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-rw-r--r--src/game/Object.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/Object.h b/src/game/Object.h
index b5546c04caa..731e788783f 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -39,7 +39,9 @@
#define DEFAULT_WORLD_OBJECT_SIZE 0.388999998569489f // player size, also currently used (correctly?) for any non Unit world objects
#define DEFAULT_COMBAT_REACH 1.5f
-#define ATTACK_DISTANCE (5.0f - DEFAULT_COMBAT_REACH * 2) // melee range: center to center for players
+#define MIN_MELEE_REACH 2.0f
+#define NOMINAL_MELEE_RANGE 5.0f
+#define MELEE_RANGE (NOMINAL_MELEE_RANGE - MIN_MELEE_REACH * 2) //center to center for players
enum TypeMask
{