diff options
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r-- | src/game/ObjectMgr.cpp | 8724 |
1 files changed, 0 insertions, 8724 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp deleted file mode 100644 index ce86c2a4e77..00000000000 --- a/src/game/ObjectMgr.cpp +++ /dev/null @@ -1,8724 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Common.h" -#include "Database/DatabaseEnv.h" -#include "Database/SQLStorage.h" -#include "Database/SQLStorageImpl.h" -#include "Policies/SingletonImp.h" - -#include "Log.h" -#include "MapManager.h" -#include "ObjectMgr.h" -#include "SpellMgr.h" -#include "UpdateMask.h" -#include "World.h" -#include "Group.h" -#include "Guild.h" -#include "ArenaTeam.h" -#include "Transports.h" -#include "ProgressBar.h" -#include "Language.h" -#include "GameEventMgr.h" -#include "Spell.h" -#include "Chat.h" -#include "AccountMgr.h" -#include "InstanceSaveMgr.h" -#include "SpellAuras.h" -#include "Util.h" -#include "WaypointManager.h" -#include "GossipDef.h" -#include "Vehicle.h" -#include "AchievementMgr.h" - -INSTANTIATE_SINGLETON_1(ObjectMgr); - -ScriptMapMap sQuestEndScripts; -ScriptMapMap sQuestStartScripts; -ScriptMapMap sSpellScripts; -ScriptMapMap sGameObjectScripts; -ScriptMapMap sEventScripts; -ScriptMapMap sGossipScripts; -ScriptMapMap sWaypointScripts; - -bool normalizePlayerName(std::string& name) -{ - if (name.empty()) - return false; - - wchar_t wstr_buf[MAX_INTERNAL_PLAYER_NAME+1]; - size_t wstr_len = MAX_INTERNAL_PLAYER_NAME; - - if (!Utf8toWStr(name,&wstr_buf[0],wstr_len)) - return false; - - wstr_buf[0] = wcharToUpper(wstr_buf[0]); - for (size_t i = 1; i < wstr_len; ++i) - wstr_buf[i] = wcharToLower(wstr_buf[i]); - - if (!WStrToUtf8(wstr_buf,wstr_len,name)) - return false; - - return true; -} - -LanguageDesc lang_description[LANGUAGES_COUNT] = -{ - { LANG_ADDON, 0, 0 }, - { LANG_UNIVERSAL, 0, 0 }, - { LANG_ORCISH, 669, SKILL_LANG_ORCISH }, - { LANG_DARNASSIAN, 671, SKILL_LANG_DARNASSIAN }, - { LANG_TAURAHE, 670, SKILL_LANG_TAURAHE }, - { LANG_DWARVISH, 672, SKILL_LANG_DWARVEN }, - { LANG_COMMON, 668, SKILL_LANG_COMMON }, - { LANG_DEMONIC, 815, SKILL_LANG_DEMON_TONGUE }, - { LANG_TITAN, 816, SKILL_LANG_TITAN }, - { LANG_THALASSIAN, 813, SKILL_LANG_THALASSIAN }, - { LANG_DRACONIC, 814, SKILL_LANG_DRACONIC }, - { LANG_KALIMAG, 817, SKILL_LANG_OLD_TONGUE }, - { LANG_GNOMISH, 7340, SKILL_LANG_GNOMISH }, - { LANG_TROLL, 7341, SKILL_LANG_TROLL }, - { LANG_GUTTERSPEAK, 17737, SKILL_LANG_GUTTERSPEAK }, - { LANG_DRAENEI, 29932, SKILL_LANG_DRAENEI }, - { LANG_ZOMBIE, 0, 0 }, - { LANG_GNOMISH_BINARY, 0, 0 }, - { LANG_GOBLIN_BINARY, 0, 0 } -}; - -LanguageDesc const* GetLanguageDescByID(uint32 lang) -{ - for (uint8 i = 0; i < LANGUAGES_COUNT; ++i) - { - if (uint32(lang_description[i].lang_id) == lang) - return &lang_description[i]; - } - - return NULL; -} - -bool SpellClickInfo::IsFitToRequirements(Player const* player, Creature const * clickNpc) const -{ - if (questStart) - { - // not in expected required quest state - if (!player || ((!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart))) - return false; - } - - if (questEnd) - { - // not in expected forbidden quest state - if (!player || player->GetQuestRewardStatus(questEnd)) - return false; - } - - if (auraRequired) - if (!player->HasAura(auraRequired)) - return false; - - if (auraForbidden) - if (player->HasAura(auraForbidden)) - return false; - - Unit const * summoner = NULL; - // Check summoners for party - if (clickNpc->isSummon()) - summoner = clickNpc->ToTempSummon()->GetSummoner(); - if (!summoner) - summoner = clickNpc; - - switch (userType) - { - case SPELL_CLICK_USER_FRIEND: - if (!player->IsFriendlyTo(summoner)) - return false; - break; - case SPELL_CLICK_USER_RAID: - if (!player->IsInRaidWith(summoner)) - return false; - break; - case SPELL_CLICK_USER_PARTY: - if (!player->IsInPartyWith(summoner)) - return false; - break; - } - - return true; -} - -ObjectMgr::ObjectMgr() -{ - m_hiCharGuid = 1; - m_hiCreatureGuid = 1; - m_hiPetGuid = 1; - m_hiVehicleGuid = 1; - m_hiItemGuid = 1; - m_hiGoGuid = 1; - m_hiDoGuid = 1; - m_hiCorpseGuid = 1; - m_hiPetNumber = 1; - m_hiGroupGuid = 1; - m_ItemTextId = 1; - m_mailid = 1; - m_equipmentSetGuid = 1; - m_guildId = 1; - m_arenaTeamId = 1; - m_auctionid = 1; -} - -ObjectMgr::~ObjectMgr() -{ - for (QuestMap::iterator i = mQuestTemplates.begin(); i != mQuestTemplates.end(); ++i) - delete i->second; - - for (PetLevelInfoMap::iterator i = petInfo.begin(); i != petInfo.end(); ++i) - delete[] i->second; - - // free only if loaded - for (int class_ = 0; class_ < MAX_CLASSES; ++class_) - delete[] playerClassInfo[class_].levelInfo; - - for (int race = 0; race < MAX_RACES; ++race) - for (int class_ = 0; class_ < MAX_CLASSES; ++class_) - delete[] playerInfo[race][class_].levelInfo; - - // free group and guild objects - for (GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr) - delete (*itr); - - for (GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr) - delete itr->second; - - for (ArenaTeamMap::iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr) - delete itr->second; - - for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr) - itr->second.Clear(); - - for (CacheTrainerSpellMap::iterator itr = m_mCacheTrainerSpellMap.begin(); itr != m_mCacheTrainerSpellMap.end(); ++itr) - itr->second.Clear(); -} - -Group * ObjectMgr::GetGroupByGUID(const uint64 &guid) const -{ - for (GroupSet::const_iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr) - if ((*itr)->GetGUID() == guid) - return *itr; - - return NULL; -} - -Guild * ObjectMgr::GetGuildById(uint32 GuildId) const -{ - GuildMap::const_iterator itr = mGuildMap.find(GuildId); - if (itr != mGuildMap.end()) - return itr->second; - - return NULL; -} - -Guild * ObjectMgr::GetGuildByName(const std::string& guildname) const -{ - std::string search = guildname; - std::transform(search.begin(), search.end(), search.begin(), ::toupper); - for (GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr) - { - std::string gname = itr->second->GetName(); - std::transform(gname.begin(), gname.end(), gname.begin(), ::toupper); - if (search == gname) - return itr->second; - } - return NULL; -} - -std::string ObjectMgr::GetGuildNameById(uint32 GuildId) const -{ - GuildMap::const_iterator itr = mGuildMap.find(GuildId); - if (itr != mGuildMap.end()) - return itr->second->GetName(); - - return ""; -} - -Guild* ObjectMgr::GetGuildByLeader(const uint64 &guid) const -{ - for (GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr) - if (itr->second->GetLeader() == guid) - return itr->second; - - return NULL; -} - -void ObjectMgr::AddGuild(Guild* guild) -{ - mGuildMap[guild->GetId()] = guild; -} - -void ObjectMgr::RemoveGuild(uint32 Id) -{ - mGuildMap.erase(Id); -} - -ArenaTeam* ObjectMgr::GetArenaTeamById(uint32 arenateamid) const -{ - ArenaTeamMap::const_iterator itr = mArenaTeamMap.find(arenateamid); - if (itr != mArenaTeamMap.end()) - return itr->second; - - return NULL; -} - -ArenaTeam* ObjectMgr::GetArenaTeamByName(const std::string& arenateamname) const -{ - std::string search = arenateamname; - std::transform(search.begin(), search.end(), search.begin(), ::toupper); - for (ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr) - { - std::string teamname = itr->second->GetName(); - std::transform(teamname.begin(), teamname.end(), teamname.begin(), ::toupper); - if (search == teamname) - return itr->second; - } - return NULL; -} - -ArenaTeam* ObjectMgr::GetArenaTeamByCaptain(uint64 const& guid) const -{ - for (ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr) - if (itr->second->GetCaptain() == guid) - return itr->second; - - return NULL; -} - -void ObjectMgr::AddArenaTeam(ArenaTeam* arenaTeam) -{ - mArenaTeamMap[arenaTeam->GetId()] = arenaTeam; -} - -void ObjectMgr::RemoveArenaTeam(uint32 Id) -{ - mArenaTeamMap.erase(Id); -} - -CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id) -{ - return sCreatureStorage.LookupEntry<CreatureInfo>(id); -} - -void ObjectMgr::LoadCreatureLocales() -{ - mCreatureLocaleMap.clear(); // need for reload case - - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature"); - - if (!result) - return; - - barGoLink bar(result->GetRowCount()); - - do - { - Field *fields = result->Fetch(); - bar.step(); - - uint32 entry = fields[0].GetUInt32(); - - CreatureLocale& data = mCreatureLocaleMap[entry]; - - for (uint8 i = 1; i < MAX_LOCALE; ++i) - { - std::string str = fields[1+2*(i-1)].GetCppString(); - if (!str.empty()) - { - int idx = GetOrNewIndexForLocale(LocaleConstant(i)); - if (idx >= 0) - { - if (data.Name.size() <= idx) - data.Name.resize(idx+1); - - data.Name[idx] = str; - } - } - str = fields[1+2*(i-1)+1].GetCppString(); - if (!str.empty()) - { - int idx = GetOrNewIndexForLocale(LocaleConstant(i)); - if (idx >= 0) - { - if (data.SubName.size() <= idx) - data.SubName.resize(idx+1); - - data.SubName[idx] = str; - } - } - } - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %lu creature locale strings", (unsigned long)mCreatureLocaleMap.size()); -} - -void ObjectMgr::LoadGossipMenuItemsLocales() -{ - mGossipMenuItemsLocaleMap.clear(); // need for reload case - - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT menu_id,id," - "option_text_loc1,box_text_loc1,option_text_loc2,box_text_loc2," - "option_text_loc3,box_text_loc3,option_text_loc4,box_text_loc4," - "option_text_loc5,box_text_loc5,option_text_loc6,box_text_loc6," - "option_text_loc7,box_text_loc7,option_text_loc8,box_text_loc8 " - "FROM locales_gossip_menu_option"); - - if (!result) - return; - - barGoLink bar(result->GetRowCount()); - - do - { - Field *fields = result->Fetch(); - bar.step(); - - uint16 menuId = fields[0].GetUInt16(); - uint16 id = fields[1].GetUInt16(); - - GossipMenuItemsLocale& data = mGossipMenuItemsLocaleMap[MAKE_PAIR32(menuId,id)]; - - for (uint8 i = 1; i < MAX_LOCALE; ++i) - { - std::string str = fields[2+2*(i-1)].GetCppString(); - if (!str.empty()) - { - int idx = GetOrNewIndexForLocale(LocaleConstant(i)); - if (idx >= 0) - { - if (data.OptionText.size() <= idx) - data.OptionText.resize(idx+1); - - data.OptionText[idx] = str; - } - } - str = fields[2+2*(i-1)+1].GetCppString(); - if (!str.empty()) - { - int idx = GetOrNewIndexForLocale(LocaleConstant(i)); - if (idx >= 0) - { - if (data.BoxText.size() <= idx) - data.BoxText.resize(idx+1); - - data.BoxText[idx] = str; - } - } - } - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %lu gossip_menu_option locale strings", (unsigned long)mGossipMenuItemsLocaleMap.size()); -} - -void ObjectMgr::LoadPointOfInterestLocales() -{ - mPointOfInterestLocaleMap.clear(); // need for reload case - - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry,icon_name_loc1,icon_name_loc2,icon_name_loc3,icon_name_loc4,icon_name_loc5,icon_name_loc6,icon_name_loc7,icon_name_loc8 FROM locales_points_of_interest"); - - if (!result) - return; - - barGoLink bar(result->GetRowCount()); - - do - { - Field *fields = result->Fetch(); - bar.step(); - - uint32 entry = fields[0].GetUInt32(); - - PointOfInterestLocale& data = mPointOfInterestLocaleMap[entry]; - - for (uint8 i = 1; i < MAX_LOCALE; ++i) - { - std::string str = fields[i].GetCppString(); - if (str.empty()) - continue; - - int idx = GetOrNewIndexForLocale(LocaleConstant(i)); - if (idx >= 0) - { - if (data.IconName.size() <= idx) - data.IconName.resize(idx+1); - - data.IconName[idx] = str; - } - } - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %lu points_of_interest locale strings", (unsigned long)mPointOfInterestLocaleMap.size()); -} - -struct SQLCreatureLoader : public SQLStorageLoaderBase<SQLCreatureLoader> -{ - template<class D> - void convert_from_str(uint32 /*field_pos*/, char *src, D &dst) - { - dst = D(objmgr.GetScriptId(src)); - } -}; - -void ObjectMgr::LoadCreatureTemplates() -{ - SQLCreatureLoader loader; - loader.Load(sCreatureStorage); - - sLog.outString(">> Loaded %u creature definitions", sCreatureStorage.RecordCount); - sLog.outString(); - - // check data correctness - for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i) - { - CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i); - CheckCreatureTemplate(cInfo); - } -} - -void ObjectMgr::CheckCreatureTemplate(CreatureInfo const* cInfo) -{ - if (!cInfo) - return; - - bool ok = true; // bool to allow continue outside this loop - for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff) - { - if (!cInfo->DifficultyEntry[diff]) - continue; - ok = false; // will be set to true at the end of this loop again - - CreatureInfo const* difficultyInfo = GetCreatureTemplate(cInfo->DifficultyEntry[diff]); - if (!difficultyInfo) - { - sLog.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u not exist.", - cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff]); - continue; - } - - if (difficultyEntries[diff].find(cInfo->Entry) != difficultyEntries[diff].end()) - { - sLog.outErrorDb("Creature (Entry: %u) listed as difficulty %u but have value in `difficulty_entry_1`.", cInfo->Entry, diff + 1); - continue; - } - - bool ok2 = true; - for (uint32 diff2 = 0; diff2 < MAX_DIFFICULTY - 1 && ok2; ++diff2) - { - ok2 = false; - if (difficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != difficultyEntries[diff2].end()) - { - sLog.outErrorDb("Creature (Entry: %u) already listed as difficulty %u for another entry.", cInfo->DifficultyEntry[diff], diff2 + 1); - continue; - } - - if (hasDifficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != hasDifficultyEntries[diff2].end()) - { - sLog.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u have difficulty %u entry also.", - cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff], diff2 + 1); - continue; - } - ok2 = true; - } - if (!ok2) - continue; - - if (cInfo->unit_class != difficultyInfo->unit_class) - { - sLog.outErrorDb("Creature (Entry: %u, class %u) has different `unit_class` in difficulty %u mode (Entry: %u, class %u).", - cInfo->Entry, cInfo->unit_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_class); - continue; - } - - if (cInfo->npcflag != difficultyInfo->npcflag) - { - sLog.outErrorDb("Creature (Entry: %u) has different `npcflag` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]); - continue; - } - - if (cInfo->trainer_class != difficultyInfo->trainer_class) - { - sLog.outErrorDb("Creature (Entry: %u) has different `trainer_class` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]); - continue; - } - - if (cInfo->trainer_race != difficultyInfo->trainer_race) - { - sLog.outErrorDb("Creature (Entry: %u) has different `trainer_race` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]); - continue; - } - - if (cInfo->trainer_type != difficultyInfo->trainer_type) - { - sLog.outErrorDb("Creature (Entry: %u) has different `trainer_type` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]); - continue; - } - - if (cInfo->trainer_spell != difficultyInfo->trainer_spell) - { - sLog.outErrorDb("Creature (Entry: %u) has different `trainer_spell` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]); - continue; - } - - if (difficultyInfo->AIName && *difficultyInfo->AIName) - { - sLog.outErrorDb("Difficulty %u mode creature (Entry: %u) has `AIName`, but in any case will used difficulty 0 mode creature (Entry: %u) AIName.", - diff, cInfo->DifficultyEntry[diff], cInfo->Entry); - continue; - } - - if (difficultyInfo->ScriptID) - { - sLog.outErrorDb("Difficulty %u mode creature (Entry: %u) has `ScriptName`, but in any case will used difficulty 0 mode creature (Entry: %u) ScriptName.", - diff, cInfo->DifficultyEntry[diff], cInfo->Entry); - continue; - } - - hasDifficultyEntries[diff].insert(cInfo->Entry); - difficultyEntries[diff].insert(cInfo->DifficultyEntry[diff]); - ok = true; - } - - FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_A); - if (!factionTemplate) - sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_A template (%u)", cInfo->Entry, cInfo->faction_A); - - factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_H); - if (!factionTemplate) - sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u)", cInfo->Entry, cInfo->faction_H); - - // used later for scale - CreatureDisplayInfoEntry const* displayScaleEntry = NULL; - - if (cInfo->Modelid1) - { - CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid1); - if (!displayEntry) - { - sLog.outErrorDb("Creature (Entry: %u) has non-existing Modelid1 id (%u), can crash client", cInfo->Entry, cInfo->Modelid1); - const_cast<CreatureInfo*>(cInfo)->Modelid1 = 0; - } - else if (!displayScaleEntry) - displayScaleEntry = displayEntry; - - CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid1); - if (!minfo) - sLog.outErrorDb("Creature (Entry: %u) not has model data for Modelid1 (%u)", cInfo->Entry, cInfo->Modelid1); - } - - if (cInfo->Modelid2) - { - CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid2); - if (!displayEntry) - { - sLog.outErrorDb("Creature (Entry: %u) has non-existing Modelid2 id (%u), can crash client", cInfo->Entry, cInfo->Modelid2); - const_cast<CreatureInfo*>(cInfo)->Modelid2 = 0; - } - else if (!displayScaleEntry) - displayScaleEntry = displayEntry; - - CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid2); - if (!minfo) - sLog.outErrorDb("Creature (Entry: %u) not has model data for Modelid2 (%u)", cInfo->Entry, cInfo->Modelid2); - } - - if (cInfo->Modelid3) - { - CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid3); - if (!displayEntry) - { - sLog.outErrorDb("Creature (Entry: %u) has non-existing Modelid3 id (%u), can crash client", cInfo->Entry, cInfo->Modelid3); - const_cast<CreatureInfo*>(cInfo)->Modelid3 = 0; - } - else if (!displayScaleEntry) - displayScaleEntry = displayEntry; - - CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid3); - if (!minfo) - sLog.outErrorDb("Creature (Entry: %u) not has model data for Modelid3 (%u)", cInfo->Entry, cInfo->Modelid3); - } - - if (cInfo->Modelid4) - { - CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid4); - if (!displayEntry) - { - sLog.outErrorDb("Creature (Entry: %u) has non-existing Modelid4 id (%u), can crash client", cInfo->Entry, cInfo->Modelid4); - const_cast<CreatureInfo*>(cInfo)->Modelid4 = 0; - } - else if (!displayScaleEntry) - displayScaleEntry = displayEntry; - - CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid4); - if (!minfo) - sLog.outErrorDb("Creature (Entry: %u) not has model data for Modelid4 (%u)", cInfo->Entry, cInfo->Modelid4); - } - - if (!displayScaleEntry) - sLog.outErrorDb("Creature (Entry: %u) not has any existed display id in Modelid1/Modelid2/Modelid3/Modelid4", cInfo->Entry); - - for (int k = 0; k < MAX_KILL_CREDIT; ++k) - { - if (cInfo->KillCredit[k]) - { - if (!GetCreatureTemplate(cInfo->KillCredit[k])) - { - sLog.outErrorDb("Creature (Entry: %u) has not existed creature entry in `KillCredit%d` (%u)",cInfo->Entry,k+1,cInfo->KillCredit[k]); - const_cast<CreatureInfo*>(cInfo)->KillCredit[k] = 0; - } - } - } - - if (!cInfo->unit_class || ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0) - { - sLog.outErrorDb("Creature (Entry: %u) has invalid unit_class(%u) for creature_template. Set to 1 (UNIT_CLASS_WARRIOR).", cInfo->Entry, cInfo->unit_class); - const_cast<CreatureInfo*>(cInfo)->unit_class = UNIT_CLASS_WARRIOR; - } - - if (cInfo->dmgschool >= MAX_SPELL_SCHOOL) - { - sLog.outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`",cInfo->Entry,cInfo->dmgschool); - const_cast<CreatureInfo*>(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL; - } - - if (cInfo->baseattacktime == 0) - const_cast<CreatureInfo*>(cInfo)->baseattacktime = BASE_ATTACK_TIME; - - if (cInfo->rangeattacktime == 0) - const_cast<CreatureInfo*>(cInfo)->rangeattacktime = BASE_ATTACK_TIME; - - if (cInfo->npcflag & UNIT_NPC_FLAG_SPELLCLICK) - { - sLog.outErrorDb("Creature (Entry: %u) has dynamic flag UNIT_NPC_FLAG_SPELLCLICK (%u) set, it expect to be set by code base at `npc_spellclick_spells` content.",cInfo->Entry,UNIT_NPC_FLAG_SPELLCLICK); - const_cast<CreatureInfo*>(cInfo)->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK; - } - - if ((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE) - sLog.outErrorDb("Creature (Entry: %u) has wrong trainer type %u",cInfo->Entry,cInfo->trainer_type); - - if (cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type)) - { - sLog.outErrorDb("Creature (Entry: %u) has invalid creature type (%u) in `type`",cInfo->Entry,cInfo->type); - const_cast<CreatureInfo*>(cInfo)->type = CREATURE_TYPE_HUMANOID; - } - - // must exist or used hidden but used in data horse case - if (cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family) && cInfo->family != CREATURE_FAMILY_HORSE_CUSTOM) - { - sLog.outErrorDb("Creature (Entry: %u) has invalid creature family (%u) in `family`",cInfo->Entry,cInfo->family); - const_cast<CreatureInfo*>(cInfo)->family = 0; - } - - if (cInfo->InhabitType <= 0 || cInfo->InhabitType > INHABIT_ANYWHERE) - { - sLog.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly",cInfo->Entry,cInfo->InhabitType); - const_cast<CreatureInfo*>(cInfo)->InhabitType = INHABIT_ANYWHERE; - } - - if (cInfo->VehicleId) - { - VehicleEntry const* vehId = sVehicleStore.LookupEntry(cInfo->VehicleId); - if (!vehId) - sLog.outErrorDb("Creature (Entry: %u) has a non-existing VehicleId (%u). This *WILL* cause the client to freeze!", cInfo->Entry, cInfo->VehicleId); - } - - if (cInfo->PetSpellDataId) - { - CreatureSpellDataEntry const* spellDataId = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId); - if (!spellDataId) - sLog.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo->Entry, cInfo->PetSpellDataId); - } - - for (uint8 j = 0; j < CREATURE_MAX_SPELLS; ++j) - { - if (cInfo->spells[j] && !sSpellStore.LookupEntry(cInfo->spells[j])) - { - sLog.outErrorDb("Creature (Entry: %u) has non-existing Spell%d (%u), set to 0", cInfo->Entry, j+1,cInfo->spells[j]); - const_cast<CreatureInfo*>(cInfo)->spells[j] = 0; - } - } - - if (cInfo->MovementType >= MAX_DB_MOTION_TYPE) - { - sLog.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.",cInfo->Entry,cInfo->MovementType); - const_cast<CreatureInfo*>(cInfo)->MovementType = IDLE_MOTION_TYPE; - } - - if (cInfo->equipmentId > 0) // 0 no equipment - { - if (!GetEquipmentInfo(cInfo->equipmentId)) - { - sLog.outErrorDb("Table `creature_template` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", cInfo->Entry, cInfo->equipmentId); - const_cast<CreatureInfo*>(cInfo)->equipmentId = 0; - } - } - - /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc - if (cInfo->scale <= 0.0f) - { - if (displayScaleEntry) - const_cast<CreatureInfo*>(cInfo)->scale = displayScaleEntry->scale; - else - const_cast<CreatureInfo*>(cInfo)->scale = 1.0f; - } - - if (cInfo->expansion > (MAX_CREATURE_BASE_HP - 1)) - { - sLog.outErrorDb("Table `creature_template` have creature (Entry: %u) with expansion %u ignore and set to NULL.", cInfo->expansion); - const_cast<CreatureInfo*>(cInfo)->expansion = 0; - } - - const_cast<CreatureInfo*>(cInfo)->dmg_multiplier *= Creature::_GetDamageMod(cInfo->rank); -} - -void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr) -{ - // Now add the auras, format "spellid effectindex spellid effectindex..." - char *p,*s; - std::map<uint32, uint32> val; - s=p=(char*)reinterpret_cast<char const*>(addon->auras); - if (p) - { - uint32 currSpellId = 0; - bool spell = true; - while (p[0] != 0) - { - ++p; - if (p[0] == ' ' || p[0] == 0) - { - if (spell) - currSpellId = atoi(s); - else - { - uint8 eff = atoi(s); - if (eff >=3) - { - sLog.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`(too high aura effect: %d for spell: %d)",guidEntryStr,addon->guidOrEntry,table,eff,currSpellId); - } - val[currSpellId] |= 1<<eff; - } - spell = !spell; - if (p[0] == 0) - break; - s=++p; - } - } - - // free char* loaded memory - delete[] (char*)reinterpret_cast<char const*>(addon->auras); - - // wrong list - if (!spell) - { - addon->auras = NULL; - sLog.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`.",guidEntryStr,addon->guidOrEntry,table); - return; - } - } - - // empty list - if (val.empty()) - { - addon->auras = NULL; - return; - } - - // replace by new structures array - const_cast<CreatureDataAddonAura*&>(addon->auras) = new CreatureDataAddonAura[val.size()+1]; - - uint32 i=0; - for (std::map<uint32, uint32>::iterator itr = val.begin(); itr != val.end();++itr) - { - CreatureDataAddonAura& cAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]); - cAura.spell_id = itr->first; - cAura.effectMask = itr->second; - if (cAura.effectMask > 7 || !cAura.effectMask) - { - sLog.outErrorDb("Creature (%s: %u) has wrong effect for spell %u in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.spell_id,table); - continue; - } - SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(cAura.spell_id); - if (!AdditionalSpellInfo) - { - sLog.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.spell_id,table); - continue; - } - for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff) - { - if ((1<<eff) & cAura.effectMask) - { - if (!AdditionalSpellInfo->Effect[eff] || !AdditionalSpellInfo->EffectApplyAuraName[eff]) - { - sLog.outErrorDb("Creature (%s: %u) has not aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,eff,cAura.spell_id,table); - continue; - } - else if (AdditionalSpellInfo->Effect[eff] == SPELL_EFFECT_PERSISTENT_AREA_AURA) - { - sLog.outErrorDb("Creature (%s: %u) has persistent area aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,eff,cAura.spell_id,table); - continue; - } - } - } - - ++i; - } - - // fill terminator element (after last added) - CreatureDataAddonAura& endAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]); - endAura.spell_id = 0; - endAura.effectMask = 0; -} - -void ObjectMgr::LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName, char const* comment) -{ - creatureaddons.Load(); - - sLog.outString(">> Loaded %u %s", creatureaddons.RecordCount, comment); - sLog.outString(); - - // check data correctness and convert 'auras' - for (uint32 i = 1; i < creatureaddons.MaxEntry; ++i) - { - CreatureDataAddon const* addon = creatureaddons.LookupEntry<CreatureDataAddon>(i); - if (!addon) - continue; - - if (addon->mount) - { - if (!sCreatureDisplayInfoStore.LookupEntry(addon->mount)) - { - sLog.outErrorDb("Creature (%s %u) have invalid displayInfoId for mount (%u) defined in `%s`.", entryName, addon->guidOrEntry, addon->mount, creatureaddons.GetTableName()); - const_cast<CreatureDataAddon*>(addon)->mount = 0; - } - } - - if (!sEmotesStore.LookupEntry(addon->emote)) - sLog.outErrorDb("Creature (%s %u) have invalid emote (%u) defined in `%s`.", entryName, addon->guidOrEntry, addon->emote, creatureaddons.GetTableName()); - - /*if (addon->move_flags & (MONSTER_MOVE_UNK1|MONSTER_MOVE_UNK4)) - { - sLog.outErrorDb("Creature (%s %u) movement flags mask defined in `%s` include forbidden flags (" I32FMT ") that can crash client, cleanup at load.", entryName, addon->guidOrEntry, creatureaddons.GetTableName(), (MONSTER_MOVE_UNK1|MONSTER_MOVE_UNK4)); - const_cast<CreatureDataAddon*>(addon)->move_flags &= ~(MONSTER_MOVE_UNK1|MONSTER_MOVE_UNK4); - }*/ - - ConvertCreatureAddonAuras(const_cast<CreatureDataAddon*>(addon), creatureaddons.GetTableName(), entryName); - } -} - -void ObjectMgr::LoadCreatureAddons() -{ - LoadCreatureAddons(sCreatureInfoAddonStorage,"Entry","creature template addons"); - - // check entry ids - for (uint32 i = 1; i < sCreatureInfoAddonStorage.MaxEntry; ++i) - if (CreatureDataAddon const* addon = sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(i)) - if (!sCreatureStorage.LookupEntry<CreatureInfo>(addon->guidOrEntry)) - sLog.outErrorDb("Creature (Entry: %u) does not exist but has a record in `%s`",addon->guidOrEntry, sCreatureInfoAddonStorage.GetTableName()); - - sLog.outString("Loading Creature Addon Data..."); - LoadCreatureAddons(sCreatureDataAddonStorage,"GUID","creature addons"); - - // check entry ids - for (uint32 i = 1; i < sCreatureDataAddonStorage.MaxEntry; ++i) - if (CreatureDataAddon const* addon = sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(i)) - if (mCreatureDataMap.find(addon->guidOrEntry) == mCreatureDataMap.end()) - sLog.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon->guidOrEntry); -} - -EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry) -{ - return sEquipmentStorage.LookupEntry<EquipmentInfo>(entry); -} - -void ObjectMgr::LoadEquipmentTemplates() -{ - sEquipmentStorage.Load(); - - for (uint32 i=0; i< sEquipmentStorage.MaxEntry; ++i) - { - EquipmentInfo const* eqInfo = sEquipmentStorage.LookupEntry<EquipmentInfo>(i); - - if (!eqInfo) - continue; - - for (uint8 j=0; j<3; j++) - { - if (!eqInfo->equipentry[j]) - continue; - - ItemEntry const *dbcitem = sItemStore.LookupEntry(eqInfo->equipentry[j]); - - if (!dbcitem) - { - sLog.outErrorDb("Unknown item (entry=%u) in creature_equip_template.equipentry%u for entry = %u, forced to 0.", eqInfo->equipentry[j], j+1, i); - const_cast<EquipmentInfo*>(eqInfo)->equipentry[j] = 0; - continue; - } - - if (dbcitem->InventoryType != INVTYPE_WEAPON && - dbcitem->InventoryType != INVTYPE_SHIELD && - dbcitem->InventoryType != INVTYPE_RANGED && - dbcitem->InventoryType != INVTYPE_2HWEAPON && - dbcitem->InventoryType != INVTYPE_WEAPONMAINHAND && - dbcitem->InventoryType != INVTYPE_WEAPONOFFHAND && - dbcitem->InventoryType != INVTYPE_HOLDABLE && - dbcitem->InventoryType != INVTYPE_THROWN && - dbcitem->InventoryType != INVTYPE_RANGEDRIGHT) - { - sLog.outErrorDb("Item (entry=%u) in creature_equip_template.equipentry%u for entry = %u is not equipable in a hand, forced to 0.", eqInfo->equipentry[j], j+1, i); - const_cast<EquipmentInfo*>(eqInfo)->equipentry[j] = 0; - } - } - } - sLog.outString(">> Loaded %u equipment template", sEquipmentStorage.RecordCount); - sLog.outString(); -} - -CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid) -{ - return sCreatureModelStorage.LookupEntry<CreatureModelInfo>(modelid); -} - -uint32 ObjectMgr::ChooseDisplayId(uint32 /*team*/, const CreatureInfo *cinfo, const CreatureData *data /*= NULL*/) -{ - // Load creature model (display id) - uint32 display_id = 0; - - if (!data || data->displayid == 0) - { - display_id = cinfo->GetRandomValidModelId(); - } - else - return data->displayid; - - /*if (!team) - { - switch(cinfo->Entry) - { - case 28511: // Eye of Acherus - case 33114: // Flame Leviathan Seat (model 24914 chair) - case 33167: // Salvaged Demolisher Mechanic Seat - case 33189: // Liquid Pryite - return cinfo->Modelid1; - case 33218: // Pyrite Safety Container - return cinfo->Modelid2; - case 33143: // Overload Control Device - return cinfo->Modelid3; - default: - return cinfo->GetRandomValidModelId(); - } - }*/ - - return display_id; -} - -CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id) -{ - CreatureModelInfo const *minfo = GetCreatureModelInfo(display_id); - if (!minfo) - return NULL; - - // If a model for another gender exists, 50% chance to use it - if (minfo->modelid_other_gender != 0 && urand(0,1) == 0) - { - CreatureModelInfo const *minfo_tmp = GetCreatureModelInfo(minfo->modelid_other_gender); - if (!minfo_tmp) - { - sLog.outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", minfo->modelid, minfo->modelid_other_gender); - return minfo; // not fatal, just use the previous one - } - else - return minfo_tmp; - } - else - return minfo; -} - -void ObjectMgr::LoadCreatureModelInfo() -{ - sCreatureModelStorage.Load(); - - // post processing - for (uint32 i = 1; i < sCreatureModelStorage.MaxEntry; ++i) - { - CreatureModelInfo const *minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(i); - if (!minfo) - continue; - - if (!sCreatureDisplayInfoStore.LookupEntry(minfo->modelid)) - sLog.outErrorDb("Table `creature_model_info` has model for not existed display id (%u).", minfo->modelid); - - if (minfo->gender > GENDER_NONE) - { - sLog.outErrorDb("Table `creature_model_info` has wrong gender (%u) for display id (%u).", uint32(minfo->gender), minfo->modelid); - const_cast<CreatureModelInfo*>(minfo)->gender = GENDER_MALE; - } - - if (minfo->modelid_other_gender && !sCreatureDisplayInfoStore.LookupEntry(minfo->modelid_other_gender)) - { - sLog.outErrorDb("Table `creature_model_info` has not existed alt.gender model (%u) for existed display id (%u).", minfo->modelid_other_gender, minfo->modelid); - const_cast<CreatureModelInfo*>(minfo)->modelid_other_gender = 0; - } - } - - sLog.outString(">> Loaded %u creature model based info", sCreatureModelStorage.RecordCount); - sLog.outString(); - - // check if combat_reach is valid - for (uint32 i = 1; i < sCreatureModelStorage.MaxEntry; ++i) - { - CreatureModelInfo const* mInfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(i); - if (!mInfo) - continue; - - if (mInfo->combat_reach < 0.1f) - { - //sLog.outErrorDb("Creature model (Entry: %u) has invalid combat reach (%f), setting it to 0.5", mInfo->modelid, mInfo->combat_reach); - const_cast<CreatureModelInfo*>(mInfo)->combat_reach = DEFAULT_COMBAT_REACH; - } - } -} - -bool ObjectMgr::CheckCreatureLinkedRespawn(uint32 guid, uint32 linkedGuid) const -{ - const CreatureData* const slave = GetCreatureData(guid); - const CreatureData* const master = GetCreatureData(linkedGuid); - - if (!slave || !master) // they must have a corresponding entry in db - { - sLog.outError("LinkedRespawn: Creature '%u' linking to '%u' which doesn't exist",guid,linkedGuid); - return false; - } - - const MapEntry* const map = sMapStore.LookupEntry(master->mapid); - - if (master->mapid != slave->mapid // link only to same map - && (!map || map->Instanceable())) // or to unistanced world - { - sLog.outError("LinkedRespawn: Creature '%u' linking to '%u' on an unpermitted map",guid,linkedGuid); - return false; - } - - if (!(master->spawnMask & slave->spawnMask) // they must have a possibility to meet (normal/heroic difficulty) - && (!map || map->Instanceable())) - { - sLog.outError("LinkedRespawn: Creature '%u' linking to '%u' with not corresponding spawnMask",guid,linkedGuid); - return false; - } - - return true; -} - -void ObjectMgr::LoadCreatureLinkedRespawn() -{ - mCreatureLinkedRespawnMap.clear(); - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT guid, linkedGuid FROM creature_linked_respawn ORDER BY guid ASC"); - - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(""); - sLog.outErrorDb(">> Loaded 0 linked respawns. DB table `creature_linked_respawn` is empty."); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - Field *fields = result->Fetch(); - bar.step(); - - uint32 guid = fields[0].GetUInt32(); - uint32 linkedGuid = fields[1].GetUInt32(); - - if (CheckCreatureLinkedRespawn(guid,linkedGuid)) - mCreatureLinkedRespawnMap[guid] = linkedGuid; - - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u linked respawns", mCreatureLinkedRespawnMap.size()); -} - -bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guid, uint32 linkedGuid) -{ - if (!guid) - return false; - - if (!linkedGuid) // we're removing the linking - { - mCreatureLinkedRespawnMap.erase(guid); - WorldDatabase.DirectPExecute("DELETE FROM creature_linked_respawn WHERE guid = '%u'",guid); - return true; - } - - if (CheckCreatureLinkedRespawn(guid,linkedGuid)) // we add/change linking - { - mCreatureLinkedRespawnMap[guid] = linkedGuid; - WorldDatabase.DirectPExecute("REPLACE INTO creature_linked_respawn (guid,linkedGuid) VALUES ('%u','%u')",guid,linkedGuid); - return true; - } - return false; -} - -void ObjectMgr::LoadCreatures() -{ - uint32 count = 0; - // 0 1 2 3 - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid," - // 4 5 6 7 8 9 10 11 - "equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint," - // 12 13 14 15 16 17 18 19 - "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event, pool_entry " - "FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid " - "LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid"); - - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outErrorDb(">> Loaded 0 creature. DB table `creature` is empty."); - return; - } - - // build single time for check creature data - std::set<uint32> difficultyCreatures[MAX_DIFFICULTY - 1]; - for (uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i) - if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i)) - for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1; ++diff) - if (cInfo->DifficultyEntry[diff]) - difficultyCreatures[diff].insert(cInfo->DifficultyEntry[diff]); - - // build single time for check spawnmask - std::map<uint32,uint32> spawnMasks; - for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i) - if (sMapStore.LookupEntry(i)) - for (int k = 0; k < MAX_DIFFICULTY; ++k) - if (GetMapDifficultyData(i,Difficulty(k))) - spawnMasks[i] |= (1 << k); - - //TODO: remove this - //gameeventmgr.mGameEventCreatureGuids.resize(52*2-1); - - barGoLink bar(result->GetRowCount()); - - do - { - Field *fields = result->Fetch(); - bar.step(); - - uint32 guid = fields[ 0].GetUInt32(); - uint32 entry = fields[ 1].GetUInt32(); - - CreatureInfo const* cInfo = GetCreatureTemplate(entry); - if (!cInfo) - { - sLog.outErrorDb("Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid, entry); - continue; - } - - CreatureData& data = mCreatureDataMap[guid]; - - data.id = entry; - data.mapid = fields[ 2].GetUInt32(); - data.displayid = fields[ 3].GetUInt32(); - data.equipmentId = fields[ 4].GetUInt32(); - data.posX = fields[ 5].GetFloat(); - data.posY = fields[ 6].GetFloat(); - data.posZ = fields[ 7].GetFloat(); - data.orientation = fields[ 8].GetFloat(); - data.spawntimesecs = fields[ 9].GetUInt32(); - data.spawndist = fields[10].GetFloat(); - data.currentwaypoint= fields[11].GetUInt32(); - data.curhealth = fields[12].GetUInt32(); - data.curmana = fields[13].GetUInt32(); - data.is_dead = fields[14].GetBool(); - data.movementType = fields[15].GetUInt8(); - data.spawnMask = fields[16].GetUInt8(); - data.phaseMask = fields[17].GetUInt16(); - int16 gameEvent = fields[18].GetInt16(); - int16 PoolId = fields[19].GetInt16(); - - MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid); - if (!mapEntry) - { - sLog.outErrorDb("Table `creature` have creature (GUID: %u) that spawned at not existed map (Id: %u), skipped.",guid, data.mapid); - continue; - } - - if (data.spawnMask & ~spawnMasks[data.mapid]) - sLog.outErrorDb("Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).",guid, data.spawnMask, data.mapid); - - bool ok = true; - for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff) - { - if (difficultyCreatures[diff].find(data.id) != difficultyCreatures[diff].end()) - { - sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.", - guid, diff + 1, data.id); - ok = false; - } - } - if (!ok) - continue; - - // I do not know why but in db most display id are not zero - /*if (data.displayid == 11686 || data.displayid == 24719) - { - (const_cast<CreatureInfo*>(cInfo))->flags_extra |= CREATURE_FLAG_EXTRA_TRIGGER; - } - else if (data.displayid == cInfo->DisplayID_A || data.displayid == cInfo->DisplayID_A2 - || data.displayid == cInfo->DisplayID_H || data.displayid == cInfo->DisplayID_H2) - data.displayid = 0; - */ - - if (data.equipmentId > 0) // -1 no equipment, 0 use default - { - if (!GetEquipmentInfo(data.equipmentId)) - { - sLog.outErrorDb("Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId); - data.equipmentId = -1; - } - } - - if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) - { - if (!mapEntry || !mapEntry->IsDungeon()) - sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",guid,data.id); - } - - if (data.spawndist < 0.0f) - { - sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.",guid,data.id); - data.spawndist = 0.0f; - } - else if (data.movementType == RANDOM_MOTION_TYPE) - { - if (data.spawndist == 0.0f) - { - sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).",guid,data.id); - data.movementType = IDLE_MOTION_TYPE; - } - else if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER) - data.movementType = IDLE_MOTION_TYPE; - } - else if (data.movementType == IDLE_MOTION_TYPE) - { - if (data.spawndist != 0.0f) - { - sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.",guid,data.id); - data.spawndist = 0.0f; - } - } - - if (data.phaseMask == 0) - { - sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id); - data.phaseMask = 1; - } - - //if (entry == 32307 || entry == 32308) - /*if (entry == 30739 || entry == 30740) - { - gameEvent = 51; - uint32 guid2 = objmgr.GenerateLowGuid(HIGHGUID_UNIT); - CreatureData& data2 = mCreatureDataMap[guid2]; - data2 = data; -// data2.id = (entry == 32307 ? 32308 : 32307); - data2.id = (entry == 30739 ? 30740 : 30739); - data2.displayid = 0; - gameeventmgr.mGameEventCreatureGuids[51+51].push_back(guid); - gameeventmgr.mGameEventCreatureGuids[51+50].push_back(guid2); - }*/ - - if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system - AddCreatureToGrid(guid, &data); - - ++count; - - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %lu creatures", (unsigned long)mCreatureDataMap.size()); -} - -void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data) -{ - uint8 mask = data->spawnMask; - for (uint8 i = 0; mask != 0; i++, mask >>= 1) - { - if (mask & 1) - { - CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); - uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; - - CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; - cell_guids.creatures.insert(guid); - } - } -} - -void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data) -{ - uint8 mask = data->spawnMask; - for (uint8 i = 0; mask != 0; i++, mask >>= 1) - { - if (mask & 1) - { - CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); - uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; - - CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; - cell_guids.creatures.erase(guid); - } - } -} - -uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay, float rotation0, float rotation1, float rotation2, float rotation3) -{ - GameObjectInfo const* goinfo = GetGameObjectInfo(entry); - if (!goinfo) - return 0; - - Map* map = const_cast<Map*>(MapManager::Instance().CreateBaseMap(mapId)); - if (!map) - return 0; - - uint32 guid = GenerateLowGuid(HIGHGUID_GAMEOBJECT); - GameObjectData& data = NewGOData(guid); - data.id = entry; - data.mapid = mapId; - data.posX = x; - data.posY = y; - data.posZ = z; - data.orientation = o; - data.rotation0 = rotation0; - data.rotation1 = rotation1; - data.rotation2 = rotation2; - data.rotation3 = rotation3; - data.spawntimesecs = spawntimedelay; - data.animprogress = 100; - data.spawnMask = 1; - data.go_state = GO_STATE_READY; - data.phaseMask = PHASEMASK_NORMAL; - data.artKit = goinfo->type == GAMEOBJECT_TYPE_CAPTURE_POINT ? 21 : 0; - data.dbData = false; - - AddGameobjectToGrid(guid, &data); - - // Spawn if necessary (loaded grids only) - // We use spawn coords to spawn - if (!map->Instanceable() && map->IsLoaded(x, y)) - { - GameObject *go = new GameObject; - if (!go->LoadFromDB(guid, map)) - { - sLog.outError("AddGOData: cannot add gameobject entry %u to map", entry); - delete go; - return 0; - } - map->Add(go); - } - - sLog.outDebug("AddGOData: dbguid %u entry %u map %u x %f y %f z %f o %f", guid, entry, mapId, x, y, z, o); - - return guid; -} - -bool ObjectMgr::MoveCreData(uint32 guid, uint32 mapId, Position pos) -{ - CreatureData& data = NewOrExistCreatureData(guid); - if (!data.id) - return false; - - RemoveCreatureFromGrid(guid, &data); - if (data.posX == pos.GetPositionX() && data.posY == pos.GetPositionY() && data.posZ == pos.GetPositionZ()) - return true; - data.posX = pos.GetPositionX(); - data.posY = pos.GetPositionY(); - data.posZ = pos.GetPositionZ(); - data.orientation = pos.GetOrientation(); - AddCreatureToGrid(guid, &data); - - // Spawn if necessary (loaded grids only) - if (Map* map = const_cast<Map*>(MapManager::Instance().CreateBaseMap(mapId))) - { - // We use spawn coords to spawn - if (!map->Instanceable() && map->IsLoaded(data.posX, data.posY)) - { - Creature *creature = new Creature; - if (!creature->LoadFromDB(guid, map)) - { - sLog.outError("AddCreature: cannot add creature entry %u to map", guid); - delete creature; - return false; - } - map->Add(creature); - } - } - return true; -} - -uint32 ObjectMgr::AddCreData(uint32 entry, uint32 /*team*/, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay) -{ - CreatureInfo const *cInfo = GetCreatureTemplate(entry); - if (!cInfo) - return 0; - - uint32 level = cInfo->minlevel == cInfo->maxlevel ? cInfo->minlevel : urand(cInfo->minlevel, cInfo->maxlevel); // Only used for extracting creature base stats - CreatureBaseStats const* stats = objmgr.GetCreatureBaseStats(level, cInfo->unit_class); - - uint32 guid = GenerateLowGuid(HIGHGUID_UNIT); - CreatureData& data = NewOrExistCreatureData(guid); - data.id = entry; - data.mapid = mapId; - data.displayid = 0; - data.equipmentId = cInfo->equipmentId; - data.posX = x; - data.posY = y; - data.posZ = z; - data.orientation = o; - data.spawntimesecs = spawntimedelay; - data.spawndist = 0; - data.currentwaypoint = 0; - data.curhealth = stats->GenerateHealth(cInfo); - data.curmana = stats->GenerateMana(cInfo); - data.is_dead = false; - data.movementType = cInfo->MovementType; - data.spawnMask = 1; - data.phaseMask = PHASEMASK_NORMAL; - data.dbData = false; - - AddCreatureToGrid(guid, &data); - - // Spawn if necessary (loaded grids only) - if (Map* map = const_cast<Map*>(MapManager::Instance().CreateBaseMap(mapId))) - { - // We use spawn coords to spawn - if (!map->Instanceable() && !map->IsRemovalGrid(x, y)) - { - Creature* creature = new Creature; - if (!creature->LoadFromDB(guid, map)) - { - sLog.outError("AddCreature: cannot add creature entry %u to map", entry); - delete creature; - return 0; - } - map->Add(creature); - } - } - - return guid; -} - -void ObjectMgr::LoadGameobjects() -{ - uint32 count = 0; - - // 0 1 2 3 4 5 6 - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation," - // 7 8 9 10 11 12 13 14 15 16 17 - "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event, pool_entry " - "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid " - "LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid"); - - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty."); - return; - } - - // build single time for check spawnmask - std::map<uint32,uint32> spawnMasks; - for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i) - if (sMapStore.LookupEntry(i)) - for (int k = 0; k < MAX_DIFFICULTY; ++k) - if (GetMapDifficultyData(i,Difficulty(k))) - spawnMasks[i] |= (1 << k); - - barGoLink bar(result->GetRowCount()); - - do - { - Field *fields = result->Fetch(); - bar.step(); - - uint32 guid = fields[ 0].GetUInt32(); - uint32 entry = fields[ 1].GetUInt32(); - - GameObjectInfo const* gInfo = GetGameObjectInfo(entry); - if (!gInfo) - { - sLog.outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid, entry); - continue; - } - - if (!gInfo->displayId) - { - switch (gInfo->type) - { - case GAMEOBJECT_TYPE_TRAP: - case GAMEOBJECT_TYPE_SPELL_FOCUS: - break; - default: - sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) doesn't have displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId); - break; - } - } - - if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId)) - { - sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have invalid displayId (%u), not loaded.",guid, entry, gInfo->type, gInfo->displayId); - continue; - } - - GameObjectData& data = mGameObjectDataMap[guid]; - - data.id = entry; - data.mapid = fields[ 2].GetUInt32(); - data.posX = fields[ 3].GetFloat(); - data.posY = fields[ 4].GetFloat(); - data.posZ = fields[ 5].GetFloat(); - data.orientation = fields[ 6].GetFloat(); - data.rotation0 = fields[ 7].GetFloat(); - data.rotation1 = fields[ 8].GetFloat(); - data.rotation2 = fields[ 9].GetFloat(); - data.rotation3 = fields[10].GetFloat(); - data.spawntimesecs = fields[11].GetInt32(); - - MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid); - if (!mapEntry) - { - sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that spawned at not existed map (Id: %u), skip", guid, data.id, data.mapid); - continue; - } - - if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction()) - { - sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but gameobejct marked as despawnable at action.",guid,data.id); - } - - data.animprogress = fields[12].GetUInt32(); - data.artKit = 0; - - uint32 go_state = fields[13].GetUInt32(); - if (go_state >= MAX_GO_STATE) - { - sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip",guid,data.id,go_state); - continue; - } - data.go_state = GOState(go_state); - - data.spawnMask = fields[14].GetUInt8(); - - if (data.spawnMask & ~spawnMasks[data.mapid]) - sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u), skip", guid, data.id, data.spawnMask, data.mapid); - - data.phaseMask = fields[15].GetUInt16(); - int16 gameEvent = fields[16].GetInt16(); - int16 PoolId = fields[17].GetInt16(); - - if (data.rotation2 < -1.0f || data.rotation2 > 1.0f) - { - sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip",guid,data.id,data.rotation2); - continue; - } - - if (data.rotation3 < -1.0f || data.rotation3 > 1.0f) - { - sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip",guid,data.id,data.rotation3); - continue; - } - - if (!MapManager::IsValidMapCoord(data.mapid,data.posX,data.posY,data.posZ,data.orientation)) - { - sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip",guid,data.id); - continue; - } - - if (data.phaseMask == 0) - { - sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id); - data.phaseMask = 1; - } - - if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system - AddGameobjectToGrid(guid, &data); - ++count; - - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %lu gameobjects", (unsigned long)mGameObjectDataMap.size()); -} - -void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data) -{ - uint8 mask = data->spawnMask; - for (uint8 i = 0; mask != 0; i++, mask >>= 1) - { - if (mask & 1) - { - CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); - uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; - - CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; - cell_guids.gameobjects.insert(guid); - } - } -} - -void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data) -{ - uint8 mask = data->spawnMask; - for (uint8 i = 0; mask != 0; i++, mask >>= 1) - { - if (mask & 1) - { - CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); - uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; - - CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; - cell_guids.gameobjects.erase(guid); - } - } -} - -void ObjectMgr::LoadCreatureRespawnTimes() -{ - uint32 count = 0; - - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM creature_respawn"); - - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outString(">> Loaded 0 creature respawn time."); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - Field *fields = result->Fetch(); - bar.step(); - - uint32 loguid = fields[0].GetUInt32(); - uint64 respawn_time = fields[1].GetUInt64(); - uint32 instance = fields[2].GetUInt32(); - - mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time); - - ++count; - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %lu creature respawn times", (unsigned long)mCreatureRespawnTimes.size()); -} - -void ObjectMgr::LoadGameobjectRespawnTimes() -{ - // remove outdated data - WorldDatabase.DirectExecute("DELETE FROM gameobject_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())"); - - uint32 count = 0; - - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM gameobject_respawn"); - - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outString(">> Loaded 0 gameobject respawn time."); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - Field *fields = result->Fetch(); - bar.step(); - - uint32 loguid = fields[0].GetUInt32(); - uint64 respawn_time = fields[1].GetUInt64(); - uint32 instance = fields[2].GetUInt32(); - - mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time); - - ++count; - } while (result->NextRow()); - - sLog.outString(">> Loaded %lu gameobject respawn times", (unsigned long)mGORespawnTimes.size()); - sLog.outString(); -} - -// name must be checked to correctness (if received) before call this function -uint64 ObjectMgr::GetPlayerGUIDByName(std::string name) const -{ - uint64 guid = 0; - - CharacterDatabase.escape_string(name); - - // Player name safe to sending to DB (checked at login) and this function using - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT guid FROM characters WHERE name = '%s'", name.c_str()); - if (result) - guid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER); - - return guid; -} - -bool ObjectMgr::GetPlayerNameByGUID(const uint64 &guid, std::string &name) const -{ - // prevent DB access for online player - if (Player* player = GetPlayer(guid)) - { - name = player->GetName(); - return true; - } - - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); - - if (result) - { - name = (*result)[0].GetCppString(); - return true; - } - - return false; -} - -uint32 ObjectMgr::GetPlayerTeamByGUID(const uint64 &guid) const -{ - // prevent DB access for online player - if (Player* player = GetPlayer(guid)) - { - return Player::TeamForRace(player->getRace()); - } - - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT race FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); - - if (result) - { - uint8 race = (*result)[0].GetUInt8(); - return Player::TeamForRace(race); - } - - return 0; -} - -uint32 ObjectMgr::GetPlayerAccountIdByGUID(const uint64 &guid) const -{ - // prevent DB access for online player - if (Player* player = GetPlayer(guid)) - { - return player->GetSession()->GetAccountId(); - } - - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); - if (result) - { - uint32 acc = (*result)[0].GetUInt32(); - return acc; - } - - return 0; -} - -uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const -{ - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'", name.c_str()); - if (result) - { - uint32 acc = (*result)[0].GetUInt32(); - return acc; - } - - return 0; -} - -void ObjectMgr::LoadItemLocales() -{ - mItemLocaleMap.clear(); // need for reload case - - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item"); - - if (!result) - return; - - barGoLink bar(result->GetRowCount()); - - do - { - Field *fields = result->Fetch(); - bar.step(); - - uint32 entry = fields[0].GetUInt32(); - - ItemLocale& data = mItemLocaleMap[entry]; - - for (uint8 i = 1; i < MAX_LOCALE; ++i) - { - std::string str = fields[1+2*(i-1)].GetCppString(); - if (!str.empty()) - { - int idx = GetOrNewIndexForLocale(LocaleConstant(i)); - if (idx >= 0) - { - if (data.Name.size() <= idx) - data.Name.resize(idx+1); - - data.Name[idx] = str; - } - } - - str = fields[1+2*(i-1)+1].GetCppString(); - if (!str.empty()) - { - int idx = GetOrNewIndexForLocale(LocaleConstant(i)); - if (idx >= 0) - { - if (data.Description.size() <= idx) - data.Description.resize(idx+1); - - data.Description[idx] = str; - } - } - } - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %lu Item locale strings", (unsigned long)mItemLocaleMap.size()); -} - -struct SQLItemLoader : public SQLStorageLoaderBase<SQLItemLoader> -{ - template<class D> - void convert_from_str(uint32 /*field_pos*/, char *src, D &dst) - { - dst = D(objmgr.GetScriptId(src)); - } -}; - -void ObjectMgr::LoadItemPrototypes() -{ - SQLItemLoader loader; - loader.Load(sItemStorage); - sLog.outString(">> Loaded %u item prototypes", sItemStorage.RecordCount); - sLog.outString(); - - // check data correctness - for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i) - { - ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype >(i); - ItemEntry const *dbcitem = sItemStore.LookupEntry(i); - if (!proto) - { - /* to many errors, and possible not all items really used in game - if (dbcitem) - sLog.outErrorDb("Item (Entry: %u) doesn't exists in DB, but must exist.",i); - */ - continue; - } - - if (dbcitem) - { - if (proto->Class != dbcitem->Class) - { - sLog.outErrorDb("Item (Entry: %u) not correct class %u, must be %u (still using DB value).",i,proto->Class,dbcitem->Class); - // It safe let use Class from DB - } - /* disabled: have some strange wrong cases for Subclass values. - for enable also uncomment Subclass field in ItemEntry structure and in Itemfmt[] - if (proto->SubClass != dbcitem->SubClass) - { - sLog.outErrorDb("Item (Entry: %u) not correct (Class: %u, Sub: %u) pair, must be (Class: %u, Sub: %u) (still using DB value).",i,proto->Class,proto->SubClass,dbcitem->Class,dbcitem->SubClass); - // It safe let use Subclass from DB - } - */ - - if (proto->Unk0 != dbcitem->Unk0) - { - sLog.outErrorDb("Item (Entry: %u) not correct %i Unk0, must be %i (still using DB value).",i,proto->Unk0,dbcitem->Unk0); - // It safe let use Unk0 from DB - } - - if (proto->Material != dbcitem->Material) - { - sLog.outErrorDb("Item (Entry: %u) not correct %i material, must be %i (still using DB value).",i,proto->Material,dbcitem->Material); - // It safe let use Material from DB - } - - if (proto->InventoryType != dbcitem->InventoryType) - { - sLog.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i,proto->InventoryType,dbcitem->InventoryType); - // It safe let use InventoryType from DB - } - - if (proto->DisplayInfoID != dbcitem->DisplayId) - { - sLog.outErrorDb("Item (Entry: %u) not correct %u display id, must be %u (using it).",i,proto->DisplayInfoID,dbcitem->DisplayId); - const_cast<ItemPrototype*>(proto)->DisplayInfoID = dbcitem->DisplayId; - } - if (proto->Sheath != dbcitem->Sheath) - { - sLog.outErrorDb("Item (Entry: %u) not correct %u sheath, must be %u (using it).",i,proto->Sheath,dbcitem->Sheath); - const_cast<ItemPrototype*>(proto)->Sheath = dbcitem->Sheath; - } - } - else - sLog.outErrorDb("Item (Entry: %u) not correct (not listed in list of existed items).",i); - - if (proto->Class >= MAX_ITEM_CLASS) - { - sLog.outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i,proto->Class); - const_cast<ItemPrototype*>(proto)->Class = ITEM_CLASS_MISC; - } - - if (proto->SubClass >= MaxItemSubclassValues[proto->Class]) - { - sLog.outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",i,proto->SubClass,proto->Class); - const_cast<ItemPrototype*>(proto)->SubClass = 0;// exist for all item classes - } - - if (proto->Quality >= MAX_ITEM_QUALITY) - { - sLog.outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",i,proto->Quality); - const_cast<ItemPrototype*>(proto)->Quality = ITEM_QUALITY_NORMAL; - } - - if (proto->BuyCount <= 0) - { - sLog.outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",i,proto->BuyCount); - const_cast<ItemPrototype*>(proto)->BuyCount = 1; - } - - if (proto->InventoryType >= MAX_INVTYPE) - { - sLog.outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",i,proto->InventoryType); - const_cast<ItemPrototype*>(proto)->InventoryType = INVTYPE_NON_EQUIP; - } - - if (proto->RequiredSkill >= MAX_SKILL_TYPE) - { - sLog.outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",i,proto->RequiredSkill); - const_cast<ItemPrototype*>(proto)->RequiredSkill = 0; - } - - { - // can be used in equip slot, as page read use in inventory, or spell casting at use - bool req = proto->InventoryType != INVTYPE_NON_EQUIP || proto->PageText; - if (!req) - for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j) - { - if (proto->Spells[j].SpellId) - { - req = true; - break; - } - } - - if (req) - { - if (!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE)) - sLog.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped or use.",i,proto->AllowableClass); - - if (!(proto->AllowableRace & RACEMASK_ALL_PLAYABLE)) - sLog.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped or use.",i,proto->AllowableRace); - } - } - - if (proto->RequiredSpell && !sSpellStore.LookupEntry(proto->RequiredSpell)) - { - sLog.outErrorDb("Item (Entry: %u) have wrong (non-existed) spell in RequiredSpell (%u)",i,proto->RequiredSpell); - const_cast<ItemPrototype*>(proto)->RequiredSpell = 0; - } - - if (proto->RequiredReputationRank >= MAX_REPUTATION_RANK) - sLog.outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",i,proto->RequiredReputationRank); - - if (proto->RequiredReputationFaction) - { - if (!sFactionStore.LookupEntry(proto->RequiredReputationFaction)) - { - sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)",i,proto->RequiredReputationFaction); - const_cast<ItemPrototype*>(proto)->RequiredReputationFaction = 0; - } - - if (proto->RequiredReputationRank == MIN_REPUTATION_RANK) - sLog.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.",i); - } - - if (proto->MaxCount < -1) - { - sLog.outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.",i,proto->MaxCount); - const_cast<ItemPrototype*>(proto)->MaxCount = -1; - } - - if (proto->Stackable == 0) - { - sLog.outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.",i,proto->Stackable); - const_cast<ItemPrototype*>(proto)->Stackable = 1; - } - else if (proto->Stackable < -1) - { - sLog.outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.",i,proto->Stackable); - const_cast<ItemPrototype*>(proto)->Stackable = -1; - } - - if (proto->ContainerSlots > MAX_BAG_SIZE) - { - sLog.outErrorDb("Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).",i,proto->ContainerSlots,MAX_BAG_SIZE); - const_cast<ItemPrototype*>(proto)->ContainerSlots = MAX_BAG_SIZE; - } - - if (proto->StatsCount > MAX_ITEM_PROTO_STATS) - { - sLog.outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).",i,proto->StatsCount,MAX_ITEM_PROTO_STATS); - const_cast<ItemPrototype*>(proto)->StatsCount = MAX_ITEM_PROTO_STATS; - } - - for (uint8 j = 0; j < MAX_ITEM_PROTO_STATS; ++j) - { - // for ItemStatValue != 0 - if (proto->ItemStat[j].ItemStatValue && proto->ItemStat[j].ItemStatType >= MAX_ITEM_MOD) - { - sLog.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType); - const_cast<ItemPrototype*>(proto)->ItemStat[j].ItemStatType = 0; - } - - switch (proto->ItemStat[j].ItemStatType) - { - case ITEM_MOD_SPELL_HEALING_DONE: - case ITEM_MOD_SPELL_DAMAGE_DONE: - sLog.outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType); - break; - default: - break; - } - } - - for (uint8 j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j) - { - if (proto->Damage[j].DamageType >= MAX_SPELL_SCHOOL) - { - sLog.outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)",i,j+1,proto->Damage[j].DamageType); - const_cast<ItemPrototype*>(proto)->Damage[j].DamageType = 0; - } - } - - // special format - if ((proto->Spells[0].SpellId == 483) || (proto->Spells[0].SpellId == 55884)) - { - // spell_1 - if (proto->Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE) - { - sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format",i,0+1,proto->Spells[0].SpellTrigger); - const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0; - const_cast<ItemPrototype*>(proto)->Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; - const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0; - const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; - } - - // spell_2 have learning spell - if (proto->Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID) - { - sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.",i,1+1,proto->Spells[1].SpellTrigger); - const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0; - const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0; - const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; - } - else if (!proto->Spells[1].SpellId) - { - sLog.outErrorDb("Item (Entry: %u) not has expected spell in spellid_%d in special learning format.",i,1+1); - const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0; - const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; - } - else if (proto->Spells[1].SpellId != -1) - { - SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[1].SpellId); - if (!spellInfo) - { - sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)",i,1+1,proto->Spells[1].SpellId); - const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0; - const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0; - const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; - } - // allowed only in special format - else if ((proto->Spells[1].SpellId == 483) || (proto->Spells[1].SpellId == 55884)) - { - sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%d)",i,1+1,proto->Spells[1].SpellId); - const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0; - const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0; - const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; - } - } - - // spell_3*,spell_4*,spell_5* is empty - for (uint8 j = 2; j < MAX_ITEM_PROTO_SPELLS; ++j) - { - if (proto->Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE) - { - sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i,j+1,proto->Spells[j].SpellTrigger); - const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; - const_cast<ItemPrototype*>(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; - } - else if (proto->Spells[j].SpellId != 0) - { - sLog.outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%d) for learning special format",i,j+1,proto->Spells[j].SpellId); - const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; - } - } - } - // normal spell list - else - { - for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j) - { - if (proto->Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || proto->Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID) - { - sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i,j+1,proto->Spells[j].SpellTrigger); - const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; - const_cast<ItemPrototype*>(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; - } - - if (proto->Spells[j].SpellId && proto->Spells[j].SpellId != -1) - { - SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[j].SpellId); - if (!spellInfo) - { - sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)",i,j+1,proto->Spells[j].SpellId); - const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; - } - // allowed only in special format - else if ((proto->Spells[j].SpellId == 483) || (proto->Spells[j].SpellId == 55884)) - { - sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%d)",i,j+1,proto->Spells[j].SpellId); - const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; - } - } - } - } - - if (proto->Bonding >= MAX_BIND_TYPE) - sLog.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",i,proto->Bonding); - - if (proto->PageText && !sPageTextStore.LookupEntry<PageText>(proto->PageText)) - sLog.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i,proto->PageText); - - if (proto->LockID && !sLockStore.LookupEntry(proto->LockID)) - sLog.outErrorDb("Item (Entry: %u) has wrong LockID (%u)",i,proto->LockID); - - if (proto->Sheath >= MAX_SHEATHETYPE) - { - sLog.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",i,proto->Sheath); - const_cast<ItemPrototype*>(proto)->Sheath = SHEATHETYPE_NONE; - } - - if (proto->RandomProperty && !sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(proto->RandomProperty))) - { - sLog.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i,proto->RandomProperty); - const_cast<ItemPrototype*>(proto)->RandomProperty = 0; - } - - if (proto->RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(proto->RandomSuffix))) - { - sLog.outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",i,proto->RandomSuffix); - const_cast<ItemPrototype*>(proto)->RandomSuffix = 0; - } - - if (proto->ItemSet && !sItemSetStore.LookupEntry(proto->ItemSet)) - { - sLog.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",i,proto->ItemSet); - const_cast<ItemPrototype*>(proto)->ItemSet = 0; - } - - if (proto->Area && !GetAreaEntryByAreaID(proto->Area)) - sLog.outErrorDb("Item (Entry: %u) has wrong Area (%u)",i,proto->Area); - - if (proto->Map && !sMapStore.LookupEntry(proto->Map)) - sLog.outErrorDb("Item (Entry: %u) has wrong Map (%u)",i,proto->Map); - - if (proto->BagFamily) - { - // check bits - for (uint32 j = 0; j < sizeof(proto->BagFamily)*8; ++j) - { - uint32 mask = 1 << j; - if ((proto->BagFamily & mask) == 0) - continue; - - ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j+1); - if (!bf) - { - sLog.outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit",i); - const_cast<ItemPrototype*>(proto)->BagFamily &= ~mask; - continue; - } - - if (BAG_FAMILY_MASK_CURRENCY_TOKENS & mask) - { - CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(proto->ItemId); - if (!ctEntry) - { - sLog.outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit",i); - const_cast<ItemPrototype*>(proto)->BagFamily &= ~mask; - } - } - } - } - - if (proto->TotemCategory && !sTotemCategoryStore.LookupEntry(proto->TotemCategory)) - sLog.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",i,proto->TotemCategory); - - for (uint8 j = 0; j < MAX_ITEM_PROTO_SOCKETS; ++j) - { - if (proto->Socket[j].Color && (proto->Socket[j].Color & SOCKET_COLOR_ALL) != proto->Socket[j].Color) - { - sLog.outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",i,j+1,proto->Socket[j].Color); - const_cast<ItemPrototype*>(proto)->Socket[j].Color = 0; - } - } - - if (proto->GemProperties && !sGemPropertiesStore.LookupEntry(proto->GemProperties)) - sLog.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",i,proto->GemProperties); - - if (proto->FoodType >= MAX_PET_DIET) - { - sLog.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i,proto->FoodType); - const_cast<ItemPrototype*>(proto)->FoodType = 0; - } - - if (proto->ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(proto->ItemLimitCategory)) - { - sLog.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",i,proto->ItemLimitCategory); - const_cast<ItemPrototype*>(proto)->ItemLimitCategory = 0; - } - - if (proto->HolidayId && !sHolidaysStore.LookupEntry(proto->HolidayId)) - { - sLog.outErrorDb("Item (Entry: %u) has wrong HolidayId value (%u)", i, proto->HolidayId); - const_cast<ItemPrototype*>(proto)->HolidayId = 0; - } - } - - // check some dbc referecned items (avoid duplicate reports) - std::set<uint32> notFoundOutfit; - for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i) - { - CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i); - if (!entry) - continue; - - for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j) - { - if (entry->ItemId[j] <= 0) - continue; - - uint32 item_id = entry->ItemId[j]; - - if (!GetItemPrototype(item_id)) - notFoundOutfit.insert(item_id); - } - } - - for (std::set<uint32>::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr) - sLog.outErrorDb("Item (Entry: %u) not exist in `item_template` but referenced in `CharStartOutfit.dnc`", *itr); -} - -void ObjectMgr::LoadVehicleAccessories() -{ - m_VehicleAccessoryMap.clear(); // needed for reload case - - uint32 count = 0; - - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT `entry`,`accessory_entry`,`seat_id`,`minion` FROM `vehicle_accessory`"); - - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outErrorDb(">> Loaded 0 LoadVehicleAccessor. DB table `vehicle_accessory` is empty."); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - Field *fields = result->Fetch(); - bar.step(); - - uint32 uiEntry = fields[0].GetUInt32(); - uint32 uiAccessory = fields[1].GetUInt32(); - int8 uiSeat = int8(fields[2].GetInt16()); - bool bMinion = fields[3].GetBool(); - - if (!sCreatureStorage.LookupEntry<CreatureInfo>(uiEntry)) - { - sLog.outErrorDb("Table `vehicle_accessory`: creature template entry %u does not exist.", uiEntry); - continue; - } - - if (!sCreatureStorage.LookupEntry<CreatureInfo>(uiAccessory)) - { - sLog.outErrorDb("Table `vehicle_accessory`: Accessory %u does not exist.", uiAccessory); - continue; - } - - m_VehicleAccessoryMap[uiEntry].push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion)); - - ++count; - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u Vehicle Accessories", count); -} - -void ObjectMgr::LoadPetLevelInfo() -{ - // Loading levels data - { - // 0 1 2 3 4 5 6 7 8 9 - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats"); - - uint32 count = 0; - - if (!result) - { - barGoLink bar(1); - - sLog.outString(); - sLog.outString(">> Loaded %u level pet stats definitions", count); - sLog.outErrorDb("Error loading `pet_levelstats` table or empty table."); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - Field* fields = result->Fetch(); - - uint32 creature_id = fields[0].GetUInt32(); - if (!sCreatureStorage.LookupEntry<CreatureInfo>(creature_id)) - { - sLog.outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.",creature_id); - continue; - } - - uint32 current_level = fields[1].GetUInt32(); - if (current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) - { - if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum - sLog.outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level); - else - { - sLog.outDetail("Unused (> MaxPlayerLevel in Trinityd.conf) level %u in `pet_levelstats` table, ignoring.",current_level); - ++count; // make result loading percent "expected" correct in case disabled detail mode for example. - } - continue; - } - else if (current_level < 1) - { - sLog.outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.",current_level); - continue; - } - - PetLevelInfo*& pInfoMapEntry = petInfo[creature_id]; - - if (pInfoMapEntry == NULL) - pInfoMapEntry = new PetLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)]; - - // data for level 1 stored in [0] array element, ... - PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level-1]; - - pLevelInfo->health = fields[2].GetUInt16(); - pLevelInfo->mana = fields[3].GetUInt16(); - pLevelInfo->armor = fields[9].GetUInt16(); - - for (int i = 0; i < MAX_STATS; i++) - { - pLevelInfo->stats[i] = fields[i+4].GetUInt16(); - } - - bar.step(); - ++count; - } - while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u level pet stats definitions", count); - } - - // Fill gaps and check integrity - for (PetLevelInfoMap::iterator itr = petInfo.begin(); itr != petInfo.end(); ++itr) - { - PetLevelInfo* pInfo = itr->second; - - // fatal error if no level 1 data - if (!pInfo || pInfo[0].health == 0) - { - sLog.outErrorDb("Creature %u does not have pet stats data for Level 1!",itr->first); - exit(1); - } - - // fill level gaps - for (uint8 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) - { - if (pInfo[level].health == 0) - { - sLog.outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.",itr->first,level+1, level); - pInfo[level] = pInfo[level-1]; - } - } - } -} - -PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint8 level) const -{ - if (level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) - level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); - - PetLevelInfoMap::const_iterator itr = petInfo.find(creature_id); - if (itr == petInfo.end()) - return NULL; - - return &itr->second[level-1]; // data for level 1 stored in [0] array element, ... -} - -void ObjectMgr::LoadPlayerInfo() -{ - // Load playercreate - { - // 0 1 2 3 4 5 6 - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z FROM playercreateinfo"); - - uint32 count = 0; - - if (!result) - { - barGoLink bar(1); - - sLog.outString(); - sLog.outString(">> Loaded %u player create definitions", count); - sLog.outErrorDb("Error loading `playercreateinfo` table or empty table."); - exit(1); - } - - barGoLink bar(result->GetRowCount()); - - do - { - Field* fields = result->Fetch(); - - uint32 current_race = fields[0].GetUInt32(); - uint32 current_class = fields[1].GetUInt32(); - uint32 mapId = fields[2].GetUInt32(); - uint32 areaId = fields[3].GetUInt32(); - float positionX = fields[4].GetFloat(); - float positionY = fields[5].GetFloat(); - float positionZ = fields[6].GetFloat(); - - if (current_race >= MAX_RACES) - { - sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race); - continue; - } - - ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race); - if (!rEntry) - { - sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race); - continue; - } - - if (current_class >= MAX_CLASSES) - { - sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class); - continue; - } - - if (!sChrClassesStore.LookupEntry(current_class)) - { - sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class); - continue; - } - - // accept DB data only for valid position (and non instanceable) - if (!MapManager::IsValidMapCoord(mapId,positionX,positionY,positionZ)) - { - sLog.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race); - continue; - } - - if (sMapStore.LookupEntry(mapId)->Instanceable()) - { - sLog.outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race); - continue; - } - - PlayerInfo* pInfo = &playerInfo[current_race][current_class]; - - pInfo->mapId = mapId; - pInfo->areaId = areaId; - pInfo->positionX = positionX; - pInfo->positionY = positionY; - pInfo->positionZ = positionZ; - - pInfo->displayId_m = rEntry->model_m; - pInfo->displayId_f = rEntry->model_f; - - bar.step(); - ++count; - } - while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u player create definitions", count); - } - - // Load playercreate items - sLog.outString("Loading Player Create Items Data..."); - { - // 0 1 2 3 - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item"); - - uint32 count = 0; - - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outString(">> Loaded %u custom player create items", count); - } - else - { - barGoLink bar(result->GetRowCount()); - - do - { - Field* fields = result->Fetch(); - - uint32 current_race = fields[0].GetUInt32(); - if (current_race >= MAX_RACES) - { - sLog.outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.",current_race); - continue; - } - - uint32 current_class = fields[1].GetUInt32(); - if (current_class >= MAX_CLASSES) - { - sLog.outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.",current_class); - continue; - } - - PlayerInfo* pInfo = &playerInfo[current_race][current_class]; - - uint32 item_id = fields[2].GetUInt32(); - - if (!GetItemPrototype(item_id)) - { - sLog.outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.",item_id,current_race,current_class); - continue; - } - - uint32 amount = fields[3].GetUInt32(); - - if (!amount) - { - sLog.outErrorDb("Item id %u (class %u race %u) have amount == 0 in `playercreateinfo_item` table, ignoring.",item_id,current_race,current_class); - continue; - } - - pInfo->item.push_back(PlayerCreateInfoItem(item_id, amount)); - - bar.step(); - ++count; - } - while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u custom player create items", count); - } - } - - // Load playercreate spells - sLog.outString("Loading Player Create Spell Data..."); - { - - QueryResult_AutoPtr result = QueryResult_AutoPtr(NULL); - if (sWorld.getConfig(CONFIG_START_ALL_SPELLS)) - result = WorldDatabase.Query("SELECT race, class, Spell, Active FROM playercreateinfo_spell_custom"); - else - result = WorldDatabase.Query("SELECT race, class, Spell FROM playercreateinfo_spell"); - - uint32 count = 0; - - if (!result) - { - barGoLink bar(1); - - sLog.outString(); - sLog.outString(">> Loaded %u player create spells", count); - sLog.outErrorDb("Error loading player starting spells or empty table."); - } - else - { - barGoLink bar(result->GetRowCount()); - - do - { - Field* fields = result->Fetch(); - - uint32 current_race = fields[0].GetUInt32(); - if (current_race >= MAX_RACES) - { - sLog.outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.",current_race); - continue; - } - - uint32 current_class = fields[1].GetUInt32(); - if (current_class >= MAX_CLASSES) - { - sLog.outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.",current_class); - continue; - } - - if (!current_race || !current_class) - { - uint32 min_race = current_race ? current_race : 1; - uint32 max_race = current_race ? current_race + 1 : MAX_RACES; - uint32 min_class = current_class ? current_class : 1; - uint32 max_class = current_class ? current_class + 1 : MAX_CLASSES; - for (uint32 r = min_race; r < max_race; ++r) - for (uint32 c = min_class; c < max_class; ++c) - playerInfo[r][c].spell.push_back(fields[2].GetUInt32()); - } - else - playerInfo[current_race][current_class].spell.push_back(fields[2].GetUInt32()); - - bar.step(); - ++count; - } - while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u player create spells", count); - } - } - - // Load playercreate actions - sLog.outString("Loading Player Create Action Data..."); - { - // 0 1 2 3 4 - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT race, class, button, action, type FROM playercreateinfo_action"); - - uint32 count = 0; - - if (!result) - { - barGoLink bar(1); - - sLog.outString(); - sLog.outString(">> Loaded %u player create actions", count); - sLog.outErrorDb("Error loading `playercreateinfo_action` table or empty table."); - } - else - { - barGoLink bar(result->GetRowCount()); - - do - { - Field* fields = result->Fetch(); - - uint32 current_race = fields[0].GetUInt32(); - if (current_race >= MAX_RACES) - { - sLog.outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.",current_race); - continue; - } - - uint32 current_class = fields[1].GetUInt32(); - if (current_class >= MAX_CLASSES) - { - sLog.outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.",current_class); - continue; - } - - PlayerInfo* pInfo = &playerInfo[current_race][current_class]; - pInfo->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt8(),fields[3].GetUInt32(),fields[4].GetUInt8())); - - bar.step(); - ++count; - } - while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u player create actions", count); - } - } - - // Loading levels data (class only dependent) - sLog.outString("Loading Player Create Level HP/Mana Data..."); - { - // 0 1 2 3 - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats"); - - uint32 count = 0; - - if (!result) - { - barGoLink bar(1); - - sLog.outString(); - sLog.outString(">> Loaded %u level health/mana definitions", count); - sLog.outErrorDb("Error loading `player_classlevelstats` table or empty table."); - exit(1); - } - - barGoLink bar(result->GetRowCount()); - - do - { - Field* fields = result->Fetch(); - - uint32 current_class = fields[0].GetUInt32(); - if (current_class >= MAX_CLASSES) - { - sLog.outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.",current_class); - continue; - } - - uint8 current_level = fields[1].GetUInt8(); - if (current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) - { - if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum - sLog.outErrorDb("Wrong (> %u) level %u in `player_classlevelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level); - else - { - sLog.outDetail("Unused (> MaxPlayerLevel in Trinityd.conf) level %u in `player_classlevelstats` table, ignoring.",current_level); - ++count; // make result loading percent "expected" correct in case disabled detail mode for example. - } - continue; - } - - PlayerClassInfo* pClassInfo = &playerClassInfo[current_class]; - - if (!pClassInfo->levelInfo) - pClassInfo->levelInfo = new PlayerClassLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)]; - - PlayerClassLevelInfo* pClassLevelInfo = &pClassInfo->levelInfo[current_level-1]; - - pClassLevelInfo->basehealth = fields[2].GetUInt16(); - pClassLevelInfo->basemana = fields[3].GetUInt16(); - - bar.step(); - ++count; - } - while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u level health/mana definitions", count); - } - - // Fill gaps and check integrity - for (int class_ = 0; class_ < MAX_CLASSES; ++class_) - { - // skip non existed classes - if (!sChrClassesStore.LookupEntry(class_)) - continue; - - PlayerClassInfo* pClassInfo = &playerClassInfo[class_]; - - // fatal error if no level 1 data - if (!pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0) - { - sLog.outErrorDb("Class %i Level 1 does not have health/mana data!",class_); - exit(1); - } - - // fill level gaps - for (uint8 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) - { - if (pClassInfo->levelInfo[level].basehealth == 0) - { - sLog.outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.",class_,level+1, level); - pClassInfo->levelInfo[level] = pClassInfo->levelInfo[level-1]; - } - } - } - - // Loading levels data (class/race dependent) - sLog.outString("Loading Player Create Level Stats Data..."); - { - // 0 1 2 3 4 5 6 7 - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats"); - - uint32 count = 0; - - if (!result) - { - barGoLink bar(1); - - sLog.outString(); - sLog.outString(">> Loaded %u level stats definitions", count); - sLog.outErrorDb("Error loading `player_levelstats` table or empty table."); - exit(1); - } - - barGoLink bar(result->GetRowCount()); - - do - { - Field* fields = result->Fetch(); - - uint32 current_race = fields[0].GetUInt32(); - if (current_race >= MAX_RACES) - { - sLog.outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.",current_race); - continue; - } - - uint32 current_class = fields[1].GetUInt32(); - if (current_class >= MAX_CLASSES) - { - sLog.outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.",current_class); - continue; - } - - uint32 current_level = fields[2].GetUInt32(); - if (current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) - { - if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum - sLog.outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level); - else - { - sLog.outDetail("Unused (> MaxPlayerLevel in Trinityd.conf) level %u in `player_levelstats` table, ignoring.",current_level); - ++count; // make result loading percent "expected" correct in case disabled detail mode for example. - } - continue; - } - - PlayerInfo* pInfo = &playerInfo[current_race][current_class]; - - if (!pInfo->levelInfo) - pInfo->levelInfo = new PlayerLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)]; - - PlayerLevelInfo* pLevelInfo = &pInfo->levelInfo[current_level-1]; - - for (int i = 0; i < MAX_STATS; i++) - { - pLevelInfo->stats[i] = fields[i+3].GetUInt8(); - } - - bar.step(); - ++count; - } - while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u level stats definitions", count); - } - - // Fill gaps and check integrity - for (int race = 0; race < MAX_RACES; ++race) - { - // skip non existed races - if (!sChrRacesStore.LookupEntry(race)) - continue; - - for (int class_ = 0; class_ < MAX_CLASSES; ++class_) - { - // skip non existed classes - if (!sChrClassesStore.LookupEntry(class_)) - continue; - - PlayerInfo* pInfo = &playerInfo[race][class_]; - - // skip non loaded combinations - if (!pInfo->displayId_m || !pInfo->displayId_f) - continue; - - // skip expansion races if not playing with expansion - if (sWorld.getConfig(CONFIG_EXPANSION) < 1 && (race == RACE_BLOODELF || race == RACE_DRAENEI)) - continue; - - // skip expansion classes if not playing with expansion - if (sWorld.getConfig(CONFIG_EXPANSION) < 2 && class_ == CLASS_DEATH_KNIGHT) - continue; - - // fatal error if no level 1 data - if (!pInfo->levelInfo || pInfo->levelInfo[0].stats[0] == 0) - { - sLog.outErrorDb("Race %i Class %i Level 1 does not have stats data!",race,class_); - exit(1); - } - - // fill level gaps - for (uint8 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) - { - if (pInfo->levelInfo[level].stats[0] == 0) - { - sLog.outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.",race,class_,level+1, level); - pInfo->levelInfo[level] = pInfo->levelInfo[level-1]; - } - } - } - } - - // Loading xp per level data - sLog.outString("Loading Player Create XP Data..."); - { - mPlayerXPperLevel.resize(sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)); - for (uint8 level = 0; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) - mPlayerXPperLevel[level] = 0; - - // 0 1 - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT lvl, xp_for_next_level FROM player_xp_for_level"); - - uint32 count = 0; - - if (!result) - { - barGoLink bar(1); - - sLog.outString(); - sLog.outString(">> Loaded %u xp for level definitions", count); - sLog.outErrorDb("Error loading `player_xp_for_level` table or empty table."); - exit(1); - } - - barGoLink bar(result->GetRowCount()); - - do - { - Field* fields = result->Fetch(); - - uint32 current_level = fields[0].GetUInt32(); - uint32 current_xp = fields[1].GetUInt32(); - - if (current_level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) - { - if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum - sLog.outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL,current_level); - else - { - sLog.outDetail("Unused (> MaxPlayerLevel in TrinityCore.conf) level %u in `player_xp_for_levels` table, ignoring.",current_level); - ++count; // make result loading percent "expected" correct in case disabled detail mode for example. - } - continue; - } - //PlayerXPperLevel - mPlayerXPperLevel[current_level] = current_xp; - bar.step(); - ++count; - } - while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u xp for level definitions", count); - } - - // fill level gaps - for (uint8 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) - { - if (mPlayerXPperLevel[level] == 0) - { - sLog.outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.",level+1, level); - mPlayerXPperLevel[level] = mPlayerXPperLevel[level-1]+100; - } - } -} - -void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint8 level, PlayerClassLevelInfo* info) const -{ - if (level < 1 || class_ >= MAX_CLASSES) - return; - - PlayerClassInfo const* pInfo = &playerClassInfo[class_]; - - if (level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) - level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); - - *info = pInfo->levelInfo[level-1]; -} - -void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const -{ - if (level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES) - return; - - PlayerInfo const* pInfo = &playerInfo[race][class_]; - if (pInfo->displayId_m == 0 || pInfo->displayId_f == 0) - return; - - if (level <= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) - *info = pInfo->levelInfo[level-1]; - else - BuildPlayerLevelInfo(race,class_,level,info); -} - -void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const -{ - // base data (last known level) - *info = playerInfo[race][_class].levelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)-1]; - - // if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32 - for (uint8 lvl = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl) - { - switch(_class) - { - case CLASS_WARRIOR: - info->stats[STAT_STRENGTH] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0)); - info->stats[STAT_STAMINA] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0)); - info->stats[STAT_AGILITY] += (lvl > 36 ? 1: (lvl > 6 && (lvl%2) ? 1: 0)); - info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl%2) ? 1: 0); - info->stats[STAT_SPIRIT] += (lvl > 9 && !(lvl%2) ? 1: 0); - break; - case CLASS_PALADIN: - info->stats[STAT_STRENGTH] += (lvl > 3 ? 1: 0); - info->stats[STAT_STAMINA] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0)); - info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 7 && !(lvl%2) ? 1: 0)); - info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl%2) ? 1: 0); - info->stats[STAT_SPIRIT] += (lvl > 7 ? 1: 0); - break; - case CLASS_HUNTER: - info->stats[STAT_STRENGTH] += (lvl > 4 ? 1: 0); - info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0); - info->stats[STAT_AGILITY] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0)); - info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl%2) ? 1: 0); - info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0)); - break; - case CLASS_ROGUE: - info->stats[STAT_STRENGTH] += (lvl > 5 ? 1: 0); - info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0); - info->stats[STAT_AGILITY] += (lvl > 16 ? 2: (lvl > 1 ? 1: 0)); - info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl%2) ? 1: 0); - info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0)); - break; - case CLASS_PRIEST: - info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0); - info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0); - info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 8 && (lvl%2) ? 1: 0)); - info->stats[STAT_INTELLECT] += (lvl > 22 ? 2: (lvl > 1 ? 1: 0)); - info->stats[STAT_SPIRIT] += (lvl > 3 ? 1: 0); - break; - case CLASS_SHAMAN: - info->stats[STAT_STRENGTH] += (lvl > 34 ? 1: (lvl > 6 && (lvl%2) ? 1: 0)); - info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0); - info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl%2) ? 1: 0); - info->stats[STAT_INTELLECT] += (lvl > 5 ? 1: 0); - info->stats[STAT_SPIRIT] += (lvl > 4 ? 1: 0); - break; - case CLASS_MAGE: - info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0); - info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0); - info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0); - info->stats[STAT_INTELLECT] += (lvl > 24 ? 2: (lvl > 1 ? 1: 0)); - info->stats[STAT_SPIRIT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0)); - break; - case CLASS_WARLOCK: - info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0); - info->stats[STAT_STAMINA] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0)); - info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0); - info->stats[STAT_INTELLECT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0)); - info->stats[STAT_SPIRIT] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0)); - break; - case CLASS_DRUID: - info->stats[STAT_STRENGTH] += (lvl > 38 ? 2: (lvl > 6 && (lvl%2) ? 1: 0)); - info->stats[STAT_STAMINA] += (lvl > 32 ? 2: (lvl > 4 ? 1: 0)); - info->stats[STAT_AGILITY] += (lvl > 38 ? 2: (lvl > 8 && (lvl%2) ? 1: 0)); - info->stats[STAT_INTELLECT] += (lvl > 38 ? 3: (lvl > 4 ? 1: 0)); - info->stats[STAT_SPIRIT] += (lvl > 38 ? 3: (lvl > 5 ? 1: 0)); - } - } -} - -void ObjectMgr::LoadGuilds() -{ - Guild *newGuild; - uint32 count = 0; - - // 0 1 2 3 4 5 6 - QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT guild.guildid,guild.name,leaderguid,EmblemStyle,EmblemColor,BorderStyle,BorderColor," - // 7 8 9 10 11 12 - "BackgroundColor,info,motd,createdate,BankMoney,COUNT(guild_bank_tab.guildid) " - "FROM guild LEFT JOIN guild_bank_tab ON guild.guildid = guild_bank_tab.guildid GROUP BY guild.guildid ORDER BY guildid ASC"); - - if (!result) - { - - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outString(">> Loaded %u guild definitions", count); - return; - } - - // load guild ranks - // 0 1 2 3 4 - QueryResult_AutoPtr guildRanksResult = CharacterDatabase.Query("SELECT guildid,rid,rname,rights,BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC"); - - // load guild members - // 0 1 2 3 4 5 6 - QueryResult_AutoPtr guildMembersResult = CharacterDatabase.Query("SELECT guildid,guild_member.guid,rank,pnote,offnote,BankResetTimeMoney,BankRemMoney," - // 7 8 9 10 11 12 - "BankResetTimeTab0,BankRemSlotsTab0,BankResetTimeTab1,BankRemSlotsTab1,BankResetTimeTab2,BankRemSlotsTab2," - // 13 14 15 16 17 18 - "BankResetTimeTab3,BankRemSlotsTab3,BankResetTimeTab4,BankRemSlotsTab4,BankResetTimeTab5,BankRemSlotsTab5," - // 19 20 21 22 23 - "characters.name, characters.level, characters.class, characters.zone, characters.logout_time " - "FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid ORDER BY guildid ASC"); - - // load guild bank tab rights - // 0 1 2 3 4 - QueryResult_AutoPtr guildBankTabRightsResult = CharacterDatabase.Query("SELECT guildid,TabId,rid,gbright,SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC"); - - barGoLink bar(result->GetRowCount()); - - do - { - //Field *fields = result->Fetch(); - - bar.step(); - ++count; - - newGuild = new Guild; - if (!newGuild->LoadGuildFromDB(result) || - !newGuild->LoadRanksFromDB(guildRanksResult) || - !newGuild->LoadMembersFromDB(guildMembersResult) || - !newGuild->LoadBankRightsFromDB(guildBankTabRightsResult) || - !newGuild->CheckGuildStructure() -) - { - newGuild->Disband(); - delete newGuild; - continue; - } - newGuild->LoadGuildEventLogFromDB(); - newGuild->LoadGuildBankEventLogFromDB(); - newGuild->LoadGuildBankFromDB(); - AddGuild(newGuild); - - } while (result->NextRow()); - - //delete unused LogGuid records in guild_eventlog and guild_bank_eventlog table - //you can comment these lines if you don't plan to change CONFIG_GUILD_EVENT_LOG_COUNT and CONFIG_GUILD_BANK_EVENT_LOG_COUNT - CharacterDatabase.PQuery("DELETE FROM guild_eventlog WHERE LogGuid > '%u'", sWorld.getConfig(CONFIG_GUILD_EVENT_LOG_COUNT)); - CharacterDatabase.PQuery("DELETE FROM guild_bank_eventlog WHERE LogGuid > '%u'", sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT)); - - sLog.outString(); - sLog.outString(">> Loaded %u guild definitions", count); -} - -void ObjectMgr::LoadArenaTeams() -{ - uint32 count = 0; - - // 0 1 2 3 4 5 - QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT arena_team.arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle," - // 6 7 8 9 10 11 12 13 14 - "EmblemColor,BorderStyle,BorderColor, rating,games,wins,played,wins2,rank " - "FROM arena_team LEFT JOIN arena_team_stats ON arena_team.arenateamid = arena_team_stats.arenateamid ORDER BY arena_team.arenateamid ASC"); - - if (!result) - { - - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outString(">> Loaded %u arenateam definitions", count); - return; - } - - // load arena_team members - QueryResult_AutoPtr arenaTeamMembersResult = CharacterDatabase.Query( - // 0 1 2 3 4 5 6 7 8 - "SELECT arenateamid,member.guid,played_week,wons_week,played_season,wons_season,personal_rating,name,class " - "FROM arena_team_member member LEFT JOIN characters chars on member.guid = chars.guid ORDER BY member.arenateamid ASC"); - - barGoLink bar(result->GetRowCount()); - - do - { - //Field *fields = result->Fetch(); - - bar.step(); - ++count; - - ArenaTeam *newArenaTeam = new ArenaTeam; - if (!newArenaTeam->LoadArenaTeamFromDB(result) || - !newArenaTeam->LoadMembersFromDB(arenaTeamMembersResult)) - { - newArenaTeam->Disband(NULL); - delete newArenaTeam; - continue; - } - AddArenaTeam(newArenaTeam); - }while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u arenateam definitions", count); -} - -void ObjectMgr::LoadGroups() -{ - Group *group = NULL; - Field *fields = NULL; - uint64 groupGuid = 0; - uint32 count = 0; - - // Consistency cleaning before load to avoid having to do some checks later - // Delete all members that does not exist - CharacterDatabase.PExecute("DELETE FROM group_member WHERE NOT EXISTS (SELECT guid FROM characters WHERE guid=memberGuid)"); - // Delete all groups whose leader does not exist - CharacterDatabase.PExecute("DELETE FROM groups WHERE NOT EXISTS (SELECT guid FROM characters WHERE guid=leaderGuid)"); - // Delete all groups with less than 2 members - CharacterDatabase.PExecute("DELETE FROM groups WHERE guid NOT IN (SELECT guid FROM group_member GROUP BY guid HAVING COUNT(guid) > 1)"); - // Delete all rows from group_member or group_instance with no group - CharacterDatabase.PExecute("DELETE FROM group_member WHERE guid NOT IN (SELECT guid FROM groups)"); - CharacterDatabase.PExecute("DELETE FROM group_instance WHERE guid NOT IN (SELECT guid FROM groups)"); - - // ----------------------- Load Group definitions - // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT leaderGuid, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, groupType, difficulty, raiddifficulty, guid FROM groups"); - if (!result) - { - barGoLink bar(1); - bar.step(); - - sLog.outString(); - sLog.outString(">> Loaded 0 group definitions"); - return; - } - - barGoLink bar(result->GetRowCount()); - do - { - bar.step(); - fields = result->Fetch(); - ++count; - group = new Group; - groupGuid = MAKE_NEW_GUID(fields[15].GetUInt32(),0,HIGHGUID_GROUP); - group->LoadGroupFromDB(groupGuid, result, false); - // group load will never be false (we have run consistency sql's before loading) - AddGroup(group); - }while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u group definitions", count); - - // ----------------------- Load member - // 0 1 2 3 - result = CharacterDatabase.Query("SELECT guid, memberGuid, memberFlags, subgroup FROM group_member ORDER BY guid"); - if (!result) - { - barGoLink bar2(1); - bar2.step(); - sLog.outString(); - sLog.outString(">> Loaded 0 group members"); - return; - } - - barGoLink bar2(result->GetRowCount()); - uint32 groupLowGuid = 0; - count = 0; - do - { - bar2.step(); - fields = result->Fetch(); - - if (groupLowGuid != fields[0].GetUInt32()) - { - groupLowGuid = fields[0].GetUInt32(); - groupGuid = MAKE_NEW_GUID(groupLowGuid, 0, HIGHGUID_GROUP); - group = GetGroupByGUID(groupGuid); - // group will never be NULL (we have run consistency sql's before loading) - } - group->LoadMemberFromDB(fields[1].GetUInt32(), fields[2].GetUInt8(), fields[3].GetUInt8()); - ++count; - }while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u group members", count); - - - // ----------------------- Load instance save - // 0 1 2 3 4 5 - result = CharacterDatabase.Query("SELECT guid, map, instance, permanent, difficulty, resettime, " - // 6 - "(SELECT COUNT(1) FROM groups JOIN character_instance ON leaderGuid = groups.guid WHERE instance = group_instance.instance AND permanent = 1 LIMIT 1) " - "FROM group_instance LEFT JOIN instance ON instance = id ORDER BY guid"); - - if (!result) - { - barGoLink bar2(1); - bar2.step(); - sLog.outString(); - sLog.outString(">> Loaded 0 group-instance saves"); - return; - } - - barGoLink bar3(result->GetRowCount()); - count = 0; - do - { - bar3.step(); - fields = result->Fetch(); - groupGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_GROUP); - group = GetGroupByGUID(groupGuid); - // group will never be NULL (we have run consistency sql's before loading) - - MapEntry const* mapEntry = sMapStore.LookupEntry(fields[1].GetUInt32()); - if (!mapEntry || !mapEntry->IsDungeon()) - { - sLog.outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", fields[1].GetUInt32()); - continue; - } - - uint32 diff = fields[4].GetUInt8(); - if (diff >= (mapEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY)) - { - sLog.outErrorDb("Wrong dungeon difficulty use in group_instance table: %d", diff + 1); - diff = 0; // default for both difficaly types - } - - InstanceSave *save = sInstanceSaveManager.AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), time_t(fields[5].GetUInt64()), fields[6].GetBool(), true); - group->BindToInstance(save, fields[3].GetBool(), true); - ++count; - }while (result->NextRow()); - sLog.outString(); - sLog.outString(">> Loaded %u group-instance saves", count); -} - -void ObjectMgr::LoadQuests() -{ - // For reload case - for (QuestMap::const_iterator itr=mQuestTemplates.begin(); itr != mQuestTemplates.end(); ++itr) - delete itr->second; - mQuestTemplates.clear(); - - mExclusiveQuestGroups.clear(); - - // 0 1 2 3 4 5 6 7 8 9 - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, SkillOrClassMask, MinLevel, MaxLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue," - // 10 11 12 13 14 15 16 17 18 19 - "RepObjectiveFaction, RepObjectiveValue, RepObjectiveFaction2, RepObjectiveValue2, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime," - // 20 21 22 23 24 25 26 27 28 29 30 31 32 33 - "QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, RewardArenaPoints, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, RewXPId, SrcItemId, SrcItemCount, SrcSpell," - // 34 35 36 37 38 39 40 41 42 43 44 - "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, CompletedText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4," - // 45 46 47 48 49 50 51 52 53 54 55 56 - "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemId5, ReqItemId6, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4, ReqItemCount5, ReqItemCount6," - // 57 58 59 60 61 62 63 64 - "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4," - // 65 66 67 68 69 70 71 72 - "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4," - // 73 74 75 76 - "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4," - // 77 78 79 80 81 82 - "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6," - // 83 84 85 86 87 88 - "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6," - // 89 90 91 92 93 94 95 96 - "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4," - // 97 98 99 100 101 102 103 104 105 106 - "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValueId1, RewRepValueId2, RewRepValueId3, RewRepValueId4, RewRepValueId5," - // 107 108 109 110 111 - "RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5," - // 112 113 114 115 116 117 118 119 120 121 122 123 - "RewHonorAddition, RewHonorMultiplier, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt," - // 124 125 126 127 128 129 130 131 - "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4," - // 132 133 134 135 136 137 - "IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4," - // 138 139 140 141 - "OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4," - // 142 143 - "StartScript, CompleteScript" - " FROM quest_template"); - if (result == NULL) - { - barGoLink bar(1); - bar.step(); - - sLog.outString(); - sLog.outString(">> Loaded 0 quests definitions"); - sLog.outErrorDb("`quest_template` table is empty!"); - return; - } - - // create multimap previous quest for each existed quest - // some quests can have many previous maps set by NextQuestId in previous quest - // for example set of race quests can lead to single not race specific quest - barGoLink bar(result->GetRowCount()); - do - { - bar.step(); - Field *fields = result->Fetch(); - - Quest * newQuest = new Quest(fields); - mQuestTemplates[newQuest->GetQuestId()] = newQuest; - } while (result->NextRow()); - - std::map<uint32,uint32> usedMailTemplates; - - // Post processing - for (QuestMap::iterator iter = mQuestTemplates.begin(); iter != mQuestTemplates.end(); ++iter) - { - Quest * qinfo = iter->second; - - // additional quest integrity checks (GO, creature_template and item_template must be loaded already) - - if (qinfo->GetQuestMethod() >= 3) - { - sLog.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo->GetQuestId(),qinfo->GetQuestMethod()); - } - - if (qinfo->QuestFlags & ~QUEST_TRINITY_FLAGS_DB_ALLOWED) - { - sLog.outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u", - qinfo->GetQuestId(),qinfo->QuestFlags >> 20, QUEST_TRINITY_FLAGS_DB_ALLOWED >> 20); - qinfo->QuestFlags &= QUEST_TRINITY_FLAGS_DB_ALLOWED; - } - - if (qinfo->QuestFlags & QUEST_FLAGS_DAILY && qinfo->QuestFlags & QUEST_FLAGS_WEEKLY) - { - sLog.outErrorDb("Weekly Quest %u is marked as daily quest in `QuestFlags`, removed daily flag.",qinfo->GetQuestId()); - qinfo->QuestFlags &= ~QUEST_FLAGS_DAILY; - } - - if (qinfo->QuestFlags & QUEST_FLAGS_DAILY) - { - if (!(qinfo->QuestFlags & QUEST_TRINITY_FLAGS_REPEATABLE)) - { - sLog.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId()); - qinfo->QuestFlags |= QUEST_TRINITY_FLAGS_REPEATABLE; - } - } - - if (qinfo->QuestFlags & QUEST_FLAGS_WEEKLY) - { - if (!(qinfo->QuestFlags & QUEST_TRINITY_FLAGS_REPEATABLE)) - { - sLog.outErrorDb("Weekly Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId()); - qinfo->QuestFlags |= QUEST_TRINITY_FLAGS_REPEATABLE; - } - } - - if (qinfo->QuestFlags & QUEST_FLAGS_AUTO_REWARDED) - { - // at auto-reward can be rewarded only RewChoiceItemId[0] - for (int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j ) - { - if (uint32 id = qinfo->RewChoiceItemId[j]) - { - sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.", - qinfo->GetQuestId(),j+1,id,j+1); - // no changes, quest ignore this data - } - } - } - - // client quest log visual (area case) - if (qinfo->ZoneOrSort > 0) - { - if (!GetAreaEntryByAreaID(qinfo->ZoneOrSort)) - { - sLog.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.", - qinfo->GetQuestId(),qinfo->ZoneOrSort); - // no changes, quest not dependent from this value but can have problems at client - } - } - // client quest log visual (sort case) - if (qinfo->ZoneOrSort < 0) - { - QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->ZoneOrSort)); - if (!qSort) - { - sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.", - qinfo->GetQuestId(),qinfo->ZoneOrSort); - // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check) - } - //check SkillOrClass value (class case). - if (ClassByQuestSort(-int32(qinfo->ZoneOrSort))) - { - // SkillOrClass should not have class case when class case already set in ZoneOrSort. - if (qinfo->SkillOrClassMask < 0) - { - sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClassMask` = %i (class case), redundant.", - qinfo->GetQuestId(),qinfo->ZoneOrSort,qinfo->SkillOrClassMask); - } - } - //check for proper SkillOrClass value (skill case) - if (int32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort))) - { - // skill is positive value in SkillOrClass - if (qinfo->SkillOrClassMask != skill_id) - { - sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClassMask` does not have a corresponding value (%i).", - qinfo->GetQuestId(),qinfo->ZoneOrSort,skill_id); - //override, and force proper value here? - } - } - } - - // SkillOrClassMask (class case) - if (qinfo->SkillOrClassMask < 0) - { - if (!(-int32(qinfo->SkillOrClassMask) & CLASSMASK_ALL_PLAYABLE)) - { - sLog.outErrorDb("Quest %u has `SkillOrClassMask` = %i (class case) but classmask does not have valid class", - qinfo->GetQuestId(),qinfo->SkillOrClassMask); - } - } - // SkillOrClassMask (skill case) - if (qinfo->SkillOrClassMask > 0) - { - if (!sSkillLineStore.LookupEntry(qinfo->SkillOrClassMask)) - { - sLog.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist", - qinfo->GetQuestId(),qinfo->SkillOrClassMask,qinfo->SkillOrClassMask); - } - } - - if (qinfo->RequiredSkillValue) - { - if (qinfo->RequiredSkillValue > sWorld.GetConfigMaxSkillValue()) - { - sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.", - qinfo->GetQuestId(),qinfo->RequiredSkillValue,sWorld.GetConfigMaxSkillValue()); - // no changes, quest can't be done for this requirement - } - - if (qinfo->SkillOrClassMask <= 0) - { - sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.", - qinfo->GetQuestId(),qinfo->RequiredSkillValue,qinfo->SkillOrClassMask); - // no changes, quest can't be done for this requirement (fail at wrong skill id) - } - } - // else Skill quests can have 0 skill level, this is ok - - if (qinfo->RepObjectiveFaction2 && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction2)) - { - sLog.outErrorDb("Quest %u has `RepObjectiveFaction2` = %u but faction template %u does not exist, quest can't be done.", - qinfo->GetQuestId(),qinfo->RepObjectiveFaction2,qinfo->RepObjectiveFaction2); - // no changes, quest can't be done for this requirement - } - - if (qinfo->RepObjectiveFaction && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction)) - { - sLog.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.", - qinfo->GetQuestId(),qinfo->RepObjectiveFaction,qinfo->RepObjectiveFaction); - // no changes, quest can't be done for this requirement - } - - if (qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction)) - { - sLog.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.", - qinfo->GetQuestId(),qinfo->RequiredMinRepFaction,qinfo->RequiredMinRepFaction); - // no changes, quest can't be done for this requirement - } - - if (qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction)) - { - sLog.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.", - qinfo->GetQuestId(),qinfo->RequiredMaxRepFaction,qinfo->RequiredMaxRepFaction); - // no changes, quest can't be done for this requirement - } - - if (qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > ReputationMgr::Reputation_Cap) - { - sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.", - qinfo->GetQuestId(),qinfo->RequiredMinRepValue,ReputationMgr::Reputation_Cap); - // no changes, quest can't be done for this requirement - } - - if (qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue) - { - sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.", - qinfo->GetQuestId(),qinfo->RequiredMaxRepValue,qinfo->RequiredMinRepValue); - // no changes, quest can't be done for this requirement - } - - if (!qinfo->RepObjectiveFaction && qinfo->RepObjectiveValue > 0) - { - sLog.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect", - qinfo->GetQuestId(),qinfo->RepObjectiveValue); - // warning - } - - if (!qinfo->RepObjectiveFaction2 && qinfo->RepObjectiveValue2 > 0) - { - sLog.outErrorDb("Quest %u has `RepObjectiveValue2` = %d but `RepObjectiveFaction2` is 0, value has no effect", - qinfo->GetQuestId(),qinfo->RepObjectiveValue2); - // warning - } - - if (!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue > 0) - { - sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect", - qinfo->GetQuestId(),qinfo->RequiredMinRepValue); - // warning - } - - if (!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue > 0) - { - sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect", - qinfo->GetQuestId(),qinfo->RequiredMaxRepValue); - // warning - } - - if (qinfo->CharTitleId && !sCharTitlesStore.LookupEntry(qinfo->CharTitleId)) - { - sLog.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.", - qinfo->GetQuestId(),qinfo->GetCharTitleId(),qinfo->GetCharTitleId()); - qinfo->CharTitleId = 0; - // quest can't reward this title - } - - if (qinfo->SrcItemId) - { - if (!sItemStorage.LookupEntry<ItemPrototype>(qinfo->SrcItemId)) - { - sLog.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.", - qinfo->GetQuestId(),qinfo->SrcItemId,qinfo->SrcItemId); - qinfo->SrcItemId = 0; // quest can't be done for this requirement - } - else if (qinfo->SrcItemCount == 0) - { - sLog.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.", - qinfo->GetQuestId(),qinfo->SrcItemId); - qinfo->SrcItemCount = 1; // update to 1 for allow quest work for backward compatibility with DB - } - } - else if (qinfo->SrcItemCount>0) - { - sLog.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.", - qinfo->GetQuestId(),qinfo->SrcItemCount); - qinfo->SrcItemCount=0; // no quest work changes in fact - } - - if (qinfo->SrcSpell) - { - SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->SrcSpell); - if (!spellInfo) - { - sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.", - qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell); - qinfo->SrcSpell = 0; // quest can't be done for this requirement - } - else if (!SpellMgr::IsSpellValid(spellInfo)) - { - sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.", - qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell); - qinfo->SrcSpell = 0; // quest can't be done for this requirement - } - } - - for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j) - { - uint32 id = qinfo->ReqItemId[j]; - if (id) - { - if (qinfo->ReqItemCount[j] == 0) - { - sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.", - qinfo->GetQuestId(),j+1,id,j+1); - // no changes, quest can't be done for this requirement - } - - qinfo->SetFlag(QUEST_TRINITY_FLAGS_DELIVER); - - if (!sItemStorage.LookupEntry<ItemPrototype>(id)) - { - sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.", - qinfo->GetQuestId(),j+1,id,id); - qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest - } - } - else if (qinfo->ReqItemCount[j]>0) - { - sLog.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.", - qinfo->GetQuestId(),j+1,j+1,qinfo->ReqItemCount[j]); - qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest - } - } - - for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j) - { - uint32 id = qinfo->ReqSourceId[j]; - if (id) - { - if (!sItemStorage.LookupEntry<ItemPrototype>(id)) - { - sLog.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.", - qinfo->GetQuestId(),j+1,id,id); - // no changes, quest can't be done for this requirement - } - } - else - { - if (qinfo->ReqSourceCount[j]>0) - { - sLog.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.", - qinfo->GetQuestId(),j+1,j+1,qinfo->ReqSourceCount[j]); - // no changes, quest ignore this data - } - } - } - - for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j) - { - uint32 id = qinfo->ReqSpell[j]; - if (id) - { - SpellEntry const* spellInfo = sSpellStore.LookupEntry(id); - if (!spellInfo) - { - sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.", - qinfo->GetQuestId(),j+1,id,id); - continue; - } - - if (!qinfo->ReqCreatureOrGOId[j]) - { - bool found = false; - for (uint8 k = 0; k < 3; ++k) - { - if ((spellInfo->Effect[k] == SPELL_EFFECT_QUEST_COMPLETE && uint32(spellInfo->EffectMiscValue[k]) == qinfo->QuestId) || - spellInfo->Effect[k] == SPELL_EFFECT_SEND_EVENT) - { - found = true; - break; - } - } - - if (found) - { - if (!qinfo->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) - { - sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo->Id,qinfo->QuestId,j+1,j+1); - - // this will prevent quest completing without objective - const_cast<Quest*>(qinfo)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); - } - } - else - { - sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.", - qinfo->GetQuestId(),j+1,id,j+1,id); - // no changes, quest can't be done for this requirement - } - } - } - } - - for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j) - { - int32 id = qinfo->ReqCreatureOrGOId[j]; - if (id < 0 && !sGOStorage.LookupEntry<GameObjectInfo>(-id)) - { - sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.", - qinfo->GetQuestId(),j+1,id,uint32(-id)); - qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement - } - - if (id > 0 && !sCreatureStorage.LookupEntry<CreatureInfo>(id)) - { - sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.", - qinfo->GetQuestId(),j+1,id,uint32(id)); - qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement - } - - if (id) - { - // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast - - qinfo->SetFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO); - - if (!qinfo->ReqCreatureOrGOCount[j]) - { - sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.", - qinfo->GetQuestId(),j+1,id,j+1); - // no changes, quest can be incorrectly done, but we already report this - } - } - else if (qinfo->ReqCreatureOrGOCount[j]>0) - { - sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.", - qinfo->GetQuestId(),j+1,j+1,qinfo->ReqCreatureOrGOCount[j]); - // no changes, quest ignore this data - } - } - - for (uint8 j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j) - { - uint32 id = qinfo->RewChoiceItemId[j]; - if (id) - { - if (!sItemStorage.LookupEntry<ItemPrototype>(id)) - { - sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.", - qinfo->GetQuestId(),j+1,id,id); - qinfo->RewChoiceItemId[j] = 0; // no changes, quest will not reward this - } - - if (!qinfo->RewChoiceItemCount[j]) - { - sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.", - qinfo->GetQuestId(),j+1,id,j+1); - // no changes, quest can't be done - } - } - else if (qinfo->RewChoiceItemCount[j]>0) - { - sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.", - qinfo->GetQuestId(),j+1,j+1,qinfo->RewChoiceItemCount[j]); - // no changes, quest ignore this data - } - } - - for (uint8 j = 0; j < QUEST_REWARDS_COUNT; ++j) - { - uint32 id = qinfo->RewItemId[j]; - if (id) - { - if (!sItemStorage.LookupEntry<ItemPrototype>(id)) - { - sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.", - qinfo->GetQuestId(),j+1,id,id); - qinfo->RewItemId[j] = 0; // no changes, quest will not reward this item - } - - if (!qinfo->RewItemCount[j]) - { - sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.", - qinfo->GetQuestId(),j+1,id,j+1); - // no changes - } - } - else if (qinfo->RewItemCount[j]>0) - { - sLog.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.", - qinfo->GetQuestId(),j+1,j+1,qinfo->RewItemCount[j]); - // no changes, quest ignore this data - } - } - - for (uint8 j = 0; j < QUEST_REPUTATIONS_COUNT; ++j) - { - if (qinfo->RewRepFaction[j]) - { - if (abs(qinfo->RewRepValueId[j]) > 9) - { - sLog.outErrorDb("Quest %u has RewRepValueId%d = %i. That is outside the range of valid values (-9 to 9).", qinfo->GetQuestId(), j+1, qinfo->RewRepValueId[j]); - } - if (!sFactionStore.LookupEntry(qinfo->RewRepFaction[j])) - { - sLog.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(),j+1,qinfo->RewRepFaction[j] ,qinfo->RewRepFaction[j]); - qinfo->RewRepFaction[j] = 0; // quest will not reward this - } - } - - - else if (qinfo->RewRepValue[j] != 0) - { - sLog.outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %i.", - qinfo->GetQuestId(),j+1,j+1,qinfo->RewRepValue[j]); - // no changes, quest ignore this data - } - } - - - if (qinfo->RewSpell) - { - SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpell); - - if (!spellInfo) - { - sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.", - qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell); - qinfo->RewSpell = 0; // no spell reward will display for this quest - } - - else if (!SpellMgr::IsSpellValid(spellInfo)) - { - sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest will not have a spell reward.", - qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell); - qinfo->RewSpell = 0; // no spell reward will display for this quest - } - - else if (GetTalentSpellCost(qinfo->RewSpell)) - { - sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.", - qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell); - qinfo->RewSpell = 0; // no spell reward will display for this quest - } - } - - if (qinfo->RewSpellCast > 0) - { - SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpellCast); - - if (!spellInfo) - { - sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.", - qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast); - qinfo->RewSpellCast = 0; // no spell will be casted on player - } - - else if (!SpellMgr::IsSpellValid(spellInfo)) - { - sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest will not have a spell reward.", - qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast); - qinfo->RewSpellCast = 0; // no spell will be casted on player - } - - else if (GetTalentSpellCost(qinfo->RewSpellCast)) - { - sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.", - qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast); - qinfo->RewSpellCast = 0; // no spell will be casted on player - } - } - - if (qinfo->RewMailTemplateId) - { - if (!sMailTemplateStore.LookupEntry(qinfo->RewMailTemplateId)) - { - sLog.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.", - qinfo->GetQuestId(),qinfo->RewMailTemplateId,qinfo->RewMailTemplateId); - qinfo->RewMailTemplateId = 0; // no mail will send to player - qinfo->RewMailDelaySecs = 0; // no mail will send to player - } - else if (usedMailTemplates.find(qinfo->RewMailTemplateId) != usedMailTemplates.end()) - { - std::map<uint32,uint32>::const_iterator used_mt_itr = usedMailTemplates.find(qinfo->RewMailTemplateId); - sLog.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.", - qinfo->GetQuestId(),qinfo->RewMailTemplateId,qinfo->RewMailTemplateId,used_mt_itr->second); - qinfo->RewMailTemplateId = 0; // no mail will send to player - qinfo->RewMailDelaySecs = 0; // no mail will send to player - } - else - usedMailTemplates[qinfo->RewMailTemplateId] = qinfo->GetQuestId(); - } - - if (qinfo->NextQuestInChain) - { - QuestMap::iterator qNextItr = mQuestTemplates.find(qinfo->NextQuestInChain); - if (qNextItr == mQuestTemplates.end()) - { - sLog.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.", - qinfo->GetQuestId(),qinfo->NextQuestInChain ,qinfo->NextQuestInChain); - qinfo->NextQuestInChain = 0; - } - else - qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId()); - } - - // fill additional data stores - if (qinfo->PrevQuestId) - { - if (mQuestTemplates.find(abs(qinfo->GetPrevQuestId())) == mQuestTemplates.end()) - { - sLog.outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId()); - } - else - { - qinfo->prevQuests.push_back(qinfo->PrevQuestId); - } - } - - if (qinfo->NextQuestId) - { - QuestMap::iterator qNextItr = mQuestTemplates.find(abs(qinfo->GetNextQuestId())); - if (qNextItr == mQuestTemplates.end()) - { - sLog.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId()); - } - else - { - int32 signedQuestId = qinfo->NextQuestId < 0 ? -int32(qinfo->GetQuestId()) : int32(qinfo->GetQuestId()); - qNextItr->second->prevQuests.push_back(signedQuestId); - } - } - - if (qinfo->ExclusiveGroup) - mExclusiveQuestGroups.insert(std::pair<int32, uint32>(qinfo->ExclusiveGroup, qinfo->GetQuestId())); - if (qinfo->LimitTime) - qinfo->SetFlag(QUEST_TRINITY_FLAGS_TIMED); - } - - // check QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE - for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i) - { - SpellEntry const *spellInfo = sSpellStore.LookupEntry(i); - if (!spellInfo) - continue; - - for (uint8 j = 0; j < 3; ++j) - { - if (spellInfo->Effect[j] != SPELL_EFFECT_QUEST_COMPLETE) - continue; - - uint32 quest_id = spellInfo->EffectMiscValue[j]; - - Quest const* quest = GetQuestTemplate(quest_id); - - // some quest referenced in spells not exist (outdated spells) - if (!quest) - continue; - - if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) - { - sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.",spellInfo->Id,quest_id); - - // this will prevent quest completing without objective - const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); - } - } - } - - sLog.outString(); - sLog.outString(">> Loaded %lu quests definitions", (unsigned long)mQuestTemplates.size()); -} - -void ObjectMgr::LoadQuestLocales() -{ - mQuestLocaleMap.clear(); // need for reload case - - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry," - "Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,CompletedText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1," - "Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,CompletedText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2," - "Title_loc3,Details_loc3,Objectives_loc3,OfferRewardText_loc3,RequestItemsText_loc3,EndText_loc3,CompletedText_loc3,ObjectiveText1_loc3,ObjectiveText2_loc3,ObjectiveText3_loc3,ObjectiveText4_loc3," - "Title_loc4,Details_loc4,Objectives_loc4,OfferRewardText_loc4,RequestItemsText_loc4,EndText_loc4,CompletedText_loc4,ObjectiveText1_loc4,ObjectiveText2_loc4,ObjectiveText3_loc4,ObjectiveText4_loc4," - "Title_loc5,Details_loc5,Objectives_loc5,OfferRewardText_loc5,RequestItemsText_loc5,EndText_loc5,CompletedText_loc5,ObjectiveText1_loc5,ObjectiveText2_loc5,ObjectiveText3_loc5,ObjectiveText4_loc5," - "Title_loc6,Details_loc6,Objectives_loc6,OfferRewardText_loc6,RequestItemsText_loc6,EndText_loc6,CompletedText_loc6,ObjectiveText1_loc6,ObjectiveText2_loc6,ObjectiveText3_loc6,ObjectiveText4_loc6," - "Title_loc7,Details_loc7,Objectives_loc7,OfferRewardText_loc7,RequestItemsText_loc7,EndText_loc7,CompletedText_loc7,ObjectiveText1_loc7,ObjectiveText2_loc7,ObjectiveText3_loc7,ObjectiveText4_loc7," - "Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,CompletedText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8" - " FROM locales_quest" -); - - if (!result) - return; - - barGoLink bar(result->GetRowCount()); - - do - { - Field *fields = result->Fetch(); - bar.step(); - - uint32 entry = fields[0].GetUInt32(); - - QuestLocale& data = mQuestLocaleMap[entry]; - - for (uint8 i = 1; i < MAX_LOCALE; ++i) - { - std::string str = fields[1+11*(i-1)].GetCppString(); - if (!str.empty()) - { - int idx = GetOrNewIndexForLocale(LocaleConstant(i)); - if (idx >= 0) - { - if (data.Title.size() <= idx) - data.Title.resize(idx+1); - - data.Title[idx] = str; - } - } - str = fields[1+11*(i-1)+1].GetCppString(); - if (!str.empty()) - { - int idx = GetOrNewIndexForLocale(LocaleConstant(i)); - if (idx >= 0) - { - if (data.Details.size() <= idx) - data.Details.resize(idx+1); - - data.Details[idx] = str; - } - } - str = fields[1+11*(i-1)+2].GetCppString(); - if (!str.empty()) - { - int idx = GetOrNewIndexForLocale(LocaleConstant(i)); - if (idx >= 0) - { - if (data.Objectives.size() <= idx) - data.Objectives.resize(idx+1); - - data.Objectives[idx] = str; - } - } - str = fields[1+11*(i-1)+3].GetCppString(); - if (!str.empty()) - { - int idx = GetOrNewIndexForLocale(LocaleConstant(i)); - if (idx >= 0) - { - if (data.OfferRewardText.size() <= idx) - data.OfferRewardText.resize(idx+1); - - data.OfferRewardText[idx] = str; - } - } - str = fields[1+11*(i-1)+4].GetCppString(); - if (!str.empty()) - { - int idx = GetOrNewIndexForLocale(LocaleConstant(i)); - if (idx >= 0) - { - if (data.RequestItemsText.size() <= idx) - data.RequestItemsText.resize(idx+1); - - data.RequestItemsText[idx] = str; - } - } - str = fields[1+11*(i-1)+5].GetCppString(); - if (!str.empty()) - { - int idx = GetOrNewIndexForLocale(LocaleConstant(i)); - if (idx >= 0) - { - if (data.EndText.size() <= idx) - data.EndText.resize(idx+1); - - data.EndText[idx] = str; - } - } - str = fields[1+11*(i-1)+6].GetCppString(); - if (!str.empty()) - { - int idx = GetOrNewIndexForLocale(LocaleConstant(i)); - if (idx >= 0) - { - if (data.CompletedText.size() <= idx) - data.CompletedText.resize(idx+1); - - data.CompletedText[idx] = str; - } - } - - for (uint8 k = 0; k < 4; ++k) - { - str = fields[1+11*(i-1)+7+k].GetCppString(); - if (!str.empty()) - { - int idx = GetOrNewIndexForLocale(LocaleConstant(i)); - if (idx >= 0) - { - if (data.ObjectiveText[k].size() <= idx) - data.ObjectiveText[k].resize(idx+1); - - data.ObjectiveText[k][idx] = str; - } - } - } - } - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %lu Quest locale strings", (unsigned long)mQuestLocaleMap.size()); -} - -void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename) -{ - if (sWorld.IsScriptScheduled()) // function don't must be called in time scripts use. - return; - - sLog.outString("%s :", tablename); - - scripts.clear(); // need for reload support - - QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT id,delay,command,datalong,datalong2,dataint, x, y, z, o FROM %s", tablename); - - uint32 count = 0; - - if (!result) - { - barGoLink bar(1); - bar.step(); - - sLog.outString(); - sLog.outString(">> Loaded %u script definitions", count); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - bar.step(); - - Field *fields = result->Fetch(); - ScriptInfo tmp; - tmp.id = fields[0].GetUInt32(); - tmp.delay = fields[1].GetUInt32(); - tmp.command = fields[2].GetUInt32(); - tmp.datalong = fields[3].GetUInt32(); - tmp.datalong2 = fields[4].GetUInt32(); - tmp.dataint = fields[5].GetInt32(); - tmp.x = fields[6].GetFloat(); - tmp.y = fields[7].GetFloat(); - tmp.z = fields[8].GetFloat(); - tmp.o = fields[9].GetFloat(); - - // generic command args check - switch (tmp.command) - { - case SCRIPT_COMMAND_TALK: - { - if (tmp.datalong > CHAT_TYPE_WHISPER) - { - sLog.outErrorDb("Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.datalong,tmp.id); - continue; - } - if (tmp.dataint == 0) - { - sLog.outErrorDb("Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.dataint,tmp.id); - continue; - } - if (tmp.dataint < MIN_DB_SCRIPT_STRING_ID || tmp.dataint >= MAX_DB_SCRIPT_STRING_ID) - { - sLog.outErrorDb("Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.dataint,MIN_DB_SCRIPT_STRING_ID,MAX_DB_SCRIPT_STRING_ID,tmp.id); - continue; - } - - break; - } - - case SCRIPT_COMMAND_EMOTE: - { - if (!sEmotesStore.LookupEntry(tmp.datalong)) - { - sLog.outErrorDb("Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u",tablename,tmp.datalong,tmp.id); - continue; - } - break; - } - - case SCRIPT_COMMAND_TELEPORT_TO: - { - if (!sMapStore.LookupEntry(tmp.datalong)) - { - sLog.outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename,tmp.datalong,tmp.id); - continue; - } - - if (!Trinity::IsValidMapCoord(tmp.x,tmp.y,tmp.z,tmp.o)) - { - sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename,tmp.x,tmp.y,tmp.id); - continue; - } - break; - } - - case SCRIPT_COMMAND_KILL_CREDIT: - { - if (!GetCreatureTemplate(tmp.datalong)) - { - sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_KILL_CREDIT for script id %u",tablename,tmp.datalong,tmp.id); - continue; - } - break; - } - - case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: - { - if (!Trinity::IsValidMapCoord(tmp.x,tmp.y,tmp.z,tmp.o)) - { - sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename,tmp.x,tmp.y,tmp.id); - continue; - } - - if (!GetCreatureTemplate(tmp.datalong)) - { - sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename,tmp.datalong,tmp.id); - continue; - } - break; - } - - case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: - { - GameObjectData const* data = GetGOData(tmp.datalong); - if (!data) - { - sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,tmp.datalong,tmp.id); - continue; - } - - GameObjectInfo const* info = GetGameObjectInfo(data->id); - if (!info) - { - sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,tmp.datalong,data->id,tmp.id); - continue; - } - - if (info->type == GAMEOBJECT_TYPE_FISHINGNODE || - info->type == GAMEOBJECT_TYPE_FISHINGHOLE || - info->type == GAMEOBJECT_TYPE_DOOR || - info->type == GAMEOBJECT_TYPE_BUTTON || - info->type == GAMEOBJECT_TYPE_TRAP) - { - sLog.outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,info->id,tmp.id); - continue; - } - break; - } - case SCRIPT_COMMAND_OPEN_DOOR: - case SCRIPT_COMMAND_CLOSE_DOOR: - { - GameObjectData const* data = GetGOData(tmp.datalong); - if (!data) - { - sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",tablename,tmp.datalong,(tmp.command == SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id); - continue; - } - - GameObjectInfo const* info = GetGameObjectInfo(data->id); - if (!info) - { - sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",tablename,tmp.datalong,data->id,(tmp.command == SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id); - continue; - } - - if (info->type != GAMEOBJECT_TYPE_DOOR) - { - sLog.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",tablename,info->id,(tmp.command == SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id); - continue; - } - - break; - } - case SCRIPT_COMMAND_QUEST_EXPLORED: - { - Quest const* quest = GetQuestTemplate(tmp.datalong); - if (!quest) - { - sLog.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename,tmp.datalong,tmp.id); - continue; - } - - if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) - { - sLog.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",tablename,tmp.datalong,tmp.id); - - // this will prevent quest completing without objective - const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); - - // continue; - quest objective requirement set and command can be allowed - } - - if (float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE) - { - sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u", - tablename,tmp.datalong2,tmp.id); - continue; - } - - if (tmp.datalong2 && float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE) - { - sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check", - tablename,tmp.datalong2,tmp.id,DEFAULT_VISIBILITY_DISTANCE); - continue; - } - - if (tmp.datalong2 && float(tmp.datalong2) < INTERACTION_DISTANCE) - { - sLog.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check", - tablename,tmp.datalong2,tmp.id,INTERACTION_DISTANCE); - continue; - } - - break; - } - - case SCRIPT_COMMAND_REMOVE_AURA: - { - if (!sSpellStore.LookupEntry(tmp.datalong)) - { - sLog.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u", - tablename,tmp.datalong,tmp.id); - continue; - } - if (tmp.datalong2 & ~0x1) // 1 bits (0,1) - { - sLog.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u", - tablename,tmp.datalong2,tmp.id); - continue; - } - break; - } - case SCRIPT_COMMAND_CAST_SPELL: - { - if (!sSpellStore.LookupEntry(tmp.datalong)) - { - sLog.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u", - tablename,tmp.datalong,tmp.id); - continue; - } - if (tmp.datalong2 & ~0x3) // 2 bits - { - sLog.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u", - tablename,tmp.datalong2,tmp.id); - continue; - } - break; - } - - case SCRIPT_COMMAND_CREATE_ITEM: - { - if (!GetItemPrototype(tmp.datalong)) - { - sLog.outErrorDb("Table `%s` has nonexistent item (entry: %u) in SCRIPT_COMMAND_CREATE_ITEM for script id %u", - tablename, tmp.datalong, tmp.id); - continue; - } - if (!tmp.datalong2) - { - sLog.outErrorDb("Table `%s` SCRIPT_COMMAND_CREATE_ITEM but amount is %u for script id %u", - tablename, tmp.datalong2, tmp.id); - continue; - } - break; - } - } - - if (scripts.find(tmp.id) == scripts.end()) - { - ScriptMap emptyMap; - scripts[tmp.id] = emptyMap; - } - scripts[tmp.id].insert(std::pair<uint32, ScriptInfo>(tmp.delay, tmp)); - - ++count; - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u script definitions", count); -} - -void ObjectMgr::LoadGameObjectScripts() -{ - LoadScripts(sGameObjectScripts, "gameobject_scripts"); - - // check ids - for (ScriptMapMap::const_iterator itr = sGameObjectScripts.begin(); itr != sGameObjectScripts.end(); ++itr) - { - if (!GetGOData(itr->first)) - sLog.outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr->first); - } -} - -void ObjectMgr::LoadQuestEndScripts() -{ - LoadScripts(sQuestEndScripts, "quest_end_scripts"); - - // check ids - for (ScriptMapMap::const_iterator itr = sQuestEndScripts.begin(); itr != sQuestEndScripts.end(); ++itr) - { - if (!GetQuestTemplate(itr->first)) - sLog.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr->first); - } -} - -void ObjectMgr::LoadQuestStartScripts() -{ - LoadScripts(sQuestStartScripts,"quest_start_scripts"); - - // check ids - for (ScriptMapMap::const_iterator itr = sQuestStartScripts.begin(); itr != sQuestStartScripts.end(); ++itr) - { - if (!GetQuestTemplate(itr->first)) - sLog.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr->first); - } -} - -void ObjectMgr::LoadSpellScripts() -{ - LoadScripts(sSpellScripts, "spell_scripts"); - - // check ids - for (ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr) - { - SpellEntry const* spellInfo = sSpellStore.LookupEntry(itr->first); - - if (!spellInfo) - { - sLog.outErrorDb("Table `spell_scripts` has not existing spell (Id: %u) as script id",itr->first); - continue; - } - - //check for correct spellEffect - bool found = false; - for (uint8 i=0; i<3; ++i) - { - // skip empty effects - if (!spellInfo->Effect[i]) - continue; - - if (spellInfo->Effect[i] == SPELL_EFFECT_SCRIPT_EFFECT) - { - found = true; - break; - } - } - - if (!found) - sLog.outErrorDb("Table `spell_scripts` has unsupported spell (Id: %u) without SPELL_EFFECT_SCRIPT_EFFECT (%u) spell effect",itr->first,SPELL_EFFECT_SCRIPT_EFFECT); - } -} - -void ObjectMgr::LoadEventScripts() -{ - LoadScripts(sEventScripts, "event_scripts"); - - std::set<uint32> evt_scripts; - // Load all possible script entries from gameobjects - for (uint32 i = 1; i < sGOStorage.MaxEntry; ++i) - { - GameObjectInfo const * goInfo = sGOStorage.LookupEntry<GameObjectInfo>(i); - if (goInfo) - { - switch(goInfo->type) - { - case GAMEOBJECT_TYPE_GOOBER: - if (goInfo->goober.eventId) - evt_scripts.insert(goInfo->goober.eventId); - break; - case GAMEOBJECT_TYPE_CHEST: - if (goInfo->chest.eventId) - evt_scripts.insert(goInfo->chest.eventId); - break; - case GAMEOBJECT_TYPE_CAMERA: - if (goInfo->camera.eventID) - evt_scripts.insert(goInfo->camera.eventID); - default: - break; - } - } - } - // Load all possible script entries from spells - for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i) - { - SpellEntry const * spell = sSpellStore.LookupEntry(i); - if (spell) - { - for (uint8 j=0; j<3; ++j) - { - if (spell->Effect[j] == SPELL_EFFECT_SEND_EVENT) - { - if (spell->EffectMiscValue[j]) - evt_scripts.insert(spell->EffectMiscValue[j]); - } - } - } - } - - // Then check if all scripts are in above list of possible script entries - for (ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr) - { - std::set<uint32>::const_iterator itr2 = evt_scripts.find(itr->first); - if (itr2 == evt_scripts.end()) - sLog.outErrorDb("Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u", - itr->first, SPELL_EFFECT_SEND_EVENT); - } -} - -//Load WP Scripts -void ObjectMgr::LoadWaypointScripts() -{ - LoadScripts(sWaypointScripts, "waypoint_scripts"); - - for (ScriptMapMap::const_iterator itr = sWaypointScripts.begin(); itr != sWaypointScripts.end(); ++itr) - { - QueryResult_AutoPtr query = WorldDatabase.PQuery("SELECT * FROM waypoint_scripts WHERE id = %u", itr->first); - if (!query || !query->GetRowCount()) - sLog.outErrorDb("There is no waypoint which links to the waypoint script %u", itr->first); - } -} - -void ObjectMgr::LoadGossipScripts() -{ - LoadScripts(sGossipScripts, "gossip_scripts"); - - // checks are done in LoadGossipMenuItems -} - -void ObjectMgr::LoadPageTexts() -{ - sPageTextStore.Free(); // for reload case - - sPageTextStore.Load(); - sLog.outString(">> Loaded %u page texts", sPageTextStore.RecordCount); - sLog.outString(); - - for (uint32 i = 1; i < sPageTextStore.MaxEntry; ++i) - { - // check data correctness - PageText const* page = sPageTextStore.LookupEntry<PageText>(i); - if (!page) - continue; - - if (page->Next_Page && !sPageTextStore.LookupEntry<PageText>(page->Next_Page)) - { - sLog.outErrorDb("Page text (Id: %u) has not existing next page (Id:%u)", i,page->Next_Page); - continue; - } - - // detect circular reference - std::set<uint32> checkedPages; - for (PageText const* pageItr = page; pageItr; pageItr = sPageTextStore.LookupEntry<PageText>(pageItr->Next_Page)) - { - if (!pageItr->Next_Page) - break; - checkedPages.insert(pageItr->Page_ID); - if (checkedPages.find(pageItr->Next_Page)!= checkedPages.end()) - { - std::ostringstream ss; - ss << "The text page(s) "; - for (std::set<uint32>::iterator itr= checkedPages.begin(); itr != checkedPages.end(); ++itr) - ss << *itr << " "; - ss << "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page " - << pageItr->Page_ID <<" to 0"; - sLog.outErrorDb(ss.str().c_str()); - const_cast<PageText*>(pageItr)->Next_Page = 0; - break; - } - } - } -} - -void ObjectMgr::LoadPageTextLocales() -{ - mPageTextLocaleMap.clear(); // need for reload case - - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text"); - - if (!result) - return; - - barGoLink bar(result->GetRowCount()); - - do - { - Field *fields = result->Fetch(); - bar.step(); - - uint32 entry = fields[0].GetUInt32(); - - PageTextLocale& data = mPageTextLocaleMap[entry]; - - for (uint8 i = 1; i < MAX_LOCALE; ++i) - { - std::string str = fields[i].GetCppString(); - if (str.empty()) - continue; - - int idx = GetOrNewIndexForLocale(LocaleConstant(i)); - if (idx >= 0) - { - if (data.Text.size() <= idx) - data.Text.resize(idx+1); - - data.Text[idx] = str; - } - } - - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %lu PageText locale strings", (unsigned long)mPageTextLocaleMap.size()); -} - -struct SQLInstanceLoader : public SQLStorageLoaderBase<SQLInstanceLoader> -{ - template<class D> - void convert_from_str(uint32 /*field_pos*/, char *src, D &dst) - { - dst = D(objmgr.GetScriptId(src)); - } -}; - -void ObjectMgr::LoadInstanceTemplate() -{ - SQLInstanceLoader loader; - loader.Load(sInstanceTemplate); - - for (uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++) - { - InstanceTemplate* temp = (InstanceTemplate*)GetInstanceTemplate(i); - if (!temp) - continue; - - if (!MapManager::IsValidMAP(temp->map)) - sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp->map); - - if (!MapManager::IsValidMapCoord(temp->parent,temp->startLocX,temp->startLocY,temp->startLocZ,temp->startLocO)) - { - sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad parent entrance coordinates for map id %d template!", temp->map); - temp->parent = 0; // will have wrong continent 0 parent, at least existed - } - } - - sLog.outString(">> Loaded %u Instance Template definitions", sInstanceTemplate.RecordCount); - sLog.outString(); -} - -GossipText const *ObjectMgr::GetGossipText(uint32 Text_ID) const -{ - GossipTextMap::const_iterator itr = mGossipText.find(Text_ID); - if (itr != mGossipText.end()) - return &itr->second; - return NULL; -} - -void ObjectMgr::LoadGossipText() -{ - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT * FROM npc_text"); - - int count = 0; - if (!result) - { - barGoLink bar(1); - bar.step(); - - sLog.outString(); - sLog.outString(">> Loaded %u npc texts", count); - return; - } - - int cic; - - barGoLink bar(result->GetRowCount()); - - do - { - ++count; - cic = 0; - - Field *fields = result->Fetch(); - - bar.step(); - - uint32 Text_ID = fields[cic++].GetUInt32(); - if (!Text_ID) - { - sLog.outErrorDb("Table `npc_text` has record wit reserved id 0, ignore."); - continue; - } - - GossipText& gText = mGossipText[Text_ID]; - - for (int i=0; i< 8; i++) - { - gText.Options[i].Text_0 = fields[cic++].GetCppString(); - gText.Options[i].Text_1 = fields[cic++].GetCppString(); - - gText.Options[i].Language = fields[cic++].GetUInt32(); - gText.Options[i].Probability = fields[cic++].GetFloat(); - - for (uint8 j=0; j < 3; ++j) - { - gText.Options[i].Emotes[j]._Delay = fields[cic++].GetUInt32(); - gText.Options[i].Emotes[j]._Emote = fields[cic++].GetUInt32(); - } - } - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u npc texts", count); -} - -void ObjectMgr::LoadNpcTextLocales() -{ - mNpcTextLocaleMap.clear(); // need for reload case - - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry," - "Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1," - "Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2," - "Text0_0_loc3,Text0_1_loc3,Text1_0_loc3,Text1_1_loc3,Text2_0_loc3,Text2_1_loc3,Text3_0_loc3,Text3_1_loc1,Text4_0_loc3,Text4_1_loc3,Text5_0_loc3,Text5_1_loc3,Text6_0_loc3,Text6_1_loc3,Text7_0_loc3,Text7_1_loc3," - "Text0_0_loc4,Text0_1_loc4,Text1_0_loc4,Text1_1_loc4,Text2_0_loc4,Text2_1_loc4,Text3_0_loc4,Text3_1_loc1,Text4_0_loc4,Text4_1_loc4,Text5_0_loc4,Text5_1_loc4,Text6_0_loc4,Text6_1_loc4,Text7_0_loc4,Text7_1_loc4," - "Text0_0_loc5,Text0_1_loc5,Text1_0_loc5,Text1_1_loc5,Text2_0_loc5,Text2_1_loc5,Text3_0_loc5,Text3_1_loc1,Text4_0_loc5,Text4_1_loc5,Text5_0_loc5,Text5_1_loc5,Text6_0_loc5,Text6_1_loc5,Text7_0_loc5,Text7_1_loc5," - "Text0_0_loc6,Text0_1_loc6,Text1_0_loc6,Text1_1_loc6,Text2_0_loc6,Text2_1_loc6,Text3_0_loc6,Text3_1_loc1,Text4_0_loc6,Text4_1_loc6,Text5_0_loc6,Text5_1_loc6,Text6_0_loc6,Text6_1_loc6,Text7_0_loc6,Text7_1_loc6," - "Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, " - "Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 " - " FROM locales_npc_text"); - - if (!result) - return; - - barGoLink bar(result->GetRowCount()); - - do - { - Field *fields = result->Fetch(); - bar.step(); - - uint32 entry = fields[0].GetUInt32(); - - NpcTextLocale& data = mNpcTextLocaleMap[entry]; - - for (uint8 i=1; i<MAX_LOCALE; ++i) - { - for (uint8 j=0; j<8; ++j) - { - std::string str0 = fields[1+8*2*(i-1)+2*j].GetCppString(); - if (!str0.empty()) - { - int idx = GetOrNewIndexForLocale(LocaleConstant(i)); - if (idx >= 0) - { - if (data.Text_0[j].size() <= idx) - data.Text_0[j].resize(idx+1); - - data.Text_0[j][idx] = str0; - } - } - std::string str1 = fields[1+8*2*(i-1)+2*j+1].GetCppString(); - if (!str1.empty()) - { - int idx = GetOrNewIndexForLocale(LocaleConstant(i)); - if (idx >= 0) - { - if (data.Text_1[j].size() <= idx) - data.Text_1[j].resize(idx+1); - - data.Text_1[j][idx] = str1; - } - } - } - } - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %lu NpcText locale strings", (unsigned long)mNpcTextLocaleMap.size()); -} - -//not very fast function but it is called only once a day, or on starting-up -void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) -{ - time_t basetime = time(NULL); - sLog.outDebug("Returning mails current time: hour: %d, minute: %d, second: %d ", localtime(&basetime)->tm_hour, localtime(&basetime)->tm_min, localtime(&basetime)->tm_sec); - //delete all old mails without item and without body immediately, if starting server - if (!serverUp) - CharacterDatabase.PExecute("DELETE FROM mail WHERE expire_time < '" UI64FMTD "' AND has_items = '0' AND body = ''", (uint64)basetime); - // 0 1 2 3 4 5 6 7 8 9 - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT id,messageType,sender,receiver,has_items,expire_time,cod,checked,mailTemplateId FROM mail WHERE expire_time < '" UI64FMTD "'", (uint64)basetime); - if (!result) - { - barGoLink bar(1); - bar.step(); - sLog.outString(); - sLog.outString(">> Only expired mails (need to be return or delete) or DB table `mail` is empty."); - return; // any mails need to be returned or deleted - } - - //std::ostringstream delitems, delmails; //will be here for optimization - //bool deletemail = false, deleteitem = false; - //delitems << "DELETE FROM item_instance WHERE guid IN ("; - //delmails << "DELETE FROM mail WHERE id IN (" - - barGoLink bar(result->GetRowCount()); - uint32 count = 0; - Field *fields; - - do - { - bar.step(); - - fields = result->Fetch(); - Mail *m = new Mail; - m->messageID = fields[0].GetUInt32(); - m->messageType = fields[1].GetUInt8(); - m->sender = fields[2].GetUInt32(); - m->receiver = fields[3].GetUInt32(); - bool has_items = fields[4].GetBool(); - m->expire_time = (time_t)fields[5].GetUInt64(); - m->deliver_time = 0; - m->COD = fields[6].GetUInt32(); - m->checked = fields[7].GetUInt32(); - m->mailTemplateId = fields[8].GetInt16(); - - Player *pl = 0; - if (serverUp) - pl = GetPlayer((uint64)m->receiver); - if (pl && pl->m_mailsLoaded) - { //this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail - //his in mailbox and he has already listed his mails) - delete m; - continue; - } - //delete or return mail: - if (has_items) - { - QueryResult_AutoPtr resultItems = CharacterDatabase.PQuery("SELECT item_guid,item_template FROM mail_items WHERE mail_id='%u'", m->messageID); - if (resultItems) - { - do - { - Field *fields2 = resultItems->Fetch(); - - uint32 item_guid_low = fields2[0].GetUInt32(); - uint32 item_template = fields2[1].GetUInt32(); - - m->AddItem(item_guid_low, item_template); - } - while (resultItems->NextRow()); - } - //if it is mail from AH, it shouldn't be returned, but deleted - if (m->messageType != MAIL_NORMAL || m->messageType == MAIL_AUCTION || (m->checked & (MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED))) - { - // mail open and then not returned - for (std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) - CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2->item_guid); - } - else - { - //mail will be returned: - CharacterDatabase.PExecute("UPDATE mail SET sender = '%u', receiver = '%u', expire_time = '" UI64FMTD "', deliver_time = '" UI64FMTD "',cod = '0', checked = '%u' WHERE id = '%u'", m->receiver, m->sender, (uint64)(basetime + 30*DAY), (uint64)basetime, MAIL_CHECK_MASK_RETURNED, m->messageID); - delete m; - continue; - } - } - - //deletemail = true; - //delmails << m->messageID << ", "; - CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", m->messageID); - delete m; - ++count; - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u mails", count); -} - -void ObjectMgr::LoadQuestAreaTriggers() -{ - mQuestAreaTriggerMap.clear(); // need for reload case - - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT id,quest FROM areatrigger_involvedrelation"); - - uint32 count = 0; - - if (!result) - { - barGoLink bar(1); - bar.step(); - - sLog.outString(); - sLog.outString(">> Loaded %u quest trigger points", count); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - ++count; - bar.step(); - - Field *fields = result->Fetch(); - - uint32 trigger_ID = fields[0].GetUInt32(); - uint32 quest_ID = fields[1].GetUInt32(); - - AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID); - if (!atEntry) - { - sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",trigger_ID); - continue; - } - - Quest const* quest = GetQuestTemplate(quest_ID); - - if (!quest) - { - sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u",trigger_ID,quest_ID); - continue; - } - - if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) - { - sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.",trigger_ID,quest_ID); - - // this will prevent quest completing without objective - const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); - - // continue; - quest modified to required objective and trigger can be allowed. - } - - mQuestAreaTriggerMap[trigger_ID] = quest_ID; - - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u quest trigger points", count); -} - -void ObjectMgr::LoadTavernAreaTriggers() -{ - mTavernAreaTriggerSet.clear(); // need for reload case - - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern"); - - uint32 count = 0; - - if (!result) - { - barGoLink bar(1); - bar.step(); - - sLog.outString(); - sLog.outString(">> Loaded %u tavern triggers", count); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - ++count; - bar.step(); - - Field *fields = result->Fetch(); - - uint32 Trigger_ID = fields[0].GetUInt32(); - - AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); - if (!atEntry) - { - sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID); - continue; - } - - mTavernAreaTriggerSet.insert(Trigger_ID); - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u tavern triggers", count); -} - -void ObjectMgr::LoadAreaTriggerScripts() -{ - mAreaTriggerScripts.clear(); // need for reload case - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts"); - - uint32 count = 0; - - if (!result) - { - barGoLink bar(1); - bar.step(); - - sLog.outString(); - sLog.outString(">> Loaded %u areatrigger scripts", count); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - ++count; - bar.step(); - - Field *fields = result->Fetch(); - - uint32 Trigger_ID = fields[0].GetUInt32(); - const char *scriptName = fields[1].GetString(); - - AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); - if (!atEntry) - { - sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID); - continue; - } - mAreaTriggerScripts[Trigger_ID] = GetScriptId(scriptName); - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u areatrigger scripts", count); -} - -uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 team) -{ - bool found = false; - float dist = 10000; - uint32 id = 0; - - for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i) - { - TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i); - - if (!node || node->map_id != mapid || !node->MountCreatureID[team == ALLIANCE ? 1 : 0] && node->MountCreatureID[0] != 32981) // dk flight - continue; - - uint8 field = (uint8)((i - 1) / 32); - uint32 submask = 1<<((i-1)%32); - - // skip not taxi network nodes - if ((sTaxiNodesMask[field] & submask) == 0) - continue; - - float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z); - if (found) - { - if (dist2 < dist) - { - dist = dist2; - id = i; - } - } - else - { - found = true; - dist = dist2; - id = i; - } - } - - return id; -} - -void ObjectMgr::GetTaxiPath(uint32 source, uint32 destination, uint32 &path, uint32 &cost) -{ - TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source); - if (src_i == sTaxiPathSetBySource.end()) - { - path = 0; - cost = 0; - return; - } - - TaxiPathSetForSource& pathSet = src_i->second; - - TaxiPathSetForSource::iterator dest_i = pathSet.find(destination); - if (dest_i == pathSet.end()) - { - path = 0; - cost = 0; - return; - } - - cost = dest_i->second.price; - path = dest_i->second.ID; -} - -uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt_team /* = false */) -{ - uint32 mount_entry = 0; - uint32 mount_id = 0; - - // select mount creature id - TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id); - if (node) - { - if (team == ALLIANCE) - mount_entry = node->MountCreatureID[1]; - else - mount_entry = node->MountCreatureID[0]; - - // Fix for Alliance not being able to use Acherus taxi - // only one mount type for both sides - if (mount_entry == 0 && allowed_alt_team) - { - // Simply reverse the selection. At least one team in theory should have a valid mount ID to choose. - mount_entry = team == ALLIANCE ? node->MountCreatureID[0] : node->MountCreatureID[1]; - } - - CreatureInfo const *mount_info = GetCreatureTemplate(mount_entry); - if (mount_info) - { - mount_id = mount_info->GetRandomValidModelId(); - if (!mount_id) - { - sLog.outErrorDb("No displayid found for the taxi mount with the entry %u! Can't load it!", mount_entry); - return false; - } - } - } - - CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(mount_id); - if (minfo) - mount_id = minfo->modelid; - - return mount_id; -} - -void ObjectMgr::GetTaxiPathNodes(uint32 path, Path &pathnodes, std::vector<uint32>& mapIds) -{ - if (path >= sTaxiPathNodesByPath.size()) - return; - - TaxiPathNodeList& nodeList = sTaxiPathNodesByPath[path]; - - pathnodes.Resize(nodeList.size()); - mapIds.resize(nodeList.size()); - - for (size_t i = 0; i < nodeList.size(); ++i) - { - pathnodes[ i ].x = nodeList[i].x; - pathnodes[ i ].y = nodeList[i].y; - pathnodes[ i ].z = nodeList[i].z; - - mapIds[i] = nodeList[i].mapid; - } -} - -void ObjectMgr::GetTransportPathNodes(uint32 path, TransportPath &pathnodes) -{ - if (path >= sTaxiPathNodesByPath.size()) - return; - - TaxiPathNodeList& nodeList = sTaxiPathNodesByPath[path]; - - pathnodes.Resize(nodeList.size()); - - for (size_t i = 0; i < nodeList.size(); ++i) - { - pathnodes[ i ].mapid = nodeList[i].mapid; - pathnodes[ i ].x = nodeList[i].x; - pathnodes[ i ].y = nodeList[i].y; - pathnodes[ i ].z = nodeList[i].z; - pathnodes[ i ].actionFlag = nodeList[i].actionFlag; - pathnodes[ i ].delay = nodeList[i].delay; - } -} - -void ObjectMgr::LoadGraveyardZones() -{ - mGraveYardMap.clear(); // need for reload case - - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone"); - - uint32 count = 0; - - if (!result) - { - barGoLink bar(1); - bar.step(); - - sLog.outString(); - sLog.outString(">> Loaded %u graveyard-zone links", count); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - ++count; - bar.step(); - - Field *fields = result->Fetch(); - - uint32 safeLocId = fields[0].GetUInt32(); - uint32 zoneId = fields[1].GetUInt32(); - uint32 team = fields[2].GetUInt32(); - - WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(safeLocId); - if (!entry) - { - sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",safeLocId); - continue; - } - - AreaTableEntry const *areaEntry = GetAreaEntryByAreaID(zoneId); - if (!areaEntry) - { - sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing zone id (%u), skipped.",zoneId); - continue; - } - - if (areaEntry->zone != 0) - { - sLog.outErrorDb("Table `game_graveyard_zone` has record subzone id (%u) instead of zone, skipped.",zoneId); - continue; - } - - if (team != 0 && team != HORDE && team != ALLIANCE) - { - sLog.outErrorDb("Table `game_graveyard_zone` has record for non player faction (%u), skipped.",team); - continue; - } - - if (!AddGraveYardLink(safeLocId,zoneId,team,false)) - sLog.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId,zoneId); - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u graveyard-zone links", count); -} - -WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team) -{ - // search for zone associated closest graveyard - uint32 zoneId = MapManager::Instance().GetZoneId(MapId,x,y,z); - - // Simulate std. algorithm: - // found some graveyard associated to (ghost_zone,ghost_map) - // - // if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map - // then check faction - // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated - // then check faction - GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId); - GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId); - MapEntry const* map = sMapStore.LookupEntry(MapId); - // not need to check validity of map object; MapId _MUST_ be valid here - - if (graveLow == graveUp && !map->IsBattleArena()) - { - //sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team); - return NULL; - } - - // at corpse map - bool foundNear = false; - float distNear = 10000; - WorldSafeLocsEntry const* entryNear = NULL; - - // at entrance map for corpse map - bool foundEntr = false; - float distEntr = 10000; - WorldSafeLocsEntry const* entryEntr = NULL; - - // some where other - WorldSafeLocsEntry const* entryFar = NULL; - - MapEntry const* mapEntry = sMapStore.LookupEntry(MapId); - - for (GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr) - { - GraveYardData const& data = itr->second; - - WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(data.safeLocId); - if (!entry) - { - sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",data.safeLocId); - continue; - } - - // skip enemy faction graveyard - // team == 0 case can be at call from .neargrave - if (data.team != 0 && team != 0 && data.team != team) - continue; - - // find now nearest graveyard at other map - if (MapId != entry->map_id) - { - // if find graveyard at different map from where entrance placed (or no entrance data), use any first - if (!mapEntry || - mapEntry->entrance_map < 0 || - uint32(mapEntry->entrance_map) != entry->map_id || - (mapEntry->entrance_x == 0 && mapEntry->entrance_y == 0)) - { - // not have any corrdinates for check distance anyway - entryFar = entry; - continue; - } - - // at entrance map calculate distance (2D); - float dist2 = (entry->x - mapEntry->entrance_x)*(entry->x - mapEntry->entrance_x) - +(entry->y - mapEntry->entrance_y)*(entry->y - mapEntry->entrance_y); - if (foundEntr) - { - if (dist2 < distEntr) - { - distEntr = dist2; - entryEntr = entry; - } - } - else - { - foundEntr = true; - distEntr = dist2; - entryEntr = entry; - } - } - // find now nearest graveyard at same map - else - { - float dist2 = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y)+(entry->z - z)*(entry->z - z); - if (foundNear) - { - if (dist2 < distNear) - { - distNear = dist2; - entryNear = entry; - } - } - else - { - foundNear = true; - distNear = dist2; - entryNear = entry; - } - } - } - - if (entryNear) - return entryNear; - - if (entryEntr) - return entryEntr; - - return entryFar; -} - -GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId) -{ - GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId); - GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId); - - for (GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr) - { - if (itr->second.safeLocId == id) - return &itr->second; - } - - return NULL; -} - -bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool inDB) -{ - if (FindGraveYardData(id,zoneId)) - return false; - - // add link to loaded data - GraveYardData data; - data.safeLocId = id; - data.team = team; - - mGraveYardMap.insert(GraveYardMap::value_type(zoneId,data)); - - // add link to DB - if (inDB) - { - WorldDatabase.PExecuteLog("INSERT INTO game_graveyard_zone (id,ghost_zone,faction) " - "VALUES ('%u', '%u','%u')",id,zoneId,team); - } - - return true; -} - -void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool inDB) -{ - GraveYardMap::iterator graveLow = mGraveYardMap.lower_bound(zoneId); - GraveYardMap::iterator graveUp = mGraveYardMap.upper_bound(zoneId); - if (graveLow == graveUp) - { - //sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team); - return; - } - - bool found = false; - - GraveYardMap::iterator itr; - - for (itr = graveLow; itr != graveUp; ++itr) - { - GraveYardData & data = itr->second; - - // skip not matching safezone id - if (data.safeLocId != id) - continue; - - // skip enemy faction graveyard at same map (normal area, city, or battleground) - // team == 0 case can be at call from .neargrave - if (data.team != 0 && team != 0 && data.team != team) - continue; - - found = true; - break; - } - - // no match, return - if (!found) - return; - - // remove from links - mGraveYardMap.erase(itr); - - // remove link from DB - if (inDB) - { - WorldDatabase.PExecute("DELETE FROM game_graveyard_zone WHERE id = '%u' AND ghost_zone = '%u' AND faction = '%u'",id,zoneId,team); - } - - return; -} - -void ObjectMgr::LoadAreaTriggerTeleports() -{ - mAreaTriggers.clear(); // need for reload case - - uint32 count = 0; - - // 0 1 2 3 4 5 6 - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT id, access_id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport"); - if (!result) - { - - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outString(">> Loaded %u area trigger teleport definitions", count); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - Field *fields = result->Fetch(); - - bar.step(); - - ++count; - - uint32 Trigger_ID = fields[0].GetUInt32(); - - AreaTrigger at; - - at.access_id = fields[1].GetUInt32(); - at.target_mapId = fields[2].GetUInt32(); - at.target_X = fields[3].GetFloat(); - at.target_Y = fields[4].GetFloat(); - at.target_Z = fields[5].GetFloat(); - at.target_Orientation = fields[6].GetFloat(); - - AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); - if (!atEntry) - { - sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID); - continue; - } - - MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId); - if (!mapEntry) - { - sLog.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID,at.target_mapId); - continue; - } - - if (at.target_X == 0 && at.target_Y == 0 && at.target_Z == 0) - { - sLog.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID); - continue; - } - - mAreaTriggers[Trigger_ID] = at; - - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u area trigger teleport definitions", count); -} - -void ObjectMgr::LoadAccessRequirements() -{ - mAccessRequirements.clear(); // need for reload case - - uint32 count = 0; - - // 0 1 2 3 4 5 6 7 8 9 10 11 12 - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT id, level_min, level_max, item, item2, heroic_key, heroic_key2, quest_done, quest_failed_text, heroic_quest_done, heroic_quest_failed_text, heroic_level_min, status FROM access_requirement"); - if (!result) - { - - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outString(">> Loaded %u access requirement definitions", count); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - Field *fields = result->Fetch(); - - bar.step(); - - ++count; - - uint32 requiremt_ID = fields[0].GetUInt32(); - - AccessRequirement ar; - - ar.levelMin = fields[1].GetUInt8(); - ar.levelMax = fields[2].GetUInt8(); - ar.heroicLevelMin = fields[11].GetUInt8(); - ar.item = fields[3].GetUInt32(); - ar.item2 = fields[4].GetUInt32(); - ar.heroicKey = fields[5].GetUInt32(); - ar.heroicKey2 = fields[6].GetUInt32(); - ar.quest = fields[7].GetUInt32(); - ar.questFailedText = fields[8].GetCppString(); - ar.heroicQuest = fields[9].GetUInt32(); - ar.heroicQuestFailedText = fields[10].GetCppString(); - ar.status = fields[12].GetUInt8(); - - if (ar.item) - { - ItemPrototype const *pProto = GetItemPrototype(ar.item); - if (!pProto) - { - sLog.outError("Key item %u does not exist for requirement %u, removing key requirement.", ar.item, requiremt_ID); - ar.item = 0; - } - } - - if (ar.item2) - { - ItemPrototype const *pProto = GetItemPrototype(ar.item2); - if (!pProto) - { - sLog.outError("Second item %u does not exist for requirement %u, removing key requirement.", ar.item2, requiremt_ID); - ar.item2 = 0; - } - } - - if (ar.heroicKey) - { - ItemPrototype const *pProto = GetItemPrototype(ar.heroicKey); - if (!pProto) - { - sLog.outError("Heroic key %u not exist for trigger %u, remove key requirement.", ar.heroicKey, requiremt_ID); - ar.heroicKey = 0; - } - } - - if (ar.heroicKey2) - { - ItemPrototype const *pProto = GetItemPrototype(ar.heroicKey2); - if (!pProto) - { - sLog.outError("Second heroic key %u not exist for trigger %u, remove key requirement.", ar.heroicKey2, requiremt_ID); - ar.heroicKey2 = 0; - } - } - - if (ar.heroicQuest) - { - QuestMap::iterator qReqItr = mQuestTemplates.find(ar.heroicQuest); - if (qReqItr == mQuestTemplates.end()) - { - sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",ar.heroicQuest,requiremt_ID); - ar.heroicQuest = 0; - } - } - - if (ar.quest) - { - QuestMap::iterator qReqItr = mQuestTemplates.find(ar.quest); - if (qReqItr == mQuestTemplates.end()) - { - sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",ar.quest,requiremt_ID); - ar.quest = 0; - } - } - - mAccessRequirements[requiremt_ID] = ar; - - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u access requirement definitions", count); -} - -/* - * Searches for the areatrigger which teleports players out of the given map with instance_template.parent field support - */ -AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const -{ - bool useParentDbValue = false; - uint32 parentId = 0; - const MapEntry *mapEntry = sMapStore.LookupEntry(Map); - if (!mapEntry || mapEntry->entrance_map < 0) - return NULL; - - if (mapEntry->IsDungeon()) - { - const InstanceTemplate *iTemplate = objmgr.GetInstanceTemplate(Map); - - if (!iTemplate) - return NULL; - - parentId = iTemplate->parent; - useParentDbValue = true; - } - - uint32 entrance_map = uint32(mapEntry->entrance_map); - for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr) - if ((!useParentDbValue && itr->second.target_mapId == entrance_map) || (useParentDbValue && itr->second.target_mapId == parentId)) - { - AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first); - if (atEntry && atEntry->mapid == Map) - return &itr->second; - } - return NULL; -} - -/** - * Searches for the areatrigger which teleports players to the given map - */ -AreaTrigger const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const -{ - for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr) - { - if (itr->second.target_mapId == Map) - { - AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first); - if (atEntry) - return &itr->second; - } - } - return NULL; -} - -void ObjectMgr::SetHighestGuids() -{ - QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT MAX(guid) FROM characters"); - if (result) - m_hiCharGuid = (*result)[0].GetUInt32()+1; - - result = WorldDatabase.Query("SELECT MAX(guid) FROM creature"); - if (result) - m_hiCreatureGuid = (*result)[0].GetUInt32()+1; - - result = CharacterDatabase.Query("SELECT MAX(guid) FROM item_instance"); - if (result) - m_hiItemGuid = (*result)[0].GetUInt32()+1; - - // Cleanup other tables from not existed guids ( >= m_hiItemGuid) - CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_hiItemGuid); - CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_hiItemGuid); - CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_hiItemGuid); - CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_hiItemGuid); - - result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject"); - if (result) - m_hiGoGuid = (*result)[0].GetUInt32()+1; - - result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse"); - if (result) - m_auctionid = (*result)[0].GetUInt32()+1; - - result = CharacterDatabase.Query("SELECT MAX(id) FROM mail"); - if (result) - m_mailid = (*result)[0].GetUInt32()+1; - - result = CharacterDatabase.Query("SELECT MAX(guid) FROM corpse"); - if (result) - m_hiCorpseGuid = (*result)[0].GetUInt32()+1; - - result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team"); - if (result) - m_arenaTeamId = (*result)[0].GetUInt32()+1; - - result = CharacterDatabase.Query("SELECT MAX(setguid) FROM character_equipmentsets"); - if (result) - m_equipmentSetGuid = (*result)[0].GetUInt64()+1; - - result = CharacterDatabase.Query("SELECT MAX(guildid) FROM guild"); - if (result) - m_guildId = (*result)[0].GetUInt32()+1; - - result = CharacterDatabase.Query("SELECT MAX(guid) FROM groups"); - if (result) - m_hiGroupGuid = (*result)[0].GetUInt32()+1; -} - -uint32 ObjectMgr::GenerateArenaTeamId() -{ - if (m_arenaTeamId >= 0xFFFFFFFE) - { - sLog.outError("Arena team ids overflow!! Can't continue, shutting down server. "); - World::StopNow(ERROR_EXIT_CODE); - } - return m_arenaTeamId++; -} - -uint32 ObjectMgr::GenerateAuctionID() -{ - if (m_auctionid >= 0xFFFFFFFE) - { - sLog.outError("Auctions ids overflow!! Can't continue, shutting down server. "); - World::StopNow(ERROR_EXIT_CODE); - } - return m_auctionid++; -} - -uint64 ObjectMgr::GenerateEquipmentSetGuid() -{ - if (m_equipmentSetGuid >= 0xFFFFFFFFFFFFFFFEll) - { - sLog.outError("EquipmentSet guid overflow!! Can't continue, shutting down server. "); - World::StopNow(ERROR_EXIT_CODE); - } - return m_equipmentSetGuid++; -} - -uint32 ObjectMgr::GenerateGuildId() -{ - if (m_guildId >= 0xFFFFFFFE) - { - sLog.outError("Guild ids overflow!! Can't continue, shutting down server. "); - World::StopNow(ERROR_EXIT_CODE); - } - return m_guildId++; -} - -uint32 ObjectMgr::GenerateMailID() -{ - if (m_mailid >= 0xFFFFFFFE) - { - sLog.outError("Mail ids overflow!! Can't continue, shutting down server. "); - World::StopNow(ERROR_EXIT_CODE); - } - return m_mailid++; -} - -uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh) -{ - switch(guidhigh) - { - case HIGHGUID_ITEM: - if (m_hiItemGuid >= 0xFFFFFFFE) - { - sLog.outError("Item guid overflow!! Can't continue, shutting down server. "); - World::StopNow(ERROR_EXIT_CODE); - } - return m_hiItemGuid++; - case HIGHGUID_UNIT: - if (m_hiCreatureGuid >= 0x00FFFFFE) - { - sLog.outError("Creature guid overflow!! Can't continue, shutting down server. "); - World::StopNow(ERROR_EXIT_CODE); - } - return m_hiCreatureGuid++; - case HIGHGUID_PET: - if (m_hiPetGuid >= 0x00FFFFFE) - { - sLog.outError("Pet guid overflow!! Can't continue, shutting down server. "); - World::StopNow(ERROR_EXIT_CODE); - } - return m_hiPetGuid++; - case HIGHGUID_VEHICLE: - if (m_hiVehicleGuid >= 0x00FFFFFF) - { - sLog.outError("Vehicle guid overflow!! Can't continue, shutting down server. "); - World::StopNow(ERROR_EXIT_CODE); - } - return m_hiVehicleGuid++; - case HIGHGUID_PLAYER: - if (m_hiCharGuid >= 0xFFFFFFFE) - { - sLog.outError("Players guid overflow!! Can't continue, shutting down server. "); - World::StopNow(ERROR_EXIT_CODE); - } - return m_hiCharGuid++; - case HIGHGUID_GAMEOBJECT: - if (m_hiGoGuid >= 0x00FFFFFE) - { - sLog.outError("Gameobject guid overflow!! Can't continue, shutting down server. "); - World::StopNow(ERROR_EXIT_CODE); - } - return m_hiGoGuid++; - case HIGHGUID_CORPSE: - if (m_hiCorpseGuid >= 0xFFFFFFFE) - { - sLog.outError("Corpse guid overflow!! Can't continue, shutting down server. "); - World::StopNow(ERROR_EXIT_CODE); - } - return m_hiCorpseGuid++; - case HIGHGUID_DYNAMICOBJECT: - if (m_hiDoGuid >= 0xFFFFFFFE) - { - sLog.outError("DynamicObject guid overflow!! Can't continue, shutting down server. "); - World::StopNow(ERROR_EXIT_CODE); - } - return m_hiDoGuid++; - case HIGHGUID_GROUP: - if (m_hiGroupGuid >= 0xFFFFFFFE) - { - sLog.outError("Group guid overflow!! Can't continue, shutting down server. "); - World::StopNow(ERROR_EXIT_CODE); - } - return m_hiGroupGuid++; - default: - ASSERT(0); - } - - ASSERT(0); - return 0; -} - -void ObjectMgr::LoadGameObjectLocales() -{ - mGameObjectLocaleMap.clear(); // need for reload case - - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry," - "name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8," - "castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4," - "castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject"); - - if (!result) - return; - - barGoLink bar(result->GetRowCount()); - - do - { - Field *fields = result->Fetch(); - bar.step(); - - uint32 entry = fields[0].GetUInt32(); - - GameObjectLocale& data = mGameObjectLocaleMap[entry]; - - for (uint8 i = 1; i < MAX_LOCALE; ++i) - { - std::string str = fields[i].GetCppString(); - if (!str.empty()) - { - int idx = GetOrNewIndexForLocale(LocaleConstant(i)); - if (idx >= 0) - { - if (data.Name.size() <= idx) - data.Name.resize(idx+1); - - data.Name[idx] = str; - } - } - } - - for (uint8 i = 1; i < MAX_LOCALE; ++i) - { - std::string str = fields[i+(MAX_LOCALE-1)].GetCppString(); - if (!str.empty()) - { - int idx = GetOrNewIndexForLocale(LocaleConstant(i)); - if (idx >= 0) - { - if (data.CastBarCaption.size() <= idx) - data.CastBarCaption.resize(idx+1); - - data.CastBarCaption[idx] = str; - } - } - } - - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %lu gameobject locale strings", (unsigned long)mGameObjectLocaleMap.size()); -} - -struct SQLGameObjectLoader : public SQLStorageLoaderBase<SQLGameObjectLoader> -{ - template<class D> - void convert_from_str(uint32 /*field_pos*/, char *src, D &dst) - { - dst = D(objmgr.GetScriptId(src)); - } -}; - -inline void CheckGOLockId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N) -{ - if (sLockStore.LookupEntry(dataN)) - return; - - sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.", - goInfo->id,goInfo->type,N,goInfo->door.lockId,goInfo->door.lockId); -} - -inline void CheckGOLinkedTrapId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N) -{ - if (GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(dataN)) - { - if (trapInfo->type != GAMEOBJECT_TYPE_TRAP) - sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.", - goInfo->id,goInfo->type,N,dataN,dataN,GAMEOBJECT_TYPE_TRAP); - } - /* disable check for while (too many error reports baout not existed in trap templates - else - sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but trap GO (Entry %u) not exist in `gameobject_template`.", - goInfo->id,goInfo->type,N,dataN,dataN); - */ -} - -inline void CheckGOSpellId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N) -{ - if (sSpellStore.LookupEntry(dataN)) - return; - - sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.", - goInfo->id,goInfo->type,N,dataN,dataN); -} - -inline void CheckAndFixGOChairHeightId(GameObjectInfo const* goInfo,uint32 const& dataN,uint32 N) -{ - if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR)) - return; - - sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.", - goInfo->id,goInfo->type,N,dataN,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR); - - // prevent client and server unexpected work - const_cast<uint32&>(dataN) = 0; -} - -inline void CheckGONoDamageImmuneId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N) -{ - // 0/1 correct values - if (dataN <= 1) - return; - - sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.", - goInfo->id,goInfo->type,N,dataN); -} - -inline void CheckGOConsumable(GameObjectInfo const* goInfo,uint32 dataN,uint32 N) -{ - // 0/1 correct values - if (dataN <= 1) - return; - - sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.", - goInfo->id,goInfo->type,N,dataN); -} - -void ObjectMgr::LoadGameobjectInfo() -{ - SQLGameObjectLoader loader; - loader.Load(sGOStorage); - - // some checks - for (uint32 id = 1; id < sGOStorage.MaxEntry; id++) - { - GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(id); - if (!goInfo) - continue; - - // some GO types have unused go template, check goInfo->displayId at GO spawn data loading or ignore - - switch(goInfo->type) - { - case GAMEOBJECT_TYPE_DOOR: //0 - { - if (goInfo->door.lockId) - CheckGOLockId(goInfo,goInfo->door.lockId,1); - CheckGONoDamageImmuneId(goInfo,goInfo->door.noDamageImmune,3); - break; - } - case GAMEOBJECT_TYPE_BUTTON: //1 - { - if (goInfo->button.lockId) - CheckGOLockId(goInfo,goInfo->button.lockId,1); - CheckGONoDamageImmuneId(goInfo,goInfo->button.noDamageImmune,4); - break; - } - case GAMEOBJECT_TYPE_QUESTGIVER: //2 - { - if (goInfo->questgiver.lockId) - CheckGOLockId(goInfo,goInfo->questgiver.lockId,0); - CheckGONoDamageImmuneId(goInfo,goInfo->questgiver.noDamageImmune,5); - break; - } - case GAMEOBJECT_TYPE_CHEST: //3 - { - if (goInfo->chest.lockId) - CheckGOLockId(goInfo,goInfo->chest.lockId,0); - - CheckGOConsumable(goInfo,goInfo->chest.consumable,3); - - if (goInfo->chest.linkedTrapId) // linked trap - CheckGOLinkedTrapId(goInfo,goInfo->chest.linkedTrapId,7); - break; - } - case GAMEOBJECT_TYPE_TRAP: //6 - { - if (goInfo->trap.lockId) - CheckGOLockId(goInfo,goInfo->trap.lockId,0); - /* disable check for while, too many not existed spells - if (goInfo->trap.spellId) // spell - CheckGOSpellId(goInfo,goInfo->trap.spellId,3); - */ - break; - } - case GAMEOBJECT_TYPE_CHAIR: //7 - CheckAndFixGOChairHeightId(goInfo,goInfo->chair.height,1); - break; - case GAMEOBJECT_TYPE_SPELL_FOCUS: //8 - { - if (goInfo->spellFocus.focusId) - { - if (!sSpellFocusObjectStore.LookupEntry(goInfo->spellFocus.focusId)) - sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.", - id,goInfo->type,goInfo->spellFocus.focusId,goInfo->spellFocus.focusId); - } - - if (goInfo->spellFocus.linkedTrapId) // linked trap - CheckGOLinkedTrapId(goInfo,goInfo->spellFocus.linkedTrapId,2); - break; - } - case GAMEOBJECT_TYPE_GOOBER: //10 - { - if (goInfo->goober.lockId) - CheckGOLockId(goInfo,goInfo->goober.lockId,0); - - CheckGOConsumable(goInfo,goInfo->goober.consumable,3); - - if (goInfo->goober.pageId) // pageId - { - if (!sPageTextStore.LookupEntry<PageText>(goInfo->goober.pageId)) - sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.", - id,goInfo->type,goInfo->goober.pageId,goInfo->goober.pageId); - } - /* disable check for while, too many not existed spells - if (goInfo->goober.spellId) // spell - CheckGOSpellId(goInfo,goInfo->goober.spellId,10); - */ - CheckGONoDamageImmuneId(goInfo,goInfo->goober.noDamageImmune,11); - if (goInfo->goober.linkedTrapId) // linked trap - CheckGOLinkedTrapId(goInfo,goInfo->goober.linkedTrapId,12); - break; - } - case GAMEOBJECT_TYPE_AREADAMAGE: //12 - { - if (goInfo->areadamage.lockId) - CheckGOLockId(goInfo,goInfo->areadamage.lockId,0); - break; - } - case GAMEOBJECT_TYPE_CAMERA: //13 - { - if (goInfo->camera.lockId) - CheckGOLockId(goInfo,goInfo->camera.lockId,0); - break; - } - case GAMEOBJECT_TYPE_MO_TRANSPORT: //15 - { - if (goInfo->moTransport.taxiPathId) - { - if (goInfo->moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[goInfo->moTransport.taxiPathId].empty()) - sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.", - id,goInfo->type,goInfo->moTransport.taxiPathId,goInfo->moTransport.taxiPathId); - } - break; - } - case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18 - { - /* disable check for while, too many not existed spells - // always must have spell - CheckGOSpellId(goInfo,goInfo->summoningRitual.spellId,1); - */ - break; - } - case GAMEOBJECT_TYPE_SPELLCASTER: //22 - { - // always must have spell - CheckGOSpellId(goInfo,goInfo->spellcaster.spellId,0); - break; - } - case GAMEOBJECT_TYPE_FLAGSTAND: //24 - { - if (goInfo->flagstand.lockId) - CheckGOLockId(goInfo,goInfo->flagstand.lockId,0); - CheckGONoDamageImmuneId(goInfo,goInfo->flagstand.noDamageImmune,5); - break; - } - case GAMEOBJECT_TYPE_FISHINGHOLE: //25 - { - if (goInfo->fishinghole.lockId) - CheckGOLockId(goInfo,goInfo->fishinghole.lockId,4); - break; - } - case GAMEOBJECT_TYPE_FLAGDROP: //26 - { - if (goInfo->flagdrop.lockId) - CheckGOLockId(goInfo,goInfo->flagdrop.lockId,0); - CheckGONoDamageImmuneId(goInfo,goInfo->flagdrop.noDamageImmune,3); - break; - } - case GAMEOBJECT_TYPE_BARBER_CHAIR: //32 - CheckAndFixGOChairHeightId(goInfo,goInfo->barberChair.chairheight,0); - break; - } - } - - sLog.outString(">> Loaded %u game object templates", sGOStorage.RecordCount); - sLog.outString(); -} - -void ObjectMgr::LoadExplorationBaseXP() -{ - uint32 count = 0; - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT level,basexp FROM exploration_basexp"); - - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outString(">> Loaded %u BaseXP definitions", count); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - bar.step(); - - Field *fields = result->Fetch(); - uint8 level = fields[0].GetUInt8(); - uint32 basexp = fields[1].GetUInt32(); - mBaseXPTable[level] = basexp; - ++count; - } - while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u BaseXP definitions", count); -} - -uint32 ObjectMgr::GetBaseXP(uint8 level) -{ - return mBaseXPTable[level] ? mBaseXPTable[level] : 0; -} - -uint32 ObjectMgr::GetXPForLevel(uint8 level) -{ - if (level < mPlayerXPperLevel.size()) - return mPlayerXPperLevel[level]; - return 0; -} - -void ObjectMgr::LoadPetNames() -{ - uint32 count = 0; - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT word,entry,half FROM pet_name_generation"); - - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outString(">> Loaded %u pet name parts", count); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - bar.step(); - - Field *fields = result->Fetch(); - std::string word = fields[0].GetString(); - uint32 entry = fields[1].GetUInt32(); - bool half = fields[2].GetBool(); - if (half) - PetHalfName1[entry].push_back(word); - else - PetHalfName0[entry].push_back(word); - ++count; - } - while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u pet name parts", count); -} - -void ObjectMgr::LoadPetNumber() -{ - QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet"); - if (result) - { - Field *fields = result->Fetch(); - m_hiPetNumber = fields[0].GetUInt32()+1; - } - - barGoLink bar(1); - bar.step(); - - sLog.outString(); - sLog.outString(">> Loaded the max pet number: %d", m_hiPetNumber-1); -} - -std::string ObjectMgr::GeneratePetName(uint32 entry) -{ - std::vector<std::string> & list0 = PetHalfName0[entry]; - std::vector<std::string> & list1 = PetHalfName1[entry]; - - if (list0.empty() || list1.empty()) - { - CreatureInfo const *cinfo = GetCreatureTemplate(entry); - char* petname = GetPetName(cinfo->family, sWorld.GetDefaultDbcLocale()); - if (!petname) - petname = cinfo->Name; - return std::string(petname); - } - - return *(list0.begin()+urand(0, list0.size()-1)) + *(list1.begin()+urand(0, list1.size()-1)); -} - -uint32 ObjectMgr::GeneratePetNumber() -{ - return ++m_hiPetNumber; -} - -void ObjectMgr::LoadCorpses() -{ - uint32 count = 0; - // 0 1 2 3 4 5 6 7 8 9 10 - QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, phaseMask, guid FROM corpse WHERE corpse_type <> 0"); - - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outString(">> Loaded %u corpses", count); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - bar.step(); - - Field *fields = result->Fetch(); - - uint32 guid = fields[result->GetFieldCount()-1].GetUInt32(); - - Corpse *corpse = new Corpse; - if (!corpse->LoadFromDB(guid,fields)) - { - delete corpse; - continue; - } - - ObjectAccessor::Instance().AddCorpse(corpse); - - ++count; - } - while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u corpses", count); -} - -void ObjectMgr::LoadReputationOnKill() -{ - uint32 count = 0; - - // 0 1 2 - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2," - // 3 4 5 6 7 8 9 - "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent " - "FROM creature_onkill_reputation"); - - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty."); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - Field *fields = result->Fetch(); - bar.step(); - - uint32 creature_id = fields[0].GetUInt32(); - - ReputationOnKillEntry repOnKill; - repOnKill.repfaction1 = fields[1].GetUInt32(); - repOnKill.repfaction2 = fields[2].GetUInt32(); - repOnKill.is_teamaward1 = fields[3].GetBool(); - repOnKill.reputation_max_cap1 = fields[4].GetUInt32(); - repOnKill.repvalue1 = fields[5].GetInt32(); - repOnKill.is_teamaward2 = fields[6].GetBool(); - repOnKill.reputation_max_cap2 = fields[7].GetUInt32(); - repOnKill.repvalue2 = fields[8].GetInt32(); - repOnKill.team_dependent = fields[9].GetUInt8(); - - if (!GetCreatureTemplate(creature_id)) - { - sLog.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped",creature_id); - continue; - } - - if (repOnKill.repfaction1) - { - FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(repOnKill.repfaction1); - if (!factionEntry1) - { - sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill.repfaction1); - continue; - } - } - - if (repOnKill.repfaction2) - { - FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(repOnKill.repfaction2); - if (!factionEntry2) - { - sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill.repfaction2); - continue; - } - } - - mRepOnKill[creature_id] = repOnKill; - - ++count; - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u creature award reputation definitions", count); -} - -void ObjectMgr::LoadPointsOfInterest() -{ - uint32 count = 0; - - // 0 1 2 3 4 5 6 - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, x, y, icon, flags, data, icon_name FROM points_of_interest"); - - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outErrorDb(">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty."); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - Field *fields = result->Fetch(); - bar.step(); - - uint32 point_id = fields[0].GetUInt32(); - - PointOfInterest POI; - POI.x = fields[1].GetFloat(); - POI.y = fields[2].GetFloat(); - POI.icon = fields[3].GetUInt32(); - POI.flags = fields[4].GetUInt32(); - POI.data = fields[5].GetUInt32(); - POI.icon_name = fields[6].GetCppString(); - - if (!Trinity::IsValidMapCoord(POI.x,POI.y)) - { - sLog.outErrorDb("Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.",point_id,POI.x,POI.y); - continue; - } - - mPointsOfInterest[point_id] = POI; - - ++count; - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u Points of Interest definitions", count); -} - -void ObjectMgr::LoadQuestPOI() -{ - uint32 count = 0; - - // 0 1 2 3 - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT questId, id, objIndex, mapid, WorldMapAreaId, FloorId, unk3, unk4 FROM quest_poi order by questId"); - - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outErrorDb(">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty."); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - Field *fields = result->Fetch(); - bar.step(); - - uint32 questId = fields[0].GetUInt32(); - uint32 id = fields[1].GetUInt32(); - int32 objIndex = fields[2].GetInt32(); - uint32 mapId = fields[3].GetUInt32(); - uint32 WorldMapAreaId = fields[4].GetUInt32(); - uint32 FloorId = fields[5].GetUInt32(); - uint32 unk3 = fields[6].GetUInt32(); - uint32 unk4 = fields[7].GetUInt32(); - - QuestPOI POI(id, objIndex, mapId, WorldMapAreaId, FloorId, unk3, unk4); - - QueryResult_AutoPtr points = WorldDatabase.PQuery("SELECT x, y FROM quest_poi_points WHERE questId='%u' AND id='%i'", questId, id); - - if (points) - { - do - { - Field *pointFields = points->Fetch(); - int32 x = pointFields[0].GetInt32(); - int32 y = pointFields[1].GetInt32(); - QuestPOIPoint point(x, y); - POI.points.push_back(point); - } while (points->NextRow()); - } - - mQuestPOIMap[questId].push_back(POI); - - ++count; - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u quest POI definitions", count); -} - -void ObjectMgr::LoadNPCSpellClickSpells() -{ - uint32 count = 0; - - mSpellClickInfoMap.clear(); - // 0 1 2 3 4 5 6 7 8 - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT npc_entry, spell_id, quest_start, quest_start_active, quest_end, cast_flags, aura_required, aura_forbidden, user_type FROM npc_spellclick_spells"); - - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outErrorDb(">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty."); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - Field *fields = result->Fetch(); - bar.step(); - - uint32 npc_entry = fields[0].GetUInt32(); - CreatureInfo const* cInfo = GetCreatureTemplate(npc_entry); - if (!cInfo) - { - sLog.outErrorDb("Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry); - continue; - } - - if (!(cInfo->npcflag & UNIT_NPC_FLAG_SPELLCLICK)) - const_cast<CreatureInfo*>(cInfo)->npcflag |= UNIT_NPC_FLAG_SPELLCLICK; - - uint32 spellid = fields[1].GetUInt32(); - SpellEntry const *spellinfo = sSpellStore.LookupEntry(spellid); - if (!spellinfo) - { - sLog.outErrorDb("Table npc_spellclick_spells references unknown spellid %u. Skipping entry.", spellid); - continue; - } - - uint32 auraRequired = fields[6].GetUInt32(); - if (auraRequired) - { - SpellEntry const *aurReqInfo = sSpellStore.LookupEntry(auraRequired); - if (!aurReqInfo) - { - sLog.outErrorDb("Table npc_spellclick_spells references unknown aura required %u. Skipping entry.", auraRequired); - continue; - } - } - - uint32 auraForbidden = fields[7].GetUInt32(); - if (auraForbidden) - { - SpellEntry const *aurForInfo = sSpellStore.LookupEntry(auraForbidden); - if (!aurForInfo) - { - sLog.outErrorDb("Table npc_spellclick_spells references unknown aura forbidden %u. Skipping entry.", auraForbidden); - continue; - } - } - - uint32 quest_start = fields[2].GetUInt32(); - - // quest might be 0 to enable spellclick independent of any quest - if (quest_start) - { - if (mQuestTemplates.find(quest_start) == mQuestTemplates.end()) - { - sLog.outErrorDb("Table npc_spellclick_spells references unknown start quest %u. Skipping entry.", quest_start); - continue; - } - } - - bool quest_start_active = fields[3].GetBool(); - - uint32 quest_end = fields[4].GetUInt32(); - // quest might be 0 to enable spellclick active infinity after start quest - if (quest_end) - { - if (mQuestTemplates.find(quest_end) == mQuestTemplates.end()) - { - sLog.outErrorDb("Table npc_spellclick_spells references unknown end quest %u. Skipping entry.", quest_end); - continue; - } - } - - uint8 userType = fields[8].GetUInt8(); - if (userType >= SPELL_CLICK_USER_MAX) - sLog.outErrorDb("Table npc_spellclick_spells references unknown user type %u. Skipping entry.", uint32(userType)); - - uint8 castFlags = fields[5].GetUInt8(); - SpellClickInfo info; - info.spellId = spellid; - info.questStart = quest_start; - info.questStartCanActive = quest_start_active; - info.questEnd = quest_end; - info.castFlags = castFlags; - info.auraRequired = auraRequired; - info.auraForbidden = auraForbidden; - info.userType = SpellClickUserTypes(userType); - mSpellClickInfoMap.insert(SpellClickInfoMap::value_type(npc_entry, info)); - - // mark creature template as spell clickable - const_cast<CreatureInfo*>(cInfo)->npcflag |= UNIT_NPC_FLAG_SPELLCLICK; - - ++count; - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u spellclick definitions", count); -} - -void ObjectMgr::LoadWeatherZoneChances() -{ - uint32 count = 0; - - // 0 1 2 3 4 5 6 7 8 9 10 11 12 - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance FROM game_weather"); - - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty."); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - Field *fields = result->Fetch(); - bar.step(); - - uint32 zone_id = fields[0].GetUInt32(); - - WeatherZoneChances& wzc = mWeatherZoneMap[zone_id]; - - for (uint8 season = 0; season < WEATHER_SEASONS; ++season) - { - wzc.data[season].rainChance = fields[season * (MAX_WEATHER_TYPE-1) + 1].GetUInt32(); - wzc.data[season].snowChance = fields[season * (MAX_WEATHER_TYPE-1) + 2].GetUInt32(); - wzc.data[season].stormChance = fields[season * (MAX_WEATHER_TYPE-1) + 3].GetUInt32(); - - if (wzc.data[season].rainChance > 100) - { - wzc.data[season].rainChance = 25; - sLog.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%",zone_id,season); - } - - if (wzc.data[season].snowChance > 100) - { - wzc.data[season].snowChance = 25; - sLog.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%",zone_id,season); - } - - if (wzc.data[season].stormChance > 100) - { - wzc.data[season].stormChance = 25; - sLog.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%",zone_id,season); - } - } - - ++count; - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u weather definitions", count); -} - -void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t) -{ - mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = t; - WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance); - if (t) - WorldDatabase.PExecute("INSERT INTO creature_respawn VALUES ('%u', '" UI64FMTD "', '%u')", loguid, uint64(t), instance); -} - -void ObjectMgr::DeleteCreatureData(uint32 guid) -{ - // remove mapid*cellid -> guid_set map - CreatureData const* data = GetCreatureData(guid); - if (data) - RemoveCreatureFromGrid(guid, data); - - mCreatureDataMap.erase(guid); -} - -void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t) -{ - mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = t; - WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance); - if (t) - WorldDatabase.PExecute("INSERT INTO gameobject_respawn VALUES ('%u', '" UI64FMTD "', '%u')", loguid, uint64(t), instance); -} - -void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance) -{ - RespawnTimes::iterator next; - - for (RespawnTimes::iterator itr = mGORespawnTimes.begin(); itr != mGORespawnTimes.end(); itr = next) - { - next = itr; - ++next; - - if (GUID_HIPART(itr->first) == instance) - mGORespawnTimes.erase(itr); - } - - for (RespawnTimes::iterator itr = mCreatureRespawnTimes.begin(); itr != mCreatureRespawnTimes.end(); itr = next) - { - next = itr; - ++next; - - if (GUID_HIPART(itr->first) == instance) - mCreatureRespawnTimes.erase(itr); - } - - WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance); - WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance); -} - -void ObjectMgr::DeleteGOData(uint32 guid) -{ - // remove mapid*cellid -> guid_set map - GameObjectData const* data = GetGOData(guid); - if (data) - RemoveGameobjectFromGrid(guid, data); - - mGameObjectDataMap.erase(guid); -} - -void ObjectMgr::AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance) -{ - // corpses are always added to spawn mode 0 and they are spawned by their instance id - CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid]; - cell_guids.corpses[player_guid] = instance; -} - -void ObjectMgr::DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid) -{ - // corpses are always added to spawn mode 0 and they are spawned by their instance id - CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid]; - cell_guids.corpses.erase(player_guid); -} - -void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map,char const* table) -{ - map.clear(); // need for reload case - - uint32 count = 0; - - QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT id,quest FROM %s",table); - - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.",table,table); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - Field *fields = result->Fetch(); - bar.step(); - - uint32 id = fields[0].GetUInt32(); - uint32 quest = fields[1].GetUInt32(); - - if (mQuestTemplates.find(quest) == mQuestTemplates.end()) - { - sLog.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.",table,quest,id); - continue; - } - - map.insert(QuestRelations::value_type(id,quest)); - - ++count; - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u quest relations from %s", count,table); -} - -void ObjectMgr::LoadGameobjectQuestRelations() -{ - LoadQuestRelationsHelper(mGOQuestRelations,"gameobject_questrelation"); - - for (QuestRelations::iterator itr = mGOQuestRelations.begin(); itr != mGOQuestRelations.end(); ++itr) - { - GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first); - if (!goInfo) - sLog.outErrorDb("Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second); - else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER) - sLog.outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second); - } -} - -void ObjectMgr::LoadGameobjectInvolvedRelations() -{ - LoadQuestRelationsHelper(mGOQuestInvolvedRelations,"gameobject_involvedrelation"); - - for (QuestRelations::iterator itr = mGOQuestInvolvedRelations.begin(); itr != mGOQuestInvolvedRelations.end(); ++itr) - { - GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first); - if (!goInfo) - sLog.outErrorDb("Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second); - else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER) - sLog.outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second); - } -} - -void ObjectMgr::LoadCreatureQuestRelations() -{ - LoadQuestRelationsHelper(mCreatureQuestRelations,"creature_questrelation"); - - for (QuestRelations::iterator itr = mCreatureQuestRelations.begin(); itr != mCreatureQuestRelations.end(); ++itr) - { - CreatureInfo const* cInfo = GetCreatureTemplate(itr->first); - if (!cInfo) - sLog.outErrorDb("Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second); - else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER)) - sLog.outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second); - } -} - -void ObjectMgr::LoadCreatureInvolvedRelations() -{ - LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations,"creature_involvedrelation"); - - for (QuestRelations::iterator itr = mCreatureQuestInvolvedRelations.begin(); itr != mCreatureQuestInvolvedRelations.end(); ++itr) - { - CreatureInfo const* cInfo = GetCreatureTemplate(itr->first); - if (!cInfo) - sLog.outErrorDb("Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second); - else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER)) - sLog.outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second); - } -} - -void ObjectMgr::LoadReservedPlayersNames() -{ - m_ReservedNames.clear(); // need for reload case - - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT name FROM reserved_name"); - - uint32 count = 0; - - if (!result) - { - barGoLink bar(1); - bar.step(); - - sLog.outString(); - sLog.outString(">> Loaded %u reserved player names", count); - return; - } - - barGoLink bar(result->GetRowCount()); - - Field* fields; - do - { - bar.step(); - fields = result->Fetch(); - std::string name= fields[0].GetCppString(); - - std::wstring wstr; - if (!Utf8toWStr (name,wstr)) - { - sLog.outError("Table `reserved_name` have invalid name: %s", name.c_str()); - continue; - } - - wstrToLower(wstr); - - m_ReservedNames.insert(wstr); - ++count; - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u reserved player names", count); -} - -bool ObjectMgr::IsReservedName(const std::string& name) const -{ - std::wstring wstr; - if (!Utf8toWStr (name,wstr)) - return false; - - wstrToLower(wstr); - - return m_ReservedNames.find(wstr) != m_ReservedNames.end(); -} - -enum LanguageType -{ - LT_BASIC_LATIN = 0x0000, - LT_EXTENDEN_LATIN = 0x0001, - LT_CYRILLIC = 0x0002, - LT_EAST_ASIA = 0x0004, - LT_ANY = 0xFFFF -}; - -static LanguageType GetRealmLanguageType(bool create) -{ - switch(sWorld.getConfig(CONFIG_REALM_ZONE)) - { - case REALM_ZONE_UNKNOWN: // any language - case REALM_ZONE_DEVELOPMENT: - case REALM_ZONE_TEST_SERVER: - case REALM_ZONE_QA_SERVER: - return LT_ANY; - case REALM_ZONE_UNITED_STATES: // extended-Latin - case REALM_ZONE_OCEANIC: - case REALM_ZONE_LATIN_AMERICA: - case REALM_ZONE_ENGLISH: - case REALM_ZONE_GERMAN: - case REALM_ZONE_FRENCH: - case REALM_ZONE_SPANISH: - return LT_EXTENDEN_LATIN; - case REALM_ZONE_KOREA: // East-Asian - case REALM_ZONE_TAIWAN: - case REALM_ZONE_CHINA: - return LT_EAST_ASIA; - case REALM_ZONE_RUSSIAN: // Cyrillic - return LT_CYRILLIC; - default: - return create ? LT_BASIC_LATIN : LT_ANY; // basic-Latin at create, any at login - } -} - -bool isValidString(std::wstring wstr, uint32 strictMask, bool numericOrSpace, bool create = false) -{ - if (strictMask == 0) // any language, ignore realm - { - if (isExtendedLatinString(wstr,numericOrSpace)) - return true; - if (isCyrillicString(wstr,numericOrSpace)) - return true; - if (isEastAsianString(wstr,numericOrSpace)) - return true; - return false; - } - - if (strictMask & 0x2) // realm zone specific - { - LanguageType lt = GetRealmLanguageType(create); - if (lt & LT_EXTENDEN_LATIN) - if (isExtendedLatinString(wstr,numericOrSpace)) - return true; - if (lt & LT_CYRILLIC) - if (isCyrillicString(wstr,numericOrSpace)) - return true; - if (lt & LT_EAST_ASIA) - if (isEastAsianString(wstr,numericOrSpace)) - return true; - } - - if (strictMask & 0x1) // basic Latin - { - if (isBasicLatinString(wstr,numericOrSpace)) - return true; - } - - return false; -} - -uint8 ObjectMgr::CheckPlayerName(const std::string& name, bool create) -{ - std::wstring wname; - if (!Utf8toWStr(name,wname)) - return CHAR_NAME_INVALID_CHARACTER; - - if (wname.size() > MAX_PLAYER_NAME) - return CHAR_NAME_TOO_LONG; - - uint32 minName = sWorld.getConfig(CONFIG_MIN_PLAYER_NAME); - if (wname.size() < minName) - return CHAR_NAME_TOO_SHORT; - - uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_PLAYER_NAMES); - if (!isValidString(wname,strictMask,false,create)) - return CHAR_NAME_MIXED_LANGUAGES; - - return CHAR_NAME_SUCCESS; -} - -bool ObjectMgr::IsValidCharterName(const std::string& name) -{ - std::wstring wname; - if (!Utf8toWStr(name,wname)) - return false; - - if (wname.size() > MAX_CHARTER_NAME) - return false; - - uint32 minName = sWorld.getConfig(CONFIG_MIN_CHARTER_NAME); - if (wname.size() < minName) - return false; - - uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_CHARTER_NAMES); - - return isValidString(wname,strictMask,true); -} - -PetNameInvalidReason ObjectMgr::CheckPetName(const std::string& name) -{ - std::wstring wname; - if (!Utf8toWStr(name,wname)) - return PET_NAME_INVALID; - - if (wname.size() > MAX_PET_NAME) - return PET_NAME_TOO_LONG; - - uint32 minName = sWorld.getConfig(CONFIG_MIN_PET_NAME); - if (wname.size() < minName) - return PET_NAME_TOO_SHORT; - - uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_PET_NAMES); - if (!isValidString(wname,strictMask,false)) - return PET_NAME_MIXED_LANGUAGES; - - return PET_NAME_SUCCESS; -} - -int ObjectMgr::GetIndexForLocale(LocaleConstant loc) -{ - if (loc == LOCALE_enUS) - return -1; - - for (size_t i=0; i < m_LocalForIndex.size(); ++i) - if (m_LocalForIndex[i] == loc) - return i; - - return -1; -} - -LocaleConstant ObjectMgr::GetLocaleForIndex(int i) -{ - if (i<0 || i >= m_LocalForIndex.size()) - return LOCALE_enUS; - - return m_LocalForIndex[i]; -} - -int ObjectMgr::GetOrNewIndexForLocale(LocaleConstant loc) -{ - if (loc == LOCALE_enUS) - return -1; - - for (size_t i=0; i < m_LocalForIndex.size(); ++i) - if (m_LocalForIndex[i] == loc) - return i; - - m_LocalForIndex.push_back(loc); - return m_LocalForIndex.size()-1; -} - -void ObjectMgr::LoadGameObjectForQuests() -{ - mGameObjectForQuestSet.clear(); // need for reload case - - if (!sGOStorage.MaxEntry) - { - barGoLink bar(1); - bar.step(); - sLog.outString(); - sLog.outString(">> Loaded 0 GameObjects for quests"); - return; - } - - barGoLink bar(sGOStorage.MaxEntry - 1); - uint32 count = 0; - - // collect GO entries for GO that must activated - for (uint32 go_entry = 1; go_entry < sGOStorage.MaxEntry; ++go_entry) - { - bar.step(); - GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(go_entry); - if (!goInfo) - continue; - - switch(goInfo->type) - { - // scan GO chest with loot including quest items - case GAMEOBJECT_TYPE_CHEST: - { - uint32 loot_id = goInfo->GetLootId(); - - // find quest loot for GO - if (LootTemplates_Gameobject.HaveQuestLootFor(loot_id)) - { - mGameObjectForQuestSet.insert(go_entry); - ++count; - } - break; - } - case GAMEOBJECT_TYPE_GOOBER: - { - if (goInfo->goober.questId) //quests objects - { - mGameObjectForQuestSet.insert(go_entry); - count++; - } - break; - } - default: - break; - } - } - - sLog.outString(); - sLog.outString(">> Loaded %u GameObjects for quests", count); -} - -bool ObjectMgr::LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value) -{ - int32 start_value = min_value; - int32 end_value = max_value; - // some string can have negative indexes range - if (start_value < 0) - { - if (end_value >= start_value) - { - sLog.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table,min_value,max_value); - return false; - } - - // real range (max+1,min+1) exaple: (-10,-1000) -> -999...-10+1 - std::swap(start_value,end_value); - ++start_value; - ++end_value; - } - else - { - if (start_value >= end_value) - { - sLog.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table,min_value,max_value); - return false; - } - } - - // cleanup affected map part for reloading case - for (TrinityStringLocaleMap::iterator itr = mTrinityStringLocaleMap.begin(); itr != mTrinityStringLocaleMap.end();) - { - if (itr->first >= start_value && itr->first < end_value) - mTrinityStringLocaleMap.erase(itr++); - else - ++itr; - } - - QueryResult_AutoPtr result = db.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table); - - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - if (min_value == MIN_TRINITY_STRING_ID) // error only in case internal strings - sLog.outErrorDb(">> Loaded 0 trinity strings. DB table `%s` is empty. Cannot continue.",table); - else - sLog.outString(">> Loaded 0 string templates. DB table `%s` is empty.",table); - return false; - } - - uint32 count = 0; - - barGoLink bar(result->GetRowCount()); - - do - { - Field *fields = result->Fetch(); - bar.step(); - - int32 entry = fields[0].GetInt32(); - - if (entry == 0) - { - sLog.outErrorDb("Table `%s` contain reserved entry 0, ignored.",table); - continue; - } - else if (entry < start_value || entry >= end_value) - { - sLog.outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.",table,entry,min_value,max_value); - continue; - } - - TrinityStringLocale& data = mTrinityStringLocaleMap[entry]; - - if (data.Content.size() > 0) - { - sLog.outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.",table,entry); - continue; - } - - data.Content.resize(1); - ++count; - - // 0 -> default, idx in to idx+1 - data.Content[0] = fields[1].GetCppString(); - - for (uint8 i = 1; i < MAX_LOCALE; ++i) - { - std::string str = fields[i+1].GetCppString(); - if (!str.empty()) - { - int idx = GetOrNewIndexForLocale(LocaleConstant(i)); - if (idx >= 0) - { - // 0 -> default, idx in to idx+1 - if (data.Content.size() <= idx+1) - data.Content.resize(idx+2); - - data.Content[idx+1] = str; - } - } - } - } while (result->NextRow()); - - sLog.outString(); - if (min_value == MIN_TRINITY_STRING_ID) - sLog.outString(">> Loaded %u Trinity strings from table %s", count,table); - else - sLog.outString(">> Loaded %u string templates from %s", count,table); - - return true; -} - -const char *ObjectMgr::GetTrinityString(int32 entry, int locale_idx) const -{ - // locale_idx == -1 -> default, locale_idx >= 0 in to idx+1 - // Content[0] always exist if exist TrinityStringLocale - if (TrinityStringLocale const *msl = GetTrinityStringLocale(entry)) - { - if (msl->Content.size() > locale_idx+1 && !msl->Content[locale_idx+1].empty()) - return msl->Content[locale_idx+1].c_str(); - else - return msl->Content[0].c_str(); - } - - if (entry > 0) - sLog.outErrorDb("Entry %i not found in `trinity_string` table.",entry); - else - sLog.outErrorDb("Trinity string entry %i not found in DB.",entry); - return "<error>"; -} - -void ObjectMgr::LoadSpellDisabledEntrys() -{ - m_DisabledPlayerSpells.clear(); // need for reload case - m_DisabledCreatureSpells.clear(); - m_DisabledPetSpells.clear(); - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, disable_mask FROM spell_disabled"); - - uint32 total_count = 0; - - if (!result) - { - barGoLink bar(1); - bar.step(); - - sLog.outString(); - sLog.outString(">> Loaded %u disabled spells", total_count); - return; - } - - barGoLink bar(result->GetRowCount()); - - Field* fields; - do - { - bar.step(); - fields = result->Fetch(); - uint32 spellid = fields[0].GetUInt32(); - if (!sSpellStore.LookupEntry(spellid)) - { - sLog.outErrorDb("Spell entry %u from `spell_disabled` doesn't exist in dbc, ignoring.",spellid); - continue; - } - uint32 disable_mask = fields[1].GetUInt32(); - if (disable_mask & SPELL_DISABLE_PLAYER) - m_DisabledPlayerSpells.insert(spellid); - if (disable_mask & SPELL_DISABLE_CREATURE) - m_DisabledCreatureSpells.insert(spellid); - if (disable_mask & SPELL_DISABLE_PET) - m_DisabledPetSpells.insert(spellid); - ++total_count; - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u disabled spells from `spell_disabled`", total_count); -} - -void ObjectMgr::LoadFishingBaseSkillLevel() -{ - mFishingBaseForArea.clear(); // for reload case - - uint32 count = 0; - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry,skill FROM skill_fishing_base_level"); - - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outErrorDb(">> Loaded `skill_fishing_base_level`, table is empty!"); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - bar.step(); - - Field *fields = result->Fetch(); - uint32 entry = fields[0].GetUInt32(); - int32 skill = fields[1].GetInt32(); - - AreaTableEntry const* fArea = GetAreaEntryByAreaID(entry); - if (!fArea) - { - sLog.outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist",entry); - continue; - } - - mFishingBaseForArea[entry] = skill; - ++count; - } - while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u areas for fishing base skill level", count); -} - -bool ObjectMgr::CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names) -{ - for (uint8 i =0; i < MAX_DECLINED_NAME_CASES; ++i) - { - std::wstring wname; - if (!Utf8toWStr(names.name[i],wname)) - return false; - - if (mainpart != GetMainPartOfName(wname,i+1)) - return false; - } - return true; -} - -uint32 ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id) -{ - AreaTriggerScriptMap::const_iterator i = mAreaTriggerScripts.find(trigger_id); - if (i!= mAreaTriggerScripts.end()) - return i->second; - return 0; -} - -SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial) -{ - switch(pSkill->categoryId) - { - case SKILL_CATEGORY_LANGUAGES: return SKILL_RANGE_LANGUAGE; - case SKILL_CATEGORY_WEAPON: - if (pSkill->id != SKILL_FIST_WEAPONS) - return SKILL_RANGE_LEVEL; - else - return SKILL_RANGE_MONO; - case SKILL_CATEGORY_ARMOR: - case SKILL_CATEGORY_CLASS: - if (pSkill->id != SKILL_LOCKPICKING) - return SKILL_RANGE_MONO; - else - return SKILL_RANGE_LEVEL; - case SKILL_CATEGORY_SECONDARY: - case SKILL_CATEGORY_PROFESSION: - // not set skills for professions and racial abilities - if (IsProfessionSkill(pSkill->id)) - return SKILL_RANGE_RANK; - else if (racial) - return SKILL_RANGE_NONE; - else - return SKILL_RANGE_MONO; - default: - case SKILL_CATEGORY_ATTRIBUTES: //not found in dbc - case SKILL_CATEGORY_GENERIC: //only GENERIC(DND) - return SKILL_RANGE_NONE; - } -} - -void ObjectMgr::LoadGameTele() -{ - m_GameTeleMap.clear(); // for reload case - - uint32 count = 0; - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele"); - - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outErrorDb(">> Loaded `game_tele`, table is empty!"); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - bar.step(); - - Field *fields = result->Fetch(); - - uint32 id = fields[0].GetUInt32(); - - GameTele gt; - - gt.position_x = fields[1].GetFloat(); - gt.position_y = fields[2].GetFloat(); - gt.position_z = fields[3].GetFloat(); - gt.orientation = fields[4].GetFloat(); - gt.mapId = fields[5].GetUInt32(); - gt.name = fields[6].GetCppString(); - - if (!MapManager::IsValidMapCoord(gt.mapId,gt.position_x,gt.position_y,gt.position_z,gt.orientation)) - { - sLog.outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.",id,gt.name.c_str()); - continue; - } - - if (!Utf8toWStr(gt.name,gt.wnameLow)) - { - sLog.outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.",id); - continue; - } - - wstrToLower(gt.wnameLow); - - m_GameTeleMap[id] = gt; - - ++count; - } - while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u GameTeleports", count); -} - -GameTele const* ObjectMgr::GetGameTele(const std::string& name) const -{ - // explicit name case - std::wstring wname; - if (!Utf8toWStr(name,wname)) - return false; - - // converting string that we try to find to lower case - wstrToLower(wname); - - // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found - const GameTele* alt = NULL; - for (GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) - { - if (itr->second.wnameLow == wname) - return &itr->second; - else if (alt == NULL && itr->second.wnameLow.find(wname) != std::wstring::npos) - alt = &itr->second; - } - - return alt; -} - -bool ObjectMgr::AddGameTele(GameTele& tele) -{ - // find max id - uint32 new_id = 0; - for (GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) - if (itr->first > new_id) - new_id = itr->first; - - // use next - ++new_id; - - if (!Utf8toWStr(tele.name,tele.wnameLow)) - return false; - - wstrToLower(tele.wnameLow); - - m_GameTeleMap[new_id] = tele; - - return WorldDatabase.PExecuteLog("INSERT INTO game_tele (id,position_x,position_y,position_z,orientation,map,name) VALUES (%u,%f,%f,%f,%f,%d,'%s')", - new_id,tele.position_x,tele.position_y,tele.position_z,tele.orientation,tele.mapId,tele.name.c_str()); -} - -bool ObjectMgr::DeleteGameTele(const std::string& name) -{ - // explicit name case - std::wstring wname; - if (!Utf8toWStr(name,wname)) - return false; - - // converting string that we try to find to lower case - wstrToLower(wname); - - for (GameTeleMap::iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) - { - if (itr->second.wnameLow == wname) - { - WorldDatabase.PExecuteLog("DELETE FROM game_tele WHERE name = '%s'",itr->second.name.c_str()); - m_GameTeleMap.erase(itr); - return true; - } - } - - return false; -} - -void ObjectMgr::LoadMailLevelRewards() -{ - m_mailLevelRewardMap.clear(); // for reload case - - uint32 count = 0; - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward"); - - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outErrorDb(">> Loaded `mail_level_reward`, table is empty!"); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - bar.step(); - - Field *fields = result->Fetch(); - - uint8 level = fields[0].GetUInt8(); - uint32 raceMask = fields[1].GetUInt32(); - uint32 mailTemplateId = fields[2].GetUInt32(); - uint32 senderEntry = fields[3].GetUInt32(); - - if (level > MAX_LEVEL) - { - sLog.outErrorDb("Table `mail_level_reward` have data for level %u that more supported by client (%u), ignoring.",level,MAX_LEVEL); - continue; - } - - if (!(raceMask & RACEMASK_ALL_PLAYABLE)) - { - sLog.outErrorDb("Table `mail_level_reward` have raceMask (%u) for level %u that not include any player races, ignoring.",raceMask,level); - continue; - } - - if (!sMailTemplateStore.LookupEntry(mailTemplateId)) - { - sLog.outErrorDb("Table `mail_level_reward` have invalid mailTemplateId (%u) for level %u that invalid not include any player races, ignoring.",mailTemplateId,level); - continue; - } - - if (!GetCreatureTemplateStore(senderEntry)) - { - sLog.outErrorDb("Table `mail_level_reward` have not existed sender creature entry (%u) for level %u that invalid not include any player races, ignoring.",senderEntry,level); - continue; - } - - m_mailLevelRewardMap[level].push_back(MailLevelReward(raceMask,mailTemplateId,senderEntry)); - - ++count; - } - while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u level dependent mail rewards,", count); -} - -bool ObjectMgr::AddSpellToTrainer(uint32 entry, uint32 spell, Field *fields, std::set<uint32> *skip_trainers, std::set<uint32> *talentIds) -{ - if (entry >= TRINITY_TRAINER_START_REF) - return false; - - CreatureInfo const* cInfo = GetCreatureTemplate(entry); - if (!cInfo) - { - sLog.outErrorDb("Table `npc_trainer` have entry for not existed creature template (Entry: %u), ignore", entry); - return false; - } - - if (!(cInfo->npcflag & UNIT_NPC_FLAG_TRAINER)) - { - if (skip_trainers->find(entry) == skip_trainers->end()) - { - sLog.outErrorDb("Table `npc_trainer` have data for not creature template (Entry: %u) without trainer flag, ignore", entry); - skip_trainers->insert(entry); - } - return false; - } - - SpellEntry const *spellinfo = sSpellStore.LookupEntry(spell); - if (!spellinfo) - { - sLog.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u) has non existing spell %u, ignore", entry,spell); - return false; - } - - if (!SpellMgr::IsSpellValid(spellinfo)) - { - sLog.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u) has broken learning spell %u, ignore", entry, spell); - return false; - } - - if (GetTalentSpellCost(spell)) - { - if (talentIds->count(spell) == 0) - { - sLog.outErrorDb("Table `npc_trainer` has talent as learning spell %u, ignore", spell); - talentIds->insert(spell); - } - return false; - } - - TrainerSpellData& data = m_mCacheTrainerSpellMap[entry]; - - TrainerSpell& trainerSpell = data.spellList[spell]; - trainerSpell.spell = spell; - trainerSpell.spellCost = fields[2].GetUInt32(); - trainerSpell.reqSkill = fields[3].GetUInt32(); - trainerSpell.reqSkillValue = fields[4].GetUInt32(); - trainerSpell.reqLevel = fields[5].GetUInt32(); - - if (!trainerSpell.reqLevel) - trainerSpell.reqLevel = spellinfo->spellLevel; - - // calculate learned spell for profession case when stored cast-spell - trainerSpell.learnedSpell[0] = spell; - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - { - if (spellinfo->Effect[i] != SPELL_EFFECT_LEARN_SPELL) - continue; - if (trainerSpell.learnedSpell[0] == spell) - trainerSpell.learnedSpell[0] = 0; - // player must be able to cast spell on himself - if (spellinfo->EffectImplicitTargetA[i] != 0 && spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_TARGET_ALLY - && spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_TARGET_ANY && spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_CASTER) - { - sLog.outErrorDb("Table `npc_trainer` has spell %u for trainer entry %u with learn effect which has incorrect target type, ignoring learn effect!", spell, entry); - continue; - } - - trainerSpell.learnedSpell[i] = spellinfo->EffectTriggerSpell[i]; - } - - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - { - if (!trainerSpell.learnedSpell[i]) - continue; - if (SpellMgr::IsProfessionSpell(trainerSpell.learnedSpell[i])) - { - data.trainerType = 2; - break; - } - } - return true; -} -int ObjectMgr::LoadReferenceTrainer(uint32 trainer, int32 spell, std::set<uint32> *skip_trainers, std::set<uint32> *talentIds) -{ - QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer WHERE entry='%d'", spell); - if (!result) - return 0; - - uint32 count = 0; - do - { - - Field* fields = result->Fetch(); - - int32 spell = fields[1].GetInt32(); - if (spell < 0) - count += this->LoadReferenceTrainer(trainer, -spell, skip_trainers, talentIds); - else if (this->AddSpellToTrainer(trainer, uint32(spell), fields, skip_trainers, talentIds)) - ++count; - } while (result->NextRow()); - - return count; -} - -void ObjectMgr::LoadTrainerSpell() -{ - // For reload case - for (CacheTrainerSpellMap::iterator itr = m_mCacheTrainerSpellMap.begin(); itr != m_mCacheTrainerSpellMap.end(); ++itr) - itr->second.Clear(); - m_mCacheTrainerSpellMap.clear(); - - std::set<uint32> skip_trainers; - - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer"); - - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outErrorDb(">> Loaded `npc_trainer`, table is empty!"); - return; - } - - barGoLink bar(result->GetRowCount()); - - std::set<uint32> talentIds; - - uint32 count = 0; - do - { - bar.step(); - - Field* fields = result->Fetch(); - - uint32 entry = fields[0].GetUInt32(); - int32 spell = fields[1].GetInt32(); - if (spell < 0) - count += this->LoadReferenceTrainer(entry, -spell, &skip_trainers, &talentIds); - else if (this->AddSpellToTrainer(entry, uint32(spell), fields, &skip_trainers, &talentIds)) - ++count; - - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %d Trainers", count); -} - -int ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set<uint32> *skip_vendors) -{ - // find all items from the reference vendor - QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT item, maxcount, incrtime, ExtendedCost FROM npc_vendor WHERE entry='%d' ORDER BY slot ASC", item); - if (!result) - return 0; - - uint32 count = 0; - do - { - Field* fields = result->Fetch(); - - int32 item_id = fields[0].GetInt32(); - - // if item is a negative, its a reference - if (item_id < 0) - count += LoadReferenceVendor(vendor, -item_id, skip_vendors); - else - { - int32 maxcount = fields[1].GetInt32(); - uint32 incrtime = fields[2].GetUInt32(); - uint32 ExtendedCost = fields[3].GetUInt32(); - - if (!IsVendorItemValid(vendor,item_id,maxcount,incrtime,ExtendedCost,NULL,skip_vendors)) - continue; - - VendorItemData& vList = m_mCacheVendorItemMap[vendor]; - - vList.AddItem(item_id,maxcount,incrtime,ExtendedCost); - ++count; - } - - } while (result->NextRow()); - - return count; -} - -void ObjectMgr::LoadVendors() -{ - // For reload case - for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr) - itr->second.Clear(); - m_mCacheVendorItemMap.clear(); - - std::set<uint32> skip_vendors; - - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor ORDER BY entry, slot ASC"); - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outErrorDb(">> Loaded `npc_vendor`, table is empty!"); - return; - } - - barGoLink bar(result->GetRowCount()); - - uint32 count = 0; - do - { - bar.step(); - Field* fields = result->Fetch(); - - uint32 entry = fields[0].GetUInt32(); - int32 item_id = fields[1].GetInt32(); - - // if item is a negative, its a reference - if (item_id < 0) - count += LoadReferenceVendor(entry, -item_id, &skip_vendors); - else - { - int32 maxcount = fields[2].GetInt32(); - uint32 incrtime = fields[3].GetUInt32(); - uint32 ExtendedCost = fields[4].GetUInt32(); - - if (!IsVendorItemValid(entry,item_id,maxcount,incrtime,ExtendedCost,NULL,&skip_vendors)) - continue; - - VendorItemData& vList = m_mCacheVendorItemMap[entry]; - - vList.AddItem(item_id,maxcount,incrtime,ExtendedCost); - ++count; - } - - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %d Vendors ", count); -} - -void ObjectMgr::LoadNpcTextId() -{ - - m_mCacheNpcTextIdMap.clear(); - - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT npc_guid, textid FROM npc_gossip"); - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outErrorDb(">> Loaded `npc_gossip`, table is empty!"); - return; - } - - barGoLink bar(result->GetRowCount()); - - uint32 count = 0; - uint32 guid,textid; - do - { - bar.step(); - - Field* fields = result->Fetch(); - - guid = fields[0].GetUInt32(); - textid = fields[1].GetUInt32(); - - if (!GetCreatureData(guid)) - { - sLog.outErrorDb("Table `npc_gossip` have not existed creature (GUID: %u) entry, ignore. ",guid); - continue; - } - if (!GetGossipText(textid)) - { - sLog.outErrorDb("Table `npc_gossip` for creature (GUID: %u) have wrong Textid (%u), ignore. ", guid, textid); - continue; - } - - m_mCacheNpcTextIdMap[guid] = textid ; - ++count; - - } while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %d NpcTextId ", count); -} - -void ObjectMgr::LoadGossipMenu() -{ - m_mGossipMenusMap.clear(); - - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, text_id FROM gossip_menu"); - - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outErrorDb(">> Loaded `gossip_menu`, table is empty!"); - return; - } - - barGoLink bar(result->GetRowCount()); - - uint32 count = 0; - - do - { - bar.step(); - - Field* fields = result->Fetch(); - - GossipMenus gMenu; - - gMenu.entry = fields[0].GetUInt32(); - gMenu.text_id = fields[1].GetUInt32(); - - if (!GetGossipText(gMenu.text_id)) - { - sLog.outErrorDb("Table gossip_menu entry %u are using non-existing text_id %u", gMenu.entry, gMenu.text_id); - continue; - } - - m_mGossipMenusMap.insert(GossipMenusMap::value_type(gMenu.entry, gMenu)); - - ++count; - } - while (result->NextRow()); - - sLog.outString(); - sLog.outString(">> Loaded %u gossip_menu entries", count); -} - -void ObjectMgr::LoadGossipMenuItems() -{ - m_mGossipMenuItemsMap.clear(); - - QueryResult_AutoPtr result = WorldDatabase.Query( - "SELECT menu_id, id, option_icon, option_text, option_id, npc_option_npcflag, " - "action_menu_id, action_poi_id, action_script_id, box_coded, box_money, box_text " - "FROM gossip_menu_option"); - - if (!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outErrorDb(">> Loaded gossip_menu_option, table is empty!"); - return; - } - - barGoLink bar(result->GetRowCount()); - - uint32 count = 0; - - std::set<uint32> gossipScriptSet; - - for (ScriptMapMap::const_iterator itr = sGossipScripts.begin(); itr != sGossipScripts.end(); ++itr) - gossipScriptSet.insert(itr->first); - - do - { - bar.step(); - - Field* fields = result->Fetch(); - - GossipMenuItems gMenuItem; - - gMenuItem.menu_id = fields[0].GetUInt32(); - gMenuItem.id = fields[1].GetUInt32(); - gMenuItem.option_icon = fields[2].GetUInt8(); - gMenuItem.option_text = fields[3].GetCppString(); - gMenuItem.option_id = fields[4].GetUInt32(); - gMenuItem.npc_option_npcflag = fields[5].GetUInt32(); - gMenuItem.action_menu_id = fields[6].GetUInt32(); - gMenuItem.action_poi_id = fields[7].GetUInt32(); - gMenuItem.action_script_id = fields[8].GetUInt32(); - gMenuItem.box_coded = fields[9].GetUInt8() != 0; - gMenuItem.box_money = fields[10].GetUInt32(); - gMenuItem.box_text = fields[11].GetCppString(); - - if (gMenuItem.option_icon >= GOSSIP_ICON_MAX) - { - sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown icon id %u. Replacing with GOSSIP_ICON_CHAT", gMenuItem.menu_id, gMenuItem.id, gMenuItem.option_icon); - gMenuItem.option_icon = GOSSIP_ICON_CHAT; - } - - if (gMenuItem.option_id >= GOSSIP_OPTION_MAX) - sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown option id %u. Option will not be used", gMenuItem.menu_id, gMenuItem.id, gMenuItem.option_id); - - if (gMenuItem.action_poi_id && !GetPointOfInterest(gMenuItem.action_poi_id)) - { - sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u use non-existing action_poi_id %u, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_poi_id); - gMenuItem.action_poi_id = 0; - } - - if (gMenuItem.action_script_id) - { - if (gMenuItem.option_id != GOSSIP_OPTION_GOSSIP) - { - sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u but option_id is not GOSSIP_OPTION_GOSSIP, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_script_id); - continue; - } - - if (sGossipScripts.find(gMenuItem.action_script_id) == sGossipScripts.end()) - { - sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u that does not exist in `gossip_scripts`, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_script_id); - continue; - } - - gossipScriptSet.erase(gMenuItem.action_script_id); - } - - m_mGossipMenuItemsMap.insert(GossipMenuItemsMap::value_type(gMenuItem.menu_id, gMenuItem)); - - ++count; - - } - while (result->NextRow()); - - if (!gossipScriptSet.empty()) - { - for (std::set<uint32>::const_iterator itr = gossipScriptSet.begin(); itr != gossipScriptSet.end(); ++itr) - sLog.outErrorDb("Table `gossip_scripts` contain unused script, id %u.", *itr); - } - - sLog.outString(); - sLog.outString(">> Loaded %u gossip_menu_option entries", count); -} - -void ObjectMgr::AddVendorItem(uint32 entry,uint32 item, int32 maxcount, uint32 incrtime, uint32 extendedcost, bool savetodb) -{ - VendorItemData& vList = m_mCacheVendorItemMap[entry]; - vList.AddItem(item,maxcount,incrtime,extendedcost); - - if (savetodb) WorldDatabase.PExecuteLog("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')",entry, item, maxcount,incrtime,extendedcost); -} - -bool ObjectMgr::RemoveVendorItem(uint32 entry,uint32 item, bool savetodb) -{ - CacheVendorItemMap::iterator iter = m_mCacheVendorItemMap.find(entry); - if (iter == m_mCacheVendorItemMap.end()) - return false; - - if(!iter->second.RemoveItem(item)) - return false; - - if (savetodb) WorldDatabase.PExecuteLog("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",entry, item); - return true; -} - -bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 maxcount, uint32 incrtime, uint32 ExtendedCost, Player* pl, std::set<uint32>* skip_vendors, uint32 ORnpcflag) const -{ - CreatureInfo const* cInfo = GetCreatureTemplate(vendor_entry); - if (!cInfo) - { - if (pl) - ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION); - else - sLog.outErrorDb("Table `(game_event_)npc_vendor` have data for not existed creature template (Entry: %u), ignore", vendor_entry); - return false; - } - - if (!((cInfo->npcflag | ORnpcflag) & UNIT_NPC_FLAG_VENDOR)) - { - if (!skip_vendors || skip_vendors->count(vendor_entry) == 0) - { - if (pl) - ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION); - else - sLog.outErrorDb("Table `(game_event_)npc_vendor` have data for not creature template (Entry: %u) without vendor flag, ignore", vendor_entry); - - if (skip_vendors) - skip_vendors->insert(vendor_entry); - } - return false; - } - - if (!GetItemPrototype(item_id)) - { - if (pl) - ChatHandler(pl).PSendSysMessage(LANG_ITEM_NOT_FOUND, item_id); - else - sLog.outErrorDb("Table `(game_event_)npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u), ignore",vendor_entry,item_id); - return false; - } - - if (ExtendedCost && !sItemExtendedCostStore.LookupEntry(ExtendedCost)) - { - if (pl) - ChatHandler(pl).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST,ExtendedCost); - else - sLog.outErrorDb("Table `(game_event_)npc_vendor` have Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore",item_id,ExtendedCost,vendor_entry); - return false; - } - - if (maxcount > 0 && incrtime == 0) - { - if (pl) - ChatHandler(pl).PSendSysMessage("MaxCount != 0 (%u) but IncrTime == 0", maxcount); - else - sLog.outErrorDb("Table `(game_event_)npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount, item_id, vendor_entry); - return false; - } - else if (maxcount == 0 && incrtime > 0) - { - if (pl) - ChatHandler(pl).PSendSysMessage("MaxCount == 0 but IncrTime<>= 0"); - else - sLog.outErrorDb("Table `(game_event_)npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id, vendor_entry); - return false; - } - - VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry); - if (!vItems) - return true; // later checks for non-empty lists - - if(vItems->FindItemCostPair(item_id,ExtendedCost)) - { - if (pl) - ChatHandler(pl).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, item_id, ExtendedCost); - else - sLog.outErrorDb( "Table `npc_vendor` has duplicate items %u (with extended cost %u) for vendor (Entry: %u), ignoring", item_id, ExtendedCost, vendor_entry); - return false; - } - - if (vItems->GetItemCount() >= MAX_VENDOR_ITEMS) - { - if (pl) - ChatHandler(pl).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS); - else - sLog.outErrorDb("Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignore", vItems->GetItemCount(), MAX_VENDOR_ITEMS, vendor_entry); - return false; - } - - return true; -} - -void ObjectMgr::LoadScriptNames() -{ - m_scriptNames.push_back(""); - QueryResult_AutoPtr result = WorldDatabase.Query( - "SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' " - "UNION " - "SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' " - "UNION " - "SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' " - "UNION " - "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' " - "UNION " - "SELECT DISTINCT(script) FROM instance_template WHERE script <> ''"); - - if (!result) - { - barGoLink bar(1); - bar.step(); - sLog.outString(); - sLog.outErrorDb(">> Loaded empty set of Script Names!"); - return; - } - - barGoLink bar(result->GetRowCount()); - - //OnEvent Changes - m_scriptNames.push_back("scripted_on_events"); - uint32 count = 1; - - do - { - bar.step(); - m_scriptNames.push_back((*result)[0].GetString()); - ++count; - } while (result->NextRow()); - - std::sort(m_scriptNames.begin(), m_scriptNames.end()); - sLog.outString(); - sLog.outString(">> Loaded %d Script Names", count); -} - -uint32 ObjectMgr::GetScriptId(const char *name) -{ - // use binary search to find the script name in the sorted vector - // assume "" is the first element - if (!name) return 0; - ScriptNameMap::const_iterator itr = - std::lower_bound(m_scriptNames.begin(), m_scriptNames.end(), name); - if (itr == m_scriptNames.end() || *itr != name) return 0; - return itr - m_scriptNames.begin(); -} - -void ObjectMgr::CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids) -{ - for (ScriptMapMap::const_iterator itrMM = scripts.begin(); itrMM != scripts.end(); ++itrMM) - { - for (ScriptMap::const_iterator itrM = itrMM->second.begin(); itrM != itrMM->second.end(); ++itrM) - { - switch(itrM->second.command) - { - case SCRIPT_COMMAND_TALK: - { - if (!GetTrinityStringLocale (itrM->second.dataint)) - sLog.outErrorDb("Table `db_script_string` not has string id %u used db script (ID: %u)", itrM->second.dataint, itrMM->first); - - if (ids.find(itrM->second.dataint) != ids.end()) - ids.erase(itrM->second.dataint); - } - } - } - } -} - -void ObjectMgr::LoadDbScriptStrings() -{ - LoadTrinityStrings(WorldDatabase,"db_script_string",MIN_DB_SCRIPT_STRING_ID,MAX_DB_SCRIPT_STRING_ID); - - std::set<int32> ids; - - for (int32 i = MIN_DB_SCRIPT_STRING_ID; i < MAX_DB_SCRIPT_STRING_ID; ++i) - if (GetTrinityStringLocale(i)) - ids.insert(i); - - CheckScripts(sQuestEndScripts,ids); - CheckScripts(sQuestStartScripts,ids); - CheckScripts(sSpellScripts,ids); - CheckScripts(sGameObjectScripts,ids); - CheckScripts(sEventScripts,ids); - - CheckScripts(sWaypointScripts,ids); - - for (std::set<int32>::const_iterator itr = ids.begin(); itr != ids.end(); ++itr) - sLog.outErrorDb("Table `db_script_string` has unused string id %u", *itr); -} - -// Functions for scripting access -uint32 GetAreaTriggerScriptId(uint32 trigger_id) -{ - return objmgr.GetAreaTriggerScriptId(trigger_id); -} - -bool LoadTrinityStrings(DatabaseType& db, char const* table,int32 start_value, int32 end_value) -{ - // MAX_DB_SCRIPT_STRING_ID is max allowed negative value for scripts (scrpts can use only more deep negative values - // start/end reversed for negative values - if (start_value > MAX_DB_SCRIPT_STRING_ID || end_value >= start_value) - { - sLog.outErrorDb("Table '%s' load attempted with range (%d - %d) reserved by Trinity, strings not loaded.",table,start_value,end_value+1); - return false; - } - - return objmgr.LoadTrinityStrings(db,table,start_value,end_value); -} - -uint32 GetScriptId(const char *name) -{ - return objmgr.GetScriptId(name); -} - -ObjectMgr::ScriptNameMap & GetScriptNames() -{ - return objmgr.GetScriptNames(); -} - -GameObjectInfo const *GetGameObjectInfo(uint32 id) -{ - return objmgr.GetGameObjectInfo(id); -} - -CreatureInfo const *GetCreatureInfo(uint32 id) -{ - return objmgr.GetCreatureTemplate(id); -} - -void ObjectMgr::LoadTransportEvents() -{ - - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, waypoint_id, event_id FROM transport_events"); - - if (!result) - { - barGoLink bar1(1); - bar1.step(); - sLog.outString("\n>> Transport events table is empty \n"); - return; - } - - barGoLink bar1(result->GetRowCount()); - - do - { - bar1.step(); - - Field *fields = result->Fetch(); - - //Load event values - uint32 entry = fields[0].GetUInt32(); - uint32 waypoint_id = fields[1].GetUInt32(); - uint32 event_id = fields[2].GetUInt32(); - - uint32 event_count = (entry*100)+waypoint_id; - TransportEventMap[event_count] = event_id; - } - while (result->NextRow()); - - sLog.outString("\n>> Loaded %u transport events \n", result->GetRowCount()); -} - -CreatureInfo const* GetCreatureTemplateStore(uint32 entry) -{ - return sCreatureStorage.LookupEntry<CreatureInfo>(entry); -} - -Quest const* GetQuestTemplateStore(uint32 entry) -{ - return objmgr.GetQuestTemplate(entry); -} - -uint64 ObjectMgr::GenerateGMTicketId() -{ - return ++m_GMticketid; -} - -void ObjectMgr::LoadGMTickets() -{ - if (!m_GMTicketList.empty()) - { - for (GmTicketList::const_iterator itr = m_GMTicketList.begin(); itr != m_GMTicketList.end(); ++itr) - delete *itr; - } - m_GMTicketList.clear(); - m_GMticketid = 0; - - QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT guid, playerGuid, name, message, createtime, map, posX, posY, posZ, timestamp, closed, assignedto, comment FROM gm_tickets"); - - if (!result) - { - barGoLink bar(1); - bar.step(); - sLog.outString(); - sLog.outString(">> GM Tickets table is empty, no tickets were loaded."); - return; - } - - uint16 count = 0; - barGoLink bar ((*result).GetRowCount()); - GM_Ticket *ticket; - do - { - Field *fields = result->Fetch(); - ticket = new GM_Ticket; - ticket->guid = fields[0].GetUInt64(); - ticket->playerGuid = fields[1].GetUInt64(); - ticket->name = fields[2].GetCppString(); - ticket->message = fields[3].GetCppString(); - ticket->createtime = fields[4].GetUInt64(); - ticket->map = fields[5].GetUInt32(); - ticket->pos_x = fields[6].GetFloat(); - ticket->pos_y = fields[7].GetFloat(); - ticket->pos_z = fields[8].GetFloat(); - ticket->timestamp = fields[9].GetUInt64(); - ticket->closed = fields[10].GetUInt64(); - ticket->assignedToGM = fields[11].GetUInt64(); - ticket->comment = fields[12].GetCppString(); - ++count; - bar.step(); - - m_GMTicketList.push_back(ticket); - - } while (result->NextRow()); - - result = CharacterDatabase.Query("SELECT MAX(guid) from gm_tickets"); - - if (result) - { - Field *fields = result->Fetch(); - m_GMticketid = fields[0].GetUInt64(); - } - - sLog.outString(">> Loaded %u GM Tickets from the database.", count); -} - -void ObjectMgr::AddOrUpdateGMTicket(GM_Ticket &ticket, bool create) -{ - if (create) - m_GMTicketList.push_back(&ticket); - - _AddOrUpdateGMTicket(ticket); -} - -void ObjectMgr::_AddOrUpdateGMTicket(GM_Ticket &ticket) -{ - std::string msg(ticket.message), name(ticket.name), comment(ticket.comment); - CharacterDatabase.escape_string(msg); - CharacterDatabase.escape_string(name); - CharacterDatabase.escape_string(comment); - std::ostringstream ss; - ss << "REPLACE INTO gm_tickets (guid, playerGuid, name, message, createtime, map, posX, posY, posZ, timestamp, closed, assignedto, comment) VALUES('"; - ss << ticket.guid << "', '"; - ss << ticket.playerGuid << "', '"; - ss << name << "', '"; - ss << msg << "', '" ; - ss << ticket.createtime << "', '"; - ss << ticket.map << "', '"; - ss << ticket.pos_x << "', '"; - ss << ticket.pos_y << "', '"; - ss << ticket.pos_z << "', '"; - ss << ticket.timestamp << "', '"; - ss << ticket.closed << "', '"; - ss << ticket.assignedToGM << "', '"; - ss << comment << "');"; - CharacterDatabase.BeginTransaction(); - CharacterDatabase.Execute(ss.str().c_str()); - CharacterDatabase.CommitTransaction(); -} - -void ObjectMgr::RemoveGMTicket(GM_Ticket *ticket, int64 source, bool permanently) -{ - for (GmTicketList::iterator i = m_GMTicketList.begin(); i != m_GMTicketList.end(); ++i) - if ((*i)->guid == ticket->guid) - { - if (permanently) - { - CharacterDatabase.PExecute("DELETE FROM gm_tickets WHERE guid = '%u'", ticket->guid); - i = m_GMTicketList.erase(i); - ticket = NULL; - return; - } - (*i)->closed = source; - _AddOrUpdateGMTicket(*(*i)); - } -} - -void ObjectMgr::RemoveGMTicket(uint64 ticketGuid, int64 source, bool permanently) -{ - GM_Ticket *ticket = GetGMTicket(ticketGuid); - assert(ticket); - RemoveGMTicket(ticket, source, permanently); -} - -CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass) -{ - CreatureBaseStatsMap::const_iterator it = m_creatureBaseStatsMap.find(MAKE_PAIR16(level,unitClass)); - - if (it != m_creatureBaseStatsMap.end()) - return &(it->second); - - struct DefaultCreatureBaseStats : public CreatureBaseStats - { - DefaultCreatureBaseStats() - { - BaseArmor = 1; - for (uint8 j = 0; j < MAX_CREATURE_BASE_HP; ++j) - BaseHealth[j] = 1; - BaseMana = 0; - } - }; - static const DefaultCreatureBaseStats def_stats; - return &def_stats; -} - -void ObjectMgr::LoadCreatureClassLevelStats() -{ - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT level, class, basehp0, basehp1, basehp2, basemana, basearmor FROM creature_classlevelstats"); - - if (!result) - { - barGoLink bar(1); - bar.step(); - sLog.outString(); - sLog.outString(">> Loaded 0 creature base stats. DB table `creature_classlevelstats` is empty."); - return; - } - - barGoLink bar(result->GetRowCount()); - uint32 counter = 0; - - do - { - Field *fields = result->Fetch(); - - uint8 Level = fields[0].GetUInt32(); - uint8 Class = fields[1].GetUInt8(); - - CreatureBaseStats stats; - for (uint8 i = 0; i < MAX_CREATURE_BASE_HP; ++i) - stats.BaseHealth[i] = fields[i + 2].GetUInt32(); - stats.BaseMana = fields[5].GetUInt32(); - stats.BaseArmor = fields[6].GetUInt32(); - - if (Level > STRONG_MAX_LEVEL) - { - sLog.outErrorDb("Creature base stats for class %u has invalid level %u (max is %u) - set to %u", - Class, Level, STRONG_MAX_LEVEL, STRONG_MAX_LEVEL); - Level = STRONG_MAX_LEVEL; - } - - if (!Class || ((1 << (Class - 1)) & CLASSMASK_ALL_CREATURES) == 0) - sLog.outErrorDb("Creature base stats for level %u has invalid class %u", - Level, Class); - - for (uint8 i = 0; i < MAX_CREATURE_BASE_HP; ++i) - { - if (stats.BaseHealth[i] < 1) - { - sLog.outErrorDb("Creature base stats for class %u, level %u has invalid zero base HP[%u] - set to 1", - Class, Level, i); - stats.BaseHealth[i] = 1; - } - } - - m_creatureBaseStatsMap[MAKE_PAIR16(Level, Class)] = stats; - - bar.step(); - ++counter; - } - while (result->NextRow()); - - for (uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i) - { - CreatureInfo const* info = sCreatureStorage.LookupEntry<CreatureInfo>(i); - if (!info) - continue; - - for (uint16 lvl = info->minlevel; lvl <= info->maxlevel; ++lvl) - { - if (m_creatureBaseStatsMap.find(MAKE_PAIR16(lvl, info->unit_class)) == m_creatureBaseStatsMap.end()) - sLog.outErrorDb("Missing base stats for creature class %u level %u", info->unit_class, lvl); - } - } - - sLog.outString(); - sLog.outString(">> Loaded %u creature base stats.", counter); -} |