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Diffstat (limited to 'src/game/ObjectAccessor.cpp')
-rw-r--r--src/game/ObjectAccessor.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index 867b9df4e3e..d4de7d6515e 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -111,24 +111,24 @@ Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const& p, uint64 guid, u
return ((Player const&)p).GetItemByGuid(guid);
break;
case HIGHGUID_PLAYER:
- if(typemask & TYPEMASK_PLAYER)
+ if (typemask & TYPEMASK_PLAYER)
return FindPlayer(guid);
break;
case HIGHGUID_GAMEOBJECT:
- if(typemask & TYPEMASK_GAMEOBJECT)
+ if (typemask & TYPEMASK_GAMEOBJECT)
return p.GetMap()->GetGameObject(guid);
break;
case HIGHGUID_UNIT:
case HIGHGUID_VEHICLE:
- if(typemask & TYPEMASK_UNIT)
+ if (typemask & TYPEMASK_UNIT)
return p.GetMap()->GetCreature(guid);
break;
case HIGHGUID_PET:
- if(typemask & TYPEMASK_UNIT)
+ if (typemask & TYPEMASK_UNIT)
return GetPet(guid);
break;
case HIGHGUID_DYNAMICOBJECT:
- if(typemask & TYPEMASK_DYNAMICOBJECT)
+ if (typemask & TYPEMASK_DYNAMICOBJECT)
return p.GetMap()->GetDynamicObject(guid);
break;
case HIGHGUID_TRANSPORT:
@@ -255,7 +255,7 @@ void ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair, GridType& grid,
Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
{
Corpse* corpse = GetCorpseForPlayerGUID(player_guid);
- if(!corpse)
+ if (!corpse)
{
//in fact this function is called from several places
//even when player doesn't have a corpse, not an error
@@ -275,7 +275,7 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia
// remove resurrectable corpse from grid object registry (loaded state checked into call)
// do not load the map if it's not loaded
//Map *map = MapManager::Instance().FindMap(corpse->GetMapId(), corpse->GetInstanceId());
- //if(map)
+ //if (map)
// map->Remove(corpse, false);
// remove corpse from DB