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-rw-r--r--src/game/Object.h10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/game/Object.h b/src/game/Object.h
index 2fea4cefaa5..65e7ea0b84a 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -27,6 +27,7 @@
#include "UpdateData.h"
#include "GameSystem/GridReference.h"
#include "ObjectDefines.h"
+#include "GridDefines.h"
#include <set>
#include <string>
@@ -323,7 +324,11 @@ class TRINITY_DLL_SPEC Object
class TRINITY_DLL_SPEC WorldObject : public Object
{
public:
- virtual ~WorldObject ( ) {}
+ virtual ~WorldObject ( );
+
+ virtual void AddToWorld();
+
+ virtual void RemoveFromWorld();
virtual void Update ( uint32 /*time_diff*/ ) { }
@@ -448,9 +453,12 @@ class TRINITY_DLL_SPEC WorldObject : public Object
Map const* GetBaseMap() const;
Creature* SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime);
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime);
+ bool isActive() const { return m_isActive; }
+ virtual void setActive(bool isActive);
protected:
explicit WorldObject();
std::string m_name;
+ bool m_isActive;
private:
uint32 m_mapId;