diff options
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r-- | src/game/Object.cpp | 1118 |
1 files changed, 792 insertions, 326 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 04f6646bea1..f94ee52efdb 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -27,8 +27,8 @@ #include "Object.h" #include "Creature.h" #include "Player.h" +#include "Vehicle.h" #include "ObjectMgr.h" -#include "WorldSession.h" #include "UpdateData.h" #include "UpdateMask.h" #include "Util.h" @@ -44,6 +44,8 @@ #include "GridNotifiersImpl.h" #include "TemporarySummon.h" +#include "Totem.h" +#include "OutdoorPvPMgr.h" uint32 GuidHigh2TypeId(uint32 guid_hi) { @@ -58,11 +60,12 @@ uint32 GuidHigh2TypeId(uint32 guid_hi) case HIGHGUID_DYNAMICOBJECT:return TYPEID_DYNAMICOBJECT; case HIGHGUID_CORPSE: return TYPEID_CORPSE; case HIGHGUID_MO_TRANSPORT: return TYPEID_GAMEOBJECT; + case HIGHGUID_VEHICLE: return TYPEID_UNIT; } - return 10; // unknown + return NUM_CLIENT_OBJECT_TYPES; // unknown } -Object::Object( ) +Object::Object( ) : m_PackGUID(sizeof(uint64)+1) { m_objectTypeId = TYPEID_OBJECT; m_objectType = TYPEMASK_OBJECT; @@ -74,7 +77,6 @@ Object::Object( ) m_inWorld = false; m_objectUpdated = false; - m_PackGUID.clear(); m_PackGUID.appendPackGUID(0); } @@ -83,17 +85,16 @@ Object::~Object( ) //if(m_objectUpdated) // ObjectAccessor::Instance().RemoveUpdateObject(this); - if(m_uint32Values) + if(IsInWorld()) { - if(IsInWorld()) - { - ///- Do NOT call RemoveFromWorld here, if the object is a player it will crash - sLog.outError("Object::~Object - guid="I64FMTD", typeid=%d deleted but still in world!!", GetGUID(), GetTypeId()); - assert(false); - } + sLog.outCrash("Object::~Object - guid="UI64FMTD", typeid=%d deleted but still in world!!", GetGUID(), GetTypeId()); + assert(false); + } - assert(!m_objectUpdated); + assert(!m_objectUpdated); + if(m_uint32Values) + { //DEBUG_LOG("Object desctr 1 check (%p)",(void*)this); delete [] m_uint32Values; delete [] m_uint32Values_mirror; @@ -118,21 +119,21 @@ void Object::_Create( uint32 guidlow, uint32 entry, HighGuid guidhigh ) { if(!m_uint32Values) _InitValues(); - uint64 guid = MAKE_NEW_GUID(guidlow, entry, guidhigh); // required more changes to make it working + uint64 guid = MAKE_NEW_GUID(guidlow, entry, guidhigh); SetUInt64Value( OBJECT_FIELD_GUID, guid ); SetUInt32Value( OBJECT_FIELD_TYPE, m_objectType ); - m_PackGUID.clear(); + m_PackGUID.wpos(0); m_PackGUID.appendPackGUID(GetGUID()); } void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags ) const { - ByteBuffer buf(500); + ByteBuffer buf(50); buf << uint8( UPDATETYPE_MOVEMENT ); - buf << GetGUID(); + buf.append(GetPackGUID()); - _BuildMovementUpdate(&buf, flags, 0x00000000); + _BuildMovementUpdate(&buf, flags); data->AddUpdateBlock(buf); } @@ -140,19 +141,16 @@ void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags ) const void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const { if(!target) - { return; - } uint8 updatetype = UPDATETYPE_CREATE_OBJECT; uint8 flags = m_updateFlag; - uint32 flags2 = 0; /** lower flag1 **/ - if(target == this) // building packet for oneself + if(target == this) // building packet for yourself flags |= UPDATEFLAG_SELF; - if(flags & UPDATEFLAG_HASPOSITION) + if(flags & UPDATEFLAG_HAS_POSITION) { // UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses... if(isType(TYPEMASK_DYNAMICOBJECT) || isType(TYPEMASK_CORPSE) || isType(TYPEMASK_PLAYER)) @@ -176,24 +174,31 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c case GAMEOBJECT_TYPE_TRANSPORT: flags |= UPDATEFLAG_TRANSPORT; break; + default: + break; } } + + if(isType(TYPEMASK_UNIT)) + { + if(((Unit*)this)->getVictim()) + flags |= UPDATEFLAG_HAS_TARGET; + } } //sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2); - ByteBuffer buf(500); + ByteBuffer buf(50); buf << (uint8)updatetype; - //buf.append(GetPackGUID()); //client crashes when using this - buf << (uint8)0xFF << GetGUID(); + buf.append(GetPackGUID()); buf << (uint8)m_objectTypeId; - _BuildMovementUpdate(&buf, flags, flags2); + _BuildMovementUpdate(&buf, flags); UpdateMask updateMask; updateMask.SetCount( m_valuesCount ); _SetCreateBits( &updateMask, target ); - _BuildValuesUpdate(updatetype, &buf, &updateMask, target ); + _BuildValuesUpdate(updatetype, &buf, &updateMask, target); data->AddUpdateBlock(buf); } @@ -215,24 +220,20 @@ void Object::SendUpdateToPlayer(Player* player) BuildCreateUpdateBlockForPlayer(&upd, player); upd.BuildPacket(&packet); player->GetSession()->SendPacket(&packet); - - // now object updated/(create updated) } void Object::BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) const { - ByteBuffer buf(500); + ByteBuffer buf(50); buf << (uint8) UPDATETYPE_VALUES; - //buf.append(GetPackGUID()); //client crashes when using this. but not have crash in debug mode - buf << (uint8)0xFF; - buf << GetGUID(); + buf.append(GetPackGUID()); UpdateMask updateMask; updateMask.SetCount( m_valuesCount ); _SetUpdateBits( &updateMask, target ); - _BuildValuesUpdate(UPDATETYPE_VALUES, &buf, &updateMask, target ); + _BuildValuesUpdate(UPDATETYPE_VALUES, &buf, &updateMask, target); data->AddUpdateBlock(buf); } @@ -247,35 +248,30 @@ void Object::DestroyForPlayer(Player *target) const ASSERT(target); WorldPacket data(SMSG_DESTROY_OBJECT, 8); - data << GetGUID(); + data << uint64(GetGUID()); + data << uint8(0); // WotLK (bool) target->GetSession()->SendPacket( &data ); } -void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 ) const +void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags) const { *data << (uint8)flags; // update flags // 0x20 if (flags & UPDATEFLAG_LIVING) { + uint32 flags2 = ((Unit*)this)->GetUnitMovementFlags(); switch(GetTypeId()) { case TYPEID_UNIT: { - flags2 = ((Unit*)this)->GetUnitMovementFlags(); - flags2 &= ~MOVEMENTFLAG_ONTRANSPORT; flags2 &= ~MOVEMENTFLAG_SPLINE2; + if(((Creature*)this)->isVehicle()) + ((Unit*)this)->m_movementInfo.unk1 |= 0x20; // always allow pitch } break; case TYPEID_PLAYER: { - flags2 = ((Player*)this)->GetUnitMovementFlags(); - - if(((Player*)this)->GetTransport()) - flags2 |= MOVEMENTFLAG_ONTRANSPORT; - else - flags2 &= ~MOVEMENTFLAG_ONTRANSPORT; - // remove unknown, unused etc flags for now flags2 &= ~MOVEMENTFLAG_SPLINE2; // will be set manually @@ -289,12 +285,12 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 } *data << uint32(flags2); // movement flags - *data << uint8(0); // unk 2.3.0 + *data << uint16(((Unit*)this)->m_movementInfo.unk1);// unknown 2.3.0 *data << uint32(getMSTime()); // time (in milliseconds) } // 0x40 - if (flags & UPDATEFLAG_HASPOSITION) + if (flags & UPDATEFLAG_HAS_POSITION) { // 0x02 if(flags & UPDATEFLAG_TRANSPORT && ((GameObject*)this)->GetGoType() == GAMEOBJECT_TYPE_MO_TRANSPORT) @@ -316,62 +312,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 // 0x20 if(flags & UPDATEFLAG_LIVING) { - // 0x00000200 - if(flags2 & MOVEMENTFLAG_ONTRANSPORT) - { - if(GetTypeId() == TYPEID_PLAYER) - { - *data << (uint64)((Player*)this)->GetTransport()->GetGUID(); - *data << (float)((Player*)this)->GetTransOffsetX(); - *data << (float)((Player*)this)->GetTransOffsetY(); - *data << (float)((Player*)this)->GetTransOffsetZ(); - *data << (float)((Player*)this)->GetTransOffsetO(); - *data << (uint32)((Player*)this)->GetTransTime(); - } - //TrinIty currently not have support for other than player on transport - } - - // 0x02200000 - if(flags2 & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) - { - if(GetTypeId() == TYPEID_PLAYER) - *data << (float)((Player*)this)->m_movementInfo.s_pitch; - else - *data << (float)0; // is't part of movement packet, we must store and send it... - } - - if(GetTypeId() == TYPEID_PLAYER) - *data << (uint32)((Player*)this)->m_movementInfo.fallTime; - else - *data << (uint32)0; // last fall time - - // 0x00001000 - if(flags2 & MOVEMENTFLAG_JUMPING) - { - if(GetTypeId() == TYPEID_PLAYER) - { - *data << (float)((Player*)this)->m_movementInfo.j_unk; - *data << (float)((Player*)this)->m_movementInfo.j_sinAngle; - *data << (float)((Player*)this)->m_movementInfo.j_cosAngle; - *data << (float)((Player*)this)->m_movementInfo.j_xyspeed; - } - else - { - *data << (float)0; - *data << (float)0; - *data << (float)0; - *data << (float)0; - } - } - - // 0x04000000 - if(flags2 & MOVEMENTFLAG_SPLINE) - { - if(GetTypeId() == TYPEID_PLAYER) - *data << (float)((Player*)this)->m_movementInfo.u_unk1; - else - *data << (float)0; - } + ((Unit*)this)->BuildMovementPacket(data); *data << ((Unit*)this)->GetSpeed( MOVE_WALK ); *data << ((Unit*)this)->GetSpeed( MOVE_RUN ); @@ -381,22 +322,11 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 *data << ((Unit*)this)->GetSpeed( MOVE_FLIGHT ); *data << ((Unit*)this)->GetSpeed( MOVE_FLIGHT_BACK ); *data << ((Unit*)this)->GetSpeed( MOVE_TURN_RATE ); + *data << ((Unit*)this)->GetSpeed( MOVE_PITCH_RATE ); // 0x08000000 - if(flags2 & MOVEMENTFLAG_SPLINE2) + if(GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isInFlight()) { - if(GetTypeId() != TYPEID_PLAYER) - { - sLog.outDebug("_BuildMovementUpdate: MOVEMENTFLAG_SPLINE2 for non-player"); - return; - } - - if(!((Player*)this)->isInFlight()) - { - sLog.outDebug("_BuildMovementUpdate: MOVEMENTFLAG_SPLINE2 but not in flight"); - return; - } - WPAssert(((Player*)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE); FlightPathMovementGenerator *fmg = (FlightPathMovementGenerator*)(((Player*)this)->GetMotionMaster()->top()); @@ -445,6 +375,8 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 *data << path.GetNodes()[i].z; } + *data << uint8(0); // added in 3.0.8 + /*for(uint32 i = 0; i < poscount; i++) { // path points @@ -482,7 +414,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 break; case TYPEID_PLAYER: if(flags & UPDATEFLAG_SELF) - *data << uint32(0x00000015); // unk, can be 0x15 or 0x22 + *data << uint32(0x0000002F); // unk, can be 0x15 or 0x22 else *data << uint32(0x00000008); // unk, can be 0x7 or 0x8 break; @@ -505,6 +437,15 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 case TYPEID_CORPSE: *data << uint32(GetGUIDHigh()); // GetGUIDHigh() break; + case TYPEID_UNIT: + *data << uint32(0x0000000B); // unk, can be 0xB or 0xC + break; + case TYPEID_PLAYER: + if(flags & UPDATEFLAG_SELF) + *data << uint32(0x0000002F); // unk, can be 0x15 or 0x22 + else + *data << uint32(0x00000008); // unk, can be 0x7 or 0x8 + break; default: *data << uint32(0x00000000); // unk break; @@ -512,9 +453,12 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 } // 0x4 - if(flags & UPDATEFLAG_FULLGUID) + if(flags & UPDATEFLAG_HAS_TARGET) // packed guid (current target guid) { - *data << uint8(0); // packed guid (probably target guid) + if(Unit *victim = ((Unit*)this)->getVictim()) + data->append(victim->GetPackGUID()); + else + *data << uint8(0); } // 0x2 @@ -522,6 +466,13 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 { *data << uint32(getMSTime()); // ms time } + + // 0x80 + if(flags & UPDATEFLAG_VEHICLE) // unused for now + { + *data << uint32(((Vehicle*)this)->GetVehicleInfo()->m_ID); // vehicle id + *data << float(0); // facing adjustment + } } void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *updateMask, Player *target) const @@ -537,13 +488,13 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask if ( ((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster()) { IsActivateToQuest = true; - updateMask->SetBit(GAMEOBJECT_DYN_FLAGS); + updateMask->SetBit(GAMEOBJECT_DYNAMIC); } - if (GetUInt32Value(GAMEOBJECT_ARTKIT)) - updateMask->SetBit(GAMEOBJECT_ARTKIT); + if (((GameObject*)this)->GetGoArtKit()) + updateMask->SetBit(GAMEOBJECT_BYTES_1); } } - else //case UPDATETYPE_VALUES + else // case UPDATETYPE_VALUES { if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport()) { @@ -551,8 +502,8 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask { IsActivateToQuest = true; } - updateMask->SetBit(GAMEOBJECT_DYN_FLAGS); - updateMask->SetBit(GAMEOBJECT_ANIMPROGRESS); + updateMask->SetBit(GAMEOBJECT_DYNAMIC); + updateMask->SetBit(GAMEOBJECT_BYTES_1); } } @@ -568,9 +519,16 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask { if( updateMask->GetBit( index ) ) { - // remove custom flag before send if( index == UNIT_NPC_FLAGS ) - *data << uint32(m_uint32Values[ index ] & ~(UNIT_NPC_FLAG_GUARD + UNIT_NPC_FLAG_OUTDOORPVP)); + { + // remove custom flag before sending + uint32 appendValue = m_uint32Values[ index ] & ~(UNIT_NPC_FLAG_GUARD + UNIT_NPC_FLAG_OUTDOORPVP); + + if (GetTypeId() == TYPEID_UNIT && !target->canSeeSpellClickOn((Creature*)this)) + appendValue &= ~UNIT_NPC_FLAG_SPELLCLICK; + + *data << uint32(appendValue); + } // FIXME: Some values at server stored in float format but must be sent to client in uint32 format else if(index >= UNIT_FIELD_BASEATTACKTIME && index <= UNIT_FIELD_RANGEDATTACKTIME) { @@ -578,83 +536,93 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *data << uint32(m_floatValues[ index ] < 0 ? 0 : m_floatValues[ index ]); } // there are some float values which may be negative or can't get negative due to other checks - else if(index >= UNIT_FIELD_NEGSTAT0 && index <= UNIT_FIELD_NEGSTAT4 || - index >= UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE && index <= (UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE + 6) || - index >= UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE && index <= (UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE + 6) || - index >= UNIT_FIELD_POSSTAT0 && index <= UNIT_FIELD_POSSTAT4) + else if ((index >= UNIT_FIELD_NEGSTAT0 && index <= UNIT_FIELD_NEGSTAT4) || + (index >= UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE && index <= (UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE + 6)) || + (index >= UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE && index <= (UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE + 6)) || + (index >= UNIT_FIELD_POSSTAT0 && index <= UNIT_FIELD_POSSTAT4)) { *data << uint32(m_floatValues[ index ]); } // Gamemasters should be always able to select units - remove not selectable flag - else if(index == UNIT_FIELD_FLAGS && target->isGameMaster()) + else if(index == UNIT_FIELD_FLAGS) { - *data << (m_uint32Values[ index ] & ~UNIT_FLAG_NOT_SELECTABLE); + if(target->isGameMaster()) + *data << (m_uint32Values[ index ] & ~UNIT_FLAG_NOT_SELECTABLE); + else + *data << m_uint32Values[ index ]; } // use modelid_a if not gm, _h if gm for CREATURE_FLAG_EXTRA_TRIGGER creatures - else if(index == UNIT_FIELD_DISPLAYID && GetTypeId() == TYPEID_UNIT) + else if(index == UNIT_FIELD_DISPLAYID) { - const CreatureInfo* cinfo = ((Creature*)this)->GetCreatureInfo(); - if(cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER) + if(GetTypeId() == TYPEID_UNIT) { - if(target->isGameMaster()) + const CreatureInfo* cinfo = ((Creature*)this)->GetCreatureInfo(); + if(cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER) { - if(cinfo->Modelid_A2) - *data << cinfo->Modelid_A1; + if(target->isGameMaster()) + { + if(cinfo->Modelid_A1) + *data << cinfo->Modelid_A1; + else + *data << 17519; // world invisible trigger's model + } else - *data << 17519; // world invisible trigger's model + { + if(cinfo->Modelid_A2) + *data << cinfo->Modelid_A2; + else + *data << 11686; // world invisible trigger's model + } } else - { - if(cinfo->Modelid_A2) - *data << cinfo->Modelid_A2; - else - *data << 11686; // world invisible trigger's model - } + *data << m_uint32Values[ index ]; } else *data << m_uint32Values[ index ]; } // hide lootable animation for unallowed players - else if(index == UNIT_DYNAMIC_FLAGS && GetTypeId() == TYPEID_UNIT) + else if(index == UNIT_DYNAMIC_FLAGS) { - if(!target->isAllowedToLoot((Creature*)this)) - *data << (m_uint32Values[ index ] & ~UNIT_DYNFLAG_LOOTABLE); + if(GetTypeId() == TYPEID_UNIT) + { + if(!target->isAllowedToLoot((Creature*)this)) + *data << (m_uint32Values[ index ] & ~UNIT_DYNFLAG_LOOTABLE); + else + *data << (m_uint32Values[ index ] & ~UNIT_DYNFLAG_OTHER_TAGGER); + } else - *data << (m_uint32Values[ index ] & ~UNIT_DYNFLAG_OTHER_TAGGER); + *data << m_uint32Values[ index ]; } // FG: pretend that OTHER players in own group are friendly ("blue") else if(index == UNIT_FIELD_BYTES_2 || index == UNIT_FIELD_FACTIONTEMPLATE) { - bool ch = false; - if(target->GetTypeId() == TYPEID_PLAYER && GetTypeId() == TYPEID_PLAYER && target != this) - { - if(target->IsInSameGroupWith((Player*)this) || target->IsInSameRaidWith((Player*)this)) + if(((Unit*)this)->IsControlledByPlayer() && target != this && sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && ((Unit*)this)->IsInRaidWith(target)) { - if(index == UNIT_FIELD_BYTES_2) + FactionTemplateEntry const *ft1, *ft2; + ft1 = ((Unit*)this)->getFactionTemplateEntry(); + ft2 = target->getFactionTemplateEntry(); + if(ft1 && ft2 && !ft1->IsFriendlyTo(*ft2)) { - DEBUG_LOG("-- VALUES_UPDATE: Sending '%s' the blue-group-fix from '%s' (flag)", target->GetName(), ((Player*)this)->GetName()); - *data << ( m_uint32Values[ index ] & ((UNIT_BYTE2_FLAG_SANCTUARY | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5) << 8) ); // this flag is at uint8 offset 1 !! - - ch = true; - } - else if(index == UNIT_FIELD_FACTIONTEMPLATE) - { - FactionTemplateEntry const *ft1, *ft2; - ft1 = ((Player*)this)->getFactionTemplateEntry(); - ft2 = ((Player*)target)->getFactionTemplateEntry(); - if(ft1 && ft2 && !ft1->IsFriendlyTo(*ft2)) + if(index == UNIT_FIELD_BYTES_2) { - uint32 faction = ((Player*)target)->getFaction(); // pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work) + // Allow targetting opposite faction in party when enabled in config + DEBUG_LOG("-- VALUES_UPDATE: Sending '%s' the blue-group-fix from '%s' (flag)", target->GetName(), ((Player*)this)->GetName()); + *data << ( m_uint32Values[ index ] & ((UNIT_BYTE2_FLAG_SANCTUARY /*| UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5*/) << 8) ); // this flag is at uint8 offset 1 !! + } + else + { + // pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work) + uint32 faction = target->getFaction(); DEBUG_LOG("-- VALUES_UPDATE: Sending '%s' the blue-group-fix from '%s' (faction %u)", target->GetName(), ((Player*)this)->GetName(), faction); *data << uint32(faction); - ch = true; } } + else + *data << m_uint32Values[ index ]; } - } - if(!ch) + else *data << m_uint32Values[ index ]; - } + } else { // send in current format (float as float, uint32 as uint32) @@ -670,7 +638,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask if( updateMask->GetBit( index ) ) { // send in current format (float as float, uint32 as uint32) - if ( index == GAMEOBJECT_DYN_FLAGS ) + if (index == GAMEOBJECT_DYNAMIC ) { if(IsActivateToQuest ) { @@ -683,7 +651,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *data << uint32(1); break; default: - *data << uint32(0); // unknown. not happen. + *data << uint32(0); // unknown, not happen. break; } } @@ -710,11 +678,10 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask void Object::ClearUpdateMask(bool remove) { - for( uint16 index = 0; index < m_valuesCount; index ++ ) - { - if(m_uint32Values_mirror[index]!= m_uint32Values[index]) - m_uint32Values_mirror[index] = m_uint32Values[index]; - } + uint32 *temp = m_uint32Values; + + memcpy(m_uint32Values_mirror, m_uint32Values, m_valuesCount*sizeof(uint32)); + if(m_objectUpdated) { if(remove) @@ -758,18 +725,23 @@ bool Object::LoadValues(const char* data) void Object::_SetUpdateBits(UpdateMask *updateMask, Player* /*target*/) const { - for( uint16 index = 0; index < m_valuesCount; index ++ ) + uint32 *value = m_uint32Values; + uint32 *mirror = m_uint32Values_mirror; + + for(uint16 index = 0; index < m_valuesCount; ++index, ++value, ++mirror) { - if(m_uint32Values_mirror[index]!= m_uint32Values[index]) + if(*mirror != *value) updateMask->SetBit(index); } } void Object::_SetCreateBits(UpdateMask *updateMask, Player* /*target*/) const { - for( uint16 index = 0; index < m_valuesCount; index++ ) + uint32 *value = m_uint32Values; + + for(uint16 index = 0; index < m_valuesCount; ++index, ++value) { - if(GetUInt32Value(index) != 0) + if(*value) updateMask->SetBit(index); } } @@ -831,6 +803,48 @@ void Object::SetUInt64Value( uint16 index, const uint64 &value ) } } +bool Object::AddUInt64Value(uint16 index, const uint64 &value) +{ + ASSERT( index + 1 < m_valuesCount || PrintIndexError( index , true ) ); + if(value && !*((uint64*)&(m_uint32Values[index]))) + { + m_uint32Values[ index ] = *((uint32*)&value); + m_uint32Values[ index + 1 ] = *(((uint32*)&value) + 1); + + if(m_inWorld) + { + if(!m_objectUpdated) + { + ObjectAccessor::Instance().AddUpdateObject(this); + m_objectUpdated = true; + } + } + return true; + } + return false; +} + +bool Object::RemoveUInt64Value(uint16 index, const uint64 &value) +{ + ASSERT( index + 1 < m_valuesCount || PrintIndexError( index , true ) ); + if(value && *((uint64*)&(m_uint32Values[index])) == value) + { + m_uint32Values[ index ] = 0; + m_uint32Values[ index + 1 ] = 0; + + if(m_inWorld) + { + if(!m_objectUpdated) + { + ObjectAccessor::Instance().AddUpdateObject(this); + m_objectUpdated = true; + } + } + return true; + } + return false; +} + void Object::SetFloatValue( uint16 index, float value ) { ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); @@ -924,21 +938,21 @@ void Object::ApplyModUInt32Value(uint16 index, int32 val, bool apply) cur += (apply ? val : -val); if(cur < 0) cur = 0; - SetUInt32Value(index,cur); + SetUInt32Value(index, cur); } void Object::ApplyModInt32Value(uint16 index, int32 val, bool apply) { int32 cur = GetInt32Value(index); cur += (apply ? val : -val); - SetInt32Value(index,cur); + SetInt32Value(index, cur); } void Object::ApplyModSignedFloatValue(uint16 index, float val, bool apply) { float cur = GetFloatValue(index); cur += (apply ? val : -val); - SetFloatValue(index,cur); + SetFloatValue(index, cur); } void Object::ApplyModPositiveFloatValue(uint16 index, float val, bool apply) @@ -947,7 +961,7 @@ void Object::ApplyModPositiveFloatValue(uint16 index, float val, bool apply) cur += (apply ? val : -val); if(cur < 0) cur = 0; - SetFloatValue(index,cur); + SetFloatValue(index, cur); } void Object::SetFlag( uint16 index, uint32 newFlag ) @@ -1051,30 +1065,20 @@ bool Object::PrintIndexError(uint32 index, bool set) const } WorldObject::WorldObject() + : m_mapId(0), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL), + m_positionX(0.0f), m_positionY(0.0f), m_positionZ(0.0f), m_orientation(0.0f) + , m_map(NULL), m_zoneScript(NULL) + , m_isActive(false), IsTempWorldObject(false) + , m_name("") { - m_positionX = 0.0f; - m_positionY = 0.0f; - m_positionZ = 0.0f; - m_orientation = 0.0f; - - m_mapId = 0; - m_InstanceId = 0; - m_map = NULL; - - m_name = ""; - - mSemaphoreTeleport = false; - - m_isActive = false; - IsTempWorldObject = false; } void WorldObject::SetWorldObject(bool on) { if(!IsInWorld()) return; - - GetMap()->AddObjectToSwitchList(this, on); + + GetMap()->AddObjectToSwitchList(this, on); } void WorldObject::setActive( bool on ) @@ -1110,21 +1114,27 @@ void WorldObject::setActive( bool on ) } } -void WorldObject::_Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid ) +void WorldObject::_Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid, uint32 phaseMask ) { Object::_Create(guidlow, 0, guidhigh); m_mapId = mapid; + m_phaseMask = phaseMask; } uint32 WorldObject::GetZoneId() const { - return MapManager::Instance().GetBaseMap(m_mapId)->GetZoneId(m_positionX,m_positionY); + return MapManager::Instance().GetBaseMap(m_mapId)->GetZoneId(m_positionX, m_positionY, m_positionZ); } uint32 WorldObject::GetAreaId() const { - return MapManager::Instance().GetBaseMap(m_mapId)->GetAreaId(m_positionX,m_positionY); + return MapManager::Instance().GetBaseMap(m_mapId)->GetAreaId(m_positionX, m_positionY, m_positionZ); +} + +void WorldObject::GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const +{ + MapManager::Instance().GetBaseMap(m_mapId)->GetZoneAndAreaId(zoneid, areaid, m_positionX, m_positionY, m_positionZ); } InstanceData* WorldObject::GetInstanceData() @@ -1132,7 +1142,6 @@ InstanceData* WorldObject::GetInstanceData() Map *map = GetMap(); return map->IsDungeon() ? ((InstanceMap*)map)->GetInstanceData() : NULL; } - //slow float WorldObject::GetDistance(const WorldObject* obj) const { @@ -1160,7 +1169,7 @@ float WorldObject::GetExactDistance2d(const float x, const float y) const return sqrt((dx*dx) + (dy*dy)); } -float WorldObject::GetDistance(const float x, const float y, const float z) const +float WorldObject::GetDistance(float x, float y, float z) const { float dx = GetPositionX() - x; float dy = GetPositionY() - y; @@ -1178,6 +1187,14 @@ float WorldObject::GetDistanceSq(const float &x, const float &y, const float &z) return dx*dx + dy*dy + dz*dz; } +float WorldObject::GetDistanceSq(const WorldObject *obj) const +{ + float dx = GetPositionX() - obj->GetPositionX(); + float dy = GetPositionY() - obj->GetPositionY(); + float dz = GetPositionZ() - obj->GetPositionZ(); + return dx*dx + dy*dy + dz*dz; +} + float WorldObject::GetDistance2d(const WorldObject* obj) const { float dx = GetPositionX() - obj->GetPositionX(); @@ -1195,10 +1212,33 @@ float WorldObject::GetDistanceZ(const WorldObject* obj) const return ( dist > 0 ? dist : 0); } -bool WorldObject::IsWithinDistInMap(const WorldObject* obj, const float dist2compare, const bool is3D) const +bool WorldObject::IsWithinDist3d(float x, float y, float z, float dist2compare) const +{ + float dx = GetPositionX() - x; + float dy = GetPositionY() - y; + float dz = GetPositionZ() - z; + float distsq = dx*dx + dy*dy + dz*dz; + + float sizefactor = GetObjectSize(); + float maxdist = dist2compare + sizefactor; + + return distsq < maxdist * maxdist; +} + +bool WorldObject::IsWithinDist2d(float x, float y, float dist2compare) const { - if (!obj || !IsInMap(obj)) return false; + float dx = GetPositionX() - x; + float dy = GetPositionY() - y; + float distsq = dx*dx + dy*dy; + + float sizefactor = GetObjectSize(); + float maxdist = dist2compare + sizefactor; + + return distsq < maxdist * maxdist; +} +bool WorldObject::_IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D) const +{ float dx = GetPositionX() - obj->GetPositionX(); float dy = GetPositionY() - obj->GetPositionY(); float distsq = dx*dx + dy*dy; @@ -1221,7 +1261,7 @@ bool WorldObject::IsWithinLOSInMap(const WorldObject* obj) const return(IsWithinLOS(ox, oy, oz )); } -bool WorldObject::IsWithinLOS(const float ox, const float oy, const float oz ) const +bool WorldObject::IsWithinLOS(float ox, float oy, float oz) const { float x,y,z; GetPosition(x,y,z); @@ -1229,6 +1269,95 @@ bool WorldObject::IsWithinLOS(const float ox, const float oy, const float oz ) c return vMapManager->isInLineOfSight(GetMapId(), x, y, z+2.0f, ox, oy, oz+2.0f); } +bool WorldObject::GetDistanceOrder(WorldObject const* obj1, WorldObject const* obj2, bool is3D /* = true */) const +{ + float dx1 = GetPositionX() - obj1->GetPositionX(); + float dy1 = GetPositionY() - obj1->GetPositionY(); + float distsq1 = dx1*dx1 + dy1*dy1; + if(is3D) + { + float dz1 = GetPositionZ() - obj1->GetPositionZ(); + distsq1 += dz1*dz1; + } + + float dx2 = GetPositionX() - obj2->GetPositionX(); + float dy2 = GetPositionY() - obj2->GetPositionY(); + float distsq2 = dx2*dx2 + dy2*dy2; + if(is3D) + { + float dz2 = GetPositionZ() - obj2->GetPositionZ(); + distsq2 += dz2*dz2; + } + + return distsq1 < distsq2; +} + +bool WorldObject::IsInRange(WorldObject const* obj, float minRange, float maxRange, bool is3D /* = true */) const +{ + float dx = GetPositionX() - obj->GetPositionX(); + float dy = GetPositionY() - obj->GetPositionY(); + float distsq = dx*dx + dy*dy; + if(is3D) + { + float dz = GetPositionZ() - obj->GetPositionZ(); + distsq += dz*dz; + } + + float sizefactor = GetObjectSize() + obj->GetObjectSize(); + + // check only for real range + if(minRange > 0.0f) + { + float mindist = minRange + sizefactor; + if(distsq < mindist * mindist) + return false; + } + + float maxdist = maxRange + sizefactor; + return distsq < maxdist * maxdist; +} + +bool WorldObject::IsInRange2d(float x, float y, float minRange, float maxRange) const +{ + float dx = GetPositionX() - x; + float dy = GetPositionY() - y; + float distsq = dx*dx + dy*dy; + + float sizefactor = GetObjectSize(); + + // check only for real range + if(minRange > 0.0f) + { + float mindist = minRange + sizefactor; + if(distsq < mindist * mindist) + return false; + } + + float maxdist = maxRange + sizefactor; + return distsq < maxdist * maxdist; +} + +bool WorldObject::IsInRange3d(float x, float y, float z, float minRange, float maxRange) const +{ + float dx = GetPositionX() - x; + float dy = GetPositionY() - y; + float dz = GetPositionZ() - z; + float distsq = dx*dx + dy*dy + dz*dz; + + float sizefactor = GetObjectSize(); + + // check only for real range + if(minRange > 0.0f) + { + float mindist = minRange + sizefactor; + if(distsq < mindist * mindist) + return false; + } + + float maxdist = maxRange + sizefactor; + return distsq < maxdist * maxdist; +} + float WorldObject::GetAngle(const WorldObject* obj) const { if(!obj) return 0; @@ -1246,6 +1375,25 @@ float WorldObject::GetAngle( const float x, const float y ) const return ang; } +void WorldObject::GetSinCos(const float x, const float y, float &vsin, float &vcos) +{ + float dx = GetPositionX() - x; + float dy = GetPositionY() - y; + + if(dx < 0.001f && dy < 0.001f) + { + float angle = rand_norm()*2*M_PI; + vcos = cos(angle); + vsin = sin(angle); + } + else + { + float dist = sqrt((dx*dx) + (dy*dy)); + vcos = dx / dist; + vsin = dy / dist; + } +} + bool WorldObject::HasInArc(const float arcangle, const WorldObject* obj) const { // always have self in arc @@ -1263,6 +1411,15 @@ bool WorldObject::HasInArc(const float arcangle, const WorldObject* obj) const float angle = GetAngle( obj ); angle -= m_orientation; + //if(angle > 100 || angle < -100) + //{ + // sLog.outCrash("Invalid Angle %f: this %u %u %f %f %f %f, that %u %u %f %f %f %f", angle, + // GetEntry(), GetGUIDLow(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), + // obj->GetEntry(), obj->GetGUIDLow(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation()); + // assert(false); + // return false; + //} + // move angle to range -pi ... +pi while( angle > M_PI) angle -= 2.0f * M_PI; @@ -1274,6 +1431,21 @@ bool WorldObject::HasInArc(const float arcangle, const WorldObject* obj) const return (( angle >= lborder ) && ( angle <= rborder )); } +bool WorldObject::IsInBetween(const WorldObject *obj1, const WorldObject *obj2, float size) const +{ + if(GetPositionX() > std::max(obj1->GetPositionX(), obj2->GetPositionX()) + || GetPositionX() < std::min(obj1->GetPositionX(), obj2->GetPositionX()) + || GetPositionY() > std::max(obj1->GetPositionY(), obj2->GetPositionY()) + || GetPositionY() < std::min(obj1->GetPositionY(), obj2->GetPositionY())) + return false; + + if(!size) + size = GetObjectSize() / 2; + + float angle = obj1->GetAngle(this) - obj1->GetAngle(obj2); + return abs(sin(angle)) * GetExactDistance2d(obj1->GetPositionX(), obj1->GetPositionY()) < size; +} + void WorldObject::GetRandomPoint( float x, float y, float z, float distance, float &rand_x, float &rand_y, float &rand_z) const { if(distance==0) @@ -1285,8 +1457,8 @@ void WorldObject::GetRandomPoint( float x, float y, float z, float distance, flo } // angle to face `obj` to `this` - float angle = GetMap()->rand_norm()*2*M_PI; - float new_dist = GetMap()->rand_norm()*distance; + float angle = rand_norm()*2*M_PI; + float new_dist = rand_norm()*distance; rand_x = x + new_dist * cos(angle); rand_y = y + new_dist * sin(angle); @@ -1367,50 +1539,17 @@ void Object::ForceValuesUpdateAtIndex(uint32 i) namespace Trinity { - class MessageChatLocaleCacheDo + class MonsterChatBuilder { public: - MessageChatLocaleCacheDo(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, uint64 targetGUID, float dist) - : i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), - i_targetGUID(targetGUID), i_dist(dist) + MonsterChatBuilder(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, uint64 targetGUID) + : i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_targetGUID(targetGUID) {} + void operator()(WorldPacket& data, int32 loc_idx) { - } - - ~MessageChatLocaleCacheDo() - { - for(int i = 0; i < i_data_cache.size(); ++i) - delete i_data_cache[i]; - } - - void operator()(Player* p) - { - // skip far away players - if(p->GetDistance(&i_object) > i_dist) - return; - - uint32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex(); - uint32 cache_idx = loc_idx+1; - WorldPacket* data; + char const* text = objmgr.GetMangosString(i_textId,loc_idx); - // create if not cached yet - if(i_data_cache.size() < cache_idx+1 || !i_data_cache[cache_idx]) - { - if(i_data_cache.size() < cache_idx+1) - i_data_cache.resize(cache_idx+1); - - char const* text = objmgr.GetTrinityString(i_textId,loc_idx); - - data = new WorldPacket(SMSG_MESSAGECHAT, 200); - - // TODO: i_object.GetName() also must be localized? - i_object.BuildMonsterChat(data,i_msgtype,text,i_language,i_object.GetNameForLocaleIdx(loc_idx),i_targetGUID); - - i_data_cache[cache_idx] = data; - } - else - data = i_data_cache[cache_idx]; - - p->SendDirectMessage(data); + // TODO: i_object.GetName() also must be localized? + i_object.BuildMonsterChat(&data,i_msgtype,text,i_language,i_object.GetNameForLocaleIdx(loc_idx),i_targetGUID); } private: @@ -1419,8 +1558,6 @@ namespace Trinity int32 i_textId; uint32 i_language; uint64 i_targetGUID; - float i_dist; - std::vector<WorldPacket*> i_data_cache; // 0 = default, i => i-1 locale index }; } // namespace Trinity @@ -1432,9 +1569,10 @@ void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid) cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - Trinity::MessageChatLocaleCacheDo say_do(*this, CHAT_MSG_MONSTER_SAY, textId,language,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY)); - Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo> say_worker(say_do); - TypeContainerVisitor<Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker); + MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_SAY, textId,language,TargetGuid); + MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build); + MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do); + TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker); CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, message, *GetMap()); } @@ -1447,13 +1585,27 @@ void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid) cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - Trinity::MessageChatLocaleCacheDo say_do(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL)); - Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo> say_worker(say_do); - TypeContainerVisitor<Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker); + MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid); + MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build); + MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),say_do); + TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker); CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, message, *GetMap()); } +void WorldObject::MonsterYellToZone(int32 textId, uint32 language, uint64 TargetGuid) +{ + MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid); + MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build); + + uint32 zoneid = GetZoneId(); + + Map::PlayerList const& pList = GetMap()->GetPlayers(); + for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr) + if(itr->getSource()->GetZoneId()==zoneid) + say_do(itr->getSource()); +} + void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote) { CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY()); @@ -1462,9 +1614,10 @@ void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossE cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - Trinity::MessageChatLocaleCacheDo say_do(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId,LANG_UNIVERSAL,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE)); - Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo> say_worker(say_do); - TypeContainerVisitor<Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker); + MaNGOS::MonsterChatBuilder say_build(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId,LANG_UNIVERSAL,TargetGuid); + MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build); + MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),say_do); + TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker); CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, message, *GetMap()); } @@ -1479,7 +1632,7 @@ void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisp char const* text = objmgr.GetTrinityString(textId,loc_idx); WorldPacket data(SMSG_MESSAGECHAT, 200); - BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetName(),receiver); + BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetNameForLocaleIdx(loc_idx),receiver); player->GetSession()->SendPacket(&data); } @@ -1491,10 +1644,10 @@ void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* *data << (uint8)msgtype; *data << (uint32)language; *data << (uint64)GetGUID(); - *data << (uint32)0; //2.1.0 + *data << (uint32)0; // 2.1.0 *data << (uint32)(strlen(name)+1); *data << name; - *data << (uint64)targetGuid; //Unit Target + *data << (uint64)targetGuid; // Unit Target if( targetGuid && !IS_PLAYER_GUID(targetGuid) ) { *data << (uint32)1; // target name length @@ -1516,13 +1669,14 @@ void WorldObject::BuildHeartBeatMsg(WorldPacket *data) const data->Initialize(MSG_MOVE_HEARTBEAT, 32); data->append(GetPackGUID()); *data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags - *data << uint8(0); // 2.3.0 - *data << getMSTime(); // time + *data << uint16(0); // 2.3.0 + *data << uint32(getMSTime()); // time *data << m_positionX; *data << m_positionY; *data << m_positionZ; *data << m_orientation; - *data << uint32(0); + + ((Unit*)this)->BuildMovementPacket(data); } void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float z, float ang) const @@ -1535,23 +1689,24 @@ void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float data->append(GetPackGUID()); *data << uint32(0); // this value increments every time *data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags - *data << uint8(0); // 2.3.0 - *data << getMSTime(); // time + *data << uint16(0); // 2.3.0 + *data << uint32(getMSTime()); // time *data << x; *data << y; *data << z; *data << ang; - *data << uint32(0); + + ((Unit*)this)->BuildMovementPacket(data); } -void WorldObject::SendMessageToSet(WorldPacket *data, bool /*fake*/, bool bToPossessor) +void WorldObject::SendMessageToSet(WorldPacket *data, bool /*fake*/) { - MapManager::Instance().GetMap(m_mapId, this)->MessageBroadcast(this, data, bToPossessor); + GetMap()->MessageBroadcast(this, data); } -void WorldObject::SendMessageToSetInRange(WorldPacket *data, float dist, bool /*bToSelf*/, bool bToPossessor) +void WorldObject::SendMessageToSetInRange(WorldPacket *data, float dist, bool /*bToSelf*/) { - MapManager::Instance().GetMap(m_mapId, this)->MessageDistBroadcast(this, data, dist, bToPossessor); + GetMap()->MessageDistBroadcast(this, data, dist); } void WorldObject::SendObjectDeSpawnAnim(uint64 guid) @@ -1590,60 +1745,133 @@ void WorldObject::AddObjectToRemoveList() map->AddObjectToRemoveList(this); } -Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime) +TempSummon *Map::SummonCreature(uint32 entry, float x, float y, float z, float angle, SummonPropertiesEntry const *properties, uint32 duration, Unit *summoner) { - TemporarySummon* pCreature = new TemporarySummon(GetGUID()); + uint32 mask = SUMMON_MASK_SUMMON; + if(properties) + { + if(properties->Category == SUMMON_CATEGORY_PET + || properties->Type == SUMMON_TYPE_GUARDIAN + || properties->Type == SUMMON_TYPE_MINION) + mask = SUMMON_MASK_GUARDIAN; + else if(properties->Type == SUMMON_TYPE_TOTEM) + mask = SUMMON_MASK_TOTEM; + else if(properties->Category == SUMMON_CATEGORY_VEHICLE + || properties->Type == SUMMON_TYPE_VEHICLE + || properties->Type == SUMMON_TYPE_VEHICLE2) + mask = SUMMON_MASK_VEHICLE; + else if(properties->Category == SUMMON_CATEGORY_PUPPET) + mask = SUMMON_MASK_PUPPET; + else if(properties->Type == SUMMON_TYPE_MINIPET) + mask = SUMMON_MASK_MINION; + } - uint32 team = 0; - if (GetTypeId()==TYPEID_PLAYER) - team = ((Player*)this)->GetTeam(); + uint32 phase = PHASEMASK_NORMAL, team = 0; + if(summoner) + { + phase = summoner->GetPhaseMask(); + if(summoner->GetTypeId() == TYPEID_PLAYER) + team = ((Player*)summoner)->GetTeam(); + } - if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), GetMap(), id, team)) + TempSummon *summon = NULL; + switch(mask) { - delete pCreature; + case SUMMON_MASK_SUMMON: summon = new TempSummon (properties, summoner); break; + case SUMMON_MASK_GUARDIAN: summon = new Guardian (properties, summoner); break; + case SUMMON_MASK_PUPPET: summon = new Puppet (properties, summoner); break; + case SUMMON_MASK_TOTEM: summon = new Totem (properties, summoner); break; + case SUMMON_MASK_MINION: summon = new Minion (properties, summoner); break; + default: return NULL; + } + + if(!summon->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), this, phase, entry, team, x, y, z, angle)) + { + delete summon; return NULL; } - if (x == 0.0f && y == 0.0f && z == 0.0f) - GetClosePoint(x, y, z, pCreature->GetObjectSize()); + summon->SetHomePosition(x, y, z, angle); - pCreature->Relocate(x, y, z, ang); + summon->InitStats(duration); + Add((Creature*)summon); + summon->InitSummon(); - if(!pCreature->IsPositionValid()) + //ObjectAccessor::UpdateObjectVisibility(summon); + + return summon; +} + +void WorldObject::SetZoneScript() +{ + if(Map *map = FindMap()) { - sLog.outError("ERROR: Creature (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); - delete pCreature; - return NULL; + if(map->IsDungeon()) + m_zoneScript = (ZoneScript*)((InstanceMap*)map)->GetInstanceData(); + else if(!map->IsBattleGroundOrArena()) + m_zoneScript = sOutdoorPvPMgr.GetZoneScript(GetZoneId()); } +} - pCreature->SetHomePosition(x, y, z, ang); - pCreature->Summon(spwtype, despwtime); +TempSummon* WorldObject::SummonCreature(uint32 entry, float x, float y, float z, float ang, TempSummonType spwtype, uint32 duration) +{ + Map *map = FindMap(); + if(!map) + return NULL; - if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->IsAIEnabled) - ((Creature*)this)->AI()->JustSummoned(pCreature); + if (x == 0.0f && y == 0.0f && z == 0.0f) + GetClosePoint(x, y, z, GetObjectSize()); - if(pCreature->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER && pCreature->m_spells[0]) + TempSummon *pCreature = map->SummonCreature(entry, x, y, z, ang, NULL, duration, isType(TYPEMASK_UNIT) ? (Unit*)this : NULL); + if(!pCreature) + return NULL; + + pCreature->SetTempSummonType(spwtype); + + return pCreature; +} + +Vehicle* WorldObject::SummonVehicle(uint32 entry, float x, float y, float z, float ang) +{ + CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry); + if(!ci) + return NULL; + + uint32 id = ci->VehicleId; //temp store id here + if(!id) id = 156; + VehicleEntry const *ve = sVehicleStore.LookupEntry(id); + if(!ve) + return NULL; + + Vehicle *v = new Vehicle; + Map *map = GetMap(); + uint32 team = 0; + if (GetTypeId()==TYPEID_PLAYER) + team = ((Player*)this)->GetTeam(); + if(!v->Create(objmgr.GenerateLowGuid(HIGHGUID_VEHICLE), map, GetPhaseMask(), entry, id, team, x, y, z, ang)) { - if(GetTypeId() == TYPEID_UNIT || GetTypeId() == TYPEID_PLAYER) - pCreature->setFaction(((Unit*)this)->getFaction()); - pCreature->CastSpell(pCreature, pCreature->m_spells[0], false, 0, 0, GetGUID()); + delete v; + return NULL; } - //return the creature therewith the summoner has access to it - return pCreature; + map->Add((Creature*)v); + + //ObjectAccessor::UpdateObjectVisibility(v); + + return v; } Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 duration) { - Pet* pet = new Pet(petType); + Pet* pet = new Pet(this, petType); if(petType == SUMMON_PET && pet->LoadPetFromDB(this, entry)) { // Remove Demonic Sacrifice auras (known pet) - Unit::AuraList const& auraClassScripts = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(Unit::AuraList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();) + Unit::AuraEffectList const& auraClassScripts = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for(Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();) { - if((*itr)->GetModifier()->m_miscvalue==2228) + if((*itr)->GetMiscValue()==2228) { RemoveAurasDueToSpell((*itr)->GetId()); itr = auraClassScripts.begin(); @@ -1667,7 +1895,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy Map *map = GetMap(); uint32 pet_number = objmgr.GeneratePetNumber(); - if(!pet->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map, entry, pet_number)) + if(!pet->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number)) { sLog.outError("no such creature entry %u", entry); delete pet; @@ -1683,38 +1911,38 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy return NULL; } - pet->SetOwnerGUID(GetGUID()); pet->SetCreatorGUID(GetGUID()); pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction()); - // this enables pet details window (Shift+P) - pet->GetCharmInfo()->SetPetNumber(pet_number, false); - - pet->AIM_Initialize(); - - map->Add((Creature*)pet); - pet->setPowerType(POWER_MANA); pet->SetUInt32Value(UNIT_NPC_FLAGS , 0); pet->SetUInt32Value(UNIT_FIELD_BYTES_1,0); pet->InitStatsForLevel(getLevel()); + SetMinion(pet, true); + switch(petType) { - case GUARDIAN_PET: - case POSSESSED_PET: - pet->SetUInt32Value(UNIT_FIELD_FLAGS,0); - AddGuardian(pet); - break; case SUMMON_PET: + // this enables pet details window (Shift+P) + pet->GetCharmInfo()->SetPetNumber(pet_number, true); pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 2048); pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0); pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000); pet->SetHealth(pet->GetMaxHealth()); pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA)); + pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL)); + break; + } + + map->Add((Creature*)pet); + + switch(petType) + { + case SUMMON_PET: pet->InitPetCreateSpells(); + pet->InitTalentForLevel(); pet->SavePetToDB(PET_SAVE_AS_CURRENT); - SetPet(pet); PetSpellInitialize(); break; } @@ -1722,10 +1950,10 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy if(petType == SUMMON_PET) { // Remove Demonic Sacrifice auras (known pet) - Unit::AuraList const& auraClassScripts = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(Unit::AuraList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();) + Unit::AuraEffectList const& auraClassScripts = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for(Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();) { - if((*itr)->GetModifier()->m_miscvalue==2228) + if((*itr)->GetMiscValue()==2228) { RemoveAurasDueToSpell((*itr)->GetId()); itr = auraClassScripts.begin(); @@ -1738,6 +1966,8 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy if(duration > 0) pet->SetDuration(duration); + //ObjectAccessor::UpdateObjectVisibility(pet); + return pet; } @@ -1754,7 +1984,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float } Map *map = GetMap(); GameObject *go = new GameObject(); - if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),entry,map,x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,1)) + if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, GetPhaseMask(), x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,GO_STATE_READY)) { delete go; return NULL; @@ -1788,6 +2018,99 @@ Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint3 return summon; } +Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive) +{ + Creature *creature = NULL; + Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck checker(*this, entry, alive, range); + Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(this, creature, checker); + VisitNearbyObject(range, searcher); + return creature; +} + +GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range) +{ + GameObject *go = NULL; + Trinity::NearestGameObjectEntryInObjectRangeCheck checker(*this, entry, range); + Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> searcher(this, go, checker); + VisitNearbyGridObject(range, searcher); + return go; +} + +/* +namespace MaNGOS +{ + class NearUsedPosDo + { + public: + NearUsedPosDo(WorldObject const& obj, WorldObject const* searcher, float angle, ObjectPosSelector& selector) + : i_object(obj), i_searcher(searcher), i_angle(angle), i_selector(selector) {} + + void operator()(Corpse*) const {} + void operator()(DynamicObject*) const {} + + void operator()(Creature* c) const + { + // skip self or target + if(c==i_searcher || c==&i_object) + return; + + float x,y,z; + + if( !c->isAlive() || c->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) || + !c->GetMotionMaster()->GetDestination(x,y,z) ) + { + x = c->GetPositionX(); + y = c->GetPositionY(); + } + + add(c,x,y); + } + + template<class T> + void operator()(T* u) const + { + // skip self or target + if(u==i_searcher || u==&i_object) + return; + + float x,y; + + x = u->GetPositionX(); + y = u->GetPositionY(); + + add(u,x,y); + } + + // we must add used pos that can fill places around center + void add(WorldObject* u, float x, float y) const + { + // u is too nearest/far away to i_object + if(!i_object.IsInRange2d(x,y,i_selector.m_dist - i_selector.m_size,i_selector.m_dist + i_selector.m_size)) + return; + + float angle = i_object.GetAngle(u)-i_angle; + + // move angle to range -pi ... +pi + while( angle > M_PI) + angle -= 2.0f * M_PI; + while(angle < -M_PI) + angle += 2.0f * M_PI; + + // dist include size of u + float dist2d = i_object.GetDistance2d(x,y); + i_selector.AddUsedPos(u->GetObjectSize(),angle,dist2d + i_object.GetObjectSize()); + } + private: + WorldObject const& i_object; + WorldObject const* i_searcher; + float i_angle; + ObjectPosSelector& i_selector; + }; +} // namespace MaNGOS +*/ + +//=================================================================================================== + void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float absAngle ) const { x = GetPositionX() + (GetObjectSize() + distance2d) * cos(absAngle); @@ -1800,10 +2123,127 @@ void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float abs void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle ) const { GetNearPoint2D(x,y,distance2d+searcher_size,absAngle); - z = GetPositionZ(); - UpdateGroundPositionZ(x,y,z); + + /* + // if detection disabled, return first point + if(!sWorld.getConfig(CONFIG_DETECT_POS_COLLISION)) + { + UpdateGroundPositionZ(x,y,z); // update to LOS height if available + return; + } + + // or remember first point + float first_x = x; + float first_y = y; + bool first_los_conflict = false; // first point LOS problems + + // prepare selector for work + ObjectPosSelector selector(GetPositionX(),GetPositionY(),GetObjectSize(),distance2d+searcher_size); + + // adding used positions around object + { + CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); + + MaNGOS::NearUsedPosDo u_do(*this,searcher,absAngle,selector); + MaNGOS::WorldObjectWorker<MaNGOS::NearUsedPosDo> worker(this,u_do); + + TypeContainerVisitor<MaNGOS::WorldObjectWorker<MaNGOS::NearUsedPosDo>, GridTypeMapContainer > grid_obj_worker(worker); + TypeContainerVisitor<MaNGOS::WorldObjectWorker<MaNGOS::NearUsedPosDo>, WorldTypeMapContainer > world_obj_worker(worker); + + CellLock<GridReadGuard> cell_lock(cell, p); + cell_lock->Visit(cell_lock, grid_obj_worker, *GetMap()); + cell_lock->Visit(cell_lock, world_obj_worker, *GetMap()); + } + + // maybe can just place in primary position + if( selector.CheckOriginal() ) + { + UpdateGroundPositionZ(x,y,z); // update to LOS height if available + + if(IsWithinLOS(x,y,z)) + return; + + first_los_conflict = true; // first point have LOS problems + } + + float angle; // candidate of angle for free pos + + // special case when one from list empty and then empty side preferred + if(selector.FirstAngle(angle)) + { + GetNearPoint2D(x,y,distance2d,absAngle+angle); + z = GetPositionZ(); + UpdateGroundPositionZ(x,y,z); // update to LOS height if available + + if(IsWithinLOS(x,y,z)) + return; + } + + // set first used pos in lists + selector.InitializeAngle(); + + // select in positions after current nodes (selection one by one) + while(selector.NextAngle(angle)) // angle for free pos + { + GetNearPoint2D(x,y,distance2d,absAngle+angle); + z = GetPositionZ(); + UpdateGroundPositionZ(x,y,z); // update to LOS height if available + + if(IsWithinLOS(x,y,z)) + return; + } + + // BAD NEWS: not free pos (or used or have LOS problems) + // Attempt find _used_ pos without LOS problem + + if(!first_los_conflict) + { + x = first_x; + y = first_y; + + UpdateGroundPositionZ(x,y,z); // update to LOS height if available + return; + } + + // special case when one from list empty and then empty side preferred + if( selector.IsNonBalanced() ) + { + if(!selector.FirstAngle(angle)) // _used_ pos + { + GetNearPoint2D(x,y,distance2d,absAngle+angle); + z = GetPositionZ(); + UpdateGroundPositionZ(x,y,z); // update to LOS height if available + + if(IsWithinLOS(x,y,z)) + return; + } + } + + // set first used pos in lists + selector.InitializeAngle(); + + // select in positions after current nodes (selection one by one) + while(selector.NextUsedAngle(angle)) // angle for used pos but maybe without LOS problem + { + GetNearPoint2D(x,y,distance2d,absAngle+angle); + z = GetPositionZ(); + UpdateGroundPositionZ(x,y,z); // update to LOS height if available + + if(IsWithinLOS(x,y,z)) + return; + } + + // BAD BAD NEWS: all found pos (free and used) have LOS problem :( + x = first_x; + y = first_y; + + UpdateGroundPositionZ(x,y,z); // update to LOS height if available + */ } void WorldObject::GetGroundPoint(float &x, float &y, float &z, float dist, float angle) @@ -1816,5 +2256,31 @@ void WorldObject::GetGroundPoint(float &x, float &y, float &z, float dist, float UpdateGroundPositionZ(x, y, z); } +void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update) +{ + m_phaseMask = newPhaseMask; + if(update && IsInWorld()) + ObjectAccessor::UpdateObjectVisibility(this); +} +void WorldObject::PlayDistanceSound( uint32 sound_id, Player* target /*= NULL*/ ) +{ + WorldPacket data(SMSG_PLAY_OBJECT_SOUND,4+8); + data << uint32(sound_id); + data << uint64(GetGUID()); + if (target) + target->SendDirectMessage( &data ); + else + SendMessageToSet( &data, true ); +} + +void WorldObject::PlayDirectSound( uint32 sound_id, Player* target /*= NULL*/ ) +{ + WorldPacket data(SMSG_PLAY_SOUND, 4); + data << uint32(sound_id); + if (target) + target->SendDirectMessage( &data ); + else + SendMessageToSet( &data, true ); +} |