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-rw-r--r--src/game/ObjectMgr.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 6080807d7f1..8f87e58ed26 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -892,9 +892,6 @@ void ObjectMgr::LoadEquipmentTemplates()
}
sLog.outString( ">> Loaded %u equipment template", sEquipmentStorage.RecordCount );
sLog.outString();
-
- // Creature items can be not listed in item_template
- //sItemStore.Clear(); -- so used in spell casting
}
CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid)