diff options
Diffstat (limited to 'src/game/ObjectAccessor.cpp')
-rw-r--r-- | src/game/ObjectAccessor.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp index 7a12b4784e4..9eaf674eaeb 100644 --- a/src/game/ObjectAccessor.cpp +++ b/src/game/ObjectAccessor.cpp @@ -48,7 +48,7 @@ INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ACE_Thread_Mutex); ObjectAccessor::ObjectAccessor() {} ObjectAccessor::~ObjectAccessor() { - for(Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr) + for (Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr) delete itr->second; } @@ -164,7 +164,7 @@ ObjectAccessor::FindPlayerByName(const char *name) //TODO: Player Guard HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer(); HashMapHolder<Player>::MapType::iterator iter = m.begin(); - for(; iter != m.end(); ++iter) + for (; iter != m.end(); ++iter) if(iter->second->IsInWorld() && ( ::strcmp(name, iter->second->GetName()) == 0 )) return iter->second; return NULL; @@ -176,7 +176,7 @@ ObjectAccessor::SaveAllPlayers() Guard guard(*HashMapHolder<Player*>::GetLock()); HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer(); HashMapHolder<Player>::MapType::iterator itr = m.begin(); - for(; itr != m.end(); ++itr) + for (; itr != m.end(); ++itr) itr->second->SaveToDB(); } @@ -187,7 +187,7 @@ ObjectAccessor::UpdateObject(Object* obj, Player* exceptPlayer) obj->BuildUpdate(update_players); WorldPacket packet; - for(UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter) + for (UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter) { if(iter->first == exceptPlayer) continue; @@ -303,7 +303,7 @@ void ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map) { Guard guard(i_corpseGuard); - for(Player2CorpsesMapType::iterator iter = i_player2corpse.begin(); iter != i_player2corpse.end(); ++iter) + for (Player2CorpsesMapType::iterator iter = i_player2corpse.begin(); iter != i_player2corpse.end(); ++iter) if(iter->second->GetGrid() == gridpair) { // verify, if the corpse in our instance (add only corpses which are) @@ -407,7 +407,7 @@ ObjectAccessor::Update(uint32 diff) } WorldPacket packet; // here we allocate a std::vector with a size of 0x10000 - for(UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter) + for (UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter) { iter->second.BuildPacket(&packet); iter->first->GetSession()->SendPacket(&packet); @@ -418,13 +418,13 @@ ObjectAccessor::Update(uint32 diff) void ObjectAccessor::WorldObjectChangeAccumulator::Visit(PlayerMapType &m) { - for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) + for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { BuildPacket(iter->getSource()); if (!iter->getSource()->GetSharedVisionList().empty()) { SharedVisionList::const_iterator it = iter->getSource()->GetSharedVisionList().begin(); - for ( ; it != iter->getSource()->GetSharedVisionList().end(); ++it) + for (; it != iter->getSource()->GetSharedVisionList().end(); ++it) BuildPacket(*it); } } @@ -433,12 +433,12 @@ ObjectAccessor::WorldObjectChangeAccumulator::Visit(PlayerMapType &m) void ObjectAccessor::WorldObjectChangeAccumulator::Visit(CreatureMapType &m) { - for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) + for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { if (!iter->getSource()->GetSharedVisionList().empty()) { SharedVisionList::const_iterator it = iter->getSource()->GetSharedVisionList().begin(); - for ( ; it != iter->getSource()->GetSharedVisionList().end(); ++it) + for (; it != iter->getSource()->GetSharedVisionList().end(); ++it) BuildPacket(*it); } } @@ -447,7 +447,7 @@ ObjectAccessor::WorldObjectChangeAccumulator::Visit(CreatureMapType &m) void ObjectAccessor::WorldObjectChangeAccumulator::Visit(DynamicObjectMapType &m) { - for(DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter) + for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { uint64 guid = iter->getSource()->GetCasterGUID(); if(IS_PLAYER_GUID(guid)) |