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-rw-r--r--src/game/ObjectAccessor.cpp216
1 files changed, 92 insertions, 124 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index 365115fcb8f..867b9df4e3e 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -45,7 +45,10 @@
INSTANTIATE_SINGLETON_2(ObjectAccessor, CLASS_LOCK);
INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ACE_Thread_Mutex);
-ObjectAccessor::ObjectAccessor() {}
+ObjectAccessor::ObjectAccessor()
+{
+}
+
ObjectAccessor::~ObjectAccessor()
{
for (Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr)
@@ -55,71 +58,57 @@ ObjectAccessor::~ObjectAccessor()
}
}
-Creature*
-ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const &u, uint64 guid)
+Creature* ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const& u, uint64 guid)
{
- if(IS_PLAYER_GUID(guid))
+ if (IS_PLAYER_GUID(guid))
return NULL;
- if(IS_PET_GUID(guid))
+ if (IS_PET_GUID(guid))
return GetPet(guid);
return u.IsInWorld() ? u.GetMap()->GetCreature(guid) : NULL;
}
-/*
-Unit*
-ObjectAccessor::GetUnit(WorldObject const &u, uint64 guid)
+Corpse* ObjectAccessor::GetCorpse(WorldObject const& u, uint64 guid)
{
- if(!guid)
- return NULL;
+ Corpse* ret = GetObjectInWorld(guid, (Corpse*)NULL);
- if(IS_PLAYER_GUID(guid))
- return FindPlayer(guid);
-
- return GetCreatureOrPetOrVehicle(u, guid);
-}
-*/
-
-Corpse*
-ObjectAccessor::GetCorpse(WorldObject const &u, uint64 guid)
-{
- Corpse * ret = GetObjectInWorld(guid, (Corpse*)NULL);
- if(!ret)
+ if (!ret)
return NULL;
- if(ret->GetMapId() != u.GetMapId())
+
+ if (ret->GetMapId() != u.GetMapId())
return NULL;
- if(ret->GetInstanceId() != u.GetInstanceId())
+
+ if (ret->GetInstanceId() != u.GetInstanceId())
return NULL;
+
return ret;
}
-WorldObject* ObjectAccessor::GetWorldObject(WorldObject const &p, uint64 guid)
+WorldObject* ObjectAccessor::GetWorldObject(WorldObject const& p, uint64 guid)
{
- switch(GUID_HIPART(guid))
+ switch (GUID_HIPART(guid))
{
- case HIGHGUID_PLAYER: return FindPlayer(guid);
- case HIGHGUID_GAMEOBJECT: return p.GetMap()->GetGameObject(guid);
+ case HIGHGUID_PLAYER: return FindPlayer(guid);
+ case HIGHGUID_GAMEOBJECT: return p.GetMap()->GetGameObject(guid);
case HIGHGUID_VEHICLE:
- case HIGHGUID_UNIT: return p.GetMap()->GetCreature(guid);
- case HIGHGUID_PET: return GetPet(guid);
- case HIGHGUID_DYNAMICOBJECT:return p.GetMap()->GetDynamicObject(guid);
- case HIGHGUID_TRANSPORT: return NULL;
- case HIGHGUID_CORPSE: return GetCorpse(p,guid);
- case HIGHGUID_MO_TRANSPORT: return NULL;
- default: break;
+ case HIGHGUID_UNIT: return p.GetMap()->GetCreature(guid);
+ case HIGHGUID_PET: return GetPet(guid);
+ case HIGHGUID_DYNAMICOBJECT: return p.GetMap()->GetDynamicObject(guid);
+ case HIGHGUID_TRANSPORT: return NULL;
+ case HIGHGUID_CORPSE: return GetCorpse(p,guid);
+ case HIGHGUID_MO_TRANSPORT: return NULL;
+ default: return NULL;
}
-
- return NULL;
}
-Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const &p, uint64 guid, uint32 typemask)
+Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const& p, uint64 guid, uint32 typemask)
{
- switch(GUID_HIPART(guid))
+ switch (GUID_HIPART(guid))
{
case HIGHGUID_ITEM:
- if(typemask & TYPEMASK_ITEM && p.GetTypeId() == TYPEID_PLAYER)
- return ((Player const &)p).GetItemByGuid( guid );
+ if (typemask & TYPEMASK_ITEM && p.GetTypeId() == TYPEID_PLAYER)
+ return ((Player const&)p).GetItemByGuid(guid);
break;
case HIGHGUID_PLAYER:
if(typemask & TYPEMASK_PLAYER)
@@ -151,135 +140,133 @@ Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const &p, uint64 guid, u
return NULL;
}
-Player*
-ObjectAccessor::FindPlayer(uint64 guid)
+Player* ObjectAccessor::FindPlayer(uint64 guid)
{
- Player * plr = GetObjectInWorld(guid, (Player*)NULL);
- if(!plr || !plr->IsInWorld())
+ Player* plr = GetObjectInWorld(guid, (Player*)NULL);
+ if (!plr || !plr->IsInWorld())
return NULL;
return plr;
}
-Player*
-ObjectAccessor::FindPlayerByName(const char *name)
+Player* ObjectAccessor::FindPlayerByName(const char* name)
{
- //TODO: Player Guard
Guard guard(*HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer();
- HashMapHolder<Player>::MapType::iterator iter = m.begin();
- for (; iter != m.end(); ++iter)
- if(iter->second->IsInWorld() && ( ::strcmp(name, iter->second->GetName()) == 0 ))
+ for (HashMapHolder<Player>::MapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ if (iter->second->IsInWorld() && strcmp(name, iter->second->GetName()) == 0)
return iter->second;
+
return NULL;
}
-void
-ObjectAccessor::SaveAllPlayers()
+void ObjectAccessor::SaveAllPlayers()
{
Guard guard(*HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer();
- HashMapHolder<Player>::MapType::iterator itr = m.begin();
- for (; itr != m.end(); ++itr)
+ for (HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr)
itr->second->SaveToDB();
}
-Pet*
-ObjectAccessor::GetPet(uint64 guid)
+Pet* ObjectAccessor::GetPet(uint64 guid)
{
return GetObjectInWorld(guid, (Pet*)NULL);
}
-Corpse*
-ObjectAccessor::GetCorpseForPlayerGUID(uint64 guid)
+Corpse* ObjectAccessor::GetCorpseForPlayerGUID(uint64 guid)
{
Guard guard(i_corpseGuard);
Player2CorpsesMapType::iterator iter = i_player2corpse.find(guid);
- if( iter == i_player2corpse.end() ) return NULL;
+ if (iter == i_player2corpse.end())
+ return NULL;
assert(iter->second->GetType() != CORPSE_BONES);
return iter->second;
}
-void
-ObjectAccessor::RemoveCorpse(Corpse *corpse)
+void ObjectAccessor::RemoveCorpse(Corpse* corpse)
{
assert(corpse && corpse->GetType() != CORPSE_BONES);
- if(corpse->FindMap())
+ if (corpse->FindMap())
corpse->FindMap()->Remove(corpse, false);
else
corpse->RemoveFromWorld();
- Guard guard(i_corpseGuard);
- Player2CorpsesMapType::iterator iter = i_player2corpse.find(corpse->GetOwnerGUID());
- if( iter == i_player2corpse.end() ) // i do not know when it happens but it happens
- return;
+ // Critical section
+ {
+ Guard guard(i_corpseGuard);
- // build mapid*cellid -> guid_set map
- CellPair cell_pair = Trinity::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
- uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
+ Player2CorpsesMapType::iterator iter = i_player2corpse.find(corpse->GetOwnerGUID());
+ if (iter == i_player2corpse.end()) // TODO: Fix this
+ return;
- objmgr.DeleteCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGUID());
+ // build mapid*cellid -> guid_set map
+ CellPair cell_pair = Trinity::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
+ uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
- i_player2corpse.erase(iter);
+ objmgr.DeleteCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGUID());
+
+ i_player2corpse.erase(iter);
+ }
}
-void
-ObjectAccessor::AddCorpse(Corpse *corpse)
+void ObjectAccessor::AddCorpse(Corpse* corpse)
{
assert(corpse && corpse->GetType() != CORPSE_BONES);
- Guard guard(i_corpseGuard);
- assert(i_player2corpse.find(corpse->GetOwnerGUID()) == i_player2corpse.end());
- i_player2corpse[corpse->GetOwnerGUID()] = corpse;
+ // Critical section
+ {
+ Guard guard(i_corpseGuard);
+
+ assert(i_player2corpse.find(corpse->GetOwnerGUID()) == i_player2corpse.end());
+ i_player2corpse[corpse->GetOwnerGUID()] = corpse;
- // build mapid*cellid -> guid_set map
- CellPair cell_pair = Trinity::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
- uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
+ // build mapid*cellid -> guid_set map
+ CellPair cell_pair = Trinity::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
+ uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
- objmgr.AddCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGUID(), corpse->GetInstanceId());
+ objmgr.AddCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGUID(), corpse->GetInstanceId());
+ }
}
-void
-ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map)
+void ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair, GridType& grid, Map* map)
{
Guard guard(i_corpseGuard);
+
for (Player2CorpsesMapType::iterator iter = i_player2corpse.begin(); iter != i_player2corpse.end(); ++iter)
- if(iter->second->GetGrid() == gridpair)
{
- // verify, if the corpse in our instance (add only corpses which are)
- if (map->Instanceable())
+ if (iter->second->GetGrid() == gridpair)
{
- if (iter->second->GetInstanceId() == map->GetInstanceId())
+ // verify, if the corpse in our instance (add only corpses which are)
+ if (map->Instanceable())
{
- grid.AddWorldObject(iter->second);
+ if (iter->second->GetInstanceId() == map->GetInstanceId())
+ grid.AddWorldObject(iter->second);
}
- }
- else
- {
- grid.AddWorldObject(iter->second);
+ else
+ grid.AddWorldObject(iter->second);
}
}
}
-Corpse*
-ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
+Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
{
- Corpse *corpse = GetCorpseForPlayerGUID(player_guid);
+ Corpse* corpse = GetCorpseForPlayerGUID(player_guid);
if(!corpse)
{
//in fact this function is called from several places
//even when player doesn't have a corpse, not an error
+ // TODO: really, now...
//sLog.outError("Try remove corpse that not in map for GUID %ul", player_guid);
return NULL;
}
DEBUG_LOG("Deleting Corpse and spawning bones.");
- Map *map = corpse->FindMap();
+ Map* map = corpse->FindMap();
// remove corpse from player_guid -> corpse map
RemoveCorpse(corpse);
@@ -298,7 +285,7 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
delete corpse;
return NULL;
- Corpse *bones = NULL;
+ Corpse* bones = NULL;
// create the bones only if the map and the grid is loaded at the corpse's location
// ignore bones creating option in case insignia
if (map && (insignia ||
@@ -314,7 +301,7 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
bones->SetGrid(corpse->GetGrid());
// bones->m_time = m_time; // don't overwrite time
- // bones->m_inWorld = m_inWorld; // don't overwrite world state
+ // bones->m_inWorld = m_inWorld; // don't overwrite in-world state
// bones->m_type = m_type; // don't overwrite type
bones->Relocate(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetOrientation());
bones->SetPhaseMask(corpse->GetPhaseMask(), false);
@@ -324,7 +311,7 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
for (int i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
- if(corpse->GetUInt32Value(CORPSE_FIELD_ITEM + i))
+ if (corpse->GetUInt32Value(CORPSE_FIELD_ITEM + i))
bones->SetUInt32Value(CORPSE_FIELD_ITEM + i, 0);
}
@@ -338,13 +325,15 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
return bones;
}
-void
-ObjectAccessor::Update(uint32 diff)
+void ObjectAccessor::Update(uint32 diff)
{
UpdateDataMapType update_players;
+
+ // Critical section
{
Guard guard(i_updateGuard);
- while(!i_objects.empty())
+
+ while (!i_objects.empty())
{
Object* obj = *i_objects.begin();
assert(obj && obj->IsInWorld());
@@ -362,28 +351,7 @@ ObjectAccessor::Update(uint32 diff)
}
}
-
-/*void ObjectAccessor::UpdateVisibilityForPlayer( Player* player )
-{
- WorldObject const* viewPoint = player->GetViewPoint();
- Map* m = player->GetMap();
-
- CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
- Cell cell(p);
-
- m->UpdatePlayerVisibility(player, cell, p);
- if (player!=viewPoint)
- {
- CellPair pView(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
- Cell cellView(pView);
-
- m->UpdateObjectsVisibilityFor(player, cellView, pView);
- }
- else
- m->UpdateObjectsVisibilityFor(player, cell, p);
-}*/
-
-/// Define the static member of HashMapHolder
+/// Define the static members of HashMapHolder
template <class T> UNORDERED_MAP< uint64, T* > HashMapHolder<T>::m_objectMap;
template <class T> ACE_Thread_Mutex HashMapHolder<T>::i_lock;