aboutsummaryrefslogtreecommitdiff
path: root/src/game/ObjectAccessor.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/ObjectAccessor.cpp')
-rw-r--r--src/game/ObjectAccessor.cpp44
1 files changed, 3 insertions, 41 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index 8d9f3f63fc2..75f0d697771 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -487,24 +487,10 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid)
}
void
-ObjectAccessor::AddActiveObject( WorldObject * obj )
-{
- i_activeobjects.insert(obj);
-}
-
-void
-ObjectAccessor::RemoveActiveObject( WorldObject * obj )
-{
- i_activeobjects.erase(obj);
-}
-
-void
ObjectAccessor::Update(uint32 diff)
{
-
- {
+/* {
//Player update now in MapManager -> UpdatePlayers
- /*
// player update might remove the player from grid, and that causes crashes. We HAVE to update players first, and then the active objects.
HashMapHolder<Player>::MapType& playerMap = HashMapHolder<Player>::GetContainer();
for(HashMapHolder<Player>::MapType::iterator iter = playerMap.begin(); iter != playerMap.end(); ++iter)
@@ -513,7 +499,7 @@ ObjectAccessor::Update(uint32 diff)
{
iter->second->Update(diff);
}
- }*/
+ }
// TODO: move this to Map::Update
// clone the active object list, because update might remove from it
@@ -574,7 +560,7 @@ ObjectAccessor::Update(uint32 diff)
}
}
}
- }
+ }*/
UpdateDataMapType update_players;
{
@@ -608,30 +594,6 @@ ObjectAccessor::UpdatePlayers(uint32 diff)
iter->second->Update(diff);
}
-bool
-ObjectAccessor::ActiveObjectsNearGrid(uint32 x, uint32 y, uint32 m_id, uint32 i_id) const
-{
- CellPair cell_min(x*MAX_NUMBER_OF_CELLS, y*MAX_NUMBER_OF_CELLS);
- CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS);
- cell_min << 2;
- cell_min -= 2;
- cell_max >> 2;
- cell_max += 2;
-
- for(std::set<WorldObject*>::const_iterator itr = i_activeobjects.begin(); itr != i_activeobjects.end(); ++itr)
- {
- if( m_id != (*itr)->GetMapId() || i_id != (*itr)->GetInstanceId() )
- continue;
-
- CellPair p = Trinity::ComputeCellPair((*itr)->GetPositionX(), (*itr)->GetPositionY());
- if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
- (cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) )
- return true;
- }
-
- return false;
-}
-
void
ObjectAccessor::WorldObjectChangeAccumulator::Visit(PlayerMapType &m)
{