diff options
Diffstat (limited to 'src/game/ObjectDefines.h')
-rw-r--r-- | src/game/ObjectDefines.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/ObjectDefines.h b/src/game/ObjectDefines.h index ee58e8a5f34..028367a7bf8 100644 --- a/src/game/ObjectDefines.h +++ b/src/game/ObjectDefines.h @@ -25,8 +25,8 @@ // used for creating values for respawn for example #define MAKE_PAIR64(l, h) uint64( uint32(l) | ( uint64(h) << 32 ) ) -#define PAIR64_HIPART(x) (uint32)((uint64(x) >> 32) & 0x00000000FFFFFFFFLL) -#define PAIR64_LOPART(x) (uint32)(uint64(x) & 0x00000000FFFFFFFFLL) +#define PAIR64_HIPART(x) (uint32)((uint64(x) >> 32) & UI64LIT(0x00000000FFFFFFFF)) +#define PAIR64_LOPART(x) (uint32)(uint64(x) & UI64LIT(0x00000000FFFFFFFF)) #define MAKE_PAIR32(l, h) uint32( uint16(l) | ( uint32(h) << 16 ) ) #define PAIR32_HIPART(x) (uint16)((uint32(x) >> 16) & 0x0000FFFF) @@ -72,9 +72,9 @@ enum HighGuid // We have different low and middle part size for different guid types #define _GUID_ENPART_2(x) 0 -#define _GUID_ENPART_3(x) (uint32)((uint64(x) >> 24) & 0x0000000000FFFFFFLL) -#define _GUID_LOPART_2(x) (uint32)(uint64(x) & 0x00000000FFFFFFFFLL) -#define _GUID_LOPART_3(x) (uint32)(uint64(x) & 0x0000000000FFFFFFLL) +#define _GUID_ENPART_3(x) (uint32)((uint64(x) >> 24) & UI64LIT(0x0000000000FFFFFF)) +#define _GUID_LOPART_2(x) (uint32)(uint64(x) & UI64LIT(0x00000000FFFFFFFF)) +#define _GUID_LOPART_3(x) (uint32)(uint64(x) & UI64LIT(0x0000000000FFFFFF)) inline bool IsGuidHaveEnPart(uint64 const& guid) { |