diff options
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r-- | src/game/ObjectMgr.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index ba6d78f637e..3abd08c07dc 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -4834,7 +4834,10 @@ WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float // then check faction GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId); GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId); - if(graveLow==graveUp) + MapEntry const* map = sMapStore.LookupEntry(MapId); + // not need to check validity of map object; MapId _MUST_ be valid here + + if(graveLow==graveUp && !map->IsBattleArena()) { sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team); return NULL; |