diff options
Diffstat (limited to 'src/game/ObjectAccessor.cpp')
-rw-r--r-- | src/game/ObjectAccessor.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp index d4de7d6515e..9a76f78f209 100644 --- a/src/game/ObjectAccessor.cpp +++ b/src/game/ObjectAccessor.cpp @@ -252,7 +252,7 @@ void ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair, GridType& grid, } } -Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia) +Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool /*insignia*/) { Corpse* corpse = GetCorpseForPlayerGUID(player_guid); if (!corpse) @@ -266,7 +266,7 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia DEBUG_LOG("Deleting Corpse and spawning bones."); - Map* map = corpse->FindMap(); + //Map* map = corpse->FindMap(); // remove corpse from player_guid -> corpse map RemoveCorpse(corpse); @@ -285,6 +285,7 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia delete corpse; return NULL; + /* Corpse* bones = NULL; // create the bones only if the map and the grid is loaded at the corpse's location // ignore bones creating option in case insignia @@ -323,9 +324,10 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia delete corpse; return bones; + */ } -void ObjectAccessor::Update(uint32 diff) +void ObjectAccessor::Update(uint32 /*diff*/) { UpdateDataMapType update_players; |