diff options
Diffstat (limited to 'src/game/ObjectGridLoader.cpp')
-rw-r--r-- | src/game/ObjectGridLoader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp index 39727db2985..0e2b6ae329d 100644 --- a/src/game/ObjectGridLoader.cpp +++ b/src/game/ObjectGridLoader.cpp @@ -52,7 +52,7 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m) { // creature in unloading grid can have respawn point in another grid // if it will be unloaded then it will not respawn in original grid until unload/load original grid - // move to respwn point to prevent this case. For player view in respawn grid this wll be normal respawn. + // move to respawn point to prevent this case. For player view in respawn grid this will be normal respawn. for(CreatureMapType::iterator iter=m.begin(), next; iter != m.end(); iter = next) { next = iter; ++next; |