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-rw-r--r--src/game/Object.h34
1 files changed, 25 insertions, 9 deletions
diff --git a/src/game/Object.h b/src/game/Object.h
index c6d5f73f3ed..bf88c4dd2dc 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -56,7 +56,8 @@ enum TypeMask
TYPEMASK_DYNAMICOBJECT = 0x0040,
TYPEMASK_CORPSE = 0x0080,
TYPEMASK_AIGROUP = 0x0100,
- TYPEMASK_AREATRIGGER = 0x0200
+ TYPEMASK_AREATRIGGER = 0x0200,
+ TYPEMASK_FARSIGHTOBJ = TYPEMASK_PLAYER | TYPEMASK_UNIT | TYPEMASK_DYNAMICOBJECT
};
enum TypeID
@@ -72,6 +73,7 @@ enum TypeID
TYPEID_AIGROUP = 8,
TYPEID_AREATRIGGER = 9
};
+#define MAX_TYPEID 10
uint32 GuidHigh2TypeId(uint32 guid_hi);
@@ -87,6 +89,12 @@ enum TempSummonType
TEMPSUMMON_MANUAL_DESPAWN = 8 // despawns when UnSummon() is called
};
+enum PhaseMasks
+{
+ PHASEMASK_NORMAL = 0x00000001,
+ PHASEMASK_ANYWHERE = 0xFFFFFFFF
+};
+
class WorldPacket;
class UpdateData;
class ByteBuffer;
@@ -354,7 +362,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object
virtual void Update ( uint32 /*time_diff*/ ) { }
- void _Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid );
+ void _Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid, uint32 phaseMask);
void Relocate(float x, float y, float z, float orientation)
{
@@ -416,9 +424,13 @@ class TRINITY_DLL_SPEC WorldObject : public Object
void GetRandomPoint( float x, float y, float z, float distance, float &rand_x, float &rand_y, float &rand_z ) const;
void SetMapId(uint32 newMap) { m_mapId = newMap; }
-
uint32 GetMapId() const { return m_mapId; }
+ virtual void SetPhaseMask(uint32 newPhaseMask, bool update);
+ uint32 GetPhaseMask() const { return m_phaseMask; }
+ bool InSamePhase(WorldObject const* obj) const { return InSamePhase(obj->GetPhaseMask()); }
+ bool InSamePhase(uint32 phasemask) const { return (GetPhaseMask() & phasemask); }
+
uint32 GetZoneId() const;
uint32 GetAreaId() const;
@@ -435,7 +447,11 @@ class TRINITY_DLL_SPEC WorldObject : public Object
float GetDistance2d(const WorldObject* obj) const;
float GetDistance2d(const float x, const float y) const;
float GetDistanceZ(const WorldObject* obj) const;
- bool IsInMap(const WorldObject* obj) const { return GetMapId()==obj->GetMapId() && GetInstanceId()==obj->GetInstanceId(); }
+ bool IsInMap(const WorldObject* obj) const
+ {
+ return IsInWorld() && obj->IsInWorld() && GetMapId()==obj->GetMapId() &&
+ GetInstanceId()==obj->GetInstanceId() && InSamePhase(obj);
+ }
bool IsWithinDistInMap(const WorldObject* obj, const float dist2compare, const bool is3D = true) const;
bool IsWithinLOS(const float x, const float y, const float z ) const;
bool IsWithinLOSInMap(const WorldObject* obj) const;
@@ -496,7 +512,9 @@ class TRINITY_DLL_SPEC WorldObject : public Object
bool m_isActive;
private:
- uint32 m_mapId;
+ uint32 m_mapId; // object at map with map_id
+ uint32 m_InstanceId; // in map copy with instance id
+ uint32 m_phaseMask; // in area phase state
float m_positionX;
float m_positionY;
@@ -504,8 +522,6 @@ class TRINITY_DLL_SPEC WorldObject : public Object
float m_orientation;
bool mSemaphoreTeleport;
-
- uint32 m_InstanceId;
};
#endif