diff options
Diffstat (limited to 'src/game/ObjectGridLoader.cpp')
-rw-r--r-- | src/game/ObjectGridLoader.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp index 6a11fe44f86..9a8d89d1120 100644 --- a/src/game/ObjectGridLoader.cpp +++ b/src/game/ObjectGridLoader.cpp @@ -54,7 +54,7 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m) // creature in unloading grid can have respawn point in another grid // if it will be unloaded then it will not respawn in original grid until unload/load original grid // move to respawn point to prevent this case. For player view in respawn grid this will be normal respawn. - for(CreatureMapType::iterator iter = m.begin(); iter != m.end();) + for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ) { Creature * c = iter->getSource(); ++iter; @@ -124,7 +124,7 @@ void AddObjectHelper(CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* m template <class T> void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* map) { - for(CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid) + for (CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid) { T* obj = new T; uint32 guid = *i_guid; @@ -144,7 +144,7 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType if(cell_corpses.empty()) return; - for(CellCorpseSet::const_iterator itr = cell_corpses.begin(); itr != cell_corpses.end(); ++itr) + for (CellCorpseSet::const_iterator itr = cell_corpses.begin(); itr != cell_corpses.end(); ++itr) { if(itr->second != map->GetInstanceId()) continue; @@ -224,10 +224,10 @@ void ObjectGridLoader::LoadN(void) { i_gameObjects = 0; i_creatures = 0; i_corpses = 0; i_cell.data.Part.cell_y = 0; - for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x) + for (unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x) { i_cell.data.Part.cell_x = x; - for(unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y) + for (unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y) { i_cell.data.Part.cell_y = y; GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader; @@ -239,9 +239,9 @@ void ObjectGridLoader::LoadN(void) void ObjectGridUnloader::MoveToRespawnN() { - for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x) + for (unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x) { - for(unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y) + for (unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y) { ObjectGridRespawnMover mover; mover.Move(i_grid(x, y)); @@ -282,7 +282,7 @@ void ObjectGridStoper::Visit(CreatureMapType &m) { // stop any fights at grid de-activation and remove dynobjects created at cast by creatures - for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) + for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) { iter->getSource()->RemoveAllDynObjects(); if(iter->getSource()->isInCombat()) @@ -304,7 +304,7 @@ ObjectGridCleaner::Stop(GridType &grid) void ObjectGridCleaner::Visit(CreatureMapType &m) { - for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) + for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) iter->getSource()->CleanupsBeforeDelete(); } @@ -312,7 +312,7 @@ template<class T> void ObjectGridCleaner::Visit(GridRefManager<T> &m) { - for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter) + for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter) iter->getSource()->RemoveFromWorld(); } |