2_FLAG_SANCTUARY /*| UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5*/) << 8) ); // this flag is at uint8 offset 1 !! ch = true; } - else if(index == UNIT_FIELD_FACTIONTEMPLATE) + else { FactionTemplateEntry const *ft1, *ft2; ft1 = ((Player*)this)->getFactionTemplateEntry(); - ft2 = ((Player*)target)->getFactionTemplateEntry(); + ft2 = target->getFactionTemplateEntry(); if(ft1 && ft2 && !ft1->IsFriendlyTo(*ft2)) { - uint32 faction = ((Player*)target)->getFaction(); // pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work) + uint32 faction = target->getFaction(); // pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work) DEBUG_LOG("-- VALUES_UPDATE: Sending '%s' the blue-group-fix from '%s' (faction %u)", target->GetName(), ((Player*)this)->GetName(), faction); *data << uint32(faction); ch = true; } } } - } if(!ch) *data << m_uint32Values[ index ]; } @@ -670,7 +625,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask if( updateMask->GetBit( index ) ) { // send in current format (float as float, uint32 as uint32) - if ( index == GAMEOBJECT_DYN_FLAGS ) + if ( index == GAMEOBJECT_DYNAMIC ) { if(IsActivateToQuest ) { @@ -710,11 +665,10 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask void Object::ClearUpdateMask(bool remove) { - for( uint16 index = 0; index < m_valuesCount; index ++ ) - { - if(m_uint32Values_mirror[index]!= m_uint32Values[index]) - m_uint32Values_mirror[index] = m_uint32Values[index]; - } + uint32 *temp = m_uint32Values; + + memcpy(m_uint32Values_mirror, m_uint32Values, m_valuesCount*sizeof(uint32)); + if(m_objectUpdated) { if(remove) @@ -758,18 +712,23 @@ bool Object::LoadValues(const char* data) void Object::_SetUpdateBits(UpdateMask *updateMask, Player* /*target*/) const { - for( uint16 index = 0; index < m_valuesCount; index ++ ) + uint32 *value = m_uint32Values; + uint32 *mirror = m_uint32Values_mirror; + + for(uint16 index = 0; index < m_valuesCount; ++index, ++value, ++mirror) { - if(m_uint32Values_mirror[index]!= m_uint32Values[index]) + if(*mirror != *value) updateMask->SetBit(index); } } void Object::_SetCreateBits(UpdateMask *updateMask, Player* /*target*/) const { - for( uint16 index = 0; index < m_valuesCount; index++ ) + uint32 *value = m_uint32Values; + + for(uint16 index = 0; index < m_valuesCount; ++index, ++value) { - if(GetUInt32Value(index) != 0) + if(*value) updateMask->SetBit(index); } } @@ -831,6 +790,48 @@ void Object::SetUInt64Value( uint16 index, const uint64 &value ) } } +bool Object::AddUInt64Value(uint16 index, const uint64 &value) +{ + ASSERT( index + 1 < m_valuesCount || PrintIndexError( index , true ) ); + if(value && !*((uint64*)&(m_uint32Values[index]))) + { + m_uint32Values[ index ] = *((uint32*)&value); + m_uint32Values[ index + 1 ] = *(((uint32*)&value) + 1); + + if(m_inWorld) + { + if(!m_objectUpdated) + { + ObjectAccessor::Instance().AddUpdateObject(this); + m_objectUpdated = true; + } + } + return true; + } + return false; +} + +bool Object::RemoveUInt64Value(uint16 index, const uint64 &value) +{ + ASSERT( index + 1 < m_valuesCount || PrintIndexError( index , true ) ); + if(value && *((uint64*)&(m_uint32Values[index])) == value) + { + m_uint32Values[ index ] = 0; + m_uint32Values[ index + 1 ] = 0; + + if(m_inWorld) + { + if(!m_objectUpdated) + { + ObjectAccessor::Instance().AddUpdateObject(this); + m_objectUpdated = true; + } + } + return true; + } + return false; +} + void Object::SetFloatValue( uint16 index, float value ) { ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); @@ -1051,6 +1052,8 @@ bool Object::PrintIndexError(uint32 index, bool set) const } WorldObject::WorldObject() + : m_mapId(0), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL), + m_positionX(0.0f), m_positionY(0.0f), m_positionZ(0.0f), m_orientation(0.0f) { m_positionX = 0.0f; m_positionY = 0.0f; @@ -1063,8 +1066,6 @@ WorldObject::WorldObject() m_name = ""; - mSemaphoreTeleport = false; - m_isActive = false; IsTempWorldObject = false; } @@ -1073,8 +1074,8 @@ void WorldObject::SetWorldObject(bool on) { if(!IsInWorld()) return; - - GetMap()->AddObjectToSwitchList(this, on); + + GetMap()->AddObjectToSwitchList(this, on); } void WorldObject::setActive( bool on ) @@ -1110,21 +1111,27 @@ void WorldObject::setActive( bool on ) } } -void WorldObject::_Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid ) +void WorldObject::_Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid, uint32 phaseMask ) { Object::_Create(guidlow, 0, guidhigh); m_mapId = mapid; + m_phaseMask = phaseMask; } uint32 WorldObject::GetZoneId() const { - return MapManager::Instance().GetBaseMap(m_mapId)->GetZoneId(m_positionX,m_positionY); + return MapManager::Instance().GetBaseMap(m_mapId)->GetZoneId(m_positionX,m_positionY,m_positionZ); } uint32 WorldObject::GetAreaId() const { - return MapManager::Instance().GetBaseMap(m_mapId)->GetAreaId(m_positionX,m_positionY); + return MapManager::Instance().GetBaseMap(m_mapId)->GetAreaId(m_positionX,m_positionY,m_positionZ); +} + +void WorldObject::GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const +{ + MapManager::Instance().GetBaseMap(m_mapId)->GetZoneAndAreaId(zoneid,areaid,m_positionX,m_positionY,m_positionZ); } InstanceData* WorldObject::GetInstanceData() @@ -1246,6 +1253,25 @@ float WorldObject::GetAngle( const float x, const float y ) const return ang; } +void WorldObject::GetSinCos(const float x, const float y, float &vsin, float &vcos) +{ + float dx = GetPositionX() - x; + float dy = GetPositionY() - y; + + if(dx < 0.001f && dy < 0.001f) + { + float angle = rand_norm()*2*M_PI; + vcos = cos(angle); + vsin = sin(angle); + } + else + { + float dist = sqrt((dx*dx) + (dy*dy)); + vcos = dx / dist; + vsin = dy / dist; + } +} + bool WorldObject::HasInArc(const float arcangle, const WorldObject* obj) const { // always have self in arc @@ -1367,50 +1393,17 @@ void Object::ForceValuesUpdateAtIndex(uint32 i) namespace Trinity { - class MessageChatLocaleCacheDo + class MonsterChatBuilder { public: - MessageChatLocaleCacheDo(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, uint64 targetGUID, float dist) - : i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), - i_targetGUID(targetGUID), i_dist(dist) + MonsterChatBuilder(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, uint64 targetGUID) + : i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_targetGUID(targetGUID) {} + void operator()(WorldPacket& data, int32 loc_idx) { - } + char const* text = objmgr.GetMangosString(i_textId,loc_idx); - ~MessageChatLocaleCacheDo() - { - for(int i = 0; i < i_data_cache.size(); ++i) - delete i_data_cache[i]; - } - - void operator()(Player* p) - { - // skip far away players - if(p->GetDistance(&i_object) > i_dist) - return; - - uint32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex(); - uint32 cache_idx = loc_idx+1; - WorldPacket* data; - - // create if not cached yet - if(i_data_cache.size() < cache_idx+1 || !i_data_cache[cache_idx]) - { - if(i_data_cache.size() < cache_idx+1) - i_data_cache.resize(cache_idx+1); - - char const* text = objmgr.GetTrinityString(i_textId,loc_idx); - - data = new WorldPacket(SMSG_MESSAGECHAT, 200); - - // TODO: i_object.GetName() also must be localized? - i_object.BuildMonsterChat(data,i_msgtype,text,i_language,i_object.GetNameForLocaleIdx(loc_idx),i_targetGUID); - - i_data_cache[cache_idx] = data; - } - else - data = i_data_cache[cache_idx]; - - p->SendDirectMessage(data); + // TODO: i_object.GetName() also must be localized? + i_object.BuildMonsterChat(&data,i_msgtype,text,i_language,i_object.GetNameForLocaleIdx(loc_idx),i_targetGUID); } private: @@ -1419,8 +1412,6 @@ namespace Trinity int32 i_textId; uint32 i_language; uint64 i_targetGUID; - float i_dist; - std::vector<WorldPacket*> i_data_cache; // 0 = default, i => i-1 locale index }; } // namespace Trinity @@ -1432,9 +1423,10 @@ void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid) cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - Trinity::MessageChatLocaleCacheDo say_do(*this, CHAT_MSG_MONSTER_SAY, textId,language,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY)); - Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo> say_worker(say_do); - TypeContainerVisitor<Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker); + MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_SAY, textId,language,TargetGuid); + MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build); + MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do); + TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker); CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, message, *GetMap()); } @@ -1447,13 +1439,27 @@ void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid) cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - Trinity::MessageChatLocaleCacheDo say_do(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL)); - Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo> say_worker(say_do); - TypeContainerVisitor<Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker); + MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid); + MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build); + MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),say_do); + TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker); CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, message, *GetMap()); } +void WorldObject::MonsterYellToZone(int32 textId, uint32 language, uint64 TargetGuid) +{ + MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid); + MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build); + + uint32 zoneid = GetZoneId(); + + Map::PlayerList const& pList = GetMap()->GetPlayers(); + for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr) + if(itr->getSource()->GetZoneId()==zoneid) + say_do(itr->getSource()); +} + void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote) { CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY()); @@ -1462,9 +1468,10 @@ void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossE cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - Trinity::MessageChatLocaleCacheDo say_do(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId,LANG_UNIVERSAL,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE)); - Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo> say_worker(say_do); - TypeContainerVisitor<Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker); + MaNGOS::MonsterChatBuilder say_build(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId,LANG_UNIVERSAL,TargetGuid); + MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build); + MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),say_do); + TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker); CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, message, *GetMap()); } @@ -1479,7 +1486,7 @@ void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisp char const* text = objmgr.GetTrinityString(textId,loc_idx); WorldPacket data(SMSG_MESSAGECHAT, 200); - BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetName(),receiver); + BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetNameForLocaleIdx(loc_idx),receiver); player->GetSession()->SendPacket(&data); } @@ -1516,13 +1523,14 @@ void WorldObject::BuildHeartBeatMsg(WorldPacket *data) const data->Initialize(MSG_MOVE_HEARTBEAT, 32); data->append(GetPackGUID()); *data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags - *data << uint8(0); // 2.3.0 + *data << uint16(0); // 2.3.0 *data << getMSTime(); // time *data << m_positionX; *data << m_positionY; *data << m_positionZ; *data << m_orientation; - *data << uint32(0); + + ((Unit*)this)->BuildMovementPacket(data); } void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float z, float ang) const @@ -1535,13 +1543,14 @@ void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float data->append(GetPackGUID()); *data << uint32(0); // this value increments every time *data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags - *data << uint8(0); // 2.3.0 + *data << uint16(0); // 2.3.0 *data << getMSTime(); // time *data << x; *data << y; *data << z; *data << ang; - *data << uint32(0); + + ((Unit*)this)->BuildMovementPacket(data); } void WorldObject::SendMessageToSet(WorldPacket *data, bool /*fake*/, bool bToPossessor) @@ -1590,60 +1599,127 @@ void WorldObject::AddObjectToRemoveList() map->AddObjectToRemoveList(this); } -Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime) +TempSummon *Map::SummonCreature(uint32 entry, float x, float y, float z, float angle, SummonPropertiesEntry const *properties, uint32 duration, Unit *summoner) { - TemporarySummon* pCreature = new TemporarySummon(GetGUID()); + uint32 mask = SUMMON_MASK_SUMMON; + if(properties) + { + if(properties->Category == SUMMON_CATEGORY_PET + || properties->Type == SUMMON_TYPE_GUARDIAN + || properties->Type == SUMMON_TYPE_MINION) + mask = SUMMON_MASK_GUARDIAN; + else if(properties->Type == SUMMON_TYPE_TOTEM) + mask = SUMMON_MASK_TOTEM; + else if(properties->Category == SUMMON_CATEGORY_VEHICLE + || properties->Type == SUMMON_TYPE_VEHICLE + || properties->Type == SUMMON_TYPE_VEHICLE2) + mask = SUMMON_MASK_VEHICLE; + } - uint32 team = 0; - if (GetTypeId()==TYPEID_PLAYER) - team = ((Player*)this)->GetTeam(); + uint32 phase = PHASEMASK_NORMAL, team = 0; + if(summoner) + { + phase = summoner->GetPhaseMask(); + if(summoner->GetTypeId() == TYPEID_PLAYER) + team = ((Player*)summoner)->GetTeam(); + } + + TempSummon *summon = NULL; + switch(mask) + { + case SUMMON_MASK_SUMMON: summon = new TempSummon (properties, summoner); break; + case SUMMON_MASK_GUARDIAN: summon = new Guardian (properties, summoner); break; + case SUMMON_MASK_TOTEM: summon = new Totem (properties, summoner); break; + default: return NULL; + } + if(!summon->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), this, phase, entry, team)) + { + delete summon; + return NULL; + } - if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), GetMap(), id, team)) + summon->Relocate(x, y, z, angle); + if(!summon->IsPositionValid()) { - delete pCreature; + sLog.outError("Creature (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",summon->GetGUIDLow(),summon->GetEntry(),summon->GetPositionX(),summon->GetPositionY()); + delete summon; return NULL; } + Add((Creature*)summon); + summon->InitSummon(duration); + + return summon; +} + +TempSummon* WorldObject::SummonCreature(uint32 entry, float x, float y, float z, float ang, TempSummonType spwtype, uint32 duration) +{ + Map *map = FindMap(); + if(!map) + return NULL; + if (x == 0.0f && y == 0.0f && z == 0.0f) - GetClosePoint(x, y, z, pCreature->GetObjectSize()); + GetClosePoint(x, y, z, GetObjectSize()); + + TempSummon *pCreature = map->SummonCreature(entry, x, y, z, ang, NULL, duration, isType(TYPEMASK_UNIT) ? (Unit*)this : NULL); + if(!pCreature) + return NULL; + + pCreature->SetHomePosition(x, y, z, ang); + pCreature->SetTempSummonType(spwtype); + + return pCreature; +} - pCreature->Relocate(x, y, z, ang); +Vehicle* WorldObject::SummonVehicle(uint32 entry, float x, float y, float z, float ang) +{ + CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry); + if(!ci) + return NULL; - if(!pCreature->IsPositionValid()) + uint32 id = ci->VehicleId; //temp store id here + if(!id) id = 156; + VehicleEntry const *ve = sVehicleStore.LookupEntry(id); + if(!ve) + return NULL; + + Vehicle *v = new Vehicle; + Map *map = GetMap(); + uint32 team = 0; + if (GetTypeId()==TYPEID_PLAYER) + team = ((Player*)this)->GetTeam(); + if(!v->Create(objmgr.GenerateLowGuid(HIGHGUID_VEHICLE), map, GetPhaseMask(), entry, id, team)) { - sLog.outError("ERROR: Creature (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); - delete pCreature; + delete v; return NULL; } - pCreature->SetHomePosition(x, y, z, ang); - pCreature->Summon(spwtype, despwtime); - - if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->IsAIEnabled) - ((Creature*)this)->AI()->JustSummoned(pCreature); + v->Relocate(x, y, z, ang); - if(pCreature->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER && pCreature->m_spells[0]) + if(!v->IsPositionValid()) { - if(GetTypeId() == TYPEID_UNIT || GetTypeId() == TYPEID_PLAYER) - pCreature->setFaction(((Unit*)this)->getFaction()); - pCreature->CastSpell(pCreature, pCreature->m_spells[0], false, 0, 0, GetGUID()); + sLog.outError("ERROR: Vehicle (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", + v->GetGUIDLow(), v->GetEntry(), v->GetPositionX(), v->GetPositionY()); + delete v; + return NULL; } - //return the creature therewith the summoner has access to it - return pCreature; + map->Add((Creature*)v); + + return v; } Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 duration) { - Pet* pet = new Pet(petType); + Pet* pet = new Pet(this, petType); if(petType == SUMMON_PET && pet->LoadPetFromDB(this, entry)) { // Remove Demonic Sacrifice auras (known pet) - Unit::AuraList const& auraClassScripts = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(Unit::AuraList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();) + Unit::AuraEffectList const& auraClassScripts = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for(Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();) { - if((*itr)->GetModifier()->m_miscvalue==2228) + if((*itr)->GetMiscValue()==2228) { RemoveAurasDueToSpell((*itr)->GetId()); itr = auraClassScripts.begin(); @@ -1667,7 +1743,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy Map *map = GetMap(); uint32 pet_number = objmgr.GeneratePetNumber(); - if(!pet->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map, entry, pet_number)) + if(!pet->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number)) { sLog.outError("no such creature entry %u", entry); delete pet; @@ -1683,15 +1759,12 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy return NULL; } - pet->SetOwnerGUID(GetGUID()); pet->SetCreatorGUID(GetGUID()); pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction()); // this enables pet details window (Shift+P) pet->GetCharmInfo()->SetPetNumber(pet_number, false); - pet->AIM_Initialize(); - map->Add((Creature*)pet); pet->setPowerType(POWER_MANA); @@ -1699,12 +1772,12 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy pet->SetUInt32Value(UNIT_FIELD_BYTES_1,0); pet->InitStatsForLevel(getLevel()); + SetGuardian(pet, true); + switch(petType) { - case GUARDIAN_PET: case POSSESSED_PET: pet->SetUInt32Value(UNIT_FIELD_FLAGS,0); - AddGuardian(pet); break; case SUMMON_PET: pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 2048); @@ -1714,7 +1787,6 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA)); pet->InitPetCreateSpells(); pet->SavePetToDB(PET_SAVE_AS_CURRENT); - SetPet(pet); PetSpellInitialize(); break; } @@ -1722,10 +1794,10 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy if(petType == SUMMON_PET) { // Remove Demonic Sacrifice auras (known pet) - Unit::AuraList const& auraClassScripts = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(Unit::AuraList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();) + Unit::AuraEffectList const& auraClassScripts = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for(Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();) { - if((*itr)->GetModifier()->m_miscvalue==2228) + if((*itr)->GetMiscValue()==2228) { RemoveAurasDueToSpell((*itr)->GetId()); itr = auraClassScripts.begin(); @@ -1754,7 +1826,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float } Map *map = GetMap(); GameObject *go = new GameObject(); - if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),entry,map,x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,1)) + if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, GetPhaseMask(), x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,GO_STATE_READY)) { delete go; return NULL; @@ -1816,5 +1888,31 @@ void WorldObject::GetGroundPoint(float &x, float &y, float &z, float dist, float UpdateGroundPositionZ(x, y, z); } +void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update) +{ + m_phaseMask = newPhaseMask; + + if(update && IsInWorld()) + ObjectAccessor::UpdateObjectVisibility(this); +} +void WorldObject::PlayDistanceSound( uint32 sound_id, Player* target /*= NULL*/ ) +{ + WorldPacket data(SMSG_PLAY_OBJECT_SOUND,4+8); + data << uint32(sound_id); + data << GetGUID(); + if (target) + target->SendDirectMessage( &data ); + else + SendMessageToSet( &data, true ); +} +void WorldObject::PlayDirectSound( uint32 sound_id, Player* target /*= NULL*/ ) +{ + WorldPacket data(SMSG_PLAY_SOUND, 4); + data << uint32(sound_id); + if (target) + target->SendDirectMessage( &data ); + else + SendMessageToSet( &data, true ); +} |