diff options
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r-- | src/game/Object.cpp | 188 |
1 files changed, 94 insertions, 94 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 5a1ff0315ab..433edb1a22b 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -66,7 +66,7 @@ uint32 GuidHigh2TypeId(uint32 guid_hi) return NUM_CLIENT_OBJECT_TYPES; // unknown } -Object::Object( ) : m_PackGUID(sizeof(uint64)+1) +Object::Object() : m_PackGUID(sizeof(uint64)+1) { m_objectTypeId = TYPEID_OBJECT; m_objectType = TYPEMASK_OBJECT; @@ -95,7 +95,7 @@ WorldObject::~WorldObject() } } -Object::~Object( ) +Object::~Object() { if (IsInWorld()) { @@ -133,12 +133,12 @@ void Object::_InitValues() m_objectUpdated = false; } -void Object::_Create( uint32 guidlow, uint32 entry, HighGuid guidhigh ) +void Object::_Create(uint32 guidlow, uint32 entry, HighGuid guidhigh) { if (!m_uint32Values) _InitValues(); uint64 guid = MAKE_NEW_GUID(guidlow, entry, guidhigh); - SetUInt64Value( OBJECT_FIELD_GUID, guid ); + SetUInt64Value(OBJECT_FIELD_GUID, guid); uint32 type = 0; switch(m_objectType) { @@ -151,17 +151,17 @@ void Object::_Create( uint32 guidlow, uint32 entry, HighGuid guidhigh ) //case TYPEID_CORPSE: type = 129; break; //+64 default: type = m_objectType; break; } - SetUInt32Value( OBJECT_FIELD_TYPE, type ); - //SetUInt32Value( OBJECT_FIELD_TYPE, m_objectType ); + SetUInt32Value(OBJECT_FIELD_TYPE, type); + //SetUInt32Value(OBJECT_FIELD_TYPE, m_objectType); m_PackGUID.wpos(0); m_PackGUID.appendPackGUID(GetGUID()); } -void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags ) const +void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags) const { ByteBuffer buf(500); - buf << uint8( UPDATETYPE_MOVEMENT ); + buf << uint8(UPDATETYPE_MOVEMENT); buf.append(GetPackGUID()); _BuildMovementUpdate(&buf, flags); @@ -227,8 +227,8 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c _BuildMovementUpdate(&buf, flags); UpdateMask updateMask; - updateMask.SetCount( m_valuesCount ); - _SetCreateBits( &updateMask, target ); + updateMask.SetCount(m_valuesCount); + _SetCreateBits(&updateMask, target); _BuildValuesUpdate(updatetype, &buf, &updateMask, target); data->AddUpdateBlock(buf); } @@ -252,9 +252,9 @@ void Object::BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) c buf.append(GetPackGUID()); UpdateMask updateMask; - updateMask.SetCount( m_valuesCount ); + updateMask.SetCount(m_valuesCount); - _SetUpdateBits( &updateMask, target ); + _SetUpdateBits(&updateMask, target); _BuildValuesUpdate(UPDATETYPE_VALUES, &buf, &updateMask, target); data->AddUpdateBlock(buf); @@ -265,14 +265,14 @@ void Object::BuildOutOfRangeUpdateBlock(UpdateData * data) const data->AddOutOfRangeGUID(GetGUID()); } -void Object::DestroyForPlayer( Player *target, bool anim ) const +void Object::DestroyForPlayer(Player *target, bool anim) const { ASSERT(target); WorldPacket data(SMSG_DESTROY_OBJECT, 8 + 1); data << uint64(GetGUID()); data << uint8(anim ? 1 : 0); // WotLK (bool), may be despawn animation - target->GetSession()->SendPacket( &data ); + target->GetSession()->SendPacket(&data); } void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const @@ -284,15 +284,15 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const { ((Unit*)this)->BuildMovementPacket(data); - *data << ((Unit*)this)->GetSpeed( MOVE_WALK ); - *data << ((Unit*)this)->GetSpeed( MOVE_RUN ); - *data << ((Unit*)this)->GetSpeed( MOVE_SWIM_BACK ); - *data << ((Unit*)this)->GetSpeed( MOVE_SWIM ); - *data << ((Unit*)this)->GetSpeed( MOVE_RUN_BACK ); - *data << ((Unit*)this)->GetSpeed( MOVE_FLIGHT ); - *data << ((Unit*)this)->GetSpeed( MOVE_FLIGHT_BACK ); - *data << ((Unit*)this)->GetSpeed( MOVE_TURN_RATE ); - *data << ((Unit*)this)->GetSpeed( MOVE_PITCH_RATE ); + *data << ((Unit*)this)->GetSpeed(MOVE_WALK); + *data << ((Unit*)this)->GetSpeed(MOVE_RUN); + *data << ((Unit*)this)->GetSpeed(MOVE_SWIM_BACK); + *data << ((Unit*)this)->GetSpeed(MOVE_SWIM); + *data << ((Unit*)this)->GetSpeed(MOVE_RUN_BACK); + *data << ((Unit*)this)->GetSpeed(MOVE_FLIGHT); + *data << ((Unit*)this)->GetSpeed(MOVE_FLIGHT_BACK); + *data << ((Unit*)this)->GetSpeed(MOVE_TURN_RATE); + *data << ((Unit*)this)->GetSpeed(MOVE_PITCH_RATE); // 0x08000000 if (GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->isInFlight()) @@ -480,7 +480,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask { if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsDynTransport()) { - if ( ((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster()) + if (((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster()) IsActivateToQuest = true; updateMask->SetBit(GAMEOBJECT_DYNAMIC); @@ -490,7 +490,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask } else if (isType(TYPEMASK_UNIT)) { - if ( ((Unit*)this)->HasFlag(UNIT_FIELD_AURASTATE, PER_CASTER_AURA_STATE_MASK)) + if (((Unit*)this)->HasFlag(UNIT_FIELD_AURASTATE, PER_CASTER_AURA_STATE_MASK)) { updateMask->SetBit(UNIT_FIELD_AURASTATE); } @@ -500,7 +500,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask { if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport()) { - if ( ((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster()) + if (((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster()) { IsActivateToQuest = true; } @@ -509,7 +509,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask } else if (isType(TYPEMASK_UNIT)) { - if ( ((Unit*)this)->HasFlag(UNIT_FIELD_AURASTATE, PER_CASTER_AURA_STATE_MASK)) + if (((Unit*)this)->HasFlag(UNIT_FIELD_AURASTATE, PER_CASTER_AURA_STATE_MASK)) { updateMask->SetBit(UNIT_FIELD_AURASTATE); } @@ -519,14 +519,14 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask WPAssert(updateMask && updateMask->GetCount() == m_valuesCount); *data << (uint8)updateMask->GetBlockCount(); - data->append( updateMask->GetMask(), updateMask->GetLength() ); + data->append(updateMask->GetMask(), updateMask->GetLength()); // 2 specialized loops for speed optimization in non-unit case if (isType(TYPEMASK_UNIT)) // unit (creature/player) case { - for (uint16 index = 0; index < m_valuesCount; ++index ) + for (uint16 index = 0; index < m_valuesCount; ++index) { - if ( updateMask->GetBit( index ) ) + if (updateMask->GetBit(index)) { if (index == UNIT_NPC_FLAGS) { @@ -647,7 +647,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask if (index == UNIT_FIELD_BYTES_2) { // Allow targetting opposite faction in party when enabled in config - *data << ( m_uint32Values[ index ] & ((UNIT_BYTE2_FLAG_SANCTUARY /*| UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5*/) << 8) ); // this flag is at uint8 offset 1 !! + *data << (m_uint32Values[ index ] & ((UNIT_BYTE2_FLAG_SANCTUARY /*| UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5*/) << 8)); // this flag is at uint8 offset 1 !! } else { @@ -672,14 +672,14 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask } else if (isType(TYPEMASK_GAMEOBJECT)) // gameobject case { - for (uint16 index = 0; index < m_valuesCount; ++index ) + for (uint16 index = 0; index < m_valuesCount; ++index) { - if ( updateMask->GetBit( index ) ) + if (updateMask->GetBit(index)) { // send in current format (float as float, uint32 as uint32) - if (index == GAMEOBJECT_DYNAMIC ) + if (index == GAMEOBJECT_DYNAMIC) { - if (IsActivateToQuest ) + if (IsActivateToQuest) { switch(((GameObject*)this)->GetGoType()) { @@ -713,9 +713,9 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask } else // other objects case (no special index checks) { - for (uint16 index = 0; index < m_valuesCount; ++index ) + for (uint16 index = 0; index < m_valuesCount; ++index) { - if ( updateMask->GetBit( index ) ) + if (updateMask->GetBit(index)) { // send in current format (float as float, uint32 as uint32) *data << m_uint32Values[ index ]; @@ -740,9 +740,9 @@ void Object::BuildFieldsUpdate(Player *pl, UpdateDataMapType &data_map) const { UpdateDataMapType::iterator iter = data_map.find(pl); - if ( iter == data_map.end() ) + if (iter == data_map.end()) { - std::pair<UpdateDataMapType::iterator, bool> p = data_map.insert( UpdateDataMapType::value_type(pl, UpdateData()) ); + std::pair<UpdateDataMapType::iterator, bool> p = data_map.insert(UpdateDataMapType::value_type(pl, UpdateData())); assert(p.second); iter = p.first; } @@ -792,9 +792,9 @@ void Object::_SetCreateBits(UpdateMask *updateMask, Player* /*target*/) const } } -void Object::SetInt32Value( uint16 index, int32 value ) +void Object::SetInt32Value(uint16 index, int32 value) { - ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); + ASSERT(index < m_valuesCount || PrintIndexError(index, true)); if (m_int32Values[ index ] != value) { @@ -811,9 +811,9 @@ void Object::SetInt32Value( uint16 index, int32 value ) } } -void Object::SetUInt32Value( uint16 index, uint32 value ) +void Object::SetUInt32Value(uint16 index, uint32 value) { - ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); + ASSERT(index < m_valuesCount || PrintIndexError(index, true)); if (m_uint32Values[ index ] != value) { @@ -830,16 +830,16 @@ void Object::SetUInt32Value( uint16 index, uint32 value ) } } -void Object::UpdateUInt32Value( uint16 index, uint32 value ) +void Object::UpdateUInt32Value(uint16 index, uint32 value) { - ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); + ASSERT(index < m_valuesCount || PrintIndexError(index, true)); m_uint32Values[ index ] = value; } -void Object::SetUInt64Value( uint16 index, const uint64 &value ) +void Object::SetUInt64Value(uint16 index, const uint64 &value) { - ASSERT( index + 1 < m_valuesCount || PrintIndexError( index, true ) ); + ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, true)); if (*((uint64*)&(m_uint32Values[ index ])) != value) { m_uint32Values[ index ] = *((uint32*)&value); @@ -858,7 +858,7 @@ void Object::SetUInt64Value( uint16 index, const uint64 &value ) bool Object::AddUInt64Value(uint16 index, const uint64 &value) { - ASSERT( index + 1 < m_valuesCount || PrintIndexError( index , true ) ); + ASSERT(index + 1 < m_valuesCount || PrintIndexError(index , true)); if (value && !*((uint64*)&(m_uint32Values[index]))) { m_uint32Values[ index ] = *((uint32*)&value); @@ -879,7 +879,7 @@ bool Object::AddUInt64Value(uint16 index, const uint64 &value) bool Object::RemoveUInt64Value(uint16 index, const uint64 &value) { - ASSERT( index + 1 < m_valuesCount || PrintIndexError( index , true ) ); + ASSERT(index + 1 < m_valuesCount || PrintIndexError(index , true)); if (value && *((uint64*)&(m_uint32Values[index])) == value) { m_uint32Values[ index ] = 0; @@ -898,9 +898,9 @@ bool Object::RemoveUInt64Value(uint16 index, const uint64 &value) return false; } -void Object::SetFloatValue( uint16 index, float value ) +void Object::SetFloatValue(uint16 index, float value) { - ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); + ASSERT(index < m_valuesCount || PrintIndexError(index, true)); if (m_floatValues[ index ] != value) { @@ -917,9 +917,9 @@ void Object::SetFloatValue( uint16 index, float value ) } } -void Object::SetByteValue( uint16 index, uint8 offset, uint8 value ) +void Object::SetByteValue(uint16 index, uint8 offset, uint8 value) { - ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); + ASSERT(index < m_valuesCount || PrintIndexError(index, true)); if (offset > 4) { @@ -943,9 +943,9 @@ void Object::SetByteValue( uint16 index, uint8 offset, uint8 value ) } } -void Object::SetUInt16Value( uint16 index, uint8 offset, uint16 value ) +void Object::SetUInt16Value(uint16 index, uint8 offset, uint16 value) { - ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); + ASSERT(index < m_valuesCount || PrintIndexError(index, true)); if (offset > 2) { @@ -969,7 +969,7 @@ void Object::SetUInt16Value( uint16 index, uint8 offset, uint16 value ) } } -void Object::SetStatFloatValue( uint16 index, float value) +void Object::SetStatFloatValue(uint16 index, float value) { if (value < 0) value = 0.0f; @@ -977,7 +977,7 @@ void Object::SetStatFloatValue( uint16 index, float value) SetFloatValue(index, value); } -void Object::SetStatInt32Value( uint16 index, int32 value) +void Object::SetStatInt32Value(uint16 index, int32 value) { if (value < 0) value = 0; @@ -1017,9 +1017,9 @@ void Object::ApplyModPositiveFloatValue(uint16 index, float val, bool apply) SetFloatValue(index, cur); } -void Object::SetFlag( uint16 index, uint32 newFlag ) +void Object::SetFlag(uint16 index, uint32 newFlag) { - ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); + ASSERT(index < m_valuesCount || PrintIndexError(index, true)); uint32 oldval = m_uint32Values[ index ]; uint32 newval = oldval | newFlag; @@ -1038,9 +1038,9 @@ void Object::SetFlag( uint16 index, uint32 newFlag ) } } -void Object::RemoveFlag( uint16 index, uint32 oldFlag ) +void Object::RemoveFlag(uint16 index, uint32 oldFlag) { - ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); + ASSERT(index < m_valuesCount || PrintIndexError(index, true)); uint32 oldval = m_uint32Values[ index ]; uint32 newval = oldval & ~oldFlag; @@ -1059,9 +1059,9 @@ void Object::RemoveFlag( uint16 index, uint32 oldFlag ) } } -void Object::SetByteFlag( uint16 index, uint8 offset, uint8 newFlag ) +void Object::SetByteFlag(uint16 index, uint8 offset, uint8 newFlag) { - ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); + ASSERT(index < m_valuesCount || PrintIndexError(index, true)); if (offset > 4) { @@ -1084,9 +1084,9 @@ void Object::SetByteFlag( uint16 index, uint8 offset, uint8 newFlag ) } } -void Object::RemoveByteFlag( uint16 index, uint8 offset, uint8 oldFlag ) +void Object::RemoveByteFlag(uint16 index, uint8 offset, uint8 oldFlag) { - ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); + ASSERT(index < m_valuesCount || PrintIndexError(index, true)); if (offset > 4) { @@ -1143,7 +1143,7 @@ void WorldObject::SetWorldObject(bool on) GetMap()->AddObjectToSwitchList(this, on); } -void WorldObject::setActive( bool on ) +void WorldObject::setActive(bool on) { if (m_isActive == on) return; @@ -1180,7 +1180,7 @@ void WorldObject::CleanupsBeforeDelete(bool finalCleanup) { } -void WorldObject::_Create( uint32 guidlow, HighGuid guidhigh, uint32 phaseMask ) +void WorldObject::_Create(uint32 guidlow, HighGuid guidhigh, uint32 phaseMask) { Object::_Create(guidlow, 0, guidhigh); m_phaseMask = phaseMask; @@ -1212,7 +1212,7 @@ float WorldObject::GetDistanceZ(const WorldObject* obj) const float dz = fabs(GetPositionZ() - obj->GetPositionZ()); float sizefactor = GetObjectSize() + obj->GetObjectSize(); float dist = dz - sizefactor; - return ( dist > 0 ? dist : 0); + return (dist > 0 ? dist : 0); } bool WorldObject::_IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D) const @@ -1236,7 +1236,7 @@ bool WorldObject::IsWithinLOSInMap(const WorldObject* obj) const if (!IsInMap(obj)) return false; float ox,oy,oz; obj->GetPosition(ox,oy,oz); - return(IsWithinLOS(ox, oy, oz )); + return(IsWithinLOS(ox, oy, oz)); } bool WorldObject::IsWithinLOS(float ox, float oy, float oz) const @@ -1339,11 +1339,11 @@ bool WorldObject::IsInRange3d(float x, float y, float z, float minRange, float m float Position::GetAngle(const Position *obj) const { if (!obj) return 0; - return GetAngle( obj->GetPositionX(), obj->GetPositionY() ); + return GetAngle(obj->GetPositionX(), obj->GetPositionY()); } // Return angle in range 0..2*pi -float Position::GetAngle( const float x, const float y ) const +float Position::GetAngle(const float x, const float y) const { float dx = x - GetPositionX(); float dy = y - GetPositionY(); @@ -1379,12 +1379,12 @@ bool Position::HasInArc(float arc, const Position *obj) const return true; // move arc to range 0.. 2*pi - while ( arc >= 2.0f * M_PI ) + while (arc >= 2.0f * M_PI) arc -= 2.0f * M_PI; - while ( arc < 0 ) + while (arc < 0) arc += 2.0f * M_PI; - float angle = GetAngle( obj ); + float angle = GetAngle(obj); angle -= m_orientation; //if (angle > 100 || angle < -100) @@ -1397,14 +1397,14 @@ bool Position::HasInArc(float arc, const Position *obj) const //} // move angle to range -pi ... +pi - while ( angle > M_PI) + while (angle > M_PI) angle -= 2.0f * M_PI; while (angle < -M_PI) angle += 2.0f * M_PI; float lborder = -1 * (arc/2.0f); // in range -pi..0 float rborder = (arc/2.0f); // in range 0..pi - return (( angle >= lborder ) && ( angle <= rborder )); + return ((angle >= lborder) && (angle <= rborder)); } bool WorldObject::IsInBetween(const WorldObject *obj1, const WorldObject *obj2, float size) const @@ -1424,12 +1424,12 @@ bool WorldObject::IsInBetween(const WorldObject *obj1, const WorldObject *obj2, bool WorldObject::isInFront(WorldObject const* target, float distance, float arc) const { - return IsWithinDist(target, distance) && HasInArc( arc, target ); + return IsWithinDist(target, distance) && HasInArc(arc, target); } bool WorldObject::isInBack(WorldObject const* target, float distance, float arc) const { - return IsWithinDist(target, distance) && !HasInArc( 2 * M_PI - arc, target ); + return IsWithinDist(target, distance) && !HasInArc(2 * M_PI - arc, target); } void WorldObject::GetRandomPoint(const Position &pos, float distance, float &rand_x, float &rand_y, float &rand_z) const @@ -1503,9 +1503,9 @@ void WorldObject::SendPlaySound(uint32 Sound, bool OnlySelf) WorldPacket data(SMSG_PLAY_SOUND, 4); data << Sound; if (OnlySelf && GetTypeId() == TYPEID_PLAYER) - this->ToPlayer()->GetSession()->SendPacket( &data ); + this->ToPlayer()->GetSession()->SendPacket(&data); else - SendMessageToSet( &data, true ); // ToSelf ignored in this case + SendMessageToSet(&data, true); // ToSelf ignored in this case } void Object::ForceValuesUpdateAtIndex(uint32 i) @@ -1627,7 +1627,7 @@ void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* *data << (uint32)(strlen(name)+1); *data << name; *data << (uint64)targetGuid; // Unit Target - if ( targetGuid && !IS_PLAYER_GUID(targetGuid) ) + if (targetGuid && !IS_PLAYER_GUID(targetGuid)) { *data << (uint32)1; // target name length *data << (uint8)0; // target name @@ -2035,8 +2035,8 @@ namespace Trinity float x,y,z; - if ( !c->isAlive() || c->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) || - !c->GetMotionMaster()->GetDestination(x,y,z) ) + if (!c->isAlive() || c->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) || + !c->GetMotionMaster()->GetDestination(x,y,z)) { x = c->GetPositionX(); y = c->GetPositionY(); @@ -2070,7 +2070,7 @@ namespace Trinity float angle = i_object.GetAngle(u)-i_angle; // move angle to range -pi ... +pi - while ( angle > M_PI) + while (angle > M_PI) angle -= 2.0f * M_PI; while (angle < -M_PI) angle += 2.0f * M_PI; @@ -2090,7 +2090,7 @@ namespace Trinity //=================================================================================================== -void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float absAngle ) const +void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float absAngle) const { x = GetPositionX() + (GetObjectSize() + distance2d) * cos(absAngle); y = GetPositionY() + (GetObjectSize() + distance2d) * sin(absAngle); @@ -2099,7 +2099,7 @@ void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float abs Trinity::NormalizeMapCoord(y); } -void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle ) const +void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle) const { GetNearPoint2D(x,y,distance2d+searcher_size,absAngle); z = GetPositionZ(); @@ -2140,7 +2140,7 @@ void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y, } // maybe can just place in primary position - if ( selector.CheckOriginal() ) + if (selector.CheckOriginal()) { UpdateGroundPositionZ(x,y,z); // update to LOS height if available @@ -2190,7 +2190,7 @@ void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y, } // special case when one from list empty and then empty side preferred - if ( selector.IsNonBalanced() ) + if (selector.IsNonBalanced()) { if (!selector.FirstAngle(angle)) // _used_ pos { @@ -2244,25 +2244,25 @@ void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update) UpdateObjectVisibility(); } -void WorldObject::PlayDistanceSound( uint32 sound_id, Player* target /*= NULL*/ ) +void WorldObject::PlayDistanceSound(uint32 sound_id, Player* target /*= NULL*/) { WorldPacket data(SMSG_PLAY_OBJECT_SOUND,4+8); data << uint32(sound_id); data << uint64(GetGUID()); if (target) - target->SendDirectMessage( &data ); + target->SendDirectMessage(&data); else - SendMessageToSet( &data, true ); + SendMessageToSet(&data, true); } -void WorldObject::PlayDirectSound( uint32 sound_id, Player* target /*= NULL*/ ) +void WorldObject::PlayDirectSound(uint32 sound_id, Player* target /*= NULL*/) { WorldPacket data(SMSG_PLAY_SOUND, 4); data << uint32(sound_id); if (target) - target->SendDirectMessage( &data ); + target->SendDirectMessage(&data); else - SendMessageToSet( &data, true ); + SendMessageToSet(&data, true); } void WorldObject::DestroyForNearbyPlayers() |