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-rw-r--r--src/game/Object.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Object.h b/src/game/Object.h
index 2fcd6692288..a63458e6133 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -28,6 +28,7 @@
#include "GameSystem/GridReference.h"
#include "ObjectDefines.h"
#include "GridDefines.h"
+#include "CreatureAI.h"
#include <set>
#include <string>
@@ -457,6 +458,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object
Map const* GetBaseMap() const;
Creature* SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime);
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime);
+ Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL);
bool isActive() const { return m_isActive; }
void setActive(bool isActive);
protected: