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-rw-r--r--src/game/ObjectGridLoader.h20
1 files changed, 0 insertions, 20 deletions
diff --git a/src/game/ObjectGridLoader.h b/src/game/ObjectGridLoader.h
index 768f1f994db..f4d6eea1967 100644
--- a/src/game/ObjectGridLoader.h
+++ b/src/game/ObjectGridLoader.h
@@ -17,36 +17,27 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef TRINITY_OBJECTGRIDLOADER_H
#define TRINITY_OBJECTGRIDLOADER_H
-
#include "Utilities/TypeList.h"
#include "Platform/Define.h"
#include "GameSystem/GridLoader.h"
#include "GridDefines.h"
#include "Cell.h"
-
class ObjectWorldLoader;
-
class TRINITY_DLL_DECL ObjectGridLoader
{
friend class ObjectWorldLoader;
-
public:
ObjectGridLoader(NGridType &grid, Map* map, const Cell &cell)
: i_cell(cell), i_grid(grid), i_map(map), i_gameObjects(0), i_creatures(0), i_corpses (0)
{}
-
void Load(GridType &grid);
void Visit(GameObjectMapType &m);
void Visit(CreatureMapType &m);
void Visit(CorpseMapType &) {}
-
void Visit(DynamicObjectMapType&) { }
-
void LoadN(void);
-
private:
Cell i_cell;
NGridType &i_grid;
@@ -55,12 +46,10 @@ class TRINITY_DLL_DECL ObjectGridLoader
uint32 i_creatures;
uint32 i_corpses;
};
-
class TRINITY_DLL_DECL ObjectGridUnloader
{
public:
ObjectGridUnloader(NGridType &grid) : i_grid(grid) {}
-
void MoveToRespawnN();
void UnloadN()
{
@@ -73,18 +62,15 @@ class TRINITY_DLL_DECL ObjectGridUnloader
}
}
}
-
void Unload(GridType &grid);
template<class T> void Visit(GridRefManager<T> &m);
private:
NGridType &i_grid;
};
-
class TRINITY_DLL_DECL ObjectGridStoper
{
public:
ObjectGridStoper(NGridType &grid) : i_grid(grid) {}
-
void StopN()
{
for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
@@ -96,20 +82,16 @@ class TRINITY_DLL_DECL ObjectGridStoper
}
}
}
-
void Stop(GridType &grid);
void Visit(CreatureMapType &m);
-
template<class NONACTIVE> void Visit(GridRefManager<NONACTIVE> &) {}
private:
NGridType &i_grid;
};
-
class TRINITY_DLL_DECL ObjectGridCleaner
{
public:
ObjectGridCleaner(NGridType &grid) : i_grid(grid) {}
-
void CleanN()
{
for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
@@ -121,14 +103,12 @@ class TRINITY_DLL_DECL ObjectGridCleaner
}
}
}
-
void Stop(GridType &grid);
void Visit(CreatureMapType &m);
template<class T> void Visit(GridRefManager<T> &);
private:
NGridType &i_grid;
};
-
typedef GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> GridLoaderType;
#endif