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-rw-r--r--src/game/ObjectMgr.cpp17
1 files changed, 8 insertions, 9 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 7232da67103..e23d114f0f2 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -894,13 +894,7 @@ uint32 ObjectMgr::ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const
display_id = cinfo->GetRandomValidModelId();
}
else
- {
display_id = data->displayid; // overwritten from creature data
- // I do not know why but in db most display id are not zero
- if(display_id == cinfo->Modelid_A1 || display_id == cinfo->Modelid_A2
- || display_id == cinfo->Modelid_H1 || display_id == cinfo->Modelid_H2)
- display_id = cinfo->GetRandomValidModelId();
- }
return display_id;
}
@@ -1068,7 +1062,7 @@ void ObjectMgr::LoadCreatures()
heroicCreatures.insert(cInfo->HeroicEntry);
//TODO: remove this
- gameeventmgr.mGameEventCreatureGuids.resize(52*2-1);
+ //gameeventmgr.mGameEventCreatureGuids.resize(52*2-1);
barGoLink bar(result->GetRowCount());
@@ -1115,6 +1109,11 @@ void ObjectMgr::LoadCreatures()
continue;
}
+ // I do not know why but in db most display id are not zero
+ if(data.displayid == cInfo->Modelid_A1 || data.displayid == cInfo->Modelid_A2
+ || data.displayid == cInfo->Modelid_H1 || data.displayid == cInfo->Modelid_H2)
+ data.displayid = 0;
+
if(data.equipmentId > 0) // -1 no equipment, 0 use default
{
if(!GetEquipmentInfo(data.equipmentId))
@@ -1172,7 +1171,7 @@ void ObjectMgr::LoadCreatures()
}
//if(entry == 32307 || entry == 32308)
- if(entry == 30739 || entry == 30740)
+ /*if(entry == 30739 || entry == 30740)
{
gameEvent = 51;
uint32 guid2 = objmgr.GenerateLowGuid(HIGHGUID_UNIT);
@@ -1183,7 +1182,7 @@ void ObjectMgr::LoadCreatures()
data2.displayid = 0;
gameeventmgr.mGameEventCreatureGuids[51+51].push_back(guid);
gameeventmgr.mGameEventCreatureGuids[51+50].push_back(guid2);
- }
+ }*/
if (gameEvent==0 && PoolId==0) // if not this is to be managed by GameEvent System or Pool system
AddCreatureToGrid(guid, &data);