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-rw-r--r--src/game/Object.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Object.h b/src/game/Object.h
index 65e7ea0b84a..f17ec4d0920 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -377,7 +377,6 @@ class TRINITY_DLL_SPEC WorldObject : public Object
// angle to face `obj` to `this` using distance includes size of `obj`
GetNearPoint(obj,x,y,z,obj->GetObjectSize(),distance2d,GetAngle( obj ));
}
- void GetRandomContactPoint( const WorldObject* obj, float &x, float &y, float &z, float distance2dMin, float distance2dMax ) const;
float GetObjectSize() const
{