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-rw-r--r--src/game/Object.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/Object.h b/src/game/Object.h
index e6731db1712..1667d266016 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -107,6 +107,7 @@ class GameObject;
class TempSummon;
class Vehicle;
class CreatureAI;
+class ZoneScript;
typedef UNORDERED_MAP<Player*, UpdateData> UpdateDataMapType;
@@ -537,6 +538,8 @@ class TRINITY_DLL_SPEC WorldObject : public Object
Map * FindMap() const { return m_map ? m_map : const_cast<WorldObject*>(this)->_findMap(); }
Map const* GetBaseMap() const;
+ void SetZoneScript();
+
TempSummon* SummonCreature(uint32 id, float x, float y, float z, float ang = 0,TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN,uint32 despwtime = 0);
Vehicle* SummonVehicle(uint32 entry, float x, float y, float z, float ang = 0);
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime);
@@ -565,6 +568,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object
explicit WorldObject();
std::string m_name;
bool m_isActive;
+ ZoneScript *m_zoneScript;
private:
uint32 m_mapId; // object at map with map_id