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-rw-r--r--src/game/ObjectGridLoader.cpp22
1 files changed, 0 insertions, 22 deletions
diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp
index 82222f1e91e..db08590b354 100644
--- a/src/game/ObjectGridLoader.cpp
+++ b/src/game/ObjectGridLoader.cpp
@@ -139,28 +139,6 @@ void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> &
}
}
-void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, CreatureMapType &m, uint32 &count, Map* map)
-{
- for(CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid)
- {
- Creature* obj = new Creature;
- uint32 guid = *i_guid;
- //sLog.outString("DEBUG: LoadHelper from table: %s for (guid: %u) Loading",table,guid);
- if(!obj->LoadFromDB(guid, map))
- {
- delete obj;
- obj = new Vehicle;
- if(!((Vehicle*)obj)->LoadFromDB(guid, map))
- {
- delete (Vehicle*)obj;
- continue;
- }
- }
-
- AddObjectHelper(cell, m, count, map, obj);
- }
-}
-
void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType &m, uint32 &count, Map* map)
{
if(cell_corpses.empty())