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-rw-r--r--src/game/ObjectAccessor.cpp77
1 files changed, 46 insertions, 31 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index f534a448a4c..aab742aed65 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -91,43 +91,58 @@ ObjectAccessor::GetCorpse(WorldObject const &u, uint64 guid)
return ret;
}
-Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const &p, uint64 guid, uint32 typemask)
+WorldObject* ObjectAccessor::GetWorldObject(WorldObject const &p, uint64 guid)
{
- Object *obj = NULL;
-
- if(typemask & TYPEMASK_PLAYER)
- {
- obj = FindPlayer(guid);
- if(obj)
- return obj;
- }
-
- if(typemask & TYPEMASK_UNIT)
- {
- obj = GetCreatureOrPetOrVehicle(p,guid);
- if(obj)
- return obj;
- }
-
- if(typemask & TYPEMASK_GAMEOBJECT)
+ switch(GUID_HIPART(guid))
{
- obj = p.GetMap()->GetGameObject(guid);
- if(obj)
- return obj;
+ case HIGHGUID_PLAYER: return FindPlayer(guid);
+ case HIGHGUID_GAMEOBJECT: return p.GetMap()->GetGameObject(guid);
+ case HIGHGUID_VEHICLE:
+ case HIGHGUID_UNIT: return p.GetMap()->GetCreature(guid);
+ case HIGHGUID_PET: return GetPet(guid);
+ case HIGHGUID_DYNAMICOBJECT:return p.GetMap()->GetDynamicObject(guid);
+ case HIGHGUID_TRANSPORT: return NULL;
+ case HIGHGUID_CORPSE: return GetCorpse(p,guid);
+ case HIGHGUID_MO_TRANSPORT: return NULL;
+ default: break;
}
- if(typemask & TYPEMASK_DYNAMICOBJECT)
- {
- obj = p.GetMap()->GetDynamicObject(guid);
- if(obj)
- return obj;
- }
+ return NULL;
+}
- if(typemask & TYPEMASK_ITEM && p.GetTypeId() == TYPEID_PLAYER)
+Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const &p, uint64 guid, uint32 typemask)
+{
+ switch(GUID_HIPART(guid))
{
- obj = ((Player const &)p).GetItemByGuid( guid );
- if(obj)
- return obj;
+ case HIGHGUID_ITEM:
+ if(typemask & TYPEMASK_ITEM && p.GetTypeId() == TYPEID_PLAYER)
+ return ((Player const &)p).GetItemByGuid( guid );
+ break;
+ case HIGHGUID_PLAYER:
+ if(typemask & TYPEMASK_PLAYER)
+ return FindPlayer(guid);
+ break;
+ case HIGHGUID_GAMEOBJECT:
+ if(typemask & TYPEMASK_GAMEOBJECT)
+ return p.GetMap()->GetGameObject(guid);
+ break;
+ case HIGHGUID_UNIT:
+ case HIGHGUID_VEHICLE:
+ if(typemask & TYPEMASK_UNIT)
+ return p.GetMap()->GetCreature(guid);
+ break;
+ case HIGHGUID_PET:
+ if(typemask & TYPEMASK_UNIT)
+ return GetPet(guid);
+ break;
+ case HIGHGUID_DYNAMICOBJECT:
+ if(typemask & TYPEMASK_DYNAMICOBJECT)
+ return p.GetMap()->GetDynamicObject(guid);
+ break;
+ case HIGHGUID_TRANSPORT:
+ case HIGHGUID_CORPSE:
+ case HIGHGUID_MO_TRANSPORT:
+ break;
}
return NULL;