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-rw-r--r--src/game/ObjectMgr.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index ba6d78f637e..3abd08c07dc 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -4834,7 +4834,10 @@ WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float
// then check faction
GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId);
GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId);
- if(graveLow==graveUp)
+ MapEntry const* map = sMapStore.LookupEntry(MapId);
+ // not need to check validity of map object; MapId _MUST_ be valid here
+
+ if(graveLow==graveUp && !map->IsBattleArena())
{
sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team);
return NULL;