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Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp29
1 files changed, 26 insertions, 3 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 32a5d61a918..8aadd510fa9 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -286,7 +286,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
{
flags2 = ((Player*)this)->GetUnitMovementFlags();
- if(((Player*)this)->GetTransport())
+ if(((Player*)this)->GetTransport() || ((Player*)this)->hasUnitState(UNIT_STAT_ONVEHICLE))
flags2 |= MOVEMENTFLAG_ONTRANSPORT;
else
flags2 &= ~MOVEMENTFLAG_ONTRANSPORT;
@@ -336,7 +336,10 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
{
if(GetTypeId() == TYPEID_PLAYER)
{
- *data << (uint64)((Player*)this)->GetTransport()->GetGUID();
+ if(((Player*)this)->hasUnitState(UNIT_STAT_ONVEHICLE))
+ *data << (uint64)((Player*)this)->GetCharmGUID();
+ else
+ *data << (uint64)((Player*)this)->GetTransport()->GetGUID();
*data << (float)((Player*)this)->GetTransOffsetX();
*data << (float)((Player*)this)->GetTransOffsetY();
*data << (float)((Player*)this)->GetTransOffsetZ();
@@ -1619,7 +1622,17 @@ void WorldObject::BuildHeartBeatMsg(WorldPacket *data) const
*data << m_positionY;
*data << m_positionZ;
*data << m_orientation;
- *data << uint32(0);
+ if(GetTypeId() == TYPEID_PLAYER && ((Unit*)this)->hasUnitState(UNIT_STAT_ONVEHICLE))
+ {
+ *data << uint64(((Unit*)this)->GetCharmGUID());
+ *data << float(((Player*)this)->GetTransOffsetX());
+ *data << float(((Player*)this)->GetTransOffsetY());
+ *data << float(((Player*)this)->GetTransOffsetZ());
+ *data << float(((Player*)this)->GetTransOffsetO());
+ *data << uint32(((Player*)this)->GetTransTime());
+ *data << uint8(((Player*)this)->GetTransSeat());
+ }
+ *data << uint32(0); //fall time
}
void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float z, float ang) const
@@ -1638,6 +1651,16 @@ void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float
*data << y;
*data << z;
*data << ang;
+ if(GetTypeId() == TYPEID_PLAYER && ((Unit*)this)->hasUnitState(UNIT_STAT_ONVEHICLE))
+ {
+ *data << uint64(((Unit*)this)->GetCharmGUID());
+ *data << float(((Player*)this)->GetTransOffsetX());
+ *data << float(((Player*)this)->GetTransOffsetY());
+ *data << float(((Player*)this)->GetTransOffsetZ());
+ *data << float(((Player*)this)->GetTransOffsetO());
+ *data << uint32(((Player*)this)->GetTransTime());
+ *data << uint8(((Player*)this)->GetTransSeat());
+ }
*data << uint32(0);
}