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-rw-r--r--src/game/ObjectMgr.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index a8073abbad0..f85d0db2c08 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -1128,13 +1128,14 @@ void ObjectMgr::LoadCreatures()
}
// I do not know why but in db most display id are not zero
- if(data.displayid == 11686)
+ /*if(data.displayid == 11686 || data.displayid == 24719)
{
(const_cast<CreatureInfo*>(cInfo))->flags_extra |= CREATURE_FLAG_EXTRA_TRIGGER;
}
else if(data.displayid == cInfo->Modelid_A1 || data.displayid == cInfo->Modelid_A2
|| data.displayid == cInfo->Modelid_H1 || data.displayid == cInfo->Modelid_H2)
data.displayid = 0;
+ */
if(data.equipmentId > 0) // -1 no equipment, 0 use default
{