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-rw-r--r--src/game/ObjectAccessor.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index 4e876d99418..7d51c4c0291 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -134,9 +134,6 @@ ObjectAccessor::GetCreatureOrPet(WorldObject const &u, uint64 guid)
if(Creature *unit = GetPet(guid))
return unit;
- if(Creature *unit = GetVehicle(guid))
- return unit;
-
return GetCreature(u, guid);
}
@@ -354,12 +351,6 @@ ObjectAccessor::GetPet(uint64 guid)
return GetObjectInWorld(guid, (Pet*)NULL);
}
-Vehicle*
-ObjectAccessor::GetVehicle(uint64 guid)
-{
- return GetObjectInWorld(guid, (Vehicle*)NULL);
-}
-
Corpse*
ObjectAccessor::GetCorpseForPlayerGUID(uint64 guid)
{
@@ -611,7 +602,6 @@ template <class T> ZThread::FastMutex HashMapHolder<T>::i_lock;
template class HashMapHolder<Player>;
template class HashMapHolder<Pet>;
-template class HashMapHolder<Vehicle>;
template class HashMapHolder<GameObject>;
template class HashMapHolder<DynamicObject>;
template class HashMapHolder<Creature>;
@@ -619,7 +609,6 @@ template class HashMapHolder<Corpse>;
template Player* ObjectAccessor::GetObjectInWorld<Player>(uint32 mapid, float x, float y, uint64 guid, Player* /*fake*/);
template Pet* ObjectAccessor::GetObjectInWorld<Pet>(uint32 mapid, float x, float y, uint64 guid, Pet* /*fake*/);
-template Vehicle* ObjectAccessor::GetObjectInWorld<Vehicle>(uint32 mapid, float x, float y, uint64 guid, Vehicle* /*fake*/);
template Creature* ObjectAccessor::GetObjectInWorld<Creature>(uint32 mapid, float x, float y, uint64 guid, Creature* /*fake*/);
template Corpse* ObjectAccessor::GetObjectInWorld<Corpse>(uint32 mapid, float x, float y, uint64 guid, Corpse* /*fake*/);
template GameObject* ObjectAccessor::GetObjectInWorld<GameObject>(uint32 mapid, float x, float y, uint64 guid, GameObject* /*fake*/);