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-rw-r--r--src/game/Object.h47
1 files changed, 38 insertions, 9 deletions
diff --git a/src/game/Object.h b/src/game/Object.h
index ecba2a77f65..a4b7506ca30 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -50,13 +50,14 @@ enum TypeMask
TYPEMASK_OBJECT = 0x0001,
TYPEMASK_ITEM = 0x0002,
TYPEMASK_CONTAINER = 0x0006, // TYPEMASK_ITEM | 0x0004
- TYPEMASK_UNIT = 0x0008,
+ TYPEMASK_UNIT = 0x0008, //creature or player
TYPEMASK_PLAYER = 0x0010,
TYPEMASK_GAMEOBJECT = 0x0020,
TYPEMASK_DYNAMICOBJECT = 0x0040,
TYPEMASK_CORPSE = 0x0080,
TYPEMASK_AIGROUP = 0x0100,
- TYPEMASK_AREATRIGGER = 0x0200
+ TYPEMASK_AREATRIGGER = 0x0200,
+ TYPEMASK_SEER = TYPEMASK_UNIT | TYPEMASK_DYNAMICOBJECT
};
enum TypeID
@@ -72,6 +73,7 @@ enum TypeID
TYPEID_AIGROUP = 8,
TYPEID_AREATRIGGER = 9
};
+#define MAX_TYPEID 10
uint32 GuidHigh2TypeId(uint32 guid_hi);
@@ -87,6 +89,12 @@ enum TempSummonType
TEMPSUMMON_MANUAL_DESPAWN = 8 // despawns when UnSummon() is called
};
+enum PhaseMasks
+{
+ PHASEMASK_NORMAL = 0x00000001,
+ PHASEMASK_ANYWHERE = 0xFFFFFFFF
+};
+
class WorldPacket;
class UpdateData;
class ByteBuffer;
@@ -96,6 +104,8 @@ class Player;
class UpdateMask;
class InstanceData;
class GameObject;
+class TempSummon;
+class Vehicle;
typedef UNORDERED_MAP<Player*, UpdateData> UpdateDataMapType;
@@ -210,6 +220,9 @@ class TRINITY_DLL_SPEC Object
void SetStatFloatValue( uint16 index, float value);
void SetStatInt32Value( uint16 index, int32 value);
+ bool AddUInt64Value( uint16 index, const uint64 &value );
+ bool RemoveUInt64Value( uint16 index, const uint64 &value );
+
void ApplyModUInt32Value(uint16 index, int32 val, bool apply);
void ApplyModInt32Value(uint16 index, int32 val, bool apply);
void ApplyModUInt64Value(uint16 index, int32 val, bool apply);
@@ -357,7 +370,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object
virtual void Update ( uint32 /*time_diff*/ ) { }
- void _Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid );
+ void _Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid, uint32 phaseMask);
void Relocate(float x, float y, float z, float orientation)
{
@@ -421,8 +434,14 @@ class TRINITY_DLL_SPEC WorldObject : public Object
void SetMapId(uint32 newMap) { m_mapId = newMap; }
uint32 GetMapId() const { return m_mapId; }
+ virtual void SetPhaseMask(uint32 newPhaseMask, bool update);
+ uint32 GetPhaseMask() const { return m_phaseMask; }
+ bool InSamePhase(WorldObject const* obj) const { return InSamePhase(obj->GetPhaseMask()); }
+ bool InSamePhase(uint32 phasemask) const { return (GetPhaseMask() & phasemask); }
+
uint32 GetZoneId() const;
uint32 GetAreaId() const;
+ void GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const;
InstanceData* GetInstanceData();
@@ -437,13 +456,18 @@ class TRINITY_DLL_SPEC WorldObject : public Object
float GetDistance2d(const WorldObject* obj) const;
float GetDistance2d(const float x, const float y) const;
float GetDistanceZ(const WorldObject* obj) const;
- bool IsInMap(const WorldObject* obj) const { return GetMapId()==obj->GetMapId() && GetInstanceId()==obj->GetInstanceId(); }
+ bool IsInMap(const WorldObject* obj) const
+ {
+ return IsInWorld() && obj->IsInWorld() && GetMapId()==obj->GetMapId() &&
+ GetInstanceId()==obj->GetInstanceId() && InSamePhase(obj);
+ }
bool IsWithinDistInMap(const WorldObject* obj, const float dist2compare, const bool is3D = true) const;
bool IsWithinLOS(const float x, const float y, const float z ) const;
bool IsWithinLOSInMap(const WorldObject* obj) const;
float GetAngle( const WorldObject* obj ) const;
float GetAngle( const float x, const float y ) const;
+ void GetSinCos(const float x, const float y, float &vsin, float &vcos);
bool HasInArc( const float arcangle, const WorldObject* obj ) const;
virtual void SendMessageToSet(WorldPacket *data, bool self, bool to_possessor = true);
@@ -461,8 +485,12 @@ class TRINITY_DLL_SPEC WorldObject : public Object
void MonsterYell(int32 textId, uint32 language, uint64 TargetGuid);
void MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false);
void MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper = false);
+ void MonsterYellToZone(int32 textId, uint32 language, uint64 TargetGuid);
void BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 TargetGuid) const;
+ void PlayDistanceSound(uint32 sound_id, Player* target = NULL);
+ void PlayDirectSound(uint32 sound_id, Player* target = NULL);
+
void SendObjectDeSpawnAnim(uint64 guid);
virtual void SaveRespawnTime() {}
@@ -484,9 +512,10 @@ class TRINITY_DLL_SPEC WorldObject : public Object
Map * GetMap() const;
Map * FindMap() const;
Map const* GetBaseMap() const;
- Creature* SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime);
+ TempSummon* SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime);
+ Vehicle* SummonVehicle(uint32 entry, float x, float y, float z, float ang);
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime);
- Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL);
+ Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL);
bool isActiveObject() const { return m_isActive; }
void setActive(bool isActiveObject);
void SetWorldObject(bool apply);
@@ -501,7 +530,9 @@ class TRINITY_DLL_SPEC WorldObject : public Object
bool m_isActive;
private:
- uint32 m_mapId;
+ uint32 m_mapId; // object at map with map_id
+ uint32 m_InstanceId; // in map copy with instance id
+ uint32 m_phaseMask; // in area phase state
float m_positionX;
float m_positionY;
@@ -509,8 +540,6 @@ class TRINITY_DLL_SPEC WorldObject : public Object
float m_orientation;
bool mSemaphoreTeleport;
-
- uint32 m_InstanceId;
};
#endif