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-rw-r--r--src/game/Object.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game/Object.h b/src/game/Object.h
index 7e899f76d4a..9845ba10dce 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -35,8 +35,10 @@
#define CONTACT_DISTANCE 0.5f
#define INTERACTION_DISTANCE 5.0f
#define ATTACK_DISTANCE 5.0f
-#define MAX_VISIBILITY_DISTANCE (5*SIZE_OF_GRID_CELL/2.0f) // max distance for visible object show, limited by active zone for player based at cell size (active zone = 5x5 cells)
-#define DEFAULT_VISIBILITY_DISTANCE (SIZE_OF_GRID_CELL) // default visible distance
+#define MAX_VISIBILITY_DISTANCE 333.0f // max distance for visible object show, limited in 333 yards
+#define DEFAULT_VISIBILITY_DISTANCE 90.0f // default visible distance, 90 yards on continents
+#define DEFAULT_VISIBILITY_INSTANCE 120.0f // default visible distance in instances, 120 yards
+#define DEFAULT_VISIBILITY_BGARENAS 180.0f // default visible distance in BG/Arenas, 180 yards
#define DEFAULT_WORLD_OBJECT_SIZE 0.388999998569489f // player size, also currently used (correctly?) for any non Unit world objects
#define DEFAULT_COMBAT_REACH 1.5f