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Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp188
1 files changed, 94 insertions, 94 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 5a1ff0315ab..433edb1a22b 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -66,7 +66,7 @@ uint32 GuidHigh2TypeId(uint32 guid_hi)
return NUM_CLIENT_OBJECT_TYPES; // unknown
}
-Object::Object( ) : m_PackGUID(sizeof(uint64)+1)
+Object::Object() : m_PackGUID(sizeof(uint64)+1)
{
m_objectTypeId = TYPEID_OBJECT;
m_objectType = TYPEMASK_OBJECT;
@@ -95,7 +95,7 @@ WorldObject::~WorldObject()
}
}
-Object::~Object( )
+Object::~Object()
{
if (IsInWorld())
{
@@ -133,12 +133,12 @@ void Object::_InitValues()
m_objectUpdated = false;
}
-void Object::_Create( uint32 guidlow, uint32 entry, HighGuid guidhigh )
+void Object::_Create(uint32 guidlow, uint32 entry, HighGuid guidhigh)
{
if (!m_uint32Values) _InitValues();
uint64 guid = MAKE_NEW_GUID(guidlow, entry, guidhigh);
- SetUInt64Value( OBJECT_FIELD_GUID, guid );
+ SetUInt64Value(OBJECT_FIELD_GUID, guid);
uint32 type = 0;
switch(m_objectType)
{
@@ -151,17 +151,17 @@ void Object::_Create( uint32 guidlow, uint32 entry, HighGuid guidhigh )
//case TYPEID_CORPSE: type = 129; break; //+64
default: type = m_objectType; break;
}
- SetUInt32Value( OBJECT_FIELD_TYPE, type );
- //SetUInt32Value( OBJECT_FIELD_TYPE, m_objectType );
+ SetUInt32Value(OBJECT_FIELD_TYPE, type);
+ //SetUInt32Value(OBJECT_FIELD_TYPE, m_objectType);
m_PackGUID.wpos(0);
m_PackGUID.appendPackGUID(GetGUID());
}
-void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags ) const
+void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags) const
{
ByteBuffer buf(500);
- buf << uint8( UPDATETYPE_MOVEMENT );
+ buf << uint8(UPDATETYPE_MOVEMENT);
buf.append(GetPackGUID());
_BuildMovementUpdate(&buf, flags);
@@ -227,8 +227,8 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c
_BuildMovementUpdate(&buf, flags);
UpdateMask updateMask;
- updateMask.SetCount( m_valuesCount );
- _SetCreateBits( &updateMask, target );
+ updateMask.SetCount(m_valuesCount);
+ _SetCreateBits(&updateMask, target);
_BuildValuesUpdate(updatetype, &buf, &updateMask, target);
data->AddUpdateBlock(buf);
}
@@ -252,9 +252,9 @@ void Object::BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) c
buf.append(GetPackGUID());
UpdateMask updateMask;
- updateMask.SetCount( m_valuesCount );
+ updateMask.SetCount(m_valuesCount);
- _SetUpdateBits( &updateMask, target );
+ _SetUpdateBits(&updateMask, target);
_BuildValuesUpdate(UPDATETYPE_VALUES, &buf, &updateMask, target);
data->AddUpdateBlock(buf);
@@ -265,14 +265,14 @@ void Object::BuildOutOfRangeUpdateBlock(UpdateData * data) const
data->AddOutOfRangeGUID(GetGUID());
}
-void Object::DestroyForPlayer( Player *target, bool anim ) const
+void Object::DestroyForPlayer(Player *target, bool anim) const
{
ASSERT(target);
WorldPacket data(SMSG_DESTROY_OBJECT, 8 + 1);
data << uint64(GetGUID());
data << uint8(anim ? 1 : 0); // WotLK (bool), may be despawn animation
- target->GetSession()->SendPacket( &data );
+ target->GetSession()->SendPacket(&data);
}
void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
@@ -284,15 +284,15 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
{
((Unit*)this)->BuildMovementPacket(data);
- *data << ((Unit*)this)->GetSpeed( MOVE_WALK );
- *data << ((Unit*)this)->GetSpeed( MOVE_RUN );
- *data << ((Unit*)this)->GetSpeed( MOVE_SWIM_BACK );
- *data << ((Unit*)this)->GetSpeed( MOVE_SWIM );
- *data << ((Unit*)this)->GetSpeed( MOVE_RUN_BACK );
- *data << ((Unit*)this)->GetSpeed( MOVE_FLIGHT );
- *data << ((Unit*)this)->GetSpeed( MOVE_FLIGHT_BACK );
- *data << ((Unit*)this)->GetSpeed( MOVE_TURN_RATE );
- *data << ((Unit*)this)->GetSpeed( MOVE_PITCH_RATE );
+ *data << ((Unit*)this)->GetSpeed(MOVE_WALK);
+ *data << ((Unit*)this)->GetSpeed(MOVE_RUN);
+ *data << ((Unit*)this)->GetSpeed(MOVE_SWIM_BACK);
+ *data << ((Unit*)this)->GetSpeed(MOVE_SWIM);
+ *data << ((Unit*)this)->GetSpeed(MOVE_RUN_BACK);
+ *data << ((Unit*)this)->GetSpeed(MOVE_FLIGHT);
+ *data << ((Unit*)this)->GetSpeed(MOVE_FLIGHT_BACK);
+ *data << ((Unit*)this)->GetSpeed(MOVE_TURN_RATE);
+ *data << ((Unit*)this)->GetSpeed(MOVE_PITCH_RATE);
// 0x08000000
if (GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->isInFlight())
@@ -480,7 +480,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
{
if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsDynTransport())
{
- if ( ((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster())
+ if (((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster())
IsActivateToQuest = true;
updateMask->SetBit(GAMEOBJECT_DYNAMIC);
@@ -490,7 +490,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
}
else if (isType(TYPEMASK_UNIT))
{
- if ( ((Unit*)this)->HasFlag(UNIT_FIELD_AURASTATE, PER_CASTER_AURA_STATE_MASK))
+ if (((Unit*)this)->HasFlag(UNIT_FIELD_AURASTATE, PER_CASTER_AURA_STATE_MASK))
{
updateMask->SetBit(UNIT_FIELD_AURASTATE);
}
@@ -500,7 +500,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
{
if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport())
{
- if ( ((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster())
+ if (((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster())
{
IsActivateToQuest = true;
}
@@ -509,7 +509,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
}
else if (isType(TYPEMASK_UNIT))
{
- if ( ((Unit*)this)->HasFlag(UNIT_FIELD_AURASTATE, PER_CASTER_AURA_STATE_MASK))
+ if (((Unit*)this)->HasFlag(UNIT_FIELD_AURASTATE, PER_CASTER_AURA_STATE_MASK))
{
updateMask->SetBit(UNIT_FIELD_AURASTATE);
}
@@ -519,14 +519,14 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
WPAssert(updateMask && updateMask->GetCount() == m_valuesCount);
*data << (uint8)updateMask->GetBlockCount();
- data->append( updateMask->GetMask(), updateMask->GetLength() );
+ data->append(updateMask->GetMask(), updateMask->GetLength());
// 2 specialized loops for speed optimization in non-unit case
if (isType(TYPEMASK_UNIT)) // unit (creature/player) case
{
- for (uint16 index = 0; index < m_valuesCount; ++index )
+ for (uint16 index = 0; index < m_valuesCount; ++index)
{
- if ( updateMask->GetBit( index ) )
+ if (updateMask->GetBit(index))
{
if (index == UNIT_NPC_FLAGS)
{
@@ -647,7 +647,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
if (index == UNIT_FIELD_BYTES_2)
{
// Allow targetting opposite faction in party when enabled in config
- *data << ( m_uint32Values[ index ] & ((UNIT_BYTE2_FLAG_SANCTUARY /*| UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5*/) << 8) ); // this flag is at uint8 offset 1 !!
+ *data << (m_uint32Values[ index ] & ((UNIT_BYTE2_FLAG_SANCTUARY /*| UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5*/) << 8)); // this flag is at uint8 offset 1 !!
}
else
{
@@ -672,14 +672,14 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
}
else if (isType(TYPEMASK_GAMEOBJECT)) // gameobject case
{
- for (uint16 index = 0; index < m_valuesCount; ++index )
+ for (uint16 index = 0; index < m_valuesCount; ++index)
{
- if ( updateMask->GetBit( index ) )
+ if (updateMask->GetBit(index))
{
// send in current format (float as float, uint32 as uint32)
- if (index == GAMEOBJECT_DYNAMIC )
+ if (index == GAMEOBJECT_DYNAMIC)
{
- if (IsActivateToQuest )
+ if (IsActivateToQuest)
{
switch(((GameObject*)this)->GetGoType())
{
@@ -713,9 +713,9 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
}
else // other objects case (no special index checks)
{
- for (uint16 index = 0; index < m_valuesCount; ++index )
+ for (uint16 index = 0; index < m_valuesCount; ++index)
{
- if ( updateMask->GetBit( index ) )
+ if (updateMask->GetBit(index))
{
// send in current format (float as float, uint32 as uint32)
*data << m_uint32Values[ index ];
@@ -740,9 +740,9 @@ void Object::BuildFieldsUpdate(Player *pl, UpdateDataMapType &data_map) const
{
UpdateDataMapType::iterator iter = data_map.find(pl);
- if ( iter == data_map.end() )
+ if (iter == data_map.end())
{
- std::pair<UpdateDataMapType::iterator, bool> p = data_map.insert( UpdateDataMapType::value_type(pl, UpdateData()) );
+ std::pair<UpdateDataMapType::iterator, bool> p = data_map.insert(UpdateDataMapType::value_type(pl, UpdateData()));
assert(p.second);
iter = p.first;
}
@@ -792,9 +792,9 @@ void Object::_SetCreateBits(UpdateMask *updateMask, Player* /*target*/) const
}
}
-void Object::SetInt32Value( uint16 index, int32 value )
+void Object::SetInt32Value(uint16 index, int32 value)
{
- ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
+ ASSERT(index < m_valuesCount || PrintIndexError(index, true));
if (m_int32Values[ index ] != value)
{
@@ -811,9 +811,9 @@ void Object::SetInt32Value( uint16 index, int32 value )
}
}
-void Object::SetUInt32Value( uint16 index, uint32 value )
+void Object::SetUInt32Value(uint16 index, uint32 value)
{
- ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
+ ASSERT(index < m_valuesCount || PrintIndexError(index, true));
if (m_uint32Values[ index ] != value)
{
@@ -830,16 +830,16 @@ void Object::SetUInt32Value( uint16 index, uint32 value )
}
}
-void Object::UpdateUInt32Value( uint16 index, uint32 value )
+void Object::UpdateUInt32Value(uint16 index, uint32 value)
{
- ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
+ ASSERT(index < m_valuesCount || PrintIndexError(index, true));
m_uint32Values[ index ] = value;
}
-void Object::SetUInt64Value( uint16 index, const uint64 &value )
+void Object::SetUInt64Value(uint16 index, const uint64 &value)
{
- ASSERT( index + 1 < m_valuesCount || PrintIndexError( index, true ) );
+ ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, true));
if (*((uint64*)&(m_uint32Values[ index ])) != value)
{
m_uint32Values[ index ] = *((uint32*)&value);
@@ -858,7 +858,7 @@ void Object::SetUInt64Value( uint16 index, const uint64 &value )
bool Object::AddUInt64Value(uint16 index, const uint64 &value)
{
- ASSERT( index + 1 < m_valuesCount || PrintIndexError( index , true ) );
+ ASSERT(index + 1 < m_valuesCount || PrintIndexError(index , true));
if (value && !*((uint64*)&(m_uint32Values[index])))
{
m_uint32Values[ index ] = *((uint32*)&value);
@@ -879,7 +879,7 @@ bool Object::AddUInt64Value(uint16 index, const uint64 &value)
bool Object::RemoveUInt64Value(uint16 index, const uint64 &value)
{
- ASSERT( index + 1 < m_valuesCount || PrintIndexError( index , true ) );
+ ASSERT(index + 1 < m_valuesCount || PrintIndexError(index , true));
if (value && *((uint64*)&(m_uint32Values[index])) == value)
{
m_uint32Values[ index ] = 0;
@@ -898,9 +898,9 @@ bool Object::RemoveUInt64Value(uint16 index, const uint64 &value)
return false;
}
-void Object::SetFloatValue( uint16 index, float value )
+void Object::SetFloatValue(uint16 index, float value)
{
- ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
+ ASSERT(index < m_valuesCount || PrintIndexError(index, true));
if (m_floatValues[ index ] != value)
{
@@ -917,9 +917,9 @@ void Object::SetFloatValue( uint16 index, float value )
}
}
-void Object::SetByteValue( uint16 index, uint8 offset, uint8 value )
+void Object::SetByteValue(uint16 index, uint8 offset, uint8 value)
{
- ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
+ ASSERT(index < m_valuesCount || PrintIndexError(index, true));
if (offset > 4)
{
@@ -943,9 +943,9 @@ void Object::SetByteValue( uint16 index, uint8 offset, uint8 value )
}
}
-void Object::SetUInt16Value( uint16 index, uint8 offset, uint16 value )
+void Object::SetUInt16Value(uint16 index, uint8 offset, uint16 value)
{
- ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
+ ASSERT(index < m_valuesCount || PrintIndexError(index, true));
if (offset > 2)
{
@@ -969,7 +969,7 @@ void Object::SetUInt16Value( uint16 index, uint8 offset, uint16 value )
}
}
-void Object::SetStatFloatValue( uint16 index, float value)
+void Object::SetStatFloatValue(uint16 index, float value)
{
if (value < 0)
value = 0.0f;
@@ -977,7 +977,7 @@ void Object::SetStatFloatValue( uint16 index, float value)
SetFloatValue(index, value);
}
-void Object::SetStatInt32Value( uint16 index, int32 value)
+void Object::SetStatInt32Value(uint16 index, int32 value)
{
if (value < 0)
value = 0;
@@ -1017,9 +1017,9 @@ void Object::ApplyModPositiveFloatValue(uint16 index, float val, bool apply)
SetFloatValue(index, cur);
}
-void Object::SetFlag( uint16 index, uint32 newFlag )
+void Object::SetFlag(uint16 index, uint32 newFlag)
{
- ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
+ ASSERT(index < m_valuesCount || PrintIndexError(index, true));
uint32 oldval = m_uint32Values[ index ];
uint32 newval = oldval | newFlag;
@@ -1038,9 +1038,9 @@ void Object::SetFlag( uint16 index, uint32 newFlag )
}
}
-void Object::RemoveFlag( uint16 index, uint32 oldFlag )
+void Object::RemoveFlag(uint16 index, uint32 oldFlag)
{
- ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
+ ASSERT(index < m_valuesCount || PrintIndexError(index, true));
uint32 oldval = m_uint32Values[ index ];
uint32 newval = oldval & ~oldFlag;
@@ -1059,9 +1059,9 @@ void Object::RemoveFlag( uint16 index, uint32 oldFlag )
}
}
-void Object::SetByteFlag( uint16 index, uint8 offset, uint8 newFlag )
+void Object::SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
{
- ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
+ ASSERT(index < m_valuesCount || PrintIndexError(index, true));
if (offset > 4)
{
@@ -1084,9 +1084,9 @@ void Object::SetByteFlag( uint16 index, uint8 offset, uint8 newFlag )
}
}
-void Object::RemoveByteFlag( uint16 index, uint8 offset, uint8 oldFlag )
+void Object::RemoveByteFlag(uint16 index, uint8 offset, uint8 oldFlag)
{
- ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
+ ASSERT(index < m_valuesCount || PrintIndexError(index, true));
if (offset > 4)
{
@@ -1143,7 +1143,7 @@ void WorldObject::SetWorldObject(bool on)
GetMap()->AddObjectToSwitchList(this, on);
}
-void WorldObject::setActive( bool on )
+void WorldObject::setActive(bool on)
{
if (m_isActive == on)
return;
@@ -1180,7 +1180,7 @@ void WorldObject::CleanupsBeforeDelete(bool finalCleanup)
{
}
-void WorldObject::_Create( uint32 guidlow, HighGuid guidhigh, uint32 phaseMask )
+void WorldObject::_Create(uint32 guidlow, HighGuid guidhigh, uint32 phaseMask)
{
Object::_Create(guidlow, 0, guidhigh);
m_phaseMask = phaseMask;
@@ -1212,7 +1212,7 @@ float WorldObject::GetDistanceZ(const WorldObject* obj) const
float dz = fabs(GetPositionZ() - obj->GetPositionZ());
float sizefactor = GetObjectSize() + obj->GetObjectSize();
float dist = dz - sizefactor;
- return ( dist > 0 ? dist : 0);
+ return (dist > 0 ? dist : 0);
}
bool WorldObject::_IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D) const
@@ -1236,7 +1236,7 @@ bool WorldObject::IsWithinLOSInMap(const WorldObject* obj) const
if (!IsInMap(obj)) return false;
float ox,oy,oz;
obj->GetPosition(ox,oy,oz);
- return(IsWithinLOS(ox, oy, oz ));
+ return(IsWithinLOS(ox, oy, oz));
}
bool WorldObject::IsWithinLOS(float ox, float oy, float oz) const
@@ -1339,11 +1339,11 @@ bool WorldObject::IsInRange3d(float x, float y, float z, float minRange, float m
float Position::GetAngle(const Position *obj) const
{
if (!obj) return 0;
- return GetAngle( obj->GetPositionX(), obj->GetPositionY() );
+ return GetAngle(obj->GetPositionX(), obj->GetPositionY());
}
// Return angle in range 0..2*pi
-float Position::GetAngle( const float x, const float y ) const
+float Position::GetAngle(const float x, const float y) const
{
float dx = x - GetPositionX();
float dy = y - GetPositionY();
@@ -1379,12 +1379,12 @@ bool Position::HasInArc(float arc, const Position *obj) const
return true;
// move arc to range 0.. 2*pi
- while ( arc >= 2.0f * M_PI )
+ while (arc >= 2.0f * M_PI)
arc -= 2.0f * M_PI;
- while ( arc < 0 )
+ while (arc < 0)
arc += 2.0f * M_PI;
- float angle = GetAngle( obj );
+ float angle = GetAngle(obj);
angle -= m_orientation;
//if (angle > 100 || angle < -100)
@@ -1397,14 +1397,14 @@ bool Position::HasInArc(float arc, const Position *obj) const
//}
// move angle to range -pi ... +pi
- while ( angle > M_PI)
+ while (angle > M_PI)
angle -= 2.0f * M_PI;
while (angle < -M_PI)
angle += 2.0f * M_PI;
float lborder = -1 * (arc/2.0f); // in range -pi..0
float rborder = (arc/2.0f); // in range 0..pi
- return (( angle >= lborder ) && ( angle <= rborder ));
+ return ((angle >= lborder) && (angle <= rborder));
}
bool WorldObject::IsInBetween(const WorldObject *obj1, const WorldObject *obj2, float size) const
@@ -1424,12 +1424,12 @@ bool WorldObject::IsInBetween(const WorldObject *obj1, const WorldObject *obj2,
bool WorldObject::isInFront(WorldObject const* target, float distance, float arc) const
{
- return IsWithinDist(target, distance) && HasInArc( arc, target );
+ return IsWithinDist(target, distance) && HasInArc(arc, target);
}
bool WorldObject::isInBack(WorldObject const* target, float distance, float arc) const
{
- return IsWithinDist(target, distance) && !HasInArc( 2 * M_PI - arc, target );
+ return IsWithinDist(target, distance) && !HasInArc(2 * M_PI - arc, target);
}
void WorldObject::GetRandomPoint(const Position &pos, float distance, float &rand_x, float &rand_y, float &rand_z) const
@@ -1503,9 +1503,9 @@ void WorldObject::SendPlaySound(uint32 Sound, bool OnlySelf)
WorldPacket data(SMSG_PLAY_SOUND, 4);
data << Sound;
if (OnlySelf && GetTypeId() == TYPEID_PLAYER)
- this->ToPlayer()->GetSession()->SendPacket( &data );
+ this->ToPlayer()->GetSession()->SendPacket(&data);
else
- SendMessageToSet( &data, true ); // ToSelf ignored in this case
+ SendMessageToSet(&data, true); // ToSelf ignored in this case
}
void Object::ForceValuesUpdateAtIndex(uint32 i)
@@ -1627,7 +1627,7 @@ void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const*
*data << (uint32)(strlen(name)+1);
*data << name;
*data << (uint64)targetGuid; // Unit Target
- if ( targetGuid && !IS_PLAYER_GUID(targetGuid) )
+ if (targetGuid && !IS_PLAYER_GUID(targetGuid))
{
*data << (uint32)1; // target name length
*data << (uint8)0; // target name
@@ -2035,8 +2035,8 @@ namespace Trinity
float x,y,z;
- if ( !c->isAlive() || c->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) ||
- !c->GetMotionMaster()->GetDestination(x,y,z) )
+ if (!c->isAlive() || c->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) ||
+ !c->GetMotionMaster()->GetDestination(x,y,z))
{
x = c->GetPositionX();
y = c->GetPositionY();
@@ -2070,7 +2070,7 @@ namespace Trinity
float angle = i_object.GetAngle(u)-i_angle;
// move angle to range -pi ... +pi
- while ( angle > M_PI)
+ while (angle > M_PI)
angle -= 2.0f * M_PI;
while (angle < -M_PI)
angle += 2.0f * M_PI;
@@ -2090,7 +2090,7 @@ namespace Trinity
//===================================================================================================
-void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float absAngle ) const
+void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float absAngle) const
{
x = GetPositionX() + (GetObjectSize() + distance2d) * cos(absAngle);
y = GetPositionY() + (GetObjectSize() + distance2d) * sin(absAngle);
@@ -2099,7 +2099,7 @@ void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float abs
Trinity::NormalizeMapCoord(y);
}
-void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle ) const
+void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle) const
{
GetNearPoint2D(x,y,distance2d+searcher_size,absAngle);
z = GetPositionZ();
@@ -2140,7 +2140,7 @@ void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y,
}
// maybe can just place in primary position
- if ( selector.CheckOriginal() )
+ if (selector.CheckOriginal())
{
UpdateGroundPositionZ(x,y,z); // update to LOS height if available
@@ -2190,7 +2190,7 @@ void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y,
}
// special case when one from list empty and then empty side preferred
- if ( selector.IsNonBalanced() )
+ if (selector.IsNonBalanced())
{
if (!selector.FirstAngle(angle)) // _used_ pos
{
@@ -2244,25 +2244,25 @@ void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update)
UpdateObjectVisibility();
}
-void WorldObject::PlayDistanceSound( uint32 sound_id, Player* target /*= NULL*/ )
+void WorldObject::PlayDistanceSound(uint32 sound_id, Player* target /*= NULL*/)
{
WorldPacket data(SMSG_PLAY_OBJECT_SOUND,4+8);
data << uint32(sound_id);
data << uint64(GetGUID());
if (target)
- target->SendDirectMessage( &data );
+ target->SendDirectMessage(&data);
else
- SendMessageToSet( &data, true );
+ SendMessageToSet(&data, true);
}
-void WorldObject::PlayDirectSound( uint32 sound_id, Player* target /*= NULL*/ )
+void WorldObject::PlayDirectSound(uint32 sound_id, Player* target /*= NULL*/)
{
WorldPacket data(SMSG_PLAY_SOUND, 4);
data << uint32(sound_id);
if (target)
- target->SendDirectMessage( &data );
+ target->SendDirectMessage(&data);
else
- SendMessageToSet( &data, true );
+ SendMessageToSet(&data, true);
}
void WorldObject::DestroyForNearbyPlayers()