diff options
Diffstat (limited to 'src/game/ObjectAccessor.cpp')
-rw-r--r-- | src/game/ObjectAccessor.cpp | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp index 2603431d513..7a12b4784e4 100644 --- a/src/game/ObjectAccessor.cpp +++ b/src/game/ObjectAccessor.cpp @@ -17,6 +17,7 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "Policies/SingletonImp.h" @@ -37,36 +38,46 @@ #include "ObjectDefines.h" #include "MapInstanced.h" #include "World.h" + #include <cmath> + #define CLASS_LOCK MaNGOS::ClassLevelLockable<ObjectAccessor, ACE_Thread_Mutex> INSTANTIATE_SINGLETON_2(ObjectAccessor, CLASS_LOCK); INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ACE_Thread_Mutex); + ObjectAccessor::ObjectAccessor() {} ObjectAccessor::~ObjectAccessor() { for(Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr) delete itr->second; } + Creature* ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const &u, uint64 guid) { if(IS_PLAYER_GUID(guid)) return NULL; + if(IS_PET_GUID(guid)) return GetPet(guid); + return u.IsInWorld() ? u.GetMap()->GetCreature(guid) : NULL; } + /* Unit* ObjectAccessor::GetUnit(WorldObject const &u, uint64 guid) { if(!guid) return NULL; + if(IS_PLAYER_GUID(guid)) return FindPlayer(guid); + return GetCreatureOrPetOrVehicle(u, guid); } */ + Corpse* ObjectAccessor::GetCorpse(WorldObject const &u, uint64 guid) { @@ -79,6 +90,7 @@ ObjectAccessor::GetCorpse(WorldObject const &u, uint64 guid) return NULL; return ret; } + WorldObject* ObjectAccessor::GetWorldObject(WorldObject const &p, uint64 guid) { switch(GUID_HIPART(guid)) @@ -94,8 +106,10 @@ WorldObject* ObjectAccessor::GetWorldObject(WorldObject const &p, uint64 guid) case HIGHGUID_MO_TRANSPORT: return NULL; default: break; } + return NULL; } + Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const &p, uint64 guid, uint32 typemask) { switch(GUID_HIPART(guid)) @@ -130,16 +144,20 @@ Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const &p, uint64 guid, u case HIGHGUID_MO_TRANSPORT: break; } + return NULL; } + Player* ObjectAccessor::FindPlayer(uint64 guid) { Player * plr = GetObjectInWorld(guid, (Player*)NULL); if(!plr || !plr->IsInWorld()) return NULL; + return plr; } + Player* ObjectAccessor::FindPlayerByName(const char *name) { @@ -151,6 +169,7 @@ ObjectAccessor::FindPlayerByName(const char *name) return iter->second; return NULL; } + void ObjectAccessor::SaveAllPlayers() { @@ -160,21 +179,25 @@ ObjectAccessor::SaveAllPlayers() for(; itr != m.end(); ++itr) itr->second->SaveToDB(); } + void ObjectAccessor::UpdateObject(Object* obj, Player* exceptPlayer) { UpdateDataMapType update_players; obj->BuildUpdate(update_players); + WorldPacket packet; for(UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter) { if(iter->first == exceptPlayer) continue; + iter->second.BuildPacket(&packet); iter->first->GetSession()->SendPacket(&packet); packet.clear(); } } + void ObjectAccessor::_buildUpdateObject(Object *obj, UpdateDataMapType &update_players) { @@ -186,18 +209,22 @@ ObjectAccessor::_buildUpdateObject(Object *obj, UpdateDataMapType &update_player else _buildChangeObjectForPlayer((WorldObject*)obj, update_players); } + void ObjectAccessor::_buildPacket(Player *pl, Object *obj, UpdateDataMapType &update_players) { UpdateDataMapType::iterator iter = update_players.find(pl); + if( iter == update_players.end() ) { std::pair<UpdateDataMapType::iterator, bool> p = update_players.insert( UpdateDataValueType(pl, UpdateData()) ); assert(p.second); iter = p.first; } + obj->BuildValuesUpdateBlockForPlayer(&iter->second, iter->first); } + void ObjectAccessor::_buildChangeObjectForPlayer(WorldObject *obj, UpdateDataMapType &update_players) { @@ -212,50 +239,66 @@ ObjectAccessor::_buildChangeObjectForPlayer(WorldObject *obj, UpdateDataMapType //we must build packets for all visible players cell_lock->Visit(cell_lock, player_notifier, map, *obj, map.GetVisibilityDistance()); } + Pet* ObjectAccessor::GetPet(uint64 guid) { return GetObjectInWorld(guid, (Pet*)NULL); } + Corpse* ObjectAccessor::GetCorpseForPlayerGUID(uint64 guid) { Guard guard(i_corpseGuard); + Player2CorpsesMapType::iterator iter = i_player2corpse.find(guid); if( iter == i_player2corpse.end() ) return NULL; + assert(iter->second->GetType() != CORPSE_BONES); + return iter->second; } + void ObjectAccessor::RemoveCorpse(Corpse *corpse) { assert(corpse && corpse->GetType() != CORPSE_BONES); + if(corpse->FindMap()) corpse->FindMap()->Remove(corpse, false); else corpse->RemoveFromWorld(); + Guard guard(i_corpseGuard); Player2CorpsesMapType::iterator iter = i_player2corpse.find(corpse->GetOwnerGUID()); if( iter == i_player2corpse.end() ) // i do not know when it happens but it happens return; + // build mapid*cellid -> guid_set map CellPair cell_pair = Trinity::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY()); uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; + objmgr.DeleteCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGUID()); + i_player2corpse.erase(iter); } + void ObjectAccessor::AddCorpse(Corpse *corpse) { assert(corpse && corpse->GetType() != CORPSE_BONES); + Guard guard(i_corpseGuard); assert(i_player2corpse.find(corpse->GetOwnerGUID()) == i_player2corpse.end()); i_player2corpse[corpse->GetOwnerGUID()] = corpse; + // build mapid*cellid -> guid_set map CellPair cell_pair = Trinity::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY()); uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; + objmgr.AddCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGUID(), corpse->GetInstanceId()); } + void ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map) { @@ -277,6 +320,7 @@ ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* ma } } } + Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia) { @@ -288,18 +332,24 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia) //sLog.outError("Try remove corpse that not in map for GUID %ul", player_guid); return NULL; } + DEBUG_LOG("Deleting Corpse and spawning bones."); + Map *map = corpse->FindMap(); + // remove corpse from player_guid -> corpse map RemoveCorpse(corpse); + // done in removecorpse // remove resurrectable corpse from grid object registry (loaded state checked into call) // do not load the map if it's not loaded //Map *map = MapManager::Instance().FindMap(corpse->GetMapId(), corpse->GetInstanceId()); //if(map) // map->Remove(corpse, false); + // remove corpse from DB corpse->DeleteFromDB(); + Corpse *bones = NULL; // create the bones only if the map and the grid is loaded at the corpse's location // ignore bones creating option in case insignia @@ -310,28 +360,36 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia) // Create bones, don't change Corpse bones = new Corpse; bones->Create(corpse->GetGUIDLow(), map); + for (int i = 3; i < CORPSE_END; ++i) // don't overwrite guid and object type bones->SetUInt32Value(i, corpse->GetUInt32Value(i)); + bones->SetGrid(corpse->GetGrid()); // bones->m_time = m_time; // don't overwrite time // bones->m_inWorld = m_inWorld; // don't overwrite world state // bones->m_type = m_type; // don't overwrite type bones->Relocate(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetOrientation()); bones->SetPhaseMask(corpse->GetPhaseMask(), false); + bones->SetUInt32Value(CORPSE_FIELD_FLAGS, CORPSE_FLAG_UNK2 | CORPSE_FLAG_BONES); bones->SetUInt64Value(CORPSE_FIELD_OWNER, 0); + for (int i = 0; i < EQUIPMENT_SLOT_END; ++i) { if(corpse->GetUInt32Value(CORPSE_FIELD_ITEM + i)) bones->SetUInt32Value(CORPSE_FIELD_ITEM + i, 0); } + // add bones in grid store if grid loaded where corpse placed map->Add(bones); } + // all references to the corpse should be removed at this point delete corpse; + return bones; } + void ObjectAccessor::Update(uint32 diff) { @@ -347,6 +405,7 @@ ObjectAccessor::Update(uint32 diff) obj->ClearUpdateMask(false); } } + WorldPacket packet; // here we allocate a std::vector with a size of 0x10000 for(UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter) { @@ -355,6 +414,7 @@ ObjectAccessor::Update(uint32 diff) packet.clear(); // clean the string } } + void ObjectAccessor::WorldObjectChangeAccumulator::Visit(PlayerMapType &m) { @@ -369,6 +429,7 @@ ObjectAccessor::WorldObjectChangeAccumulator::Visit(PlayerMapType &m) } } } + void ObjectAccessor::WorldObjectChangeAccumulator::Visit(CreatureMapType &m) { @@ -382,6 +443,7 @@ ObjectAccessor::WorldObjectChangeAccumulator::Visit(CreatureMapType &m) } } } + void ObjectAccessor::WorldObjectChangeAccumulator::Visit(DynamicObjectMapType &m) { @@ -397,6 +459,7 @@ ObjectAccessor::WorldObjectChangeAccumulator::Visit(DynamicObjectMapType &m) } } } + void ObjectAccessor::WorldObjectChangeAccumulator::BuildPacket(Player* plr) { @@ -407,39 +470,50 @@ ObjectAccessor::WorldObjectChangeAccumulator::BuildPacket(Player* plr) plr_list.insert(plr->GetGUID()); } } + void ObjectAccessor::UpdateObjectVisibility(WorldObject *obj) { CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); Cell cell(p); + obj->GetMap()->UpdateObjectVisibility(obj, cell, p); } + /*void ObjectAccessor::UpdateVisibilityForPlayer( Player* player ) { WorldObject const* viewPoint = player->GetViewPoint(); Map* m = player->GetMap(); + CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); Cell cell(p); + m->UpdatePlayerVisibility(player, cell, p); if (player!=viewPoint) { CellPair pView(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY())); Cell cellView(pView); + m->UpdateObjectsVisibilityFor(player, cellView, pView); } else m->UpdateObjectsVisibilityFor(player, cell, p); }*/ + /// Define the static member of HashMapHolder + template <class T> UNORDERED_MAP< uint64, T* > HashMapHolder<T>::m_objectMap; template <class T> ACE_Thread_Mutex HashMapHolder<T>::i_lock; + /// Global definitions for the hashmap storage + template class HashMapHolder<Player>; template class HashMapHolder<Pet>; template class HashMapHolder<GameObject>; template class HashMapHolder<DynamicObject>; template class HashMapHolder<Creature>; template class HashMapHolder<Corpse>; + template Player* ObjectAccessor::GetObjectInWorld<Player>(uint32 mapid, float x, float y, uint64 guid, Player* /*fake*/); template Pet* ObjectAccessor::GetObjectInWorld<Pet>(uint32 mapid, float x, float y, uint64 guid, Pet* /*fake*/); template Creature* ObjectAccessor::GetObjectInWorld<Creature>(uint32 mapid, float x, float y, uint64 guid, Creature* /*fake*/); |