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-rw-r--r--src/game/Object.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/Object.h b/src/game/Object.h
index e8f9d9aafd7..98103384ac7 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -560,11 +560,11 @@ class TRINITY_DLL_SPEC WorldObject : public Object
bool IsTempWorldObject;
#ifdef MAP_BASED_RAND_GEN
- int32 irand(int32 min, int32 max) const { int32 (GetMap()->mtRand.randInt(max - min)) + min; }
- uint32 urand(uint32 min, uint32 max) const { GetMap()->mtRand.randInt(max - min) + min}
- int32 rand32() const { GetMap()->mtRand.randInt()}
- double rand_norm() const { GetMap()->mtRand.randExc()}
- double rand_chance() const { GetMap()->mtRand.randExc(100.0)}
+ int32 irand(int32 min, int32 max) const { return int32 (GetMap()->mtRand.randInt(max - min)) + min; }
+ uint32 urand(uint32 min, uint32 max) const { return GetMap()->mtRand.randInt(max - min) + min;}
+ int32 rand32() const { return GetMap()->mtRand.randInt();}
+ double rand_norm() const { return GetMap()->mtRand.randExc();}
+ double rand_chance() const { return GetMap()->mtRand.randExc(100.0);}
#endif
protected: