diff options
Diffstat (limited to 'src/game/ObjectAccessor.cpp')
-rw-r--r-- | src/game/ObjectAccessor.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp index 867b9df4e3e..d4de7d6515e 100644 --- a/src/game/ObjectAccessor.cpp +++ b/src/game/ObjectAccessor.cpp @@ -111,24 +111,24 @@ Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const& p, uint64 guid, u return ((Player const&)p).GetItemByGuid(guid); break; case HIGHGUID_PLAYER: - if(typemask & TYPEMASK_PLAYER) + if (typemask & TYPEMASK_PLAYER) return FindPlayer(guid); break; case HIGHGUID_GAMEOBJECT: - if(typemask & TYPEMASK_GAMEOBJECT) + if (typemask & TYPEMASK_GAMEOBJECT) return p.GetMap()->GetGameObject(guid); break; case HIGHGUID_UNIT: case HIGHGUID_VEHICLE: - if(typemask & TYPEMASK_UNIT) + if (typemask & TYPEMASK_UNIT) return p.GetMap()->GetCreature(guid); break; case HIGHGUID_PET: - if(typemask & TYPEMASK_UNIT) + if (typemask & TYPEMASK_UNIT) return GetPet(guid); break; case HIGHGUID_DYNAMICOBJECT: - if(typemask & TYPEMASK_DYNAMICOBJECT) + if (typemask & TYPEMASK_DYNAMICOBJECT) return p.GetMap()->GetDynamicObject(guid); break; case HIGHGUID_TRANSPORT: @@ -255,7 +255,7 @@ void ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair, GridType& grid, Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia) { Corpse* corpse = GetCorpseForPlayerGUID(player_guid); - if(!corpse) + if (!corpse) { //in fact this function is called from several places //even when player doesn't have a corpse, not an error @@ -275,7 +275,7 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia // remove resurrectable corpse from grid object registry (loaded state checked into call) // do not load the map if it's not loaded //Map *map = MapManager::Instance().FindMap(corpse->GetMapId(), corpse->GetInstanceId()); - //if(map) + //if (map) // map->Remove(corpse, false); // remove corpse from DB |