diff options
Diffstat (limited to 'src/game/Object.h')
-rw-r--r-- | src/game/Object.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/Object.h b/src/game/Object.h index b068033bdf3..83189f30b23 100644 --- a/src/game/Object.h +++ b/src/game/Object.h @@ -237,8 +237,7 @@ class TRINITY_DLL_SPEC Object bool HasFlag( uint16 index, uint32 flag ) const { - if(index >= m_valuesCount && !PrintIndexError(index , false)) - return false; + if( index >= m_valuesCount && !PrintIndexError( index , false ) ) return false; return (m_uint32Values[ index ] & flag) != 0; } @@ -549,6 +548,8 @@ class TRINITY_DLL_SPEC WorldObject : public Object, public WorldLocation bool IsInRange(WorldObject const* obj, float minRange, float maxRange, bool is3D = true) const; bool IsInRange2d(float x, float y, float minRange, float maxRange) const; bool IsInRange3d(float x, float y, float z, float minRange, float maxRange) const; + bool isInFront(WorldObject const* target,float distance, float arc = M_PI) const; + bool isInBack(WorldObject const* target, float distance, float arc = M_PI) const; bool IsInBetween(const WorldObject *obj1, const WorldObject *obj2, float size = 0) const; @@ -611,11 +612,11 @@ class TRINITY_DLL_SPEC WorldObject : public Object, public WorldLocation GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime); Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL); - Creature* FindNearestCreature(uint32 uiEntry, float fMaxSearchRange, bool bAlive = true); - GameObject* FindNearestGameObject(uint32 uiEntry, float fMaxSearchRange); + Creature* FindNearestCreature(uint32 entry, float range, bool alive = true); + GameObject* FindNearestGameObject(uint32 entry, float range); - void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange); void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange); + void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange); void DestroyForNearbyPlayers(); @@ -655,4 +656,3 @@ class TRINITY_DLL_SPEC WorldObject : public Object, public WorldLocation uint32 m_phaseMask; // in area phase state }; #endif - |