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-rw-r--r--src/game/ObjectAccessor.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index cd58d564106..b334ef8c5a8 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -268,7 +268,7 @@ ObjectAccessor::RemoveCorpse(Corpse *corpse)
}
void
-ObjectAccessor::AddCorpse(Corpse *corpse)
+ObjectAccessor::AddCorpse(Corpse *corpse, uint32 mapId, uint32 instanceId)
{
assert(corpse && corpse->GetType() != CORPSE_BONES);
@@ -280,7 +280,7 @@ ObjectAccessor::AddCorpse(Corpse *corpse)
CellPair cell_pair = Trinity::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
- objmgr.AddCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGUID(), corpse->GetInstanceId());
+ objmgr.AddCorpseCellData(mapId, cell_id, corpse->GetOwnerGUID(), instanceId);
}
void