diff options
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r-- | src/game/ObjectMgr.cpp | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 7232da67103..e23d114f0f2 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -894,13 +894,7 @@ uint32 ObjectMgr::ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const display_id = cinfo->GetRandomValidModelId(); } else - { display_id = data->displayid; // overwritten from creature data - // I do not know why but in db most display id are not zero - if(display_id == cinfo->Modelid_A1 || display_id == cinfo->Modelid_A2 - || display_id == cinfo->Modelid_H1 || display_id == cinfo->Modelid_H2) - display_id = cinfo->GetRandomValidModelId(); - } return display_id; } @@ -1068,7 +1062,7 @@ void ObjectMgr::LoadCreatures() heroicCreatures.insert(cInfo->HeroicEntry); //TODO: remove this - gameeventmgr.mGameEventCreatureGuids.resize(52*2-1); + //gameeventmgr.mGameEventCreatureGuids.resize(52*2-1); barGoLink bar(result->GetRowCount()); @@ -1115,6 +1109,11 @@ void ObjectMgr::LoadCreatures() continue; } + // I do not know why but in db most display id are not zero + if(data.displayid == cInfo->Modelid_A1 || data.displayid == cInfo->Modelid_A2 + || data.displayid == cInfo->Modelid_H1 || data.displayid == cInfo->Modelid_H2) + data.displayid = 0; + if(data.equipmentId > 0) // -1 no equipment, 0 use default { if(!GetEquipmentInfo(data.equipmentId)) @@ -1172,7 +1171,7 @@ void ObjectMgr::LoadCreatures() } //if(entry == 32307 || entry == 32308) - if(entry == 30739 || entry == 30740) + /*if(entry == 30739 || entry == 30740) { gameEvent = 51; uint32 guid2 = objmgr.GenerateLowGuid(HIGHGUID_UNIT); @@ -1183,7 +1182,7 @@ void ObjectMgr::LoadCreatures() data2.displayid = 0; gameeventmgr.mGameEventCreatureGuids[51+51].push_back(guid); gameeventmgr.mGameEventCreatureGuids[51+50].push_back(guid2); - } + }*/ if (gameEvent==0 && PoolId==0) // if not this is to be managed by GameEvent System or Pool system AddCreatureToGrid(guid, &data); |