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-rw-r--r--src/game/ObjectMgr.cpp84
1 files changed, 0 insertions, 84 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 87e7d10bdcb..d7337fadd77 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -3747,90 +3747,6 @@ void ObjectMgr::LoadQuestLocales()
sLog.outString( ">> Loaded %lu Quest locale strings", (unsigned long)mQuestLocaleMap.size() );
}
-void ObjectMgr::LoadPetCreateSpells()
-{
- QueryResult *result = WorldDatabase.Query("SELECT entry, Spell1, Spell2, Spell3, Spell4 FROM petcreateinfo_spell");
- if(!result)
- {
- barGoLink bar( 1 );
- bar.step();
-
- sLog.outString();
- sLog.outString( ">> Loaded 0 pet create spells" );
- sLog.outErrorDb("`petcreateinfo_spell` table is empty!");
- return;
- }
-
- uint32 count = 0;
-
- barGoLink bar( result->GetRowCount() );
-
- mPetCreateSpell.clear();
-
- do
- {
- Field *fields = result->Fetch();
- bar.step();
-
- uint32 creature_id = fields[0].GetUInt32();
-
- if(!creature_id)
- {
- sLog.outErrorDb("Creature id %u listed in `petcreateinfo_spell` not exist.",creature_id);
- continue;
- }
-
- CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(creature_id);
- if(!cInfo)
- {
- sLog.outErrorDb("Creature id %u listed in `petcreateinfo_spell` not exist.",creature_id);
- continue;
- }
-
- PetCreateSpellEntry PetCreateSpell;
-
- bool have_spell = false;
- bool have_spell_db = false;
- for(int i = 0; i < 4; i++)
- {
- PetCreateSpell.spellid[i] = fields[i + 1].GetUInt32();
-
- if(!PetCreateSpell.spellid[i])
- continue;
-
- have_spell_db = true;
-
- SpellEntry const* i_spell = sSpellStore.LookupEntry(PetCreateSpell.spellid[i]);
- if(!i_spell)
- {
- sLog.outErrorDb("Spell %u listed in `petcreateinfo_spell` does not exist",PetCreateSpell.spellid[i]);
- PetCreateSpell.spellid[i] = 0;
- continue;
- }
-
- have_spell = true;
- }
-
- if(!have_spell_db)
- {
- sLog.outErrorDb("Creature %u listed in `petcreateinfo_spell` have only 0 spell data, why it listed?",creature_id);
- continue;
- }
-
- if(!have_spell)
- continue;
-
- mPetCreateSpell[creature_id] = PetCreateSpell;
- ++count;
- }
- while (result->NextRow());
-
- delete result;
-
- sLog.outString();
- sLog.outString( ">> Loaded %u pet create spells", count );
-}
-
void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename)
{
if(sWorld.IsScriptScheduled()) // function don't must be called in time scripts use.