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-rw-r--r--src/game/Object.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/Object.h b/src/game/Object.h
index 6029a756620..a780898b499 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -318,10 +318,10 @@ class Object
// FG: some hacky helpers
void ForceValuesUpdateAtIndex(uint32);
- Player* ToPlayer(){ if(GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Player*>(this); else return NULL; }
- const Player* ToPlayer() const { if(GetTypeId() == TYPEID_PLAYER) return (const Player*)((Player*)this); else return NULL; }
- Creature* ToCreature(){ if(GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature*>(this); else return NULL; }
- const Creature* ToCreature() const {if(GetTypeId() == TYPEID_UNIT) return (const Creature*)((Creature*)this); else return NULL; }
+ Player* ToPlayer(){ if(GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Player*>(this); else return NULL; }
+ const Player* ToPlayer() const { if(GetTypeId() == TYPEID_PLAYER) return (const Player*)((Player*)this); else return NULL; }
+ Creature* ToCreature(){ if(GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature*>(this); else return NULL; }
+ const Creature* ToCreature() const {if(GetTypeId() == TYPEID_UNIT) return (const Creature*)((Creature*)this); else return NULL; }
protected: