diff options
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r-- | src/game/ObjectMgr.cpp | 125 |
1 files changed, 58 insertions, 67 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index f9f19516434..95e65b32496 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -5587,7 +5587,7 @@ struct SQLGameObjectLoader : public SQLStorageLoaderBase<SQLGameObjectLoader> inline void CheckGOLockId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N) { - if(sLockStore.LookupEntry(dataN)) + if (sLockStore.LookupEntry(dataN)) return; sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.", @@ -5596,9 +5596,9 @@ inline void CheckGOLockId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N) inline void CheckGOLinkedTrapId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N) { - if(GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(dataN)) + if (GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(dataN)) { - if(trapInfo->type!=GAMEOBJECT_TYPE_TRAP) + if (trapInfo->type!=GAMEOBJECT_TYPE_TRAP) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.", goInfo->id,goInfo->type,N,dataN,dataN,GAMEOBJECT_TYPE_TRAP); } @@ -5609,6 +5609,27 @@ inline void CheckGOLinkedTrapId(GameObjectInfo const* goInfo,uint32 dataN,uint32 */ } +inline void CheckGOSpellId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N) +{ + if (sSpellStore.LookupEntry(dataN)) + return; + + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.", + goInfo->id,goInfo->type,N,dataN,dataN); +} + +inline void CheckAndFixGOChairHeightId(GameObjectInfo const* goInfo,uint32 const& dataN,uint32 N) +{ + if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR) ) + return; + + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.", + goInfo->id,goInfo->type,N,dataN,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR); + + // prevent client and server unexpected work + const_cast<uint32&>(dataN) = 0; +} + void ObjectMgr::LoadGameobjectInfo() { SQLGameObjectLoader loader; @@ -5618,115 +5639,100 @@ void ObjectMgr::LoadGameobjectInfo() for(uint32 id = 1; id < sGOStorage.MaxEntry; id++) { GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(id); - if(!goInfo) + if (!goInfo) continue; switch(goInfo->type) { case GAMEOBJECT_TYPE_DOOR: //0 { - if(goInfo->door.lockId) + if (goInfo->door.lockId) CheckGOLockId(goInfo,goInfo->door.lockId,1); break; } case GAMEOBJECT_TYPE_BUTTON: //1 { - if(goInfo->button.lockId) + if (goInfo->button.lockId) CheckGOLockId(goInfo,goInfo->button.lockId,1); break; } case GAMEOBJECT_TYPE_QUESTGIVER: //2 { - if(goInfo->questgiver.lockId) + if (goInfo->questgiver.lockId) CheckGOLockId(goInfo,goInfo->questgiver.lockId,0); break; } case GAMEOBJECT_TYPE_CHEST: //3 { - if(goInfo->chest.lockId) + if (goInfo->chest.lockId) CheckGOLockId(goInfo,goInfo->chest.lockId,0); - if(goInfo->chest.linkedTrapId) // linked trap + if (goInfo->chest.linkedTrapId) // linked trap CheckGOLinkedTrapId(goInfo,goInfo->chest.linkedTrapId,7); break; } case GAMEOBJECT_TYPE_TRAP: //6 { - if(goInfo->trap.lockId) + if (goInfo->trap.lockId) CheckGOLockId(goInfo,goInfo->trap.lockId,0); - /* disable check for while - if(goInfo->trap.spellId) // spell - { - if(!sSpellStore.LookupEntry(goInfo->trap.spellId)) - sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data3=%u but Spell (Entry %u) not exist.", - id,goInfo->type,goInfo->trap.spellId,goInfo->trap.spellId); - } + /* disable check for while, too many not existed spells + if (goInfo->trap.spellId) // spell + CheckGOSpellId(goInfo,goInfo->trap.spellId,3); */ break; } case GAMEOBJECT_TYPE_CHAIR: //7 - if(goInfo->chair.height > (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR) ) - { - sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but correct chair height in range 0..%i.", - id,goInfo->type,goInfo->chair.height,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR); - - // prevent client and server unexpected work - const_cast<GameObjectInfo*>(goInfo)->chair.height = 0; - } + CheckAndFixGOChairHeightId(goInfo,goInfo->chair.height,1); break; case GAMEOBJECT_TYPE_SPELL_FOCUS: //8 { - if(goInfo->spellFocus.focusId) + if (goInfo->spellFocus.focusId) { - if(!sSpellFocusObjectStore.LookupEntry(goInfo->spellFocus.focusId)) + if (!sSpellFocusObjectStore.LookupEntry(goInfo->spellFocus.focusId)) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.", id,goInfo->type,goInfo->spellFocus.focusId,goInfo->spellFocus.focusId); } - if(goInfo->spellFocus.linkedTrapId) // linked trap + if (goInfo->spellFocus.linkedTrapId) // linked trap CheckGOLinkedTrapId(goInfo,goInfo->spellFocus.linkedTrapId,2); break; } case GAMEOBJECT_TYPE_GOOBER: //10 { - if(goInfo->goober.lockId) + if (goInfo->goober.lockId) CheckGOLockId(goInfo,goInfo->goober.lockId,0); - if(goInfo->goober.pageId) // pageId + if (goInfo->goober.pageId) // pageId { - if(!sPageTextStore.LookupEntry<PageText>(goInfo->goober.pageId)) + if (!sPageTextStore.LookupEntry<PageText>(goInfo->goober.pageId)) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.", id,goInfo->type,goInfo->goober.pageId,goInfo->goober.pageId); } - /* disable check for while - if(goInfo->goober.spellId) // spell - { - if(!sSpellStore.LookupEntry(goInfo->goober.spellId)) - sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data2=%u but Spell (Entry %u) not exist.", - id,goInfo->type,goInfo->goober.spellId,goInfo->goober.spellId); - } + /* disable check for while, too many not existed spells + if (goInfo->goober.spellId) // spell + CheckGOSpellId(goInfo,goInfo->goober.spellId,10); */ - if(goInfo->goober.linkedTrapId) // linked trap + if (goInfo->goober.linkedTrapId) // linked trap CheckGOLinkedTrapId(goInfo,goInfo->goober.linkedTrapId,12); break; } case GAMEOBJECT_TYPE_AREADAMAGE: //12 { - if(goInfo->areadamage.lockId) + if (goInfo->areadamage.lockId) CheckGOLockId(goInfo,goInfo->areadamage.lockId,0); break; } case GAMEOBJECT_TYPE_CAMERA: //13 { - if(goInfo->camera.lockId) + if (goInfo->camera.lockId) CheckGOLockId(goInfo,goInfo->camera.lockId,0); break; } case GAMEOBJECT_TYPE_MO_TRANSPORT: //15 { - if(goInfo->moTransport.taxiPathId) + if (goInfo->moTransport.taxiPathId) { - if(goInfo->moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[goInfo->moTransport.taxiPathId].empty()) + if (goInfo->moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[goInfo->moTransport.taxiPathId].empty()) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.", id,goInfo->type,goInfo->moTransport.taxiPathId,goInfo->moTransport.taxiPathId); } @@ -5734,53 +5740,38 @@ void ObjectMgr::LoadGameobjectInfo() } case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18 { - /* disabled - if(goInfo->summoningRitual.spellId) - { - if(!sSpellStore.LookupEntry(goInfo->summoningRitual.spellId)) - sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but Spell (Entry %u) not exist.", - id,goInfo->type,goInfo->summoningRitual.spellId,goInfo->summoningRitual.spellId); - } + /* disable check for while, too many not existed spells + // always must have spell + CheckGOSpellId(goInfo,goInfo->summoningRitual.spellId,1); */ break; } case GAMEOBJECT_TYPE_SPELLCASTER: //22 { - if(goInfo->spellcaster.spellId) // spell - { - if(!sSpellStore.LookupEntry(goInfo->spellcaster.spellId)) - sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data3=%u but Spell (Entry %u) not exist.", - id,goInfo->type,goInfo->spellcaster.spellId,goInfo->spellcaster.spellId); - } + // always must have spell + CheckGOSpellId(goInfo,goInfo->spellcaster.spellId,0); break; } case GAMEOBJECT_TYPE_FLAGSTAND: //24 { - if(goInfo->flagstand.lockId) + if (goInfo->flagstand.lockId) CheckGOLockId(goInfo,goInfo->flagstand.lockId,0); break; } case GAMEOBJECT_TYPE_FISHINGHOLE: //25 { - if(goInfo->fishinghole.lockId) + if (goInfo->fishinghole.lockId) CheckGOLockId(goInfo,goInfo->fishinghole.lockId,4); break; } case GAMEOBJECT_TYPE_FLAGDROP: //26 { - if(goInfo->flagdrop.lockId) + if (goInfo->flagdrop.lockId) CheckGOLockId(goInfo,goInfo->flagdrop.lockId,0); break; } case GAMEOBJECT_TYPE_BARBER_CHAIR: //32 - if(goInfo->barberChair.chairheight > (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR) ) - { - sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but correct chair height in range 0..%i.", - id,goInfo->type,goInfo->barberChair.chairheight,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR); - - // prevent client and server unexpected work - const_cast<GameObjectInfo*>(goInfo)->barberChair.chairheight = 0; - } + CheckAndFixGOChairHeightId(goInfo,goInfo->barberChair.chairheight,0); break; } } |