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Diffstat (limited to 'src/game/ObjectGridLoader.h')
-rw-r--r-- | src/game/ObjectGridLoader.h | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/src/game/ObjectGridLoader.h b/src/game/ObjectGridLoader.h new file mode 100644 index 00000000000..26cc3543b60 --- /dev/null +++ b/src/game/ObjectGridLoader.h @@ -0,0 +1,108 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef MANGOS_OBJECTGRIDLOADER_H +#define MANGOS_OBJECTGRIDLOADER_H + +#include "Utilities/TypeList.h" +#include "Platform/Define.h" +#include "GameSystem/GridLoader.h" +#include "GridDefines.h" +#include "Cell.h" + +class ObjectWorldLoader; + +class MANGOS_DLL_DECL ObjectGridLoader +{ + friend class ObjectWorldLoader; + + public: + ObjectGridLoader(NGridType &grid, Map* map, const Cell &cell) + : i_cell(cell), i_grid(grid), i_map(map), i_gameObjects(0), i_creatures(0), i_corpses (0) + {} + + void Load(GridType &grid); + void Visit(GameObjectMapType &m); + void Visit(CreatureMapType &m); + void Visit(CorpseMapType &) {} + + void Visit(DynamicObjectMapType&) { } + + void LoadN(void); + + private: + Cell i_cell; + NGridType &i_grid; + Map* i_map; + uint32 i_gameObjects; + uint32 i_creatures; + uint32 i_corpses; +}; + +class MANGOS_DLL_DECL ObjectGridUnloader +{ + public: + ObjectGridUnloader(NGridType &grid) : i_grid(grid) {} + + void MoveToRespawnN(); + void UnloadN() + { + for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x) + { + for(unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y) + { + GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader; + loader.Unload(i_grid(x, y), *this); + } + } + } + + void Unload(GridType &grid); + template<class T> void Visit(GridRefManager<T> &m); + private: + NGridType &i_grid; +}; + +class MANGOS_DLL_DECL ObjectGridStoper +{ + public: + ObjectGridStoper(NGridType &grid) : i_grid(grid) {} + + void MoveToRespawnN(); + void StopN() + { + for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x) + { + for(unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y) + { + GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader; + loader.Stop(i_grid(x, y), *this); + } + } + } + + void Stop(GridType &grid); + void Visit(CreatureMapType &m); + + template<class NONACTIVE> void Visit(GridRefManager<NONACTIVE> &) {} + private: + NGridType &i_grid; +}; + +typedef GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> GridLoaderType; +#endif |