diff options
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r-- | src/game/ObjectMgr.cpp | 1463 |
1 files changed, 1459 insertions, 4 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 3c6a361ff9e..588722213cb 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -17,11 +17,13 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #include "Common.h" #include "Database/DatabaseEnv.h" #include "Database/SQLStorage.h" #include "Database/SQLStorageImpl.h" #include "Policies/SingletonImp.h" + #include "Log.h" #include "MapManager.h" #include "ObjectMgr.h" @@ -43,28 +45,37 @@ #include "Util.h" #include "WaypointManager.h" #include "InstanceData.h" //for condition_instance_data + INSTANTIATE_SINGLETON_1(ObjectMgr); + ScriptMapMap sQuestEndScripts; ScriptMapMap sQuestStartScripts; ScriptMapMap sSpellScripts; ScriptMapMap sGameObjectScripts; ScriptMapMap sEventScripts; ScriptMapMap sWaypointScripts; + bool normalizePlayerName(std::string& name) { if(name.empty()) return false; + wchar_t wstr_buf[MAX_INTERNAL_PLAYER_NAME+1]; size_t wstr_len = MAX_INTERNAL_PLAYER_NAME; + if(!Utf8toWStr(name,&wstr_buf[0],wstr_len)) return false; + wstr_buf[0] = wcharToUpper(wstr_buf[0]); for(size_t i = 1; i < wstr_len; ++i) wstr_buf[i] = wcharToLower(wstr_buf[i]); + if(!WStrToUtf8(wstr_buf,wstr_len,name)) return false; + return true; } + LanguageDesc lang_description[LANGUAGES_COUNT] = { { LANG_ADDON, 0, 0 }, @@ -87,6 +98,7 @@ LanguageDesc lang_description[LANGUAGES_COUNT] = { LANG_GNOMISH_BINARY, 0, 0 }, { LANG_GOBLIN_BINARY, 0, 0 } }; + LanguageDesc const* GetLanguageDescByID(uint32 lang) { for(uint8 i = 0; i < LANGUAGES_COUNT; ++i) @@ -94,8 +106,10 @@ LanguageDesc const* GetLanguageDescByID(uint32 lang) if(uint32(lang_description[i].lang_id) == lang) return &lang_description[i]; } + return NULL; } + bool SpellClickInfo::IsFitToRequirements(Player const* player, Creature const * clickNpc) const { if(questStart) @@ -104,24 +118,29 @@ bool SpellClickInfo::IsFitToRequirements(Player const* player, Creature const * if (!player || ((!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart))) return false; } + if(questEnd) { // not in expected forbidden quest state if(!player || player->GetQuestRewardStatus(questEnd)) return false; } + if (auraRequired) if (!player->HasAura(auraRequired)) return false; + if (auraForbidden) if (player->HasAura(auraForbidden)) return false; + Unit const * summoner = NULL; // Check summoners for party if (clickNpc->isSummon()) summoner = ((TempSummon*)clickNpc)->GetSummoner(); if (!summoner) summoner = clickNpc; + switch (userType) { case SPELL_CLICK_USER_FRIEND: @@ -137,8 +156,10 @@ bool SpellClickInfo::IsFitToRequirements(Player const* player, Creature const * return false; break; } + return true; } + ObjectMgr::ObjectMgr() { m_hiCharGuid = 1; @@ -156,36 +177,48 @@ ObjectMgr::ObjectMgr() m_guildId = 1; m_arenaTeamId = 1; m_auctionid = 1; + // Only zero condition left, others will be added while loading DB tables mConditions.resize(1); } + ObjectMgr::~ObjectMgr() { for( QuestMap::iterator i = mQuestTemplates.begin( ); i != mQuestTemplates.end( ); ++i ) delete i->second; + for(PetLevelInfoMap::iterator i = petInfo.begin( ); i != petInfo.end( ); ++i ) delete[] i->second; + // free only if loaded for (int class_ = 0; class_ < MAX_CLASSES; ++class_) delete[] playerClassInfo[class_].levelInfo; + for (int race = 0; race < MAX_RACES; ++race) for (int class_ = 0; class_ < MAX_CLASSES; ++class_) delete[] playerInfo[race][class_].levelInfo; + // free group and guild objects for (GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr) delete (*itr); + for (GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr) delete itr->second; mGuildMap.clear(); + for (CachePlayerInfoMap::iterator itr = m_mPlayerInfoMap.begin(); itr != m_mPlayerInfoMap.end(); ++itr) delete itr->second; + for (ArenaTeamMap::iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr) delete itr->second; + for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr) itr->second.Clear(); + for (CacheTrainerSpellMap::iterator itr = m_mCacheTrainerSpellMap.begin(); itr != m_mCacheTrainerSpellMap.end(); ++itr) itr->second.Clear(); } + void ObjectMgr::LoadPlayerInfoInCache() { QueryResult *result = CharacterDatabase.PQuery("SELECT guid, name, data, class FROM characters"); @@ -194,6 +227,7 @@ void ObjectMgr::LoadPlayerInfoInCache() sLog.outError( "Loading Player Cache failed."); return; } + PCachePlayerInfo pPPlayerInfo = NULL; Field *fields = NULL; Tokens tdata; @@ -203,25 +237,33 @@ void ObjectMgr::LoadPlayerInfoInCache() bar.step(); fields = result->Fetch(); pPPlayerInfo = new CachePlayerInfo(); + pPPlayerInfo->sPlayerName = fields[1].GetString(); + tdata.clear(); tdata = StrSplit(fields[2].GetCppString(), " "); + pPPlayerInfo->unLevel = Player::GetUInt32ValueFromArray(tdata,UNIT_FIELD_LEVEL); pPPlayerInfo->unfield = Player::GetUInt32ValueFromArray(tdata,UNIT_FIELD_BYTES_0); + pPPlayerInfo->unArenaInfoId0 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 0 * 6); pPPlayerInfo->unArenaInfoId1 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 * 6); pPPlayerInfo->unArenaInfoId2 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 2 * 6); + pPPlayerInfo->unArenaInfoSlot0 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 0 * 6 + 5); pPPlayerInfo->unArenaInfoSlot1 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 * 6 + 5); pPPlayerInfo->unArenaInfoSlot2 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 2 * 6 + 5); + pPPlayerInfo->unClass = (uint32)fields[3].GetUInt32(); m_mPlayerInfoMap[fields[0].GetUInt32()] = pPPlayerInfo; } while (result->NextRow()); delete result; + sLog.outString(); sLog.outString( ">> Loaded info about %d players", m_mPlayerInfoMap.size()); } + PCachePlayerInfo ObjectMgr::GetPlayerInfoFromCache(uint32 unPlayerGuid) const { //Now m_mPlayerInfoMap is using only for search, but when dinamic inserting/removing @@ -231,101 +273,132 @@ PCachePlayerInfo ObjectMgr::GetPlayerInfoFromCache(uint32 unPlayerGuid) const CachePlayerInfoMap::const_iterator ipos = m_mPlayerInfoMap.find(unPlayerGuid); return ipos == m_mPlayerInfoMap.end() ? NULL : ipos->second; } + Group * ObjectMgr::GetGroupByLeader(const uint64 &guid) const { for(GroupSet::const_iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr) if ((*itr)->GetLeaderGUID() == guid) return *itr; + return NULL; } + Guild * ObjectMgr::GetGuildById(uint32 GuildId) const { GuildMap::const_iterator itr = mGuildMap.find(GuildId); if (itr != mGuildMap.end()) return itr->second; + return NULL; } + Guild * ObjectMgr::GetGuildByName(const std::string& guildname) const { for(GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr) if (itr->second->GetName() == guildname) return itr->second; + return NULL; } + std::string ObjectMgr::GetGuildNameById(uint32 GuildId) const { GuildMap::const_iterator itr = mGuildMap.find(GuildId); if (itr != mGuildMap.end()) return itr->second->GetName(); + return ""; } + Guild* ObjectMgr::GetGuildByLeader(const uint64 &guid) const { for(GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr) if (itr->second->GetLeader() == guid) return itr->second; + return NULL; } + void ObjectMgr::AddGuild(Guild* guild) { mGuildMap[guild->GetId()] = guild; } + void ObjectMgr::RemoveGuild(uint32 Id) { mGuildMap.erase(Id); } + ArenaTeam* ObjectMgr::GetArenaTeamById(uint32 arenateamid) const { ArenaTeamMap::const_iterator itr = mArenaTeamMap.find(arenateamid); if (itr != mArenaTeamMap.end()) return itr->second; + return NULL; } + ArenaTeam* ObjectMgr::GetArenaTeamByName(const std::string& arenateamname) const { for(ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr) if (itr->second->GetName() == arenateamname) return itr->second; + return NULL; } + ArenaTeam* ObjectMgr::GetArenaTeamByCaptain(uint64 const& guid) const { for(ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr) if (itr->second->GetCaptain() == guid) return itr->second; + return NULL; } + void ObjectMgr::AddArenaTeam(ArenaTeam* arenaTeam) { mArenaTeamMap[arenaTeam->GetId()] = arenaTeam; } + void ObjectMgr::RemoveArenaTeam(uint32 Id) { mArenaTeamMap.erase(Id); } + CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id) { return sCreatureStorage.LookupEntry<CreatureInfo>(id); } + void ObjectMgr::LoadCreatureLocales() { mCreatureLocaleMap.clear(); // need for reload case + QueryResult *result = WorldDatabase.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature"); + if(!result) { barGoLink bar(1); + bar.step(); + sLog.outString(); sLog.outString(">> Loaded 0 creature locale strings. DB table `locales_creature` is empty."); return; } + barGoLink bar(result->GetRowCount()); + do { Field *fields = result->Fetch(); bar.step(); + uint32 entry = fields[0].GetUInt32(); + CreatureLocale& data = mCreatureLocaleMap[entry]; + for(uint8 i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[1+2*(i-1)].GetCppString(); @@ -336,6 +409,7 @@ void ObjectMgr::LoadCreatureLocales() { if(data.Name.size() <= idx) data.Name.resize(idx+1); + data.Name[idx] = str; } } @@ -347,39 +421,52 @@ void ObjectMgr::LoadCreatureLocales() { if(data.SubName.size() <= idx) data.SubName.resize(idx+1); + data.SubName[idx] = str; } } } } while (result->NextRow()); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %lu creature locale strings", (unsigned long)mCreatureLocaleMap.size() ); } + void ObjectMgr::LoadNpcOptionLocales() { mNpcOptionLocaleMap.clear(); // need for reload case + QueryResult *result = WorldDatabase.Query("SELECT entry," "option_text_loc1,box_text_loc1,option_text_loc2,box_text_loc2," "option_text_loc3,box_text_loc3,option_text_loc4,box_text_loc4," "option_text_loc5,box_text_loc5,option_text_loc6,box_text_loc6," "option_text_loc7,box_text_loc7,option_text_loc8,box_text_loc8 " "FROM locales_npc_option"); + if(!result) { barGoLink bar(1); + bar.step(); + sLog.outString(); sLog.outString(">> Loaded 0 npc_option locale strings. DB table `locales_npc_option` is empty."); return; } + barGoLink bar(result->GetRowCount()); + do { Field *fields = result->Fetch(); bar.step(); + uint32 entry = fields[0].GetUInt32(); + NpcOptionLocale& data = mNpcOptionLocaleMap[entry]; + for(uint8 i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[1+2*(i-1)].GetCppString(); @@ -390,6 +477,7 @@ void ObjectMgr::LoadNpcOptionLocales() { if(data.OptionText.size() <= idx) data.OptionText.resize(idx+1); + data.OptionText[idx] = str; } } @@ -401,52 +489,70 @@ void ObjectMgr::LoadNpcOptionLocales() { if(data.BoxText.size() <= idx) data.BoxText.resize(idx+1); + data.BoxText[idx] = str; } } } } while (result->NextRow()); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %lu npc_option locale strings", (unsigned long)mNpcOptionLocaleMap.size() ); } + void ObjectMgr::LoadPointOfInterestLocales() { mPointOfInterestLocaleMap.clear(); // need for reload case + QueryResult *result = WorldDatabase.Query("SELECT entry,icon_name_loc1,icon_name_loc2,icon_name_loc3,icon_name_loc4,icon_name_loc5,icon_name_loc6,icon_name_loc7,icon_name_loc8 FROM locales_points_of_interest"); + if(!result) { barGoLink bar(1); + bar.step(); + sLog.outString(); sLog.outString(">> Loaded 0 points_of_interest locale strings. DB table `locales_points_of_interest` is empty."); return; } + barGoLink bar(result->GetRowCount()); + do { Field *fields = result->Fetch(); bar.step(); + uint32 entry = fields[0].GetUInt32(); + PointOfInterestLocale& data = mPointOfInterestLocaleMap[entry]; + for(uint8 i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[i].GetCppString(); if(str.empty()) continue; + int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if(idx >= 0) { if(data.IconName.size() <= idx) data.IconName.resize(idx+1); + data.IconName[idx] = str; } } } while (result->NextRow()); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %lu points_of_interest locale strings", (unsigned long)mPointOfInterestLocaleMap.size() ); } + struct SQLCreatureLoader : public SQLStorageLoaderBase<SQLCreatureLoader> { template<class D> @@ -455,20 +561,25 @@ struct SQLCreatureLoader : public SQLStorageLoaderBase<SQLCreatureLoader> dst = D(objmgr.GetScriptId(src)); } }; + void ObjectMgr::LoadCreatureTemplates() { SQLCreatureLoader loader; loader.Load(sCreatureStorage); + sLog.outString( ">> Loaded %u creature definitions", sCreatureStorage.RecordCount ); sLog.outString(); + std::set<uint32> heroicEntries; // already loaded heroic value in creatures std::set<uint32> hasHeroicEntries; // already loaded creatures with heroic entry values + // check data correctness for(uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i) { CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i); if (!cInfo) continue; + if (cInfo->HeroicEntry) { CreatureInfo const* heroicInfo = GetCreatureTemplate(cInfo->HeroicEntry); @@ -477,72 +588,88 @@ void ObjectMgr::LoadCreatureTemplates() sLog.outErrorDb("Creature (Entry: %u) have `heroic_entry`=%u but creature entry %u not exist.", i, cInfo->HeroicEntry, cInfo->HeroicEntry); continue; } + if (heroicEntries.find(i)!=heroicEntries.end()) { sLog.outErrorDb("Creature (Entry: %u) listed as heroic but have value in `heroic_entry`.",i); continue; } + if (heroicEntries.find(cInfo->HeroicEntry)!=heroicEntries.end()) { sLog.outErrorDb("Creature (Entry: %u) already listed as heroic for another entry.",cInfo->HeroicEntry); continue; } + if (hasHeroicEntries.find(cInfo->HeroicEntry)!=hasHeroicEntries.end()) { sLog.outErrorDb("Creature (Entry: %u) have `heroic_entry`=%u but creature entry %u have heroic entry also.",i,cInfo->HeroicEntry,cInfo->HeroicEntry); continue; } + if (cInfo->unit_class != heroicInfo->unit_class) { sLog.outErrorDb("Creature (Entry: %u, class %u) has different `unit_class` in heroic mode (Entry: %u, class %u).",i, cInfo->unit_class, cInfo->HeroicEntry, heroicInfo->unit_class); continue; } + if (cInfo->npcflag != heroicInfo->npcflag) { sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `npcflag` in heroic mode.",i); continue; } + if (cInfo->trainer_class != heroicInfo->trainer_class) { sLog.outErrorDb("Creature (Entry: %u) has different `trainer_class` in heroic mode (Entry: %u).",i,cInfo->HeroicEntry); continue; } + if (cInfo->trainer_race != heroicInfo->trainer_race) { sLog.outErrorDb("Creature (Entry: %u) has different `trainer_race` in heroic mode (Entry: %u).",i,cInfo->HeroicEntry); continue; } + if (cInfo->trainer_type != heroicInfo->trainer_type) { sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `trainer_type` in heroic mode.",i); continue; } + if (cInfo->trainer_spell != heroicInfo->trainer_spell) { sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `trainer_spell` in heroic mode.",i); continue; } + if (heroicInfo->AIName && *heroicInfo->AIName) { sLog.outErrorDb("Heroic mode creature (Entry: %u) has `AIName`, but in any case will used normal mode creature (Entry: %u) AIName.",cInfo->HeroicEntry,i); continue; } + if (heroicInfo->ScriptID) { sLog.outErrorDb("Heroic mode creature (Entry: %u) has `ScriptName`, but in any case will used normal mode creature (Entry: %u) ScriptName.",cInfo->HeroicEntry,i); continue; } + hasHeroicEntries.insert(i); heroicEntries.insert(cInfo->HeroicEntry); } + FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_A); if (!factionTemplate) sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_A template (%u)", cInfo->Entry, cInfo->faction_A); + factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_H); if (!factionTemplate) sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u)", cInfo->Entry, cInfo->faction_H); + // used later for scale CreatureDisplayInfoEntry const* displayScaleEntry = NULL; + if (cInfo->Modelid1) { CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid1); @@ -553,10 +680,12 @@ void ObjectMgr::LoadCreatureTemplates() } else if(!displayScaleEntry) displayScaleEntry = displayEntry; + CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid1); if (!minfo) sLog.outErrorDb("Creature (Entry: %u) not has model data for Modelid1 (%u)", cInfo->Entry, cInfo->Modelid1); } + if (cInfo->Modelid2) { CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid2); @@ -567,10 +696,12 @@ void ObjectMgr::LoadCreatureTemplates() } else if(!displayScaleEntry) displayScaleEntry = displayEntry; + CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid2); if (!minfo) sLog.outErrorDb("Creature (Entry: %u) not has model data for Modelid2 (%u)", cInfo->Entry, cInfo->Modelid2); } + if (cInfo->Modelid3) { CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid3); @@ -581,10 +712,12 @@ void ObjectMgr::LoadCreatureTemplates() } else if(!displayScaleEntry) displayScaleEntry = displayEntry; + CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid3); if (!minfo) sLog.outErrorDb("Creature (Entry: %u) not has model data for Modelid3 (%u)", cInfo->Entry, cInfo->Modelid3); } + if (cInfo->Modelid4) { CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid4); @@ -595,12 +728,15 @@ void ObjectMgr::LoadCreatureTemplates() } else if(!displayScaleEntry) displayScaleEntry = displayEntry; + CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid4); if (!minfo) sLog.outErrorDb("Creature (Entry: %u) not has model data for Modelid4 (%u)", cInfo->Entry, cInfo->Modelid4); } + if (!displayScaleEntry) sLog.outErrorDb("Creature (Entry: %u) not has any existed display id in Modelid1/Modelid2/Modelid3/Modelid4", cInfo->Entry); + for(int k = 0; k < MAX_KILL_CREDIT; ++k) { if(cInfo->KillCredit[k]) @@ -612,46 +748,57 @@ void ObjectMgr::LoadCreatureTemplates() } } } + if (cInfo->unit_class && ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0) sLog.outErrorDb("Creature (Entry: %u) has invalid unit_class(%u) for creature_template", cInfo->Entry, cInfo->unit_class); + if(cInfo->dmgschool >= MAX_SPELL_SCHOOL) { sLog.outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`",cInfo->Entry,cInfo->dmgschool); const_cast<CreatureInfo*>(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL; } + if(cInfo->baseattacktime == 0) const_cast<CreatureInfo*>(cInfo)->baseattacktime = BASE_ATTACK_TIME; + if(cInfo->rangeattacktime == 0) const_cast<CreatureInfo*>(cInfo)->rangeattacktime = BASE_ATTACK_TIME; + if(cInfo->npcflag & UNIT_NPC_FLAG_SPELLCLICK) { sLog.outErrorDb("Creature (Entry: %u) has dynamic flag UNIT_NPC_FLAG_SPELLCLICK (%u) set, it expect to be set by code base at `npc_spellclick_spells` content.",cInfo->Entry,UNIT_NPC_FLAG_SPELLCLICK); const_cast<CreatureInfo*>(cInfo)->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK; } + if((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE) sLog.outErrorDb("Creature (Entry: %u) has wrong trainer type %u",cInfo->Entry,cInfo->trainer_type); + if(cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type)) { sLog.outErrorDb("Creature (Entry: %u) has invalid creature type (%u) in `type`",cInfo->Entry,cInfo->type); const_cast<CreatureInfo*>(cInfo)->type = CREATURE_TYPE_HUMANOID; } + // must exist or used hidden but used in data horse case if(cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family) && cInfo->family != CREATURE_FAMILY_HORSE_CUSTOM ) { sLog.outErrorDb("Creature (Entry: %u) has invalid creature family (%u) in `family`",cInfo->Entry,cInfo->family); const_cast<CreatureInfo*>(cInfo)->family = 0; } + if(cInfo->InhabitType <= 0 || cInfo->InhabitType > INHABIT_ANYWHERE) { sLog.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly",cInfo->Entry,cInfo->InhabitType); const_cast<CreatureInfo*>(cInfo)->InhabitType = INHABIT_ANYWHERE; } + if(cInfo->PetSpellDataId) { CreatureSpellDataEntry const* spellDataId = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId); if(!spellDataId) sLog.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo->Entry, cInfo->PetSpellDataId); } + for(uint8 j = 0; j < CREATURE_MAX_SPELLS; ++j) { if(cInfo->spells[j] && !sSpellStore.LookupEntry(cInfo->spells[j])) @@ -660,11 +807,13 @@ void ObjectMgr::LoadCreatureTemplates() const_cast<CreatureInfo*>(cInfo)->spells[j] = 0; } } + if(cInfo->MovementType >= MAX_DB_MOTION_TYPE) { sLog.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.",cInfo->Entry,cInfo->MovementType); const_cast<CreatureInfo*>(cInfo)->MovementType = IDLE_MOTION_TYPE; } + if(cInfo->equipmentId > 0) // 0 no equipment { if(!GetEquipmentInfo(cInfo->equipmentId)) @@ -673,6 +822,7 @@ void ObjectMgr::LoadCreatureTemplates() const_cast<CreatureInfo*>(cInfo)->equipmentId = 0; } } + /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc if(cInfo->scale <= 0.0f) { @@ -681,9 +831,11 @@ void ObjectMgr::LoadCreatureTemplates() else const_cast<CreatureInfo*>(cInfo)->scale = 1.0f; } + const_cast<CreatureInfo*>(cInfo)->dmg_multiplier *= Creature::_GetDamageMod(cInfo->rank); } } + void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr) { // Now add the auras, format "spellid effectindex spellid effectindex..." @@ -703,8 +855,10 @@ void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* } if (p!=s) val.push_back(atoi(s)); + // free char* loaded memory delete[] (char*)reinterpret_cast<char const*>(addon->auras); + // wrong list if (val.size()%2) { @@ -713,14 +867,17 @@ void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* return; } } + // empty list if(val.empty()) { addon->auras = NULL; return; } + // replace by new structures array const_cast<CreatureDataAddonAura*&>(addon->auras) = new CreatureDataAddonAura[val.size()/2+1]; + uint32 i=0; for(uint32 j = 0; j < val.size()/2;++j) { @@ -738,29 +895,36 @@ void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* sLog.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.spell_id,table); continue; } + if (!AdditionalSpellInfo->Effect[cAura.effect_idx] || !AdditionalSpellInfo->EffectApplyAuraName[cAura.effect_idx]) { sLog.outErrorDb("Creature (%s: %u) has not aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.effect_idx,cAura.spell_id,table); continue; } + ++i; } + // fill terminator element (after last added) CreatureDataAddonAura& endAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]); endAura.spell_id = 0; endAura.effect_idx = 0; } + void ObjectMgr::LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName, char const* comment) { creatureaddons.Load(); + sLog.outString(">> Loaded %u %s", creatureaddons.RecordCount, comment); sLog.outString(); + // check data correctness and convert 'auras' for(uint32 i = 1; i < creatureaddons.MaxEntry; ++i) { CreatureDataAddon const* addon = creatureaddons.LookupEntry<CreatureDataAddon>(i); if(!addon) continue; + if (addon->mount) { if (!sCreatureDisplayInfoStore.LookupEntry(addon->mount)) @@ -769,54 +933,69 @@ void ObjectMgr::LoadCreatureAddons(SQLStorage& creatureaddons, char const* entry const_cast<CreatureDataAddon*>(addon)->mount = 0; } } + if (!sEmotesStore.LookupEntry(addon->emote)) sLog.outErrorDb("Creature (%s %u) have invalid emote (%u) defined in `%s`.", entryName, addon->guidOrEntry, addon->emote, creatureaddons.GetTableName()); + /*if (addon->move_flags & (MONSTER_MOVE_UNK1|MONSTER_MOVE_UNK4)) { sLog.outErrorDb("Creature (%s %u) movement flags mask defined in `%s` include forbidden flags (" I32FMT ") that can crash client, cleanup at load.", entryName, addon->guidOrEntry, creatureaddons.GetTableName(), (MONSTER_MOVE_UNK1|MONSTER_MOVE_UNK4)); const_cast<CreatureDataAddon*>(addon)->move_flags &= ~(MONSTER_MOVE_UNK1|MONSTER_MOVE_UNK4); }*/ + ConvertCreatureAddonAuras(const_cast<CreatureDataAddon*>(addon), creatureaddons.GetTableName(), entryName); } } + void ObjectMgr::LoadCreatureAddons() { LoadCreatureAddons(sCreatureInfoAddonStorage,"Entry","creature template addons"); + // check entry ids for(uint32 i = 1; i < sCreatureInfoAddonStorage.MaxEntry; ++i) if(CreatureDataAddon const* addon = sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(i)) if(!sCreatureStorage.LookupEntry<CreatureInfo>(addon->guidOrEntry)) sLog.outErrorDb("Creature (Entry: %u) does not exist but has a record in `%s`",addon->guidOrEntry, sCreatureInfoAddonStorage.GetTableName()); + LoadCreatureAddons(sCreatureDataAddonStorage,"GUID","creature addons"); + // check entry ids for(uint32 i = 1; i < sCreatureDataAddonStorage.MaxEntry; ++i) if(CreatureDataAddon const* addon = sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(i)) if(mCreatureDataMap.find(addon->guidOrEntry)==mCreatureDataMap.end()) sLog.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon->guidOrEntry); } + EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry) { return sEquipmentStorage.LookupEntry<EquipmentInfo>(entry); } + void ObjectMgr::LoadEquipmentTemplates() { sEquipmentStorage.Load(); + for(uint32 i=0; i< sEquipmentStorage.MaxEntry; ++i) { EquipmentInfo const* eqInfo = sEquipmentStorage.LookupEntry<EquipmentInfo>(i); + if(!eqInfo) continue; + for(uint8 j=0; j<3; j++) { if(!eqInfo->equipentry[j]) continue; + ItemEntry const *dbcitem = sItemStore.LookupEntry(eqInfo->equipentry[j]); + if(!dbcitem) { sLog.outErrorDb("Unknown item (entry=%u) in creature_equip_template.equipentry%u for entry = %u, forced to 0.", eqInfo->equipentry[j], j+1, i); const_cast<EquipmentInfo*>(eqInfo)->equipentry[j] = 0; continue; } + if(dbcitem->InventoryType != INVTYPE_WEAPON && dbcitem->InventoryType != INVTYPE_SHIELD && dbcitem->InventoryType != INVTYPE_RANGED && @@ -835,20 +1014,24 @@ void ObjectMgr::LoadEquipmentTemplates() sLog.outString( ">> Loaded %u equipment template", sEquipmentStorage.RecordCount ); sLog.outString(); } + CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid) { return sCreatureModelStorage.LookupEntry<CreatureModelInfo>(modelid); } + uint32 ObjectMgr::ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data /*= NULL*/) { // Load creature model (display id) uint32 display_id = 0; + if (!data || data->displayid == 0) { display_id = cinfo->GetRandomValidModelId(); } else return data->displayid; + /*if(!team) { switch(cinfo->Entry) @@ -866,13 +1049,16 @@ uint32 ObjectMgr::ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const return cinfo->GetRandomValidModelId(); } }*/ + return display_id; } + CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id) { CreatureModelInfo const *minfo = GetCreatureModelInfo(display_id); if(!minfo) return NULL; + // If a model for another gender exists, 50% chance to use it if(minfo->modelid_other_gender != 0 && urand(0,1) == 0) { @@ -888,36 +1074,44 @@ CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_ else return minfo; } + void ObjectMgr::LoadCreatureModelInfo() { sCreatureModelStorage.Load(); + // post processing for(uint32 i = 1; i < sCreatureModelStorage.MaxEntry; ++i) { CreatureModelInfo const *minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(i); if (!minfo) continue; + if (!sCreatureDisplayInfoStore.LookupEntry(minfo->modelid)) sLog.outErrorDb("Table `creature_model_info` has model for not existed display id (%u).", minfo->modelid); + if (minfo->gender > GENDER_NONE) { sLog.outErrorDb("Table `creature_model_info` has wrong gender (%u) for display id (%u).", uint32(minfo->gender), minfo->modelid); const_cast<CreatureModelInfo*>(minfo)->gender = GENDER_MALE; } + if (minfo->modelid_other_gender && !sCreatureDisplayInfoStore.LookupEntry(minfo->modelid_other_gender)) { sLog.outErrorDb("Table `creature_model_info` has not existed alt.gender model (%u) for existed display id (%u).", minfo->modelid_other_gender, minfo->modelid); const_cast<CreatureModelInfo*>(minfo)->modelid_other_gender = 0; } } + sLog.outString( ">> Loaded %u creature model based info", sCreatureModelStorage.RecordCount ); sLog.outString(); + // check if combat_reach is valid for(uint32 i = 1; i < sCreatureModelStorage.MaxEntry; ++i) { CreatureModelInfo const* mInfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(i); if(!mInfo) continue; + if(mInfo->combat_reach < 0.1f) { //sLog.outErrorDb("Creature model (Entry: %u) has invalid combat reach (%f), setting it to 0.5", mInfo->modelid, mInfo->combat_reach); @@ -925,66 +1119,86 @@ void ObjectMgr::LoadCreatureModelInfo() } } } + bool ObjectMgr::CheckCreatureLinkedRespawn(uint32 guid, uint32 linkedGuid) const { const CreatureData* const slave = GetCreatureData(guid); const CreatureData* const master = GetCreatureData(linkedGuid); + if(!slave || !master) // they must have a corresponding entry in db { sLog.outError("LinkedRespawn: Creature '%u' linking to '%u' which doesn't exist",guid,linkedGuid); return false; } + const MapEntry* const map = sMapStore.LookupEntry(master->mapid); + if(master->mapid != slave->mapid // link only to same map && (!map || map->Instanceable())) // or to unistanced world { sLog.outError("LinkedRespawn: Creature '%u' linking to '%u' on an unpermitted map",guid,linkedGuid); return false; } + if(!(master->spawnMask & slave->spawnMask) // they must have a possibility to meet (normal/heroic difficulty) && (!map || map->Instanceable())) { sLog.outError("LinkedRespawn: Creature '%u' linking to '%u' with not corresponding spawnMask",guid,linkedGuid); return false; } + return true; } + void ObjectMgr::LoadCreatureLinkedRespawn() { mCreatureLinkedRespawnMap.clear(); QueryResult *result = WorldDatabase.Query("SELECT guid, linkedGuid FROM creature_linked_respawn ORDER BY guid ASC"); + if(!result) { barGoLink bar(1); + bar.step(); + sLog.outString(""); sLog.outErrorDb(">> Loaded 0 linked respawns. DB table `creature_linked_respawn` is empty."); return; } + barGoLink bar(result->GetRowCount()); + do { Field *fields = result->Fetch(); bar.step(); + uint32 guid = fields[0].GetUInt32(); uint32 linkedGuid = fields[1].GetUInt32(); + if(CheckCreatureLinkedRespawn(guid,linkedGuid)) mCreatureLinkedRespawnMap[guid] = linkedGuid; + } while (result->NextRow()); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %u linked respawns", mCreatureLinkedRespawnMap.size() ); } + bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guid, uint32 linkedGuid) { if(!guid) return false; + if(!linkedGuid) // we're removing the linking { mCreatureLinkedRespawnMap.erase(guid); WorldDatabase.DirectPExecute("DELETE FROM creature_linked_respawn WHERE guid = '%u'",guid); return true; } + if(CheckCreatureLinkedRespawn(guid,linkedGuid)) // we add/change linking { mCreatureLinkedRespawnMap[guid] = linkedGuid; @@ -993,6 +1207,7 @@ bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guid, uint32 linkedGuid) } return false; } + void ObjectMgr::LoadCreatures() { uint32 count = 0; @@ -1004,36 +1219,47 @@ void ObjectMgr::LoadCreatures() "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event, pool_entry " "FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid " "LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid"); + if(!result) { barGoLink bar(1); + bar.step(); + sLog.outString(); sLog.outErrorDb(">> Loaded 0 creature. DB table `creature` is empty."); return; } + // build single time for check creature data std::set<uint32> heroicCreatures; for(uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i) if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i)) if(cInfo->HeroicEntry) heroicCreatures.insert(cInfo->HeroicEntry); + //TODO: remove this //gameeventmgr.mGameEventCreatureGuids.resize(52*2-1); + barGoLink bar(result->GetRowCount()); + do { Field *fields = result->Fetch(); bar.step(); + uint32 guid = fields[ 0].GetUInt32(); uint32 entry = fields[ 1].GetUInt32(); + CreatureInfo const* cInfo = GetCreatureTemplate(entry); if(!cInfo) { sLog.outErrorDb("Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid, entry); continue; } + CreatureData& data = mCreatureDataMap[guid]; + data.id = entry; data.mapid = fields[ 2].GetUInt32(); data.displayid = fields[ 3].GetUInt32(); @@ -1053,11 +1279,13 @@ void ObjectMgr::LoadCreatures() data.phaseMask = fields[17].GetUInt16(); int16 gameEvent = fields[18].GetInt16(); int16 PoolId = fields[19].GetInt16(); + if(heroicCreatures.find(data.id)!=heroicCreatures.end()) { sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as heroic template (entry: %u) in `creature_template_substitution`, skipped.",guid,data.id ); continue; } + // I do not know why but in db most display id are not zero /*if(data.displayid == 11686 || data.displayid == 24719) { @@ -1067,6 +1295,7 @@ void ObjectMgr::LoadCreatures() || data.displayid == cInfo->DisplayID_H || data.displayid == cInfo->DisplayID_H2) data.displayid = 0; */ + if(data.equipmentId > 0) // -1 no equipment, 0 use default { if(!GetEquipmentInfo(data.equipmentId)) @@ -1075,22 +1304,26 @@ void ObjectMgr::LoadCreatures() data.equipmentId = -1; } } + if(cInfo->RegenHealth && data.curhealth < cInfo->minhealth) { sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`RegenHealth`=1 and low current health (%u), `creature_template`.`minhealth`=%u.",guid,data.id,data.curhealth, cInfo->minhealth ); data.curhealth = cInfo->minhealth; } + if(cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) { MapEntry const* map = sMapStore.LookupEntry(data.mapid); if(!map || !map->IsDungeon()) sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",guid,data.id); } + if(data.curmana < cInfo->minmana) { sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with low current mana (%u), `creature_template`.`minmana`=%u.",guid,data.id,data.curmana, cInfo->minmana ); data.curmana = cInfo->minmana; } + if(data.spawndist < 0.0f) { sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.",guid,data.id ); @@ -1114,11 +1347,13 @@ void ObjectMgr::LoadCreatures() data.spawndist = 0.0f; } } + if(data.phaseMask==0) { sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id ); data.phaseMask = 1; } + //if(entry == 32307 || entry == 32308) /*if(entry == 30739 || entry == 30740) { @@ -1132,14 +1367,20 @@ void ObjectMgr::LoadCreatures() gameeventmgr.mGameEventCreatureGuids[51+51].push_back(guid); gameeventmgr.mGameEventCreatureGuids[51+50].push_back(guid2); }*/ + if (gameEvent==0 && PoolId==0) // if not this is to be managed by GameEvent System or Pool system AddCreatureToGrid(guid, &data); + ++count; + } while (result->NextRow()); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %lu creatures", (unsigned long)mCreatureDataMap.size() ); } + void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data) { uint8 mask = data->spawnMask; @@ -1149,11 +1390,13 @@ void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data) { CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; + CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; cell_guids.creatures.insert(guid); } } } + void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data) { uint8 mask = data->spawnMask; @@ -1163,19 +1406,23 @@ void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data) { CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; + CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; cell_guids.creatures.erase(guid); } } } + uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay, float rotation0, float rotation1, float rotation2, float rotation3) { GameObjectInfo const* goinfo = GetGameObjectInfo(entry); if (!goinfo) return 0; + Map* map = const_cast<Map*>(MapManager::Instance().CreateBaseMap(mapId)); if(!map) return 0; + uint32 guid = GenerateLowGuid(HIGHGUID_GAMEOBJECT); GameObjectData& data = NewGOData(guid); data.id = entry; @@ -1195,7 +1442,9 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float data.phaseMask = PHASEMASK_NORMAL; data.artKit = goinfo->type == GAMEOBJECT_TYPE_CAPTURE_POINT ? 21 : 0; data.dbData = false; + AddGameobjectToGrid(guid, &data); + // Spawn if necessary (loaded grids only) // We use spawn coords to spawn if(!map->Instanceable() && !map->IsRemovalGrid(x, y)) @@ -1209,14 +1458,18 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float } map->Add(go); } + sLog.outDebug("AddGOData: dbguid %u entry %u map %u x %f y %f z %f o %f", guid, entry, mapId, x, y, z, o); + return guid; } + uint32 ObjectMgr::AddCreData(uint32 entry, uint32 team, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay) { CreatureInfo const *cInfo = GetCreatureTemplate(entry); if(!cInfo) return 0; + uint32 guid = GenerateLowGuid(HIGHGUID_UNIT); CreatureData& data = NewOrExistCreatureData(guid); data.id = entry; @@ -1237,7 +1490,9 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 team, uint32 mapId, float x, f data.spawnMask = 1; data.phaseMask = PHASEMASK_NORMAL; data.dbData = false; + AddCreatureToGrid(guid, &data); + // Spawn if necessary (loaded grids only) if(Map* map = const_cast<Map*>(MapManager::Instance().CreateBaseMap(mapId))) { @@ -1254,44 +1509,57 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 team, uint32 mapId, float x, f map->Add(creature); } } - return guid; + + return guid; } + void ObjectMgr::LoadGameobjects() { uint32 count = 0; + // 0 1 2 3 4 5 6 QueryResult *result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation," // 7 8 9 10 11 12 13 14 15 16 17 "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event, pool_entry " "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid " "LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid"); + if(!result) { barGoLink bar(1); + bar.step(); + sLog.outString(); sLog.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty."); return; } + barGoLink bar(result->GetRowCount()); + do { Field *fields = result->Fetch(); bar.step(); + uint32 guid = fields[ 0].GetUInt32(); uint32 entry = fields[ 1].GetUInt32(); + GameObjectInfo const* gInfo = GetGameObjectInfo(entry); if (!gInfo) { sLog.outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid, entry); continue; } + if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId)) { sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have invalid displayId (%u), not loaded.",guid, entry, gInfo->type, gInfo->displayId); continue; } + GameObjectData& data = mGameObjectDataMap[guid]; + data.id = entry; data.mapid = fields[ 2].GetUInt32(); data.posX = fields[ 3].GetFloat(); @@ -1303,12 +1571,15 @@ void ObjectMgr::LoadGameobjects() data.rotation2 = fields[ 9].GetFloat(); data.rotation3 = fields[10].GetFloat(); data.spawntimesecs = fields[11].GetInt32(); + if (data.spawntimesecs==0 && gInfo->IsDespawnAtAction()) { sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but gameobejct marked as despawnable at action.",guid,data.id); } + data.animprogress = fields[12].GetUInt32(); data.artKit = 0; + uint32 go_state = fields[13].GetUInt32(); if (go_state >= MAX_GO_STATE) { @@ -1316,38 +1587,48 @@ void ObjectMgr::LoadGameobjects() continue; } data.go_state = GOState(go_state); + data.spawnMask = fields[14].GetUInt8(); data.phaseMask = fields[15].GetUInt16(); int16 gameEvent = fields[16].GetInt16(); int16 PoolId = fields[17].GetInt16(); + if (data.rotation2 < -1.0f || data.rotation2 > 1.0f) { sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip",guid,data.id,data.rotation2 ); continue; } + if (data.rotation3 < -1.0f || data.rotation3 > 1.0f) { sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip",guid,data.id,data.rotation3 ); continue; } + if (!MapManager::IsValidMapCoord(data.mapid,data.posX,data.posY,data.posZ,data.orientation)) { sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip",guid,data.id ); continue; } + if (data.phaseMask==0) { sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id ); data.phaseMask = 1; } + if (gameEvent==0 && PoolId==0) // if not this is to be managed by GameEvent System or Pool system AddGameobjectToGrid(guid, &data); ++count; + } while (result->NextRow()); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %lu gameobjects", (unsigned long)mGameObjectDataMap.size()); } + void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data) { uint8 mask = data->spawnMask; @@ -1357,11 +1638,13 @@ void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data) { CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; + CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; cell_guids.gameobjects.insert(guid); } } } + void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data) { uint8 mask = data->spawnMask; @@ -1371,81 +1654,113 @@ void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data { CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; + CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; cell_guids.gameobjects.erase(guid); } } } + void ObjectMgr::LoadCreatureRespawnTimes() { uint32 count = 0; + QueryResult *result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM creature_respawn"); + if(!result) { barGoLink bar(1); + bar.step(); + sLog.outString(); sLog.outString(">> Loaded 0 creature respawn time."); return; } + barGoLink bar(result->GetRowCount()); + do { Field *fields = result->Fetch(); bar.step(); + uint32 loguid = fields[0].GetUInt32(); uint64 respawn_time = fields[1].GetUInt64(); uint32 instance = fields[2].GetUInt32(); + mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time); + ++count; } while (result->NextRow()); + delete result; + sLog.outString( ">> Loaded %lu creature respawn times", (unsigned long)mCreatureRespawnTimes.size() ); sLog.outString(); } + void ObjectMgr::LoadGameobjectRespawnTimes() { // remove outdated data WorldDatabase.DirectExecute("DELETE FROM gameobject_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())"); + uint32 count = 0; + QueryResult *result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM gameobject_respawn"); + if(!result) { barGoLink bar(1); + bar.step(); + sLog.outString(); sLog.outString(">> Loaded 0 gameobject respawn time."); return; } + barGoLink bar(result->GetRowCount()); + do { Field *fields = result->Fetch(); bar.step(); + uint32 loguid = fields[0].GetUInt32(); uint64 respawn_time = fields[1].GetUInt64(); uint32 instance = fields[2].GetUInt32(); + mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time); + ++count; } while (result->NextRow()); + delete result; + sLog.outString( ">> Loaded %lu gameobject respawn times", (unsigned long)mGORespawnTimes.size() ); sLog.outString(); } + // name must be checked to correctness (if received) before call this function uint64 ObjectMgr::GetPlayerGUIDByName(std::string name) const { uint64 guid = 0; + CharacterDatabase.escape_string(name); + // Player name safe to sending to DB (checked at login) and this function using QueryResult *result = CharacterDatabase.PQuery("SELECT guid FROM characters WHERE name = '%s'", name.c_str()); if(result) { guid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER); + delete result; } + return guid; } + bool ObjectMgr::GetPlayerNameByGUID(const uint64 &guid, std::string &name) const { // prevent DB access for online player @@ -1454,32 +1769,40 @@ bool ObjectMgr::GetPlayerNameByGUID(const uint64 &guid, std::string &name) const name = player->GetName(); return true; } + PCachePlayerInfo pInfo = GetPlayerInfoFromCache(GUID_LOPART(guid)); if(pInfo) { name = pInfo->sPlayerName.c_str(); return true; } + QueryResult *result = CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); + if(result) { name = (*result)[0].GetCppString(); delete result; return true; } + return false; } + uint32 ObjectMgr::GetPlayerTeamByGUID(const uint64 &guid) const { QueryResult *result = CharacterDatabase.PQuery("SELECT race FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); + if(result) { uint8 race = (*result)[0].GetUInt8(); delete result; return Player::TeamForRace(race); } + return 0; } + uint32 ObjectMgr::GetPlayerAccountIdByGUID(const uint64 &guid) const { QueryResult *result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); @@ -1489,8 +1812,10 @@ uint32 ObjectMgr::GetPlayerAccountIdByGUID(const uint64 &guid) const delete result; return acc; } + return 0; } + uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const { QueryResult *result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'", name.c_str()); @@ -1500,27 +1825,38 @@ uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const delete result; return acc; } + return 0; } + void ObjectMgr::LoadItemLocales() { mItemLocaleMap.clear(); // need for reload case + QueryResult *result = WorldDatabase.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item"); + if(!result) { barGoLink bar(1); + bar.step(); + sLog.outString(); sLog.outString(">> Loaded 0 Item locale strings. DB table `locales_item` is empty."); return; } + barGoLink bar(result->GetRowCount()); + do { Field *fields = result->Fetch(); bar.step(); + uint32 entry = fields[0].GetUInt32(); + ItemLocale& data = mItemLocaleMap[entry]; + for(uint8 i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[1+2*(i-1)].GetCppString(); @@ -1531,9 +1867,11 @@ void ObjectMgr::LoadItemLocales() { if(data.Name.size() <= idx) data.Name.resize(idx+1); + data.Name[idx] = str; } } + str = fields[1+2*(i-1)+1].GetCppString(); if(!str.empty()) { @@ -1542,15 +1880,19 @@ void ObjectMgr::LoadItemLocales() { if(data.Description.size() <= idx) data.Description.resize(idx+1); + data.Description[idx] = str; } } } } while (result->NextRow()); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %lu Item locale strings", (unsigned long)mItemLocaleMap.size() ); } + struct SQLItemLoader : public SQLStorageLoaderBase<SQLItemLoader> { template<class D> @@ -1559,12 +1901,14 @@ struct SQLItemLoader : public SQLStorageLoaderBase<SQLItemLoader> dst = D(objmgr.GetScriptId(src)); } }; + void ObjectMgr::LoadItemPrototypes() { SQLItemLoader loader; loader.Load(sItemStorage); sLog.outString( ">> Loaded %u item prototypes", sItemStorage.RecordCount ); sLog.outString(); + // check data correctness for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i) { @@ -1578,6 +1922,7 @@ void ObjectMgr::LoadItemPrototypes() */ continue; } + if(dbcitem) { if(proto->Class != dbcitem->Class) @@ -1593,21 +1938,25 @@ void ObjectMgr::LoadItemPrototypes() // It safe let use Subclass from DB } */ + if(proto->Unk0 != dbcitem->Unk0) { sLog.outErrorDb("Item (Entry: %u) not correct %i Unk0, must be %i (still using DB value).",i,proto->Unk0,dbcitem->Unk0); // It safe let use Unk0 from DB } + if(proto->Material != dbcitem->Material) { sLog.outErrorDb("Item (Entry: %u) not correct %i material, must be %i (still using DB value).",i,proto->Material,dbcitem->Material); // It safe let use Material from DB } + if(proto->InventoryType != dbcitem->InventoryType) { sLog.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i,proto->InventoryType,dbcitem->InventoryType); // It safe let use InventoryType from DB } + if(proto->DisplayInfoID != dbcitem->DisplayId) { sLog.outErrorDb("Item (Entry: %u) not correct %u display id, must be %u (using it).",i,proto->DisplayInfoID,dbcitem->DisplayId); @@ -1623,36 +1972,43 @@ void ObjectMgr::LoadItemPrototypes() { sLog.outErrorDb("Item (Entry: %u) not correct (not listed in list of existed items).",i); } + if(proto->Class >= MAX_ITEM_CLASS) { sLog.outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i,proto->Class); const_cast<ItemPrototype*>(proto)->Class = ITEM_CLASS_MISC; } + if(proto->SubClass >= MaxItemSubclassValues[proto->Class]) { sLog.outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",i,proto->SubClass,proto->Class); const_cast<ItemPrototype*>(proto)->SubClass = 0;// exist for all item classes } + if(proto->Quality >= MAX_ITEM_QUALITY) { sLog.outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",i,proto->Quality); const_cast<ItemPrototype*>(proto)->Quality = ITEM_QUALITY_NORMAL; } + if(proto->BuyCount <= 0) { sLog.outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",i,proto->BuyCount); const_cast<ItemPrototype*>(proto)->BuyCount = 1; } + if(proto->InventoryType >= MAX_INVTYPE) { sLog.outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",i,proto->InventoryType); const_cast<ItemPrototype*>(proto)->InventoryType = INVTYPE_NON_EQUIP; } + if(proto->RequiredSkill >= MAX_SKILL_TYPE) { sLog.outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",i,proto->RequiredSkill); const_cast<ItemPrototype*>(proto)->RequiredSkill = 0; } + { // can be used in equip slot, as page read use in inventory, or spell casting at use bool req = proto->InventoryType!=INVTYPE_NON_EQUIP || proto->PageText; @@ -1667,21 +2023,26 @@ void ObjectMgr::LoadItemPrototypes() } } } + if(req) { if(!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE)) sLog.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped or use.",i,proto->AllowableClass); + if(!(proto->AllowableRace & RACEMASK_ALL_PLAYABLE)) sLog.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped or use.",i,proto->AllowableRace); } } + if(proto->RequiredSpell && !sSpellStore.LookupEntry(proto->RequiredSpell)) { sLog.outErrorDb("Item (Entry: %u) have wrong (non-existed) spell in RequiredSpell (%u)",i,proto->RequiredSpell); const_cast<ItemPrototype*>(proto)->RequiredSpell = 0; } + if(proto->RequiredReputationRank >= MAX_REPUTATION_RANK) sLog.outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",i,proto->RequiredReputationRank); + if(proto->RequiredReputationFaction) { if(!sFactionStore.LookupEntry(proto->RequiredReputationFaction)) @@ -1689,14 +2050,17 @@ void ObjectMgr::LoadItemPrototypes() sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)",i,proto->RequiredReputationFaction); const_cast<ItemPrototype*>(proto)->RequiredReputationFaction = 0; } + if(proto->RequiredReputationRank == MIN_REPUTATION_RANK) sLog.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.",i); } + if(proto->MaxCount < -1) { sLog.outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.",i,proto->MaxCount); const_cast<ItemPrototype*>(proto)->MaxCount = -1; } + if(proto->Stackable == 0) { sLog.outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.",i,proto->Stackable); @@ -1712,16 +2076,19 @@ void ObjectMgr::LoadItemPrototypes() sLog.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (1000).",i,proto->Stackable); const_cast<ItemPrototype*>(proto)->Stackable = 1000; } + if(proto->ContainerSlots > MAX_BAG_SIZE) { sLog.outErrorDb("Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).",i,proto->ContainerSlots,MAX_BAG_SIZE); const_cast<ItemPrototype*>(proto)->ContainerSlots = MAX_BAG_SIZE; } + if(proto->StatsCount > MAX_ITEM_PROTO_STATS) { sLog.outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).",i,proto->StatsCount,MAX_ITEM_PROTO_STATS); const_cast<ItemPrototype*>(proto)->StatsCount = MAX_ITEM_PROTO_STATS; } + for (int j = 0; j < MAX_ITEM_PROTO_STATS; ++j) { // for ItemStatValue != 0 @@ -1730,6 +2097,7 @@ void ObjectMgr::LoadItemPrototypes() sLog.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType); const_cast<ItemPrototype*>(proto)->ItemStat[j].ItemStatType = 0; } + switch(proto->ItemStat[j].ItemStatType) { case ITEM_MOD_SPELL_HEALING_DONE: @@ -1740,6 +2108,7 @@ void ObjectMgr::LoadItemPrototypes() break; } } + for (int j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j) { if(proto->Damage[j].DamageType >= MAX_SPELL_SCHOOL) @@ -1748,6 +2117,7 @@ void ObjectMgr::LoadItemPrototypes() const_cast<ItemPrototype*>(proto)->Damage[j].DamageType = 0; } } + // special format if((proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN) || (proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN_PET)) { @@ -1760,6 +2130,7 @@ void ObjectMgr::LoadItemPrototypes() const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0; const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } + // spell_2 have learning spell if(proto->Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID) { @@ -1793,6 +2164,7 @@ void ObjectMgr::LoadItemPrototypes() const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } } + // spell_3*,spell_4*,spell_5* is empty for (int j = 2; j < MAX_ITEM_PROTO_SPELLS; ++j) { @@ -1820,6 +2192,7 @@ void ObjectMgr::LoadItemPrototypes() const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; const_cast<ItemPrototype*>(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } + if(proto->Spells[j].SpellId) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[j].SpellId); @@ -1837,36 +2210,46 @@ void ObjectMgr::LoadItemPrototypes() } } } + if(proto->Bonding >= MAX_BIND_TYPE) sLog.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",i,proto->Bonding); + if(proto->PageText && !sPageTextStore.LookupEntry<PageText>(proto->PageText)) sLog.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i,proto->PageText); + if(proto->LockID && !sLockStore.LookupEntry(proto->LockID)) sLog.outErrorDb("Item (Entry: %u) has wrong LockID (%u)",i,proto->LockID); + if(proto->Sheath >= MAX_SHEATHETYPE) { sLog.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",i,proto->Sheath); const_cast<ItemPrototype*>(proto)->Sheath = SHEATHETYPE_NONE; } + if(proto->RandomProperty && !sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(proto->RandomProperty))) { sLog.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i,proto->RandomProperty); const_cast<ItemPrototype*>(proto)->RandomProperty = 0; } + if(proto->RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(proto->RandomSuffix))) { sLog.outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",i,proto->RandomSuffix); const_cast<ItemPrototype*>(proto)->RandomSuffix = 0; } + if(proto->ItemSet && !sItemSetStore.LookupEntry(proto->ItemSet)) { sLog.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",i,proto->ItemSet); const_cast<ItemPrototype*>(proto)->ItemSet = 0; } + if(proto->Area && !GetAreaEntryByAreaID(proto->Area)) sLog.outErrorDb("Item (Entry: %u) has wrong Area (%u)",i,proto->Area); + if(proto->Map && !sMapStore.LookupEntry(proto->Map)) sLog.outErrorDb("Item (Entry: %u) has wrong Map (%u)",i,proto->Map); + if(proto->BagFamily) { // check bits @@ -1875,6 +2258,7 @@ void ObjectMgr::LoadItemPrototypes() uint32 mask = 1 << j; if((proto->BagFamily & mask)==0) continue; + ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j+1); if(!bf) { @@ -1882,6 +2266,7 @@ void ObjectMgr::LoadItemPrototypes() const_cast<ItemPrototype*>(proto)->BagFamily &= ~mask; continue; } + if(BAG_FAMILY_MASK_CURRENCY_TOKENS & mask) { CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(proto->ItemId); @@ -1893,8 +2278,10 @@ void ObjectMgr::LoadItemPrototypes() } } } + if(proto->TotemCategory && !sTotemCategoryStore.LookupEntry(proto->TotemCategory)) sLog.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",i,proto->TotemCategory); + for (int j = 0; j < MAX_ITEM_PROTO_SOCKETS; ++j) { if(proto->Socket[j].Color && (proto->Socket[j].Color & SOCKET_COLOR_ALL) != proto->Socket[j].Color) @@ -1903,18 +2290,22 @@ void ObjectMgr::LoadItemPrototypes() const_cast<ItemPrototype*>(proto)->Socket[j].Color = 0; } } + if(proto->GemProperties && !sGemPropertiesStore.LookupEntry(proto->GemProperties)) sLog.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",i,proto->GemProperties); + if(proto->FoodType >= MAX_PET_DIET) { sLog.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i,proto->FoodType); const_cast<ItemPrototype*>(proto)->FoodType = 0; } + if(proto->ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(proto->ItemLimitCategory)) { sLog.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",i,proto->ItemLimitCategory); const_cast<ItemPrototype*>(proto)->ItemLimitCategory = 0; } + if(proto->HolidayId && !sHolidaysStore.LookupEntry(proto->HolidayId)) { sLog.outErrorDb("Item (Entry: %u) has wrong HolidayId value (%u)", i, proto->HolidayId); @@ -1922,34 +2313,47 @@ void ObjectMgr::LoadItemPrototypes() } } } + void ObjectMgr::LoadItemRequiredTarget() { m_ItemRequiredTarget.clear(); // needed for reload case + uint32 count = 0; + QueryResult *result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM item_required_target"); + if (!result) { barGoLink bar(1); + bar.step(); + sLog.outString(); sLog.outErrorDb(">> Loaded 0 ItemRequiredTarget. DB table `item_required_target` is empty."); return; } + barGoLink bar(result->GetRowCount()); + do { Field *fields = result->Fetch(); bar.step(); + uint32 uiItemId = fields[0].GetUInt32(); uint32 uiType = fields[1].GetUInt32(); uint32 uiTargetEntry = fields[2].GetUInt32(); + ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(uiItemId); + if (!pItemProto) { sLog.outErrorDb("Table `item_required_target`: Entry %u listed for TargetEntry %u does not exist in `item_template`.",uiItemId,uiTargetEntry); continue; } + bool bIsItemSpellValid = false; + for(uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) { if (SpellEntry const* pSpellInfo = sSpellStore.LookupEntry(pItemProto->Spells[i].SpellId)) @@ -1960,6 +2364,7 @@ void ObjectMgr::LoadItemRequiredTarget() SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(pSpellInfo->Id); if (bounds.first != bounds.second) break; + for (int j = 0; j < 3; ++j) { if (pSpellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_TARGET_ENEMY || @@ -1976,58 +2381,74 @@ void ObjectMgr::LoadItemRequiredTarget() } } } + if (!bIsItemSpellValid) { sLog.outErrorDb("Table `item_required_target`: Spell used by item %u does not have implicit target TARGET_CHAIN_DAMAGE(6), TARGET_DUELVSPLAYER(25), already listed in `spell_script_target` or doesn't have item spelltrigger.",uiItemId); continue; } + if (!uiType || uiType > MAX_ITEM_REQ_TARGET_TYPE) { sLog.outErrorDb("Table `item_required_target`: Type %u for TargetEntry %u is incorrect.",uiType,uiTargetEntry); continue; } + if (!uiTargetEntry) { sLog.outErrorDb("Table `item_required_target`: TargetEntry == 0 for Type (%u).",uiType); continue; } + if (!sCreatureStorage.LookupEntry<CreatureInfo>(uiTargetEntry)) { sLog.outErrorDb("Table `item_required_target`: creature template entry %u does not exist.",uiTargetEntry); continue; } + m_ItemRequiredTarget.insert(ItemRequiredTargetMap::value_type(uiItemId,ItemRequiredTarget(ItemRequiredTargetType(uiType),uiTargetEntry))); + ++count; } while (result->NextRow()); + delete result; + sLog.outString(); sLog.outString(">> Loaded %u Item required targets", count); } + void ObjectMgr::LoadPetLevelInfo() { // Loading levels data { // 0 1 2 3 4 5 6 7 8 9 QueryResult *result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats"); + uint32 count = 0; + if (!result) { barGoLink bar( 1 ); + sLog.outString(); sLog.outString( ">> Loaded %u level pet stats definitions", count ); sLog.outErrorDb( "Error loading `pet_levelstats` table or empty table."); return; } + barGoLink bar( result->GetRowCount() ); + do { Field* fields = result->Fetch(); + uint32 creature_id = fields[0].GetUInt32(); if(!sCreatureStorage.LookupEntry<CreatureInfo>(creature_id)) { sLog.outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.",creature_id); continue; } + uint32 current_level = fields[1].GetUInt32(); if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) { @@ -2045,36 +2466,47 @@ void ObjectMgr::LoadPetLevelInfo() sLog.outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.",current_level); continue; } + PetLevelInfo*& pInfoMapEntry = petInfo[creature_id]; + if(pInfoMapEntry==NULL) pInfoMapEntry = new PetLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)]; + // data for level 1 stored in [0] array element, ... PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level-1]; + pLevelInfo->health = fields[2].GetUInt16(); pLevelInfo->mana = fields[3].GetUInt16(); pLevelInfo->armor = fields[9].GetUInt16(); + for (int i = 0; i < MAX_STATS; i++) { pLevelInfo->stats[i] = fields[i+4].GetUInt16(); } + bar.step(); ++count; } while (result->NextRow()); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %u level pet stats definitions", count ); } + // Fill gaps and check integrity for (PetLevelInfoMap::iterator itr = petInfo.begin(); itr != petInfo.end(); ++itr) { PetLevelInfo* pInfo = itr->second; + // fatal error if no level 1 data if(!pInfo || pInfo[0].health == 0 ) { sLog.outErrorDb("Creature %u does not have pet stats data for Level 1!",itr->first); exit(1); } + // fill level gaps for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) { @@ -2086,34 +2518,44 @@ void ObjectMgr::LoadPetLevelInfo() } } } + PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint32 level) const { if(level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); + PetLevelInfoMap::const_iterator itr = petInfo.find(creature_id); if(itr == petInfo.end()) return NULL; + return &itr->second[level-1]; // data for level 1 stored in [0] array element, ... } + void ObjectMgr::LoadPlayerInfo() { // Load playercreate { // 0 1 2 3 4 5 6 QueryResult *result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z FROM playercreateinfo"); + uint32 count = 0; + if (!result) { barGoLink bar( 1 ); + sLog.outString(); sLog.outString( ">> Loaded %u player create definitions", count ); sLog.outErrorDb( "Error loading `playercreateinfo` table or empty table."); exit(1); } + barGoLink bar( result->GetRowCount() ); + do { Field* fields = result->Fetch(); + uint32 current_race = fields[0].GetUInt32(); uint32 current_class = fields[1].GetUInt32(); uint32 mapId = fields[2].GetUInt32(); @@ -2121,118 +2563,152 @@ void ObjectMgr::LoadPlayerInfo() float positionX = fields[4].GetFloat(); float positionY = fields[5].GetFloat(); float positionZ = fields[6].GetFloat(); + if(current_race >= MAX_RACES) { sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race); continue; } + ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race); if(!rEntry) { sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race); continue; } + if(current_class >= MAX_CLASSES) { sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class); continue; } + if(!sChrClassesStore.LookupEntry(current_class)) { sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class); continue; } + // accept DB data only for valid position (and non instanceable) if( !MapManager::IsValidMapCoord(mapId,positionX,positionY,positionZ) ) { sLog.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race); continue; } + if( sMapStore.LookupEntry(mapId)->Instanceable() ) { sLog.outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race); continue; } + PlayerInfo* pInfo = &playerInfo[current_race][current_class]; + pInfo->mapId = mapId; pInfo->zoneId = zoneId; pInfo->positionX = positionX; pInfo->positionY = positionY; pInfo->positionZ = positionZ; + pInfo->displayId_m = rEntry->model_m; pInfo->displayId_f = rEntry->model_f; + bar.step(); ++count; } while (result->NextRow()); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %u player create definitions", count ); } + // Load playercreate items { // 0 1 2 3 QueryResult *result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item"); + uint32 count = 0; + if (!result) { barGoLink bar( 1 ); + bar.step(); + sLog.outString(); sLog.outString( ">> Loaded %u custom player create items", count ); } else { barGoLink bar( result->GetRowCount() ); + do { Field* fields = result->Fetch(); + uint32 current_race = fields[0].GetUInt32(); if(current_race >= MAX_RACES) { sLog.outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.",current_race); continue; } + uint32 current_class = fields[1].GetUInt32(); if(current_class >= MAX_CLASSES) { sLog.outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.",current_class); continue; } + PlayerInfo* pInfo = &playerInfo[current_race][current_class]; + uint32 item_id = fields[2].GetUInt32(); + if(!GetItemPrototype(item_id)) { sLog.outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.",item_id,current_race,current_class); continue; } + uint32 amount = fields[3].GetUInt32(); + if(!amount) { sLog.outErrorDb("Item id %u (class %u race %u) have amount==0 in `playercreateinfo_item` table, ignoring.",item_id,current_race,current_class); continue; } + pInfo->item.push_back(PlayerCreateInfoItem( item_id, amount)); + bar.step(); ++count; } while(result->NextRow()); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %u custom player create items", count ); } } + // Load playercreate spells { + QueryResult *result = NULL; if(sWorld.getConfig(CONFIG_START_ALL_SPELLS)) result = WorldDatabase.Query("SELECT race, class, Spell, Active FROM playercreateinfo_spell_custom"); else result = WorldDatabase.Query("SELECT race, class, Spell FROM playercreateinfo_spell"); + uint32 count = 0; + if (!result) { barGoLink bar( 1 ); + sLog.outString(); sLog.outString( ">> Loaded %u player create spells", count ); sLog.outErrorDb( "Error loading player starting spells or empty table."); @@ -2240,21 +2716,25 @@ void ObjectMgr::LoadPlayerInfo() else { barGoLink bar( result->GetRowCount() ); + do { Field* fields = result->Fetch(); + uint32 current_race = fields[0].GetUInt32(); if(current_race >= MAX_RACES) { sLog.outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.",current_race); continue; } + uint32 current_class = fields[1].GetUInt32(); if(current_class >= MAX_CLASSES) { sLog.outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.",current_class); continue; } + if(!current_race || !current_class) { uint32 min_race = current_race ? current_race : 1; @@ -2267,23 +2747,30 @@ void ObjectMgr::LoadPlayerInfo() } else playerInfo[current_race][current_class].spell.push_back(fields[2].GetUInt32()); + bar.step(); ++count; } while( result->NextRow() ); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %u player create spells", count ); } } + // Load playercreate actions { // 0 1 2 3 4 QueryResult *result = WorldDatabase.Query("SELECT race, class, button, action, type FROM playercreateinfo_action"); + uint32 count = 0; + if (!result) { barGoLink bar( 1 ); + sLog.outString(); sLog.outString( ">> Loaded %u player create actions", count ); sLog.outErrorDb( "Error loading `playercreateinfo_action` table or empty table."); @@ -2291,55 +2778,70 @@ void ObjectMgr::LoadPlayerInfo() else { barGoLink bar( result->GetRowCount() ); + do { Field* fields = result->Fetch(); + uint32 current_race = fields[0].GetUInt32(); if(current_race >= MAX_RACES) { sLog.outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.",current_race); continue; } + uint32 current_class = fields[1].GetUInt32(); if(current_class >= MAX_CLASSES) { sLog.outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.",current_class); continue; } + PlayerInfo* pInfo = &playerInfo[current_race][current_class]; pInfo->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt8(),fields[3].GetUInt32(),fields[4].GetUInt8())); + bar.step(); ++count; } while( result->NextRow() ); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %u player create actions", count ); } } + // Loading levels data (class only dependent) { // 0 1 2 3 QueryResult *result = WorldDatabase.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats"); + uint32 count = 0; + if (!result) { barGoLink bar( 1 ); + sLog.outString(); sLog.outString( ">> Loaded %u level health/mana definitions", count ); sLog.outErrorDb( "Error loading `player_classlevelstats` table or empty table."); exit(1); } + barGoLink bar( result->GetRowCount() ); + do { Field* fields = result->Fetch(); + uint32 current_class = fields[0].GetUInt32(); if(current_class >= MAX_CLASSES) { sLog.outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.",current_class); continue; } + uint32 current_level = fields[1].GetUInt32(); if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) { @@ -2352,33 +2854,44 @@ void ObjectMgr::LoadPlayerInfo() } continue; } + PlayerClassInfo* pClassInfo = &playerClassInfo[current_class]; + if(!pClassInfo->levelInfo) pClassInfo->levelInfo = new PlayerClassLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)]; + PlayerClassLevelInfo* pClassLevelInfo = &pClassInfo->levelInfo[current_level-1]; + pClassLevelInfo->basehealth = fields[2].GetUInt16(); pClassLevelInfo->basemana = fields[3].GetUInt16(); + bar.step(); ++count; } while (result->NextRow()); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %u level health/mana definitions", count ); } + // Fill gaps and check integrity for (int class_ = 0; class_ < MAX_CLASSES; ++class_) { // skip non existed classes if(!sChrClassesStore.LookupEntry(class_)) continue; + PlayerClassInfo* pClassInfo = &playerClassInfo[class_]; + // fatal error if no level 1 data if(!pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0 ) { sLog.outErrorDb("Class %i Level 1 does not have health/mana data!",class_); exit(1); } + // fill level gaps for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) { @@ -2389,35 +2902,44 @@ void ObjectMgr::LoadPlayerInfo() } } } + // Loading levels data (class/race dependent) { // 0 1 2 3 4 5 6 7 QueryResult *result = WorldDatabase.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats"); + uint32 count = 0; + if (!result) { barGoLink bar( 1 ); + sLog.outString(); sLog.outString( ">> Loaded %u level stats definitions", count ); sLog.outErrorDb( "Error loading `player_levelstats` table or empty table."); exit(1); } + barGoLink bar( result->GetRowCount() ); + do { Field* fields = result->Fetch(); + uint32 current_race = fields[0].GetUInt32(); if(current_race >= MAX_RACES) { sLog.outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.",current_race); continue; } + uint32 current_class = fields[1].GetUInt32(); if(current_class >= MAX_CLASSES) { sLog.outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.",current_class); continue; } + uint32 current_level = fields[2].GetUInt32(); if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) { @@ -2430,49 +2952,64 @@ void ObjectMgr::LoadPlayerInfo() } continue; } + PlayerInfo* pInfo = &playerInfo[current_race][current_class]; + if(!pInfo->levelInfo) pInfo->levelInfo = new PlayerLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)]; + PlayerLevelInfo* pLevelInfo = &pInfo->levelInfo[current_level-1]; + for (int i = 0; i < MAX_STATS; i++) { pLevelInfo->stats[i] = fields[i+3].GetUInt8(); } + bar.step(); ++count; } while (result->NextRow()); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %u level stats definitions", count ); } + // Fill gaps and check integrity for (int race = 0; race < MAX_RACES; ++race) { // skip non existed races if(!sChrRacesStore.LookupEntry(race)) continue; + for (int class_ = 0; class_ < MAX_CLASSES; ++class_) { // skip non existed classes if(!sChrClassesStore.LookupEntry(class_)) continue; + PlayerInfo* pInfo = &playerInfo[race][class_]; + // skip non loaded combinations if(!pInfo->displayId_m || !pInfo->displayId_f) continue; + // skip expansion races if not playing with expansion if (sWorld.getConfig(CONFIG_EXPANSION) < 1 && (race == RACE_BLOODELF || race == RACE_DRAENEI)) continue; + // skip expansion classes if not playing with expansion if (sWorld.getConfig(CONFIG_EXPANSION) < 2 && class_ == CLASS_DEATH_KNIGHT) continue; + // fatal error if no level 1 data if(!pInfo->levelInfo || pInfo->levelInfo[0].stats[0] == 0 ) { sLog.outErrorDb("Race %i Class %i Level 1 does not have stats data!",race,class_); exit(1); } + // fill level gaps for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) { @@ -2484,28 +3021,37 @@ void ObjectMgr::LoadPlayerInfo() } } } + // Loading xp per level data { mPlayerXPperLevel.resize(sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)); for (uint32 level = 0; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) mPlayerXPperLevel[level] = 0; + // 0 1 QueryResult *result = WorldDatabase.Query("SELECT lvl, xp_for_next_level FROM player_xp_for_level"); + uint32 count = 0; + if (!result) { barGoLink bar( 1 ); + sLog.outString(); sLog.outString( ">> Loaded %u xp for level definitions", count ); sLog.outErrorDb( "Error loading `player_xp_for_level` table or empty table."); exit(1); } + barGoLink bar( result->GetRowCount() ); + do { Field* fields = result->Fetch(); + uint32 current_level = fields[0].GetUInt32(); uint32 current_xp = fields[1].GetUInt32(); + if(current_level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) { if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum @@ -2523,10 +3069,13 @@ void ObjectMgr::LoadPlayerInfo() ++count; } while (result->NextRow()); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %u xp for level definitions", count ); } + // fill level gaps for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) { @@ -2537,31 +3086,40 @@ void ObjectMgr::LoadPlayerInfo() } } } + void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint32 level, PlayerClassLevelInfo* info) const { if(level < 1 || class_ >= MAX_CLASSES) return; + PlayerClassInfo const* pInfo = &playerClassInfo[class_]; + if(level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); + *info = pInfo->levelInfo[level-1]; } + void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint32 level, PlayerLevelInfo* info) const { if(level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES) return; + PlayerInfo const* pInfo = &playerInfo[race][class_]; if(pInfo->displayId_m==0 || pInfo->displayId_f==0) return; + if(level <= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) *info = pInfo->levelInfo[level-1]; else BuildPlayerLevelInfo(race,class_,level,info); } + void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const { // base data (last known level) *info = playerInfo[race][_class].levelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)-1]; + // if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32 for(uint8 lvl = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl) { @@ -2632,25 +3190,35 @@ void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, Play } } } + void ObjectMgr::LoadGuilds() { Guild *newguild; uint32 count = 0; + QueryResult *result = CharacterDatabase.Query( "SELECT guildid FROM guild" ); + if( !result ) { + barGoLink bar( 1 ); + bar.step(); + sLog.outString(); sLog.outString( ">> Loaded %u guild definitions", count ); return; } + barGoLink bar( result->GetRowCount() ); + do { Field *fields = result->Fetch(); + bar.step(); ++count; + newguild = new Guild; if(!newguild->LoadGuildFromDB(fields[0].GetUInt32())) { @@ -2659,33 +3227,47 @@ void ObjectMgr::LoadGuilds() continue; } AddGuild(newguild); + }while( result->NextRow() ); + delete result; + //delete unused LogGuid records in guild_eventlog and guild_bank_eventlog table //you can comment these lines if you don't plan to change CONFIG_GUILD_EVENT_LOG_COUNT and CONFIG_GUILD_BANK_EVENT_LOG_COUNT CharacterDatabase.PQuery("DELETE FROM guild_eventlog WHERE LogGuid > '%u'", sWorld.getConfig(CONFIG_GUILD_EVENT_LOG_COUNT)); CharacterDatabase.PQuery("DELETE FROM guild_bank_eventlog WHERE LogGuid > '%u'", sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT)); + sLog.outString(); sLog.outString( ">> Loaded %u guild definitions", count ); } + void ObjectMgr::LoadArenaTeams() { uint32 count = 0; + QueryResult *result = CharacterDatabase.Query( "SELECT arenateamid FROM arena_team" ); + if( !result ) { + barGoLink bar( 1 ); + bar.step(); + sLog.outString(); sLog.outString( ">> Loaded %u arenateam definitions", count ); return; } + barGoLink bar( result->GetRowCount() ); + do { Field *fields = result->Fetch(); + bar.step(); ++count; + ArenaTeam *newarenateam = new ArenaTeam; if(!newarenateam->LoadArenaTeamFromDB(fields[0].GetUInt32())) { @@ -2694,10 +3276,13 @@ void ObjectMgr::LoadArenaTeams() } AddArenaTeam(newarenateam); }while( result->NextRow() ); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %u arenateam definitions", count ); } + void ObjectMgr::LoadGroups() { // -- loading groups -- @@ -2706,21 +3291,27 @@ void ObjectMgr::LoadGroups() uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 QueryResult *result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, leaderGuid FROM groups"); + if( !result ) { barGoLink bar( 1 ); + bar.step(); + sLog.outString(); sLog.outString( ">> Loaded %u group definitions", count ); return; } + barGoLink bar( result->GetRowCount() ); + do { bar.step(); Field *fields = result->Fetch(); ++count; leaderGuid = MAKE_NEW_GUID(fields[15].GetUInt32(),0,HIGHGUID_PLAYER); + group = new Group; if(!group->LoadGroupFromDB(leaderGuid, result, false)) { @@ -2730,9 +3321,12 @@ void ObjectMgr::LoadGroups() } AddGroup(group); }while( result->NextRow() ); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %u group definitions", count ); + // -- loading members -- count = 0; group = NULL; @@ -2763,6 +3357,7 @@ void ObjectMgr::LoadGroups() continue; } } + if(!group->LoadMemberFromDB(fields[0].GetUInt32(), fields[2].GetUInt8(), fields[1].GetBool())) { sLog.outErrorDb("Incorrect entry in group_member table : member %d cannot be added to player %d's group!", fields[0].GetUInt32(), fields[3].GetUInt32()); @@ -2771,6 +3366,7 @@ void ObjectMgr::LoadGroups() }while( result->NextRow() ); delete result; } + // clean groups // TODO: maybe delete from the DB before loading in this case for(GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end();) @@ -2784,6 +3380,7 @@ void ObjectMgr::LoadGroups() else ++itr; } + // -- loading instances -- count = 0; group = NULL; @@ -2795,6 +3392,7 @@ void ObjectMgr::LoadGroups() "(SELECT COUNT(*) FROM character_instance WHERE guid = leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1) " "FROM group_instance LEFT JOIN instance ON instance = id ORDER BY leaderGuid" ); + if(!result) { barGoLink bar2( 1 ); @@ -2818,29 +3416,36 @@ void ObjectMgr::LoadGroups() continue; } } + MapEntry const* mapEntry = sMapStore.LookupEntry(fields[1].GetUInt32()); if(!mapEntry || !mapEntry->IsDungeon()) { sLog.outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", fields[1].GetUInt32()); continue; } + InstanceSave *save = sInstanceSaveManager.AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), fields[4].GetUInt8(), (time_t)fields[5].GetUInt64(), (fields[6].GetUInt32() == 0), true); group->BindToInstance(save, fields[3].GetBool(), true); }while( result->NextRow() ); delete result; } + sLog.outString(); sLog.outString( ">> Loaded %u group-instance binds total", count ); + sLog.outString(); sLog.outString( ">> Loaded %u group members total", count ); } + void ObjectMgr::LoadQuests() { // For reload case for(QuestMap::const_iterator itr=mQuestTemplates.begin(); itr != mQuestTemplates.end(); ++itr) delete itr->second; mQuestTemplates.clear(); + mExclusiveQuestGroups.clear(); + // 0 1 2 3 4 5 6 7 8 QueryResult *result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, SkillOrClass, MinLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue," // 9 10 11 12 13 14 15 16 @@ -2880,11 +3485,13 @@ void ObjectMgr::LoadQuests() { barGoLink bar( 1 ); bar.step(); + sLog.outString(); sLog.outString( ">> Loaded 0 quests definitions" ); sLog.outErrorDb("`quest_template` table is empty!"); return; } + // create multimap previous quest for each existed quest // some quests can have many previous maps set by NextQuestId in previous quest // for example set of race quests can lead to single not race specific quest @@ -2893,25 +3500,32 @@ void ObjectMgr::LoadQuests() { bar.step(); Field *fields = result->Fetch(); + Quest * newQuest = new Quest(fields); mQuestTemplates[newQuest->GetQuestId()] = newQuest; } while( result->NextRow() ); + delete result; + // Post processing for (QuestMap::iterator iter = mQuestTemplates.begin(); iter != mQuestTemplates.end(); ++iter) { Quest * qinfo = iter->second; + // additional quest integrity checks (GO, creature_template and item_template must be loaded already) + if( qinfo->GetQuestMethod() >= 3 ) { sLog.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo->GetQuestId(),qinfo->GetQuestMethod()); } + if (qinfo->QuestFlags & ~QUEST_TRINITY_FLAGS_DB_ALLOWED) { sLog.outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u", qinfo->GetQuestId(),qinfo->QuestFlags,QUEST_TRINITY_FLAGS_DB_ALLOWED >> 16); qinfo->QuestFlags &= QUEST_TRINITY_FLAGS_DB_ALLOWED; } + if(qinfo->QuestFlags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY)) { if(!(qinfo->QuestFlags & QUEST_TRINITY_FLAGS_REPEATABLE)) @@ -2920,6 +3534,7 @@ void ObjectMgr::LoadQuests() qinfo->QuestFlags |= QUEST_TRINITY_FLAGS_REPEATABLE; } } + if(qinfo->QuestFlags & QUEST_FLAGS_AUTO_REWARDED) { // at auto-reward can be rewarded only RewChoiceItemId[0] @@ -2933,6 +3548,7 @@ void ObjectMgr::LoadQuests() } } } + // client quest log visual (area case) if( qinfo->ZoneOrSort > 0 ) { @@ -2975,6 +3591,7 @@ void ObjectMgr::LoadQuests() } } } + // SkillOrClass (class case) if( qinfo->SkillOrClass < 0 ) { @@ -2993,6 +3610,7 @@ void ObjectMgr::LoadQuests() qinfo->GetQuestId(),qinfo->SkillOrClass,qinfo->SkillOrClass); } } + if( qinfo->RequiredSkillValue ) { if( qinfo->RequiredSkillValue > sWorld.GetConfigMaxSkillValue() ) @@ -3001,6 +3619,7 @@ void ObjectMgr::LoadQuests() qinfo->GetQuestId(),qinfo->RequiredSkillValue,sWorld.GetConfigMaxSkillValue()); // no changes, quest can't be done for this requirement } + if( qinfo->SkillOrClass <= 0 ) { sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.", @@ -3009,54 +3628,63 @@ void ObjectMgr::LoadQuests() } } // else Skill quests can have 0 skill level, this is ok + if(qinfo->RepObjectiveFaction && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction)) { sLog.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.", qinfo->GetQuestId(),qinfo->RepObjectiveFaction,qinfo->RepObjectiveFaction); // no changes, quest can't be done for this requirement } + if(qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction)) { sLog.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.", qinfo->GetQuestId(),qinfo->RequiredMinRepFaction,qinfo->RequiredMinRepFaction); // no changes, quest can't be done for this requirement } + if(qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction)) { sLog.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.", qinfo->GetQuestId(),qinfo->RequiredMaxRepFaction,qinfo->RequiredMaxRepFaction); // no changes, quest can't be done for this requirement } + if(qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > ReputationMgr::Reputation_Cap) { sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.", qinfo->GetQuestId(),qinfo->RequiredMinRepValue,ReputationMgr::Reputation_Cap); // no changes, quest can't be done for this requirement } + if(qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue) { sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.", qinfo->GetQuestId(),qinfo->RequiredMaxRepValue,qinfo->RequiredMinRepValue); // no changes, quest can't be done for this requirement } + if(!qinfo->RepObjectiveFaction && qinfo->RepObjectiveValue > 0 ) { sLog.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect", qinfo->GetQuestId(),qinfo->RepObjectiveValue); // warning } + if(!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue > 0 ) { sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect", qinfo->GetQuestId(),qinfo->RequiredMinRepValue); // warning } + if(!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue > 0 ) { sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect", qinfo->GetQuestId(),qinfo->RequiredMaxRepValue); // warning } + if(qinfo->CharTitleId && !sCharTitlesStore.LookupEntry(qinfo->CharTitleId)) { sLog.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.", @@ -3064,6 +3692,7 @@ void ObjectMgr::LoadQuests() qinfo->CharTitleId = 0; // quest can't reward this title } + if(qinfo->SrcItemId) { if(!sItemStorage.LookupEntry<ItemPrototype>(qinfo->SrcItemId)) @@ -3085,6 +3714,7 @@ void ObjectMgr::LoadQuests() qinfo->GetQuestId(),qinfo->SrcItemCount); qinfo->SrcItemCount=0; // no quest work changes in fact } + if(qinfo->SrcSpell) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->SrcSpell); @@ -3101,6 +3731,7 @@ void ObjectMgr::LoadQuests() qinfo->SrcSpell = 0; // quest can't be done for this requirement } } + for(uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j ) { uint32 id = qinfo->ReqItemId[j]; @@ -3112,7 +3743,9 @@ void ObjectMgr::LoadQuests() qinfo->GetQuestId(),j+1,id,j+1); // no changes, quest can't be done for this requirement } + qinfo->SetFlag(QUEST_TRINITY_FLAGS_DELIVER); + if(!sItemStorage.LookupEntry<ItemPrototype>(id)) { sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.", @@ -3127,6 +3760,7 @@ void ObjectMgr::LoadQuests() qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest } } + for(uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j ) { uint32 id = qinfo->ReqSourceId[j]; @@ -3149,6 +3783,7 @@ void ObjectMgr::LoadQuests() } } } + for(uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j ) { uint32 id = qinfo->ReqSpell[j]; @@ -3161,6 +3796,7 @@ void ObjectMgr::LoadQuests() qinfo->GetQuestId(),j+1,id,id); continue; } + if(!qinfo->ReqCreatureOrGOId[j]) { bool found = false; @@ -3173,11 +3809,13 @@ void ObjectMgr::LoadQuests() break; } } + if(found) { if(!qinfo->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) { sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo->Id,qinfo->QuestId,j+1,j+1); + // this will prevent quest completing without objective const_cast<Quest*>(qinfo)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); } @@ -3191,6 +3829,7 @@ void ObjectMgr::LoadQuests() } } } + for(uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j ) { int32 id = qinfo->ReqCreatureOrGOId[j]; @@ -3200,16 +3839,20 @@ void ObjectMgr::LoadQuests() qinfo->GetQuestId(),j+1,id,uint32(-id)); qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement } + if(id > 0 && !sCreatureStorage.LookupEntry<CreatureInfo>(id)) { sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.", qinfo->GetQuestId(),j+1,id,uint32(id)); qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement } + if(id) { // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast + qinfo->SetFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO); + if(!qinfo->ReqCreatureOrGOCount[j]) { sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.", @@ -3224,6 +3867,7 @@ void ObjectMgr::LoadQuests() // no changes, quest ignore this data } } + for(uint8 j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j ) { uint32 id = qinfo->RewChoiceItemId[j]; @@ -3235,6 +3879,7 @@ void ObjectMgr::LoadQuests() qinfo->GetQuestId(),j+1,id,id); qinfo->RewChoiceItemId[j] = 0; // no changes, quest will not reward this } + if(!qinfo->RewChoiceItemCount[j]) { sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.", @@ -3249,6 +3894,7 @@ void ObjectMgr::LoadQuests() // no changes, quest ignore this data } } + for(uint8 j = 0; j < QUEST_REWARDS_COUNT; ++j ) { uint32 id = qinfo->RewItemId[j]; @@ -3260,6 +3906,7 @@ void ObjectMgr::LoadQuests() qinfo->GetQuestId(),j+1,id,id); qinfo->RewItemId[j] = 0; // no changes, quest will not reward this item } + if(!qinfo->RewItemCount[j]) { sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.", @@ -3274,6 +3921,7 @@ void ObjectMgr::LoadQuests() // no changes, quest ignore this data } } + for(uint8 j = 0; j < QUEST_REPUTATIONS_COUNT; ++j) { if(qinfo->RewRepFaction[j]) @@ -3284,6 +3932,7 @@ void ObjectMgr::LoadQuests() qinfo->GetQuestId(),j+1,qinfo->RewRepValue[j],j+1); // no changes } + if(!sFactionStore.LookupEntry(qinfo->RewRepFaction[j])) { sLog.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", @@ -3298,21 +3947,25 @@ void ObjectMgr::LoadQuests() // no changes, quest ignore this data } } + if(qinfo->RewSpell) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpell); + if(!spellInfo) { sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.", qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell); qinfo->RewSpell = 0; // no spell reward will display for this quest } + else if(!SpellMgr::IsSpellValid(spellInfo)) { sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest will not have a spell reward.", qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell); qinfo->RewSpell = 0; // no spell reward will display for this quest } + else if(GetTalentSpellCost(qinfo->RewSpell)) { sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.", @@ -3320,21 +3973,25 @@ void ObjectMgr::LoadQuests() qinfo->RewSpell = 0; // no spell reward will display for this quest } } + if(qinfo->RewSpellCast) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpellCast); + if(!spellInfo) { sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.", qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast); qinfo->RewSpellCast = 0; // no spell will be casted on player } + else if(!SpellMgr::IsSpellValid(spellInfo)) { sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest will not have a spell reward.", qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast); qinfo->RewSpellCast = 0; // no spell will be casted on player } + else if(GetTalentSpellCost(qinfo->RewSpellCast)) { sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.", @@ -3342,6 +3999,7 @@ void ObjectMgr::LoadQuests() qinfo->RewSpellCast = 0; // no spell will be casted on player } } + if(qinfo->RewMailTemplateId) { if(!sMailTemplateStore.LookupEntry(qinfo->RewMailTemplateId)) @@ -3352,6 +4010,7 @@ void ObjectMgr::LoadQuests() qinfo->RewMailDelaySecs = 0; // no mail will send to player } } + if(qinfo->NextQuestInChain) { QuestMap::iterator qNextItr = mQuestTemplates.find(qinfo->NextQuestInChain); @@ -3364,6 +4023,7 @@ void ObjectMgr::LoadQuests() else qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId()); } + // fill additional data stores if(qinfo->PrevQuestId) { @@ -3376,6 +4036,7 @@ void ObjectMgr::LoadQuests() qinfo->prevQuests.push_back(qinfo->PrevQuestId); } } + if(qinfo->NextQuestId) { QuestMap::iterator qNextItr = mQuestTemplates.find(abs(qinfo->GetNextQuestId())); @@ -3389,40 +4050,51 @@ void ObjectMgr::LoadQuests() qNextItr->second->prevQuests.push_back(signedQuestId); } } + if(qinfo->ExclusiveGroup) mExclusiveQuestGroups.insert(std::pair<int32, uint32>(qinfo->ExclusiveGroup, qinfo->GetQuestId())); if(qinfo->LimitTime) qinfo->SetFlag(QUEST_TRINITY_FLAGS_TIMED); } + // check QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(i); if(!spellInfo) continue; + for(uint8 j = 0; j < 3; ++j) { if(spellInfo->Effect[j] != SPELL_EFFECT_QUEST_COMPLETE) continue; + uint32 quest_id = spellInfo->EffectMiscValue[j]; + Quest const* quest = GetQuestTemplate(quest_id); + // some quest referenced in spells not exist (outdated spells) if(!quest) continue; + if(!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) { sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.",spellInfo->Id,quest_id); + // this will prevent quest completing without objective const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); } } } + sLog.outString(); sLog.outString( ">> Loaded %lu quests definitions", (unsigned long)mQuestTemplates.size() ); } + void ObjectMgr::LoadQuestLocales() { mQuestLocaleMap.clear(); // need for reload case + QueryResult *result = WorldDatabase.Query("SELECT entry," "Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1," "Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2," @@ -3434,21 +4106,29 @@ void ObjectMgr::LoadQuestLocales() "Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8" " FROM locales_quest" ); + if(!result) { barGoLink bar(1); + bar.step(); + sLog.outString(); sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_quest` is empty."); return; } + barGoLink bar(result->GetRowCount()); + do { Field *fields = result->Fetch(); bar.step(); + uint32 entry = fields[0].GetUInt32(); + QuestLocale& data = mQuestLocaleMap[entry]; + for(uint8 i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[1+10*(i-1)].GetCppString(); @@ -3459,6 +4139,7 @@ void ObjectMgr::LoadQuestLocales() { if(data.Title.size() <= idx) data.Title.resize(idx+1); + data.Title[idx] = str; } } @@ -3470,6 +4151,7 @@ void ObjectMgr::LoadQuestLocales() { if(data.Details.size() <= idx) data.Details.resize(idx+1); + data.Details[idx] = str; } } @@ -3481,6 +4163,7 @@ void ObjectMgr::LoadQuestLocales() { if(data.Objectives.size() <= idx) data.Objectives.resize(idx+1); + data.Objectives[idx] = str; } } @@ -3492,6 +4175,7 @@ void ObjectMgr::LoadQuestLocales() { if(data.OfferRewardText.size() <= idx) data.OfferRewardText.resize(idx+1); + data.OfferRewardText[idx] = str; } } @@ -3503,6 +4187,7 @@ void ObjectMgr::LoadQuestLocales() { if(data.RequestItemsText.size() <= idx) data.RequestItemsText.resize(idx+1); + data.RequestItemsText[idx] = str; } } @@ -3514,6 +4199,7 @@ void ObjectMgr::LoadQuestLocales() { if(data.EndText.size() <= idx) data.EndText.resize(idx+1); + data.EndText[idx] = str; } } @@ -3527,36 +4213,49 @@ void ObjectMgr::LoadQuestLocales() { if(data.ObjectiveText[k].size() <= idx) data.ObjectiveText[k].resize(idx+1); + data.ObjectiveText[k][idx] = str; } } } } } while (result->NextRow()); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %lu Quest locale strings", (unsigned long)mQuestLocaleMap.size() ); } + void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename) { if(sWorld.IsScriptScheduled()) // function don't must be called in time scripts use. return; + sLog.outString( "%s :", tablename); + scripts.clear(); // need for reload support + QueryResult *result = WorldDatabase.PQuery( "SELECT id,delay,command,datalong,datalong2,dataint, x, y, z, o FROM %s", tablename ); + uint32 count = 0; + if( !result ) { barGoLink bar( 1 ); bar.step(); + sLog.outString(); sLog.outString( ">> Loaded %u script definitions", count ); return; } + barGoLink bar( result->GetRowCount() ); + do { bar.step(); + Field *fields = result->Fetch(); ScriptInfo tmp; tmp.id = fields[0].GetUInt32(); @@ -3569,6 +4268,7 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename) tmp.y = fields[7].GetFloat(); tmp.z = fields[8].GetFloat(); tmp.o = fields[9].GetFloat(); + // generic command args check switch(tmp.command) { @@ -3589,9 +4289,11 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename) sLog.outErrorDb("Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.dataint,MIN_DB_SCRIPT_STRING_ID,MAX_DB_SCRIPT_STRING_ID,tmp.id); continue; } + // if(!objmgr.GetMangosStringLocale(tmp.dataint)) will checked after db_script_string loading break; } + case SCRIPT_COMMAND_EMOTE: { if(!sEmotesStore.LookupEntry(tmp.datalong)) @@ -3601,6 +4303,7 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename) } break; } + case SCRIPT_COMMAND_TELEPORT_TO: { if(!sMapStore.LookupEntry(tmp.datalong)) @@ -3608,6 +4311,7 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename) sLog.outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename,tmp.datalong,tmp.id); continue; } + if(!Trinity::IsValidMapCoord(tmp.x,tmp.y,tmp.z,tmp.o)) { sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename,tmp.x,tmp.y,tmp.id); @@ -3615,6 +4319,7 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename) } break; } + case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: { if(!Trinity::IsValidMapCoord(tmp.x,tmp.y,tmp.z,tmp.o)) @@ -3622,6 +4327,7 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename) sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename,tmp.x,tmp.y,tmp.id); continue; } + if(!GetCreatureTemplate(tmp.datalong)) { sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename,tmp.datalong,tmp.id); @@ -3629,6 +4335,7 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename) } break; } + case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: { GameObjectData const* data = GetGOData(tmp.datalong); @@ -3637,12 +4344,14 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename) sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,tmp.datalong,tmp.id); continue; } + GameObjectInfo const* info = GetGameObjectInfo(data->id); if(!info) { sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,tmp.datalong,data->id,tmp.id); continue; } + if( info->type==GAMEOBJECT_TYPE_FISHINGNODE || info->type==GAMEOBJECT_TYPE_FISHINGHOLE || info->type==GAMEOBJECT_TYPE_DOOR || @@ -3663,17 +4372,20 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename) sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",tablename,tmp.datalong,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id); continue; } + GameObjectInfo const* info = GetGameObjectInfo(data->id); if(!info) { sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",tablename,tmp.datalong,data->id,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id); continue; } + if( info->type!=GAMEOBJECT_TYPE_DOOR) { sLog.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",tablename,info->id,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id); continue; } + break; } case SCRIPT_COMMAND_QUEST_EXPLORED: @@ -3684,33 +4396,41 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename) sLog.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename,tmp.datalong,tmp.id); continue; } + if(!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) { sLog.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",tablename,tmp.datalong,tmp.id); + // this will prevent quest completing without objective const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); + // continue; - quest objective requirement set and command can be allowed } + if(float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE) { sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u", tablename,tmp.datalong2,tmp.id); continue; } + if(tmp.datalong2 && float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE) { sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check", tablename,tmp.datalong2,tmp.id,DEFAULT_VISIBILITY_DISTANCE); continue; } + if(tmp.datalong2 && float(tmp.datalong2) < INTERACTION_DISTANCE) { sLog.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check", tablename,tmp.datalong2,tmp.id,INTERACTION_DISTANCE); continue; } + break; } + case SCRIPT_COMMAND_REMOVE_AURA: { if(!sSpellStore.LookupEntry(tmp.datalong)) @@ -3744,21 +4464,27 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename) break; } } + if (scripts.find(tmp.id) == scripts.end()) { ScriptMap emptyMap; scripts[tmp.id] = emptyMap; } scripts[tmp.id].insert(std::pair<uint32, ScriptInfo>(tmp.delay, tmp)); + ++count; } while( result->NextRow() ); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %u script definitions", count ); } + void ObjectMgr::LoadGameObjectScripts() { LoadScripts(sGameObjectScripts, "gameobject_scripts"); + // check ids for(ScriptMapMap::const_iterator itr = sGameObjectScripts.begin(); itr != sGameObjectScripts.end(); ++itr) { @@ -3766,9 +4492,11 @@ void ObjectMgr::LoadGameObjectScripts() sLog.outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr->first); } } + void ObjectMgr::LoadQuestEndScripts() { LoadScripts(sQuestEndScripts, "quest_end_scripts"); + // check ids for(ScriptMapMap::const_iterator itr = sQuestEndScripts.begin(); itr != sQuestEndScripts.end(); ++itr) { @@ -3776,9 +4504,11 @@ void ObjectMgr::LoadQuestEndScripts() sLog.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr->first); } } + void ObjectMgr::LoadQuestStartScripts() { LoadScripts(sQuestStartScripts,"quest_start_scripts"); + // check ids for(ScriptMapMap::const_iterator itr = sQuestStartScripts.begin(); itr != sQuestStartScripts.end(); ++itr) { @@ -3786,18 +4516,22 @@ void ObjectMgr::LoadQuestStartScripts() sLog.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr->first); } } + void ObjectMgr::LoadSpellScripts() { LoadScripts(sSpellScripts, "spell_scripts"); + // check ids for(ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(itr->first); + if(!spellInfo) { sLog.outErrorDb("Table `spell_scripts` has not existing spell (Id: %u) as script id",itr->first); continue; } + //check for correct spellEffect bool found = false; for(uint8 i=0; i<3; ++i) @@ -3805,19 +4539,23 @@ void ObjectMgr::LoadSpellScripts() // skip empty effects if( !spellInfo->Effect[i] ) continue; + if( spellInfo->Effect[i] == SPELL_EFFECT_SCRIPT_EFFECT ) { found = true; break; } } + if(!found) sLog.outErrorDb("Table `spell_scripts` has unsupported spell (Id: %u) without SPELL_EFFECT_SCRIPT_EFFECT (%u) spell effect",itr->first,SPELL_EFFECT_SCRIPT_EFFECT); } } + void ObjectMgr::LoadEventScripts() { LoadScripts(sEventScripts, "event_scripts"); + std::set<uint32> evt_scripts; // Load all possible script entries from gameobjects for(uint32 i = 1; i < sGOStorage.MaxEntry; ++i) @@ -3868,10 +4606,12 @@ void ObjectMgr::LoadEventScripts() itr->first, SPELL_EFFECT_SEND_EVENT); } } + //Load WP Scripts void ObjectMgr::LoadWaypointScripts() { LoadScripts(sWaypointScripts, "waypoint_scripts"); + for(ScriptMapMap::const_iterator itr = sWaypointScripts.begin(); itr != sWaypointScripts.end(); ++itr) { QueryResult *query = WorldDatabase.PQuery("SELECT * FROM waypoint_scripts WHERE id = %u", itr->first); @@ -3879,48 +4619,65 @@ void ObjectMgr::LoadWaypointScripts() sLog.outErrorDb("There is no waypoint which links to the waypoint script %u", itr->first); } } + void ObjectMgr::LoadItemTexts() { QueryResult *result = CharacterDatabase.Query("SELECT id, text FROM item_text"); + uint32 count = 0; + if( !result ) { barGoLink bar( 1 ); bar.step(); + sLog.outString(); sLog.outString( ">> Loaded %u item pages", count ); return; } + barGoLink bar( result->GetRowCount() ); + Field* fields; do { bar.step(); + fields = result->Fetch(); + mItemTexts[ fields[0].GetUInt32() ] = fields[1].GetCppString(); + ++count; + } while ( result->NextRow() ); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %u item texts", count ); } + void ObjectMgr::LoadPageTexts() { sPageTextStore.Free(); // for reload case + sPageTextStore.Load(); sLog.outString( ">> Loaded %u page texts", sPageTextStore.RecordCount ); sLog.outString(); + for(uint32 i = 1; i < sPageTextStore.MaxEntry; ++i) { // check data correctness PageText const* page = sPageTextStore.LookupEntry<PageText>(i); if(!page) continue; + if(page->Next_Page && !sPageTextStore.LookupEntry<PageText>(page->Next_Page)) { sLog.outErrorDb("Page text (Id: %u) has not existing next page (Id:%u)", i,page->Next_Page); continue; } + // detect circular reference std::set<uint32> checkedPages; for(PageText const* pageItr = page; pageItr; pageItr = sPageTextStore.LookupEntry<PageText>(pageItr->Next_Page)) @@ -3943,43 +4700,59 @@ void ObjectMgr::LoadPageTexts() } } } + void ObjectMgr::LoadPageTextLocales() { mPageTextLocaleMap.clear(); // need for reload case + QueryResult *result = WorldDatabase.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text"); + if(!result) { barGoLink bar(1); + bar.step(); + sLog.outString(); sLog.outString(">> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty."); return; } + barGoLink bar(result->GetRowCount()); + do { Field *fields = result->Fetch(); bar.step(); + uint32 entry = fields[0].GetUInt32(); + PageTextLocale& data = mPageTextLocaleMap[entry]; + for(uint8 i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[i].GetCppString(); if(str.empty()) continue; + int idx = GetOrNewIndexForLocale(LocaleConstant(i)); if(idx >= 0) { if(data.Text.size() <= idx) data.Text.resize(idx+1); + data.Text[idx] = str; } } + } while (result->NextRow()); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %lu PageText locale strings", (unsigned long)mPageTextLocaleMap.size() ); } + struct SQLInstanceLoader : public SQLStorageLoaderBase<SQLInstanceLoader> { template<class D> @@ -3988,10 +4761,12 @@ struct SQLInstanceLoader : public SQLStorageLoaderBase<SQLInstanceLoader> dst = D(objmgr.GetScriptId(src)); } }; + void ObjectMgr::LoadInstanceTemplate() { SQLInstanceLoader loader; loader.Load(sInstanceTemplate); + for(uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++) { InstanceTemplate* temp = (InstanceTemplate*)GetInstanceTemplate(i); @@ -4004,6 +4779,7 @@ void ObjectMgr::LoadInstanceTemplate() } else if(!entry->HasResetTime()) continue; + //FIXME: now exist heroic instance, normal/heroic raid instances // entry->resetTimeHeroic store reset time for both heroic mode instance (raid and non-raid) // entry->resetTimeRaid store reset time for normal raid only @@ -4022,12 +4798,15 @@ void ObjectMgr::LoadInstanceTemplate() temp->reset_delay = entry->resetTimeRaid / DAY; } } + // the reset_delay must be at least one day temp->reset_delay = std::max((uint32)1, (uint32)(temp->reset_delay * sWorld.getRate(RATE_INSTANCE_RESET_TIME))); } + sLog.outString( ">> Loaded %u Instance Template definitions", sInstanceTemplate.RecordCount ); sLog.outString(); } + GossipText const *ObjectMgr::GetGossipText(uint32 Text_ID) const { GossipTextMap::const_iterator itr = mGossipText.find(Text_ID); @@ -4035,39 +4814,52 @@ GossipText const *ObjectMgr::GetGossipText(uint32 Text_ID) const return &itr->second; return NULL; } + void ObjectMgr::LoadGossipText() { QueryResult *result = WorldDatabase.Query( "SELECT * FROM npc_text" ); + int count = 0; if( !result ) { barGoLink bar( 1 ); bar.step(); + sLog.outString(); sLog.outString( ">> Loaded %u npc texts", count ); return; } + int cic; + barGoLink bar( result->GetRowCount() ); + do { ++count; cic = 0; + Field *fields = result->Fetch(); + bar.step(); + uint32 Text_ID = fields[cic++].GetUInt32(); if(!Text_ID) { sLog.outErrorDb("Table `npc_text` has record wit reserved id 0, ignore."); continue; } + GossipText& gText = mGossipText[Text_ID]; + for (int i=0; i< 8; i++) { gText.Options[i].Text_0 = fields[cic++].GetCppString(); gText.Options[i].Text_1 = fields[cic++].GetCppString(); + gText.Options[i].Language = fields[cic++].GetUInt32(); gText.Options[i].Probability = fields[cic++].GetFloat(); + for(uint8 j=0; j < 3; ++j) { gText.Options[i].Emotes[j]._Delay = fields[cic++].GetUInt32(); @@ -4075,13 +4867,16 @@ void ObjectMgr::LoadGossipText() } } } while( result->NextRow() ); + sLog.outString(); sLog.outString( ">> Loaded %u npc texts", count ); delete result; } + void ObjectMgr::LoadNpcTextLocales() { mNpcTextLocaleMap.clear(); // need for reload case + QueryResult *result = WorldDatabase.Query("SELECT entry," "Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1," "Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2," @@ -4092,21 +4887,29 @@ void ObjectMgr::LoadNpcTextLocales() "Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, " "Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 " " FROM locales_npc_text"); + if(!result) { barGoLink bar(1); + bar.step(); + sLog.outString(); sLog.outString(">> Loaded 0 NpcText locale strings. DB table `locales_npc_text` is empty."); return; } + barGoLink bar(result->GetRowCount()); + do { Field *fields = result->Fetch(); bar.step(); + uint32 entry = fields[0].GetUInt32(); + NpcTextLocale& data = mNpcTextLocaleMap[entry]; + for(uint8 i=1; i<MAX_LOCALE; ++i) { for(uint8 j=0; j<8; ++j) @@ -4119,6 +4922,7 @@ void ObjectMgr::LoadNpcTextLocales() { if(data.Text_0[j].size() <= idx) data.Text_0[j].resize(idx+1); + data.Text_0[j][idx] = str0; } } @@ -4130,16 +4934,20 @@ void ObjectMgr::LoadNpcTextLocales() { if(data.Text_1[j].size() <= idx) data.Text_1[j].resize(idx+1); + data.Text_1[j][idx] = str1; } } } } } while (result->NextRow()); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %lu NpcText locale strings", (unsigned long)mNpcTextLocaleMap.size() ); } + //not very fast function but it is called only once a day, or on starting-up void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) { @@ -4158,16 +4966,20 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) sLog.outString(">> Only expired mails (need to be return or delete) or DB table `mail` is empty."); return; // any mails need to be returned or deleted } + //std::ostringstream delitems, delmails; //will be here for optimization //bool deletemail = false, deleteitem = false; //delitems << "DELETE FROM item_instance WHERE guid IN ( "; //delmails << "DELETE FROM mail WHERE id IN ( " + barGoLink bar( result->GetRowCount() ); uint32 count = 0; Field *fields; + do { bar.step(); + fields = result->Fetch(); Mail *m = new Mail; m->messageID = fields[0].GetUInt32(); @@ -4181,6 +4993,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) m->COD = fields[7].GetUInt32(); m->checked = fields[8].GetUInt32(); m->mailTemplateId = fields[9].GetInt16(); + Player *pl = 0; if (serverUp) pl = GetPlayer((uint64)m->receiver); @@ -4199,11 +5012,14 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) do { Field *fields2 = resultItems->Fetch(); + uint32 item_guid_low = fields2[0].GetUInt32(); uint32 item_template = fields2[1].GetUInt32(); + m->AddItem(item_guid_low, item_template); } while (resultItems->NextRow()); + delete resultItems; } //if it is mail from AH, it shouldn't be returned, but deleted @@ -4221,8 +5037,10 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) continue; } } + if (m->itemTextId) CharacterDatabase.PExecute("DELETE FROM item_text WHERE id = '%u'", m->itemTextId); + //deletemail = true; //delmails << m->messageID << ", "; CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", m->messageID); @@ -4230,108 +5048,150 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) ++count; } while (result->NextRow()); delete result; + sLog.outString(); sLog.outString( ">> Loaded %u mails", count ); } + void ObjectMgr::LoadQuestAreaTriggers() { mQuestAreaTriggerMap.clear(); // need for reload case + QueryResult *result = WorldDatabase.Query( "SELECT id,quest FROM areatrigger_involvedrelation" ); + uint32 count = 0; + if( !result ) { barGoLink bar( 1 ); bar.step(); + sLog.outString(); sLog.outString( ">> Loaded %u quest trigger points", count ); return; } + barGoLink bar( result->GetRowCount() ); + do { ++count; bar.step(); + Field *fields = result->Fetch(); + uint32 trigger_ID = fields[0].GetUInt32(); uint32 quest_ID = fields[1].GetUInt32(); + AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID); if(!atEntry) { sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",trigger_ID); continue; } + Quest const* quest = GetQuestTemplate(quest_ID); + if(!quest) { sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u",trigger_ID,quest_ID); continue; } + if(!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) { sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.",trigger_ID,quest_ID); + // this will prevent quest completing without objective const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); + // continue; - quest modified to required objective and trigger can be allowed. } + mQuestAreaTriggerMap[trigger_ID] = quest_ID; + } while( result->NextRow() ); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %u quest trigger points", count ); } + void ObjectMgr::LoadTavernAreaTriggers() { mTavernAreaTriggerSet.clear(); // need for reload case + QueryResult *result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern"); + uint32 count = 0; + if( !result ) { barGoLink bar( 1 ); bar.step(); + sLog.outString(); sLog.outString( ">> Loaded %u tavern triggers", count ); return; } + barGoLink bar( result->GetRowCount() ); + do { ++count; bar.step(); + Field *fields = result->Fetch(); + uint32 Trigger_ID = fields[0].GetUInt32(); + AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); if(!atEntry) { sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID); continue; } + mTavernAreaTriggerSet.insert(Trigger_ID); } while( result->NextRow() ); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %u tavern triggers", count ); } + void ObjectMgr::LoadAreaTriggerScripts() { mAreaTriggerScripts.clear(); // need for reload case QueryResult *result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts"); + uint32 count = 0; + if( !result ) { barGoLink bar( 1 ); bar.step(); + sLog.outString(); sLog.outString( ">> Loaded %u areatrigger scripts", count ); return; } + barGoLink bar( result->GetRowCount() ); + do { ++count; bar.step(); + Field *fields = result->Fetch(); + uint32 Trigger_ID = fields[0].GetUInt32(); const char *scriptName = fields[1].GetString(); + AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); if(!atEntry) { @@ -4340,25 +5200,32 @@ void ObjectMgr::LoadAreaTriggerScripts() } mAreaTriggerScripts[Trigger_ID] = GetScriptId(scriptName); } while( result->NextRow() ); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %u areatrigger scripts", count ); } + uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid, uint32 team ) { bool found = false; float dist; uint32 id = 0; + for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i) { TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i); if(!node || node->map_id != mapid || !node->MountCreatureID[team == ALLIANCE ? 1 : 0] && node->MountCreatureID[0] != 32981) // dk flight continue; + uint8 field = (uint8)((i - 1) / 32); uint32 submask = 1<<((i-1)%32); + // skip not taxi network nodes if((sTaxiNodesMask[field] & submask)==0) continue; + float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z); if(found) { @@ -4375,8 +5242,10 @@ uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid, u id = i; } } + return id; } + void ObjectMgr::GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost) { TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source); @@ -4386,7 +5255,9 @@ void ObjectMgr::GetTaxiPath( uint32 source, uint32 destination, uint32 &path, ui cost = 0; return; } + TaxiPathSetForSource& pathSet = src_i->second; + TaxiPathSetForSource::iterator dest_i = pathSet.find(destination); if(dest_i==pathSet.end()) { @@ -4394,13 +5265,16 @@ void ObjectMgr::GetTaxiPath( uint32 source, uint32 destination, uint32 &path, ui cost = 0; return; } + cost = dest_i->second.price; path = dest_i->second.ID; } + uint32 ObjectMgr::GetTaxiMountDisplayId( uint32 id, uint32 team, bool allowed_alt_team /* = false */) { uint32 mount_entry = 0; uint32 mount_id = 0; + // select mount creature id TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id); if(node) @@ -4409,6 +5283,7 @@ uint32 ObjectMgr::GetTaxiMountDisplayId( uint32 id, uint32 team, bool allowed_al mount_entry = node->MountCreatureID[1]; else mount_entry = node->MountCreatureID[0]; + // Fix for Alliance not being able to use Acherus taxi // only one mount type for both sides if (mount_entry == 0 && allowed_alt_team) @@ -4417,6 +5292,7 @@ uint32 ObjectMgr::GetTaxiMountDisplayId( uint32 id, uint32 team, bool allowed_al // have a valid mount ID to choose mount_entry = (team == ALLIANCE) ? node->MountCreatureID[0] : node->MountCreatureID[1]; } + CreatureInfo const *mount_info = GetCreatureTemplate(mount_entry); if (mount_info) { @@ -4427,32 +5303,43 @@ uint32 ObjectMgr::GetTaxiMountDisplayId( uint32 id, uint32 team, bool allowed_al } } } + CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(mount_id); if (minfo) mount_id = minfo->modelid; + return mount_id; } + void ObjectMgr::GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds) { if(path >= sTaxiPathNodesByPath.size()) return; + TaxiPathNodeList& nodeList = sTaxiPathNodesByPath[path]; + pathnodes.Resize(nodeList.size()); mapIds.resize(nodeList.size()); + for(size_t i = 0; i < nodeList.size(); ++i) { pathnodes[ i ].x = nodeList[i].x; pathnodes[ i ].y = nodeList[i].y; pathnodes[ i ].z = nodeList[i].z; + mapIds[i] = nodeList[i].mapid; } } + void ObjectMgr::GetTransportPathNodes( uint32 path, TransportPath &pathnodes ) { if(path >= sTaxiPathNodesByPath.size()) return; + TaxiPathNodeList& nodeList = sTaxiPathNodesByPath[path]; + pathnodes.Resize(nodeList.size()); + for(size_t i = 0; i < nodeList.size(); ++i) { pathnodes[ i ].mapid = nodeList[i].mapid; @@ -4463,61 +5350,79 @@ void ObjectMgr::GetTransportPathNodes( uint32 path, TransportPath &pathnodes ) pathnodes[ i ].delay = nodeList[i].delay; } } + void ObjectMgr::LoadGraveyardZones() { mGraveYardMap.clear(); // need for reload case + QueryResult *result = WorldDatabase.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone"); + uint32 count = 0; + if( !result ) { barGoLink bar( 1 ); bar.step(); + sLog.outString(); sLog.outString( ">> Loaded %u graveyard-zone links", count ); return; } + barGoLink bar( result->GetRowCount() ); + do { ++count; bar.step(); + Field *fields = result->Fetch(); + uint32 safeLocId = fields[0].GetUInt32(); uint32 zoneId = fields[1].GetUInt32(); uint32 team = fields[2].GetUInt32(); + WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(safeLocId); if(!entry) { sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",safeLocId); continue; } + AreaTableEntry const *areaEntry = GetAreaEntryByAreaID(zoneId); if(!areaEntry) { sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing zone id (%u), skipped.",zoneId); continue; } + if(areaEntry->zone != 0) { sLog.outErrorDb("Table `game_graveyard_zone` has record subzone id (%u) instead of zone, skipped.",zoneId); continue; } + if(team!=0 && team!=HORDE && team!=ALLIANCE) { sLog.outErrorDb("Table `game_graveyard_zone` has record for non player faction (%u), skipped.",team); continue; } + if(!AddGraveYardLink(safeLocId,zoneId,team,false)) sLog.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId,zoneId); } while( result->NextRow() ); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %u graveyard-zone links", count ); } + WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team) { // search for zone associated closest graveyard uint32 zoneId = MapManager::Instance().GetZoneId(MapId,x,y,z); + // Simulate std. algorithm: // found some graveyard associated to (ghost_zone,ghost_map) // @@ -4529,35 +5434,44 @@ WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId); MapEntry const* map = sMapStore.LookupEntry(MapId); // not need to check validity of map object; MapId _MUST_ be valid here + if(graveLow==graveUp && !map->IsBattleArena()) { sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team); return NULL; } + // at corpse map bool foundNear = false; float distNear; WorldSafeLocsEntry const* entryNear = NULL; + // at entrance map for corpse map bool foundEntr = false; float distEntr; WorldSafeLocsEntry const* entryEntr = NULL; + // some where other WorldSafeLocsEntry const* entryFar = NULL; + MapEntry const* mapEntry = sMapStore.LookupEntry(MapId); + for(GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr) { GraveYardData const& data = itr->second; + WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(data.safeLocId); if(!entry) { sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",data.safeLocId); continue; } + // skip enemy faction graveyard // team == 0 case can be at call from .neargrave if(data.team != 0 && team != 0 && data.team != team) continue; + // find now nearest graveyard at other map if(MapId != entry->map_id) { @@ -4571,6 +5485,7 @@ WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float entryFar = entry; continue; } + // at entrance map calculate distance (2D); float dist2 = (entry->x - mapEntry->entrance_x)*(entry->x - mapEntry->entrance_x) +(entry->y - mapEntry->entrance_y)*(entry->y - mapEntry->entrance_y); @@ -4609,40 +5524,52 @@ WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float } } } + if(entryNear) return entryNear; + if(entryEntr) return entryEntr; + return entryFar; } + GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId) { GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId); GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId); + for(GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr) { if(itr->second.safeLocId==id) return &itr->second; } + return NULL; } + bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool inDB) { if(FindGraveYardData(id,zoneId)) return false; + // add link to loaded data GraveYardData data; data.safeLocId = id; data.team = team; + mGraveYardMap.insert(GraveYardMap::value_type(zoneId,data)); + // add link to DB if(inDB) { WorldDatabase.PExecuteLog("INSERT INTO game_graveyard_zone ( id,ghost_zone,faction) " "VALUES ('%u', '%u','%u')",id,zoneId,team); } + return true; } + void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool inDB) { GraveYardMap::iterator graveLow = mGraveYardMap.lower_bound(zoneId); @@ -4652,107 +5579,150 @@ void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool //sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team); return; } + bool found = false; + GraveYardMap::iterator itr; + for(itr = graveLow; itr != graveUp; ++itr) { GraveYardData & data = itr->second; + // skip not matching safezone id if(data.safeLocId != id) continue; + // skip enemy faction graveyard at same map (normal area, city, or battleground) // team == 0 case can be at call from .neargrave if(data.team != 0 && team != 0 && data.team != team) continue; + found = true; break; } + // no match, return if(!found) return; + // remove from links mGraveYardMap.erase(itr); + // remove link from DB if(inDB) { WorldDatabase.PExecute("DELETE FROM game_graveyard_zone WHERE id = '%u' AND ghost_zone = '%u' AND faction = '%u'",id,zoneId,team); } + return; } + void ObjectMgr::LoadAreaTriggerTeleports() { mAreaTriggers.clear(); // need for reload case + uint32 count = 0; + // 0 1 2 3 4 5 6 QueryResult *result = WorldDatabase.Query("SELECT id, access_id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport"); if( !result ) { + barGoLink bar( 1 ); + bar.step(); + sLog.outString(); sLog.outString( ">> Loaded %u area trigger teleport definitions", count ); return; } + barGoLink bar( result->GetRowCount() ); + do { Field *fields = result->Fetch(); + bar.step(); + ++count; + uint32 Trigger_ID = fields[0].GetUInt32(); + AreaTrigger at; + at.access_id = fields[1].GetUInt32(); at.target_mapId = fields[2].GetUInt32(); at.target_X = fields[3].GetFloat(); at.target_Y = fields[4].GetFloat(); at.target_Z = fields[5].GetFloat(); at.target_Orientation = fields[6].GetFloat(); + AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); if(!atEntry) { sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID); continue; } + MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId); if(!mapEntry) { sLog.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID,at.target_mapId); continue; } + if(at.target_X==0 && at.target_Y==0 && at.target_Z==0) { sLog.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID); continue; } + mAreaTriggers[Trigger_ID] = at; + } while( result->NextRow() ); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %u area trigger teleport definitions", count ); } + void ObjectMgr::LoadAccessRequirements() { mAccessRequirements.clear(); // need for reload case + uint32 count = 0; + // 0 1 2 3 4 5 6 7 8 9 10 11 QueryResult *result = WorldDatabase.Query("SELECT id, level_min, level_max, item, item2, heroic_key, heroic_key2, quest_done, quest_failed_text, heroic_quest_done, heroic_quest_failed_text, heroic_level_min FROM access_requirement"); if( !result ) { + barGoLink bar( 1 ); + bar.step(); + sLog.outString(); sLog.outString( ">> Loaded %u access requirement definitions", count ); return; } + barGoLink bar( result->GetRowCount() ); + do { Field *fields = result->Fetch(); + bar.step(); + ++count; + uint32 requiremt_ID = fields[0].GetUInt32(); + AccessRequirement ar; + ar.levelMin = fields[1].GetUInt8(); ar.levelMax = fields[2].GetUInt8(); ar.heroicLevelMin = fields[11].GetUInt8(); @@ -4764,6 +5734,7 @@ void ObjectMgr::LoadAccessRequirements() ar.questFailedText = fields[8].GetCppString(); ar.heroicQuest = fields[9].GetUInt32(); ar.heroicQuestFailedText = fields[10].GetCppString(); + if(ar.item) { ItemPrototype const *pProto = GetItemPrototype(ar.item); @@ -4773,6 +5744,7 @@ void ObjectMgr::LoadAccessRequirements() ar.item = 0; } } + if(ar.item2) { ItemPrototype const *pProto = GetItemPrototype(ar.item2); @@ -4782,6 +5754,7 @@ void ObjectMgr::LoadAccessRequirements() ar.item2 = 0; } } + if(ar.heroicKey) { ItemPrototype const *pProto = GetItemPrototype(ar.heroicKey); @@ -4791,6 +5764,7 @@ void ObjectMgr::LoadAccessRequirements() ar.heroicKey = 0; } } + if(ar.heroicKey2) { ItemPrototype const *pProto = GetItemPrototype(ar.heroicKey2); @@ -4800,6 +5774,7 @@ void ObjectMgr::LoadAccessRequirements() ar.heroicKey2 = 0; } } + if(ar.heroicQuest) { QuestMap::iterator qReqItr = mQuestTemplates.find(ar.heroicQuest); @@ -4809,6 +5784,7 @@ void ObjectMgr::LoadAccessRequirements() ar.heroicQuest = 0; } } + if(ar.quest) { QuestMap::iterator qReqItr = mQuestTemplates.find(ar.quest); @@ -4818,12 +5794,17 @@ void ObjectMgr::LoadAccessRequirements() ar.quest = 0; } } + mAccessRequirements[requiremt_ID] = ar; + } while( result->NextRow() ); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %u access requirement definitions", count ); } + /* * Searches for the areatrigger which teleports players out of the given map */ @@ -4842,6 +5823,7 @@ AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const } return NULL; } + /** * Searches for the areatrigger which teleports players to the given map */ @@ -4858,6 +5840,7 @@ AreaTrigger const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const } return NULL; } + void ObjectMgr::SetHighestGuids() { QueryResult *result = CharacterDatabase.Query( "SELECT MAX(guid) FROM characters" ); @@ -4866,65 +5849,76 @@ void ObjectMgr::SetHighestGuids() m_hiCharGuid = (*result)[0].GetUInt32()+1; delete result; } + result = WorldDatabase.Query( "SELECT MAX(guid) FROM creature" ); if( result ) { m_hiCreatureGuid = (*result)[0].GetUInt32()+1; delete result; } + result = CharacterDatabase.Query( "SELECT MAX(guid) FROM item_instance" ); if( result ) { m_hiItemGuid = (*result)[0].GetUInt32()+1; delete result; } + // Cleanup other tables from not existed guids (>=m_hiItemGuid) CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_hiItemGuid); CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_hiItemGuid); CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_hiItemGuid); CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_hiItemGuid); + result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject" ); if( result ) { m_hiGoGuid = (*result)[0].GetUInt32()+1; delete result; } + result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse" ); if( result ) { m_auctionid = (*result)[0].GetUInt32()+1; delete result; } + result = CharacterDatabase.Query( "SELECT MAX(id) FROM mail" ); if( result ) { m_mailid = (*result)[0].GetUInt32()+1; delete result; } + result = CharacterDatabase.Query( "SELECT MAX(id) FROM item_text" ); if( result ) { m_ItemTextId = (*result)[0].GetUInt32()+1; delete result; } + result = CharacterDatabase.Query( "SELECT MAX(guid) FROM corpse" ); if( result ) { m_hiCorpseGuid = (*result)[0].GetUInt32()+1; delete result; } + result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team"); if (result) { m_arenaTeamId = (*result)[0].GetUInt32()+1; delete result; } + result = CharacterDatabase.Query("SELECT MAX(setguid) FROM character_equipmentsets"); if (result) { m_equipmentSetGuid = (*result)[0].GetUInt64()+1; delete result; } + result = CharacterDatabase.Query( "SELECT MAX(guildid) FROM guild" ); if (result) { @@ -4932,6 +5926,7 @@ void ObjectMgr::SetHighestGuids() delete result; } } + uint32 ObjectMgr::GenerateArenaTeamId() { if(m_arenaTeamId>=0xFFFFFFFE) @@ -4941,6 +5936,7 @@ uint32 ObjectMgr::GenerateArenaTeamId() } return m_arenaTeamId++; } + uint32 ObjectMgr::GenerateAuctionID() { if(m_auctionid>=0xFFFFFFFE) @@ -4950,6 +5946,7 @@ uint32 ObjectMgr::GenerateAuctionID() } return m_auctionid++; } + uint64 ObjectMgr::GenerateEquipmentSetGuid() { if(m_equipmentSetGuid>=0xFFFFFFFFFFFFFFFEll) @@ -4959,6 +5956,7 @@ uint64 ObjectMgr::GenerateEquipmentSetGuid() } return m_equipmentSetGuid++; } + uint32 ObjectMgr::GenerateGuildId() { if(m_guildId>=0xFFFFFFFE) @@ -4968,6 +5966,7 @@ uint32 ObjectMgr::GenerateGuildId() } return m_guildId++; } + uint32 ObjectMgr::GenerateMailID() { if(m_mailid>=0xFFFFFFFE) @@ -4977,6 +5976,7 @@ uint32 ObjectMgr::GenerateMailID() } return m_mailid++; } + uint32 ObjectMgr::GenerateItemTextID() { if(m_ItemTextId>=0xFFFFFFFE) @@ -4986,6 +5986,7 @@ uint32 ObjectMgr::GenerateItemTextID() } return m_ItemTextId++; } + uint32 ObjectMgr::CreateItemText(std::string text) { uint32 newItemTextId = GenerateItemTextID(); @@ -4999,6 +6000,7 @@ uint32 ObjectMgr::CreateItemText(std::string text) CharacterDatabase.Execute(query.str().c_str()); //needs to be run this way, because mail body may be more than 1024 characters return newItemTextId; } + uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh) { switch(guidhigh) @@ -5062,31 +6064,42 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh) default: ASSERT(0); } + ASSERT(0); return 0; } + void ObjectMgr::LoadGameObjectLocales() { mGameObjectLocaleMap.clear(); // need for reload case + QueryResult *result = WorldDatabase.Query("SELECT entry," "name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8," "castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4," "castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject"); + if(!result) { barGoLink bar(1); + bar.step(); + sLog.outString(); sLog.outString(">> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty."); return; } + barGoLink bar(result->GetRowCount()); + do { Field *fields = result->Fetch(); bar.step(); + uint32 entry = fields[0].GetUInt32(); + GameObjectLocale& data = mGameObjectLocaleMap[entry]; + for(uint8 i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[i].GetCppString(); @@ -5097,10 +6110,12 @@ void ObjectMgr::LoadGameObjectLocales() { if(data.Name.size() <= idx) data.Name.resize(idx+1); + data.Name[idx] = str; } } } + for(uint8 i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[i+(MAX_LOCALE-1)].GetCppString(); @@ -5111,15 +6126,20 @@ void ObjectMgr::LoadGameObjectLocales() { if(data.CastBarCaption.size() <= idx) data.CastBarCaption.resize(idx+1); + data.CastBarCaption[idx] = str; } } } + } while (result->NextRow()); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %lu gameobject locale strings", (unsigned long)mGameObjectLocaleMap.size() ); } + struct SQLGameObjectLoader : public SQLStorageLoaderBase<SQLGameObjectLoader> { template<class D> @@ -5128,13 +6148,16 @@ struct SQLGameObjectLoader : public SQLStorageLoaderBase<SQLGameObjectLoader> dst = D(objmgr.GetScriptId(src)); } }; + inline void CheckGOLockId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N) { if (sLockStore.LookupEntry(dataN)) return; + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.", goInfo->id,goInfo->type,N,goInfo->door.lockId,goInfo->door.lockId); } + inline void CheckGOLinkedTrapId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N) { if (GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(dataN)) @@ -5149,49 +6172,62 @@ inline void CheckGOLinkedTrapId(GameObjectInfo const* goInfo,uint32 dataN,uint32 goInfo->id,goInfo->type,N,dataN,dataN); */ } + inline void CheckGOSpellId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N) { if (sSpellStore.LookupEntry(dataN)) return; + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.", goInfo->id,goInfo->type,N,dataN,dataN); } + inline void CheckAndFixGOChairHeightId(GameObjectInfo const* goInfo,uint32 const& dataN,uint32 N) { if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR) ) return; + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.", goInfo->id,goInfo->type,N,dataN,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR); + // prevent client and server unexpected work const_cast<uint32&>(dataN) = 0; } + inline void CheckGONoDamageImmuneId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N) { // 0/1 correct values if (dataN <= 1) return; + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.", goInfo->id,goInfo->type,N,dataN); } + inline void CheckGOConsumable(GameObjectInfo const* goInfo,uint32 dataN,uint32 N) { // 0/1 correct values if (dataN <= 1) return; + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.", goInfo->id,goInfo->type,N,dataN); } + void ObjectMgr::LoadGameobjectInfo() { SQLGameObjectLoader loader; loader.Load(sGOStorage); + // some checks for(uint32 id = 1; id < sGOStorage.MaxEntry; id++) { GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(id); if (!goInfo) continue; + // some GO types have unused go template, check goInfo->displayId at GO spawn data loading or ignore + switch(goInfo->type) { case GAMEOBJECT_TYPE_DOOR: //0 @@ -5219,7 +6255,9 @@ void ObjectMgr::LoadGameobjectInfo() { if (goInfo->chest.lockId) CheckGOLockId(goInfo,goInfo->chest.lockId,0); + CheckGOConsumable(goInfo,goInfo->chest.consumable,3); + if (goInfo->chest.linkedTrapId) // linked trap CheckGOLinkedTrapId(goInfo,goInfo->chest.linkedTrapId,7); break; @@ -5245,6 +6283,7 @@ void ObjectMgr::LoadGameobjectInfo() sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.", id,goInfo->type,goInfo->spellFocus.focusId,goInfo->spellFocus.focusId); } + if (goInfo->spellFocus.linkedTrapId) // linked trap CheckGOLinkedTrapId(goInfo,goInfo->spellFocus.linkedTrapId,2); break; @@ -5253,7 +6292,9 @@ void ObjectMgr::LoadGameobjectInfo() { if (goInfo->goober.lockId) CheckGOLockId(goInfo,goInfo->goober.lockId,0); + CheckGOConsumable(goInfo,goInfo->goober.consumable,3); + if (goInfo->goober.pageId) // pageId { if (!sPageTextStore.LookupEntry<PageText>(goInfo->goober.pageId)) @@ -5330,25 +6371,33 @@ void ObjectMgr::LoadGameobjectInfo() break; } } + sLog.outString( ">> Loaded %u game object templates", sGOStorage.RecordCount ); sLog.outString(); } + void ObjectMgr::LoadExplorationBaseXP() { uint32 count = 0; QueryResult *result = WorldDatabase.Query("SELECT level,basexp FROM exploration_basexp"); + if( !result ) { barGoLink bar( 1 ); + bar.step(); + sLog.outString(); sLog.outString( ">> Loaded %u BaseXP definitions", count ); return; } + barGoLink bar( result->GetRowCount() ); + do { bar.step(); + Field *fields = result->Fetch(); uint32 level = fields[0].GetUInt32(); uint32 basexp = fields[1].GetUInt32(); @@ -5356,36 +6405,47 @@ void ObjectMgr::LoadExplorationBaseXP() ++count; } while (result->NextRow()); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %u BaseXP definitions", count ); } + uint32 ObjectMgr::GetBaseXP(uint32 level) { return mBaseXPTable[level] ? mBaseXPTable[level] : 0; } + uint32 ObjectMgr::GetXPForLevel(uint32 level) { if (level < mPlayerXPperLevel.size()) return mPlayerXPperLevel[level]; return 0; } + void ObjectMgr::LoadPetNames() { uint32 count = 0; QueryResult *result = WorldDatabase.Query("SELECT word,entry,half FROM pet_name_generation"); + if( !result ) { barGoLink bar( 1 ); + bar.step(); + sLog.outString(); sLog.outString( ">> Loaded %u pet name parts", count ); return; } + barGoLink bar( result->GetRowCount() ); + do { bar.step(); + Field *fields = result->Fetch(); std::string word = fields[0].GetString(); uint32 entry = fields[1].GetUInt32(); @@ -5398,9 +6458,11 @@ void ObjectMgr::LoadPetNames() } while (result->NextRow()); delete result; + sLog.outString(); sLog.outString( ">> Loaded %u pet name parts", count ); } + void ObjectMgr::LoadPetNumber() { QueryResult* result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet"); @@ -5410,15 +6472,19 @@ void ObjectMgr::LoadPetNumber() m_hiPetNumber = fields[0].GetUInt32()+1; delete result; } + barGoLink bar( 1 ); bar.step(); + sLog.outString(); sLog.outString( ">> Loaded the max pet number: %d", m_hiPetNumber-1); } + std::string ObjectMgr::GeneratePetName(uint32 entry) { std::vector<std::string> & list0 = PetHalfName0[entry]; std::vector<std::string> & list1 = PetHalfName1[entry]; + if(list0.empty() || list1.empty()) { CreatureInfo const *cinfo = GetCreatureTemplate(entry); @@ -5427,67 +6493,90 @@ std::string ObjectMgr::GeneratePetName(uint32 entry) petname = cinfo->Name; return std::string(petname); } + return *(list0.begin()+urand(0, list0.size()-1)) + *(list1.begin()+urand(0, list1.size()-1)); } + uint32 ObjectMgr::GeneratePetNumber() { return ++m_hiPetNumber; } + void ObjectMgr::LoadCorpses() { uint32 count = 0; // 0 1 2 3 4 5 6 7 8 10 QueryResult *result = CharacterDatabase.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0"); + if( !result ) { barGoLink bar( 1 ); + bar.step(); + sLog.outString(); sLog.outString( ">> Loaded %u corpses", count ); return; } + barGoLink bar( result->GetRowCount() ); + do { bar.step(); + Field *fields = result->Fetch(); + uint32 guid = fields[result->GetFieldCount()-1].GetUInt32(); + Corpse *corpse = new Corpse; if(!corpse->LoadFromDB(guid,fields)) { delete corpse; continue; } + ObjectAccessor::Instance().AddCorpse(corpse); + ++count; } while (result->NextRow()); delete result; + sLog.outString(); sLog.outString( ">> Loaded %u corpses", count ); } + void ObjectMgr::LoadReputationOnKill() { uint32 count = 0; + // 0 1 2 QueryResult *result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2," // 3 4 5 6 7 8 9 "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent " "FROM creature_onkill_reputation"); + if(!result) { barGoLink bar(1); + bar.step(); + sLog.outString(); sLog.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty."); return; } + barGoLink bar(result->GetRowCount()); + do { Field *fields = result->Fetch(); bar.step(); + uint32 creature_id = fields[0].GetUInt32(); + ReputationOnKillEntry repOnKill; repOnKill.repfaction1 = fields[1].GetUInt32(); repOnKill.repfaction2 = fields[2].GetUInt32(); @@ -5498,11 +6587,13 @@ void ObjectMgr::LoadReputationOnKill() repOnKill.reputation_max_cap2 = fields[7].GetUInt32(); repOnKill.repvalue2 = fields[8].GetInt32(); repOnKill.team_dependent = fields[9].GetUInt8(); + if(!GetCreatureTemplate(creature_id)) { sLog.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped",creature_id); continue; } + if(repOnKill.repfaction1) { FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(repOnKill.repfaction1); @@ -5512,6 +6603,7 @@ void ObjectMgr::LoadReputationOnKill() continue; } } + if(repOnKill.repfaction2) { FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(repOnKill.repfaction2); @@ -5521,32 +6613,45 @@ void ObjectMgr::LoadReputationOnKill() continue; } } + mRepOnKill[creature_id] = repOnKill; + ++count; } while (result->NextRow()); + delete result; + sLog.outString(); sLog.outString(">> Loaded %u creature award reputation definitions", count); } + void ObjectMgr::LoadPointsOfInterest() { uint32 count = 0; + // 0 1 2 3 4 5 QueryResult *result = WorldDatabase.Query("SELECT entry, x, y, icon, flags, data, icon_name FROM points_of_interest"); + if(!result) { barGoLink bar(1); + bar.step(); + sLog.outString(); sLog.outErrorDb(">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty."); return; } + barGoLink bar(result->GetRowCount()); + do { Field *fields = result->Fetch(); bar.step(); + uint32 point_id = fields[0].GetUInt32(); + PointOfInterest POI; POI.x = fields[1].GetFloat(); POI.y = fields[2].GetFloat(); @@ -5554,37 +6659,50 @@ void ObjectMgr::LoadPointsOfInterest() POI.flags = fields[4].GetUInt32(); POI.data = fields[5].GetUInt32(); POI.icon_name = fields[6].GetCppString(); + if(!MaNGOS::IsValidMapCoord(POI.x,POI.y)) { sLog.outErrorDb("Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.",point_id,POI.x,POI.y); continue; } + mPointsOfInterest[point_id] = POI; + ++count; } while (result->NextRow()); + delete result; + sLog.outString(); sLog.outString(">> Loaded %u Points of Interest definitions", count); } + void ObjectMgr::LoadNPCSpellClickSpells() { uint32 count = 0; + mSpellClickInfoMap.clear(); // 0 1 2 3 4 5 6 7 8 QueryResult *result = WorldDatabase.Query("SELECT npc_entry, spell_id, quest_start, quest_start_active, quest_end, cast_flags, aura_required, aura_forbidden, user_type FROM npc_spellclick_spells"); + if(!result) { barGoLink bar(1); + bar.step(); + sLog.outString(); sLog.outErrorDb(">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty."); return; } + barGoLink bar(result->GetRowCount()); + do { Field *fields = result->Fetch(); bar.step(); + uint32 npc_entry = fields[0].GetUInt32(); CreatureInfo const* cInfo = GetCreatureTemplate(npc_entry); if (!cInfo) @@ -5592,8 +6710,10 @@ void ObjectMgr::LoadNPCSpellClickSpells() sLog.outErrorDb("Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry); continue; } + if(!(cInfo->npcflag & UNIT_NPC_FLAG_SPELLCLICK)) const_cast<CreatureInfo*>(cInfo)->npcflag |= UNIT_NPC_FLAG_SPELLCLICK; + uint32 spellid = fields[1].GetUInt32(); SpellEntry const *spellinfo = sSpellStore.LookupEntry(spellid); if (!spellinfo) @@ -5601,6 +6721,7 @@ void ObjectMgr::LoadNPCSpellClickSpells() sLog.outErrorDb("Table npc_spellclick_spells references unknown spellid %u. Skipping entry.", spellid); continue; } + uint32 auraRequired = fields[6].GetUInt32(); if (auraRequired) { @@ -5611,6 +6732,7 @@ void ObjectMgr::LoadNPCSpellClickSpells() continue; } } + uint32 auraForbidden = fields[7].GetUInt32(); if (auraForbidden) { @@ -5621,7 +6743,9 @@ void ObjectMgr::LoadNPCSpellClickSpells() continue; } } + uint32 quest_start = fields[2].GetUInt32(); + // quest might be 0 to enable spellclick independent of any quest if (quest_start) { @@ -5631,7 +6755,9 @@ void ObjectMgr::LoadNPCSpellClickSpells() continue; } } + bool quest_start_active = fields[3].GetBool(); + uint32 quest_end = fields[4].GetUInt32(); // quest might be 0 to enable spellclick active infinity after start quest if (quest_end) @@ -5642,9 +6768,11 @@ void ObjectMgr::LoadNPCSpellClickSpells() continue; } } + uint8 userType = fields[8].GetUInt8(); if (userType >= SPELL_CLICK_USER_MAX) sLog.outErrorDb("Table npc_spellclick_spells references unknown user type %u. Skipping entry.", uint32(userType)); + uint8 castFlags = fields[5].GetUInt8(); SpellClickInfo info; info.spellId = spellid; @@ -5656,61 +6784,82 @@ void ObjectMgr::LoadNPCSpellClickSpells() info.auraForbidden = auraForbidden; info.userType = SpellClickUserTypes(userType); mSpellClickInfoMap.insert(SpellClickInfoMap::value_type(npc_entry, info)); + // mark creature template as spell clickable const_cast<CreatureInfo*>(cInfo)->npcflag |= UNIT_NPC_FLAG_SPELLCLICK; + ++count; } while (result->NextRow()); + delete result; + sLog.outString(); sLog.outString(">> Loaded %u spellclick definitions", count); } + void ObjectMgr::LoadWeatherZoneChances() { uint32 count = 0; + // 0 1 2 3 4 5 6 7 8 9 10 11 12 QueryResult *result = WorldDatabase.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance FROM game_weather"); + if(!result) { barGoLink bar(1); + bar.step(); + sLog.outString(); sLog.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty."); return; } + barGoLink bar(result->GetRowCount()); + do { Field *fields = result->Fetch(); bar.step(); + uint32 zone_id = fields[0].GetUInt32(); + WeatherZoneChances& wzc = mWeatherZoneMap[zone_id]; + for(uint8 season = 0; season < WEATHER_SEASONS; ++season) { wzc.data[season].rainChance = fields[season * (MAX_WEATHER_TYPE-1) + 1].GetUInt32(); wzc.data[season].snowChance = fields[season * (MAX_WEATHER_TYPE-1) + 2].GetUInt32(); wzc.data[season].stormChance = fields[season * (MAX_WEATHER_TYPE-1) + 3].GetUInt32(); + if(wzc.data[season].rainChance > 100) { wzc.data[season].rainChance = 25; sLog.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%",zone_id,season); } + if(wzc.data[season].snowChance > 100) { wzc.data[season].snowChance = 25; sLog.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%",zone_id,season); } + if(wzc.data[season].stormChance > 100) { wzc.data[season].stormChance = 25; sLog.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%",zone_id,season); } } + ++count; } while (result->NextRow()); + delete result; + sLog.outString(); sLog.outString(">> Loaded %u weather definitions", count); } + void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t) { mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = t; @@ -5718,14 +6867,17 @@ void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t if(t) WorldDatabase.PExecute("INSERT INTO creature_respawn VALUES ( '%u', '" UI64FMTD "', '%u' )", loguid, uint64(t), instance); } + void ObjectMgr::DeleteCreatureData(uint32 guid) { // remove mapid*cellid -> guid_set map CreatureData const* data = GetCreatureData(guid); if(data) RemoveCreatureFromGrid(guid, data); + mCreatureDataMap.erase(guid); } + void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t) { mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = t; @@ -5733,81 +6885,107 @@ void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t) if(t) WorldDatabase.PExecute("INSERT INTO gameobject_respawn VALUES ( '%u', '" UI64FMTD "', '%u' )", loguid, uint64(t), instance); } + void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance) { RespawnTimes::iterator next; + for(RespawnTimes::iterator itr = mGORespawnTimes.begin(); itr != mGORespawnTimes.end(); itr = next) { next = itr; ++next; + if(GUID_HIPART(itr->first)==instance) mGORespawnTimes.erase(itr); } + for(RespawnTimes::iterator itr = mCreatureRespawnTimes.begin(); itr != mCreatureRespawnTimes.end(); itr = next) { next = itr; ++next; + if(GUID_HIPART(itr->first)==instance) mCreatureRespawnTimes.erase(itr); } + WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance); WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance); } + void ObjectMgr::DeleteGOData(uint32 guid) { // remove mapid*cellid -> guid_set map GameObjectData const* data = GetGOData(guid); if(data) RemoveGameobjectFromGrid(guid, data); + mGameObjectDataMap.erase(guid); } + void ObjectMgr::AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance) { // corpses are always added to spawn mode 0 and they are spawned by their instance id CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid]; cell_guids.corpses[player_guid] = instance; } + void ObjectMgr::DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid) { // corpses are always added to spawn mode 0 and they are spawned by their instance id CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid]; cell_guids.corpses.erase(player_guid); } + void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map,char const* table) { map.clear(); // need for reload case + uint32 count = 0; + QueryResult *result = WorldDatabase.PQuery("SELECT id,quest FROM %s",table); + if(!result) { barGoLink bar(1); + bar.step(); + sLog.outString(); sLog.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.",table,table); return; } + barGoLink bar(result->GetRowCount()); + do { Field *fields = result->Fetch(); bar.step(); + uint32 id = fields[0].GetUInt32(); uint32 quest = fields[1].GetUInt32(); + if(mQuestTemplates.find(quest) == mQuestTemplates.end()) { sLog.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.",table,quest,id); continue; } + map.insert(QuestRelations::value_type(id,quest)); + ++count; } while (result->NextRow()); + delete result; + sLog.outString(); sLog.outString(">> Loaded %u quest relations from %s", count,table); } + void ObjectMgr::LoadGameobjectQuestRelations() { LoadQuestRelationsHelper(mGOQuestRelations,"gameobject_questrelation"); + for(QuestRelations::iterator itr = mGOQuestRelations.begin(); itr != mGOQuestRelations.end(); ++itr) { GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first); @@ -5817,9 +6995,11 @@ void ObjectMgr::LoadGameobjectQuestRelations() sLog.outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second); } } + void ObjectMgr::LoadGameobjectInvolvedRelations() { LoadQuestRelationsHelper(mGOQuestInvolvedRelations,"gameobject_involvedrelation"); + for(QuestRelations::iterator itr = mGOQuestInvolvedRelations.begin(); itr != mGOQuestInvolvedRelations.end(); ++itr) { GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first); @@ -5829,9 +7009,11 @@ void ObjectMgr::LoadGameobjectInvolvedRelations() sLog.outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second); } } + void ObjectMgr::LoadCreatureQuestRelations() { LoadQuestRelationsHelper(mCreatureQuestRelations,"creature_questrelation"); + for(QuestRelations::iterator itr = mCreatureQuestRelations.begin(); itr != mCreatureQuestRelations.end(); ++itr) { CreatureInfo const* cInfo = GetCreatureTemplate(itr->first); @@ -5841,9 +7023,11 @@ void ObjectMgr::LoadCreatureQuestRelations() sLog.outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second); } } + void ObjectMgr::LoadCreatureInvolvedRelations() { LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations,"creature_involvedrelation"); + for(QuestRelations::iterator itr = mCreatureQuestInvolvedRelations.begin(); itr != mCreatureQuestInvolvedRelations.end(); ++itr) { CreatureInfo const* cInfo = GetCreatureTemplate(itr->first); @@ -5853,48 +7037,64 @@ void ObjectMgr::LoadCreatureInvolvedRelations() sLog.outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second); } } + void ObjectMgr::LoadReservedPlayersNames() { m_ReservedNames.clear(); // need for reload case + QueryResult *result = WorldDatabase.Query("SELECT name FROM reserved_name"); + uint32 count = 0; + if( !result ) { barGoLink bar( 1 ); bar.step(); + sLog.outString(); sLog.outString( ">> Loaded %u reserved player names", count ); return; } + barGoLink bar( result->GetRowCount() ); + Field* fields; do { bar.step(); fields = result->Fetch(); std::string name= fields[0].GetCppString(); + std::wstring wstr; if(!Utf8toWStr (name,wstr)) { sLog.outError("Table `reserved_name` have invalid name: %s", name.c_str() ); continue; } + wstrToLower(wstr); + m_ReservedNames.insert(wstr); ++count; } while ( result->NextRow() ); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %u reserved player names", count ); } + bool ObjectMgr::IsReservedName( const std::string& name ) const { std::wstring wstr; if(!Utf8toWStr (name,wstr)) return false; + wstrToLower(wstr); + return m_ReservedNames.find(wstr) != m_ReservedNames.end(); } + enum LanguageType { LT_BASIC_LATIN = 0x0000, @@ -5903,6 +7103,7 @@ enum LanguageType LT_EAST_ASIA = 0x0004, LT_ANY = 0xFFFF }; + static LanguageType GetRealmLanguageType(bool create) { switch(sWorld.getConfig(CONFIG_REALM_ZONE)) @@ -5930,6 +7131,7 @@ static LanguageType GetRealmLanguageType(bool create) return create ? LT_BASIC_LATIN : LT_ANY; // basic-Latin at create, any at login } } + bool isValidString(std::wstring wstr, uint32 strictMask, bool numericOrSpace, bool create = false) { if(strictMask==0) // any language, ignore realm @@ -5942,6 +7144,7 @@ bool isValidString(std::wstring wstr, uint32 strictMask, bool numericOrSpace, bo return true; return false; } + if(strictMask & 0x2) // realm zone specific { LanguageType lt = GetRealmLanguageType(create); @@ -5955,84 +7158,111 @@ bool isValidString(std::wstring wstr, uint32 strictMask, bool numericOrSpace, bo if(isEastAsianString(wstr,numericOrSpace)) return true; } + if(strictMask & 0x1) // basic Latin { if(isBasicLatinString(wstr,numericOrSpace)) return true; } + return false; } + uint8 ObjectMgr::CheckPlayerName( const std::string& name, bool create ) { std::wstring wname; if(!Utf8toWStr(name,wname)) return CHAR_NAME_INVALID_CHARACTER; + if(wname.size() > MAX_PLAYER_NAME) return CHAR_NAME_TOO_LONG; + uint32 minName = sWorld.getConfig(CONFIG_MIN_PLAYER_NAME); if(wname.size() < minName) return CHAR_NAME_TOO_SHORT; + uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_PLAYER_NAMES); if(!isValidString(wname,strictMask,false,create)) return CHAR_NAME_MIXED_LANGUAGES; + return CHAR_NAME_SUCCESS; } + bool ObjectMgr::IsValidCharterName( const std::string& name ) { std::wstring wname; if(!Utf8toWStr(name,wname)) return false; + if(wname.size() > MAX_CHARTER_NAME) return false; + uint32 minName = sWorld.getConfig(CONFIG_MIN_CHARTER_NAME); if(wname.size() < minName) return false; + uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_CHARTER_NAMES); + return isValidString(wname,strictMask,true); } + PetNameInvalidReason ObjectMgr::CheckPetName( const std::string& name ) { std::wstring wname; if(!Utf8toWStr(name,wname)) return PET_NAME_INVALID; + if(wname.size() > MAX_PET_NAME) return PET_NAME_TOO_LONG; + uint32 minName = sWorld.getConfig(CONFIG_MIN_PET_NAME); if(wname.size() < minName) return PET_NAME_TOO_SHORT; + uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_PET_NAMES); if(!isValidString(wname,strictMask,false)) return PET_NAME_MIXED_LANGUAGES; + return PET_NAME_SUCCESS; } + int ObjectMgr::GetIndexForLocale( LocaleConstant loc ) { if(loc==LOCALE_enUS) return -1; + for(size_t i=0;i < m_LocalForIndex.size(); ++i) if(m_LocalForIndex[i]==loc) return i; + return -1; } + LocaleConstant ObjectMgr::GetLocaleForIndex(int i) { if (i<0 || i>=m_LocalForIndex.size()) return LOCALE_enUS; + return m_LocalForIndex[i]; } + int ObjectMgr::GetOrNewIndexForLocale( LocaleConstant loc ) { if(loc==LOCALE_enUS) return -1; + for(size_t i=0;i < m_LocalForIndex.size(); ++i) if(m_LocalForIndex[i]==loc) return i; + m_LocalForIndex.push_back(loc); return m_LocalForIndex.size()-1; } + void ObjectMgr::LoadGameObjectForQuests() { mGameObjectForQuestSet.clear(); // need for reload case + if( !sGOStorage.MaxEntry ) { barGoLink bar( 1 ); @@ -6041,8 +7271,10 @@ void ObjectMgr::LoadGameObjectForQuests() sLog.outString( ">> Loaded 0 GameObjects for quests" ); return; } + barGoLink bar( sGOStorage.MaxEntry - 1 ); uint32 count = 0; + // collect GO entries for GO that must activated for(uint32 go_entry = 1; go_entry < sGOStorage.MaxEntry; ++go_entry) { @@ -6050,12 +7282,14 @@ void ObjectMgr::LoadGameObjectForQuests() GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(go_entry); if(!goInfo) continue; + switch(goInfo->type) { // scan GO chest with loot including quest items case GAMEOBJECT_TYPE_CHEST: { uint32 loot_id = goInfo->GetLootId(); + // find quest loot for GO if(LootTemplates_Gameobject.HaveQuestLootFor(loot_id)) { @@ -6077,9 +7311,11 @@ void ObjectMgr::LoadGameObjectForQuests() break; } } + sLog.outString(); sLog.outString( ">> Loaded %u GameObjects for quests", count ); } + bool ObjectMgr::LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value) { int32 start_value = min_value; @@ -6092,6 +7328,7 @@ bool ObjectMgr::LoadTrinityStrings(DatabaseType& db, char const* table, int32 mi sLog.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table,min_value,max_value); return false; } + // real range (max+1,min+1) exaple: (-10,-1000) -> -999...-10+1 std::swap(start_value,end_value); ++start_value; @@ -6105,6 +7342,7 @@ bool ObjectMgr::LoadTrinityStrings(DatabaseType& db, char const* table, int32 mi return false; } } + // cleanup affected map part for reloading case for(TrinityStringLocaleMap::iterator itr = mTrinityStringLocaleMap.begin(); itr != mTrinityStringLocaleMap.end();) { @@ -6113,11 +7351,15 @@ bool ObjectMgr::LoadTrinityStrings(DatabaseType& db, char const* table, int32 mi else ++itr; } + QueryResult *result = db.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table); + if (!result) { barGoLink bar(1); + bar.step(); + sLog.outString(); if (min_value == MIN_TRINITY_STRING_ID) // error only in case internal strings sLog.outErrorDb(">> Loaded 0 trinity strings. DB table `%s` is empty. Cannot continue.",table); @@ -6125,13 +7367,18 @@ bool ObjectMgr::LoadTrinityStrings(DatabaseType& db, char const* table, int32 mi sLog.outString(">> Loaded 0 string templates. DB table `%s` is empty.",table); return false; } + uint32 count = 0; + barGoLink bar(result->GetRowCount()); + do { Field *fields = result->Fetch(); bar.step(); + int32 entry = fields[0].GetInt32(); + if (entry==0) { sLog.outErrorDb("Table `%s` contain reserved entry 0, ignored.",table); @@ -6142,16 +7389,21 @@ bool ObjectMgr::LoadTrinityStrings(DatabaseType& db, char const* table, int32 mi sLog.outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.",table,entry,min_value,max_value); continue; } + TrinityStringLocale& data = mTrinityStringLocaleMap[entry]; + if (data.Content.size() > 0) { sLog.outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.",table,entry); continue; } + data.Content.resize(1); ++count; + // 0 -> default, idx in to idx+1 data.Content[0] = fields[1].GetCppString(); + for(uint8 i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[i+1].GetCppString(); @@ -6163,19 +7415,24 @@ bool ObjectMgr::LoadTrinityStrings(DatabaseType& db, char const* table, int32 mi // 0 -> default, idx in to idx+1 if (data.Content.size() <= idx+1) data.Content.resize(idx+2); + data.Content[idx+1] = str; } } } } while (result->NextRow()); + delete result; + sLog.outString(); if (min_value == MIN_TRINITY_STRING_ID) sLog.outString( ">> Loaded %u Trinity strings from table %s", count,table); else sLog.outString( ">> Loaded %u string templates from %s", count,table); + return true; } + const char *ObjectMgr::GetTrinityString(int32 entry, int locale_idx) const { // locale_idx==-1 -> default, locale_idx >= 0 in to idx+1 @@ -6187,28 +7444,35 @@ const char *ObjectMgr::GetTrinityString(int32 entry, int locale_idx) const else return msl->Content[0].c_str(); } + if(entry > 0) sLog.outErrorDb("Entry %i not found in `trinity_string` table.",entry); else sLog.outErrorDb("Trinity string entry %i not found in DB.",entry); return "<error>"; } + void ObjectMgr::LoadSpellDisabledEntrys() { m_DisabledPlayerSpells.clear(); // need for reload case m_DisabledCreatureSpells.clear(); m_DisabledPetSpells.clear(); QueryResult *result = WorldDatabase.Query("SELECT entry, disable_mask FROM spell_disabled"); + uint32 total_count = 0; + if( !result ) { barGoLink bar( 1 ); bar.step(); + sLog.outString(); sLog.outString( ">> Loaded %u disabled spells", total_count ); return; } + barGoLink bar( result->GetRowCount() ); + Field* fields; do { @@ -6229,44 +7493,59 @@ void ObjectMgr::LoadSpellDisabledEntrys() m_DisabledPetSpells.insert(spellid); ++total_count; } while ( result->NextRow() ); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %u disabled spells from `spell_disabled`", total_count); } + void ObjectMgr::LoadFishingBaseSkillLevel() { mFishingBaseForArea.clear(); // for reload case + uint32 count = 0; QueryResult *result = WorldDatabase.Query("SELECT entry,skill FROM skill_fishing_base_level"); + if( !result ) { barGoLink bar( 1 ); + bar.step(); + sLog.outString(); sLog.outErrorDb(">> Loaded `skill_fishing_base_level`, table is empty!"); return; } + barGoLink bar( result->GetRowCount() ); + do { bar.step(); + Field *fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); int32 skill = fields[1].GetInt32(); + AreaTableEntry const* fArea = GetAreaEntryByAreaID(entry); if(!fArea) { sLog.outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist",entry); continue; } + mFishingBaseForArea[entry] = skill; ++count; } while (result->NextRow()); + delete result; + sLog.outString(); sLog.outString( ">> Loaded %u areas for fishing base skill level", count ); } + // Searches for the same condition already in Conditions store // Returns Id if found, else adds it to Conditions and returns Id uint16 ObjectMgr::GetConditionId( ConditionType condition, uint32 value1, uint32 value2 ) @@ -6277,14 +7556,18 @@ uint16 ObjectMgr::GetConditionId( ConditionType condition, uint32 value1, uint32 if (lc == mConditions[i]) return i; } + mConditions.push_back(lc); + if(mConditions.size() > 0xFFFF) { sLog.outError("Conditions store overflow! Current and later loaded conditions will ignored!"); return 0; } + return mConditions.size() - 1; } + bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart, DeclinedName const& names ) { for(uint8 i =0; i < MAX_DECLINED_NAME_CASES; ++i) @@ -6292,11 +7575,13 @@ bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart, DeclinedName const& n std::wstring wname; if(!Utf8toWStr(names.name[i],wname)) return false; + if(mainpart!=GetMainPartOfName(wname,i+1)) return false; } return true; } + uint32 ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id) { AreaTriggerScriptMap::const_iterator i = mAreaTriggerScripts.find(trigger_id); @@ -6304,11 +7589,13 @@ uint32 ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id) return i->second; return 0; } + // Checks if player meets the condition bool PlayerCondition::Meets(Player const * player) const { if( !player ) return false; // player not present, return false + switch (condition) { case CONDITION_NONE: @@ -6359,6 +7646,7 @@ bool PlayerCondition::Meets(Player const * player) const return false; } } + // Verification of condition values validity bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 value2) { @@ -6367,6 +7655,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val sLog.outErrorDb("Condition has bad type of %u, skipped ", condition ); return false; } + switch (condition) { case CONDITION_AURA: @@ -6505,6 +7794,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val } return true; } + SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial) { switch(pSkill->categoryId) @@ -6536,59 +7826,79 @@ SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial) return SKILL_RANGE_NONE; } } + void ObjectMgr::LoadGameTele() { m_GameTeleMap.clear(); // for reload case + uint32 count = 0; QueryResult *result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele"); + if( !result ) { barGoLink bar( 1 ); + bar.step(); + sLog.outString(); sLog.outErrorDb(">> Loaded `game_tele`, table is empty!"); return; } + barGoLink bar( result->GetRowCount() ); + do { bar.step(); + Field *fields = result->Fetch(); + uint32 id = fields[0].GetUInt32(); + GameTele gt; + gt.position_x = fields[1].GetFloat(); gt.position_y = fields[2].GetFloat(); gt.position_z = fields[3].GetFloat(); gt.orientation = fields[4].GetFloat(); gt.mapId = fields[5].GetUInt32(); gt.name = fields[6].GetCppString(); + if(!MapManager::IsValidMapCoord(gt.mapId,gt.position_x,gt.position_y,gt.position_z,gt.orientation)) { sLog.outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.",id,gt.name.c_str()); continue; } + if(!Utf8toWStr(gt.name,gt.wnameLow)) { sLog.outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.",id); continue; } + wstrToLower( gt.wnameLow ); + m_GameTeleMap[id] = gt; + ++count; } while (result->NextRow()); delete result; + sLog.outString(); sLog.outString( ">> Loaded %u GameTeleports", count ); } + GameTele const* ObjectMgr::GetGameTele(const std::string& name) const { // explicit name case std::wstring wname; if(!Utf8toWStr(name,wname)) return false; + // converting string that we try to find to lower case wstrToLower( wname ); + // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found const GameTele* alt = NULL; for(GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) @@ -6598,8 +7908,10 @@ GameTele const* ObjectMgr::GetGameTele(const std::string& name) const else if (alt == NULL && itr->second.wnameLow.find(wname) != std::wstring::npos) alt = &itr->second; } + return alt; } + bool ObjectMgr::AddGameTele(GameTele& tele) { // find max id @@ -6607,23 +7919,31 @@ bool ObjectMgr::AddGameTele(GameTele& tele) for(GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) if(itr->first > new_id) new_id = itr->first; + // use next ++new_id; + if(!Utf8toWStr(tele.name,tele.wnameLow)) return false; + wstrToLower( tele.wnameLow ); + m_GameTeleMap[new_id] = tele; + return WorldDatabase.PExecuteLog("INSERT INTO game_tele (id,position_x,position_y,position_z,orientation,map,name) VALUES (%u,%f,%f,%f,%f,%d,'%s')", new_id,tele.position_x,tele.position_y,tele.position_z,tele.orientation,tele.mapId,tele.name.c_str()); } + bool ObjectMgr::DeleteGameTele(const std::string& name) { // explicit name case std::wstring wname; if(!Utf8toWStr(name,wname)) return false; + // converting string that we try to find to lower case wstrToLower( wname ); + for(GameTeleMap::iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) { if(itr->second.wnameLow == wname) @@ -6633,39 +7953,54 @@ bool ObjectMgr::DeleteGameTele(const std::string& name) return true; } } + return false; } + void ObjectMgr::LoadTrainerSpell() { // For reload case for (CacheTrainerSpellMap::iterator itr = m_mCacheTrainerSpellMap.begin(); itr != m_mCacheTrainerSpellMap.end(); ++itr) itr->second.Clear(); m_mCacheTrainerSpellMap.clear(); + std::set<uint32> skip_trainers; + QueryResult *result = WorldDatabase.Query("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer"); + if( !result ) { barGoLink bar( 1 ); + bar.step(); + sLog.outString(); sLog.outErrorDb(">> Loaded `npc_trainer`, table is empty!"); return; } + barGoLink bar( result->GetRowCount() ); + std::set<uint32> talentIds; + uint32 count = 0; do { bar.step(); + Field* fields = result->Fetch(); + uint32 entry = fields[0].GetUInt32(); uint32 spell = fields[1].GetUInt32(); + CreatureInfo const* cInfo = GetCreatureTemplate(entry); + if(!cInfo) { sLog.outErrorDb("Table `npc_trainer` have entry for not existed creature template (Entry: %u), ignore", entry); continue; } + if(!(cInfo->npcflag & UNIT_NPC_FLAG_TRAINER)) { if(skip_trainers.count(entry) == 0) @@ -6675,17 +8010,20 @@ void ObjectMgr::LoadTrainerSpell() } continue; } + SpellEntry const *spellinfo = sSpellStore.LookupEntry(spell); if(!spellinfo) { sLog.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u ) has non existing spell %u, ignore", entry,spell); continue; } + if(!SpellMgr::IsSpellValid(spellinfo)) { sLog.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u) has broken learning spell %u, ignore", entry, spell); continue; } + if(GetTalentSpellCost(spell)) { if(talentIds.count(spell)==0) @@ -6695,15 +8033,19 @@ void ObjectMgr::LoadTrainerSpell() } continue; } + TrainerSpellData& data = m_mCacheTrainerSpellMap[entry]; + TrainerSpell& trainerSpell = data.spellList[spell]; trainerSpell.spell = spell; trainerSpell.spellCost = fields[2].GetUInt32(); trainerSpell.reqSkill = fields[3].GetUInt32(); trainerSpell.reqSkillValue = fields[4].GetUInt32(); trainerSpell.reqLevel = fields[5].GetUInt32(); + if(!trainerSpell.reqLevel) trainerSpell.reqLevel = spellinfo->spellLevel; + // calculate learned spell for profession case when stored cast-spell trainerSpell.learnedSpell = spell; for(uint8 i = 0; i <3; ++i) @@ -6716,72 +8058,99 @@ void ObjectMgr::LoadTrainerSpell() break; } } + if(SpellMgr::IsProfessionSpell(trainerSpell.learnedSpell)) data.trainerType = 2; + ++count; + } while (result->NextRow()); delete result; + sLog.outString(); sLog.outString( ">> Loaded %d Trainers", count ); } + void ObjectMgr::LoadVendors() { // For reload case for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr) itr->second.Clear(); m_mCacheVendorItemMap.clear(); + std::set<uint32> skip_vendors; + QueryResult *result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor"); if( !result ) { barGoLink bar( 1 ); + bar.step(); + sLog.outString(); sLog.outErrorDb(">> Loaded `npc_vendor`, table is empty!"); return; } + barGoLink bar( result->GetRowCount() ); + uint32 count = 0; do { bar.step(); Field* fields = result->Fetch(); + uint32 entry = fields[0].GetUInt32(); uint32 item_id = fields[1].GetUInt32(); uint32 maxcount = fields[2].GetUInt32(); uint32 incrtime = fields[3].GetUInt32(); uint32 ExtendedCost = fields[4].GetUInt32(); + if(!IsVendorItemValid(entry,item_id,maxcount,incrtime,ExtendedCost,NULL,&skip_vendors)) continue; + VendorItemData& vList = m_mCacheVendorItemMap[entry]; + vList.AddItem(item_id,maxcount,incrtime,ExtendedCost); ++count; + } while (result->NextRow()); delete result; + sLog.outString(); sLog.outString( ">> Loaded %d Vendors ", count ); } + void ObjectMgr::LoadNpcTextId() { + m_mCacheNpcTextIdMap.clear(); + QueryResult* result = WorldDatabase.Query("SELECT npc_guid, textid FROM npc_gossip"); if( !result ) { barGoLink bar( 1 ); + bar.step(); + sLog.outString(); sLog.outErrorDb(">> Loaded `npc_gossip`, table is empty!"); return; } + barGoLink bar( result->GetRowCount() ); + uint32 count = 0; uint32 guid,textid; do { bar.step(); + Field* fields = result->Fetch(); + guid = fields[0].GetUInt32(); textid = fields[1].GetUInt32(); + if (!GetCreatureData(guid)) { sLog.outErrorDb("Table `npc_gossip` have not existed creature (GUID: %u) entry, ignore. ",guid); @@ -6792,34 +8161,47 @@ void ObjectMgr::LoadNpcTextId() sLog.outErrorDb("Table `npc_gossip` for creature (GUID: %u) have wrong Textid (%u), ignore. ", guid, textid); continue; } + m_mCacheNpcTextIdMap[guid] = textid ; ++count; + } while (result->NextRow()); delete result; + sLog.outString(); sLog.outString( ">> Loaded %d NpcTextId ", count ); } + void ObjectMgr::LoadNpcOptions() { m_mCacheNpcOptionList.clear(); // For reload case + QueryResult *result = WorldDatabase.Query( // 0 1 2 3 4 5 6 7 8 "SELECT id,gossip_id,npcflag,icon,action,box_money,coded,option_text,box_text " "FROM npc_option"); + if( !result ) { barGoLink bar( 1 ); + bar.step(); + sLog.outString(); sLog.outErrorDb(">> Loaded `npc_option`, table is empty!"); return; } + barGoLink bar( result->GetRowCount() ); + uint32 count = 0; + do { bar.step(); + Field* fields = result->Fetch(); + GossipOption go; go.Id = fields[0].GetUInt32(); go.GossipId = fields[1].GetUInt32(); @@ -6830,30 +8212,40 @@ void ObjectMgr::LoadNpcOptions() go.Coded = fields[6].GetUInt8()!=0; go.OptionText = fields[7].GetCppString(); go.BoxText = fields[8].GetCppString(); + m_mCacheNpcOptionList.push_back(go); + ++count; + } while (result->NextRow()); delete result; + sLog.outString(); sLog.outString( ">> Loaded %d npc_option entries", count ); } + void ObjectMgr::AddVendorItem( uint32 entry,uint32 item, uint32 maxcount, uint32 incrtime, uint32 extendedcost, bool savetodb) { VendorItemData& vList = m_mCacheVendorItemMap[entry]; vList.AddItem(item,maxcount,incrtime,extendedcost); + if(savetodb) WorldDatabase.PExecuteLog("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')",entry, item, maxcount,incrtime,extendedcost); } + bool ObjectMgr::RemoveVendorItem( uint32 entry,uint32 item, bool savetodb) { CacheVendorItemMap::iterator iter = m_mCacheVendorItemMap.find(entry); if(iter == m_mCacheVendorItemMap.end()) return false; + if(!iter->second.FindItem(item)) return false; + iter->second.RemoveItem(item); if(savetodb) WorldDatabase.PExecuteLog("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",entry, item); return true; } + bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry, uint32 item_id, uint32 maxcount, uint32 incrtime, uint32 ExtendedCost, Player* pl, std::set<uint32>* skip_vendors, uint32 ORnpcflag ) const { CreatureInfo const* cInfo = GetCreatureTemplate(vendor_entry); @@ -6865,6 +8257,7 @@ bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry, uint32 item_id, uint32 m sLog.outErrorDb("Table `(game_event_)npc_vendor` have data for not existed creature template (Entry: %u), ignore", vendor_entry); return false; } + if(!((cInfo->npcflag | ORnpcflag) & UNIT_NPC_FLAG_VENDOR)) { if(!skip_vendors || skip_vendors->count(vendor_entry)==0) @@ -6873,11 +8266,13 @@ bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry, uint32 item_id, uint32 m ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION); else sLog.outErrorDb("Table `(game_event_)npc_vendor` have data for not creature template (Entry: %u) without vendor flag, ignore", vendor_entry); + if(skip_vendors) skip_vendors->insert(vendor_entry); } return false; } + if(!GetItemPrototype(item_id)) { if(pl) @@ -6886,6 +8281,7 @@ bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry, uint32 item_id, uint32 m sLog.outErrorDb("Table `(game_event_)npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u), ignore",vendor_entry,item_id); return false; } + if(ExtendedCost && !sItemExtendedCostStore.LookupEntry(ExtendedCost)) { if(pl) @@ -6894,6 +8290,7 @@ bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry, uint32 item_id, uint32 m sLog.outErrorDb("Table `(game_event_)npc_vendor` have Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore",item_id,ExtendedCost,vendor_entry); return false; } + if(maxcount > 0 && incrtime == 0) { if(pl) @@ -6910,9 +8307,11 @@ bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry, uint32 item_id, uint32 m sLog.outErrorDb( "Table `(game_event_)npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id, vendor_entry); return false; } + VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry); if(!vItems) return true; // later checks for non-empty lists + if(vItems->FindItem(item_id)) { if(pl) @@ -6921,6 +8320,7 @@ bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry, uint32 item_id, uint32 m sLog.outErrorDb( "Table `(game_event_)npc_vendor` has duplicate items %u for vendor (Entry: %u), ignore", item_id, vendor_entry); return false; } + if(vItems->GetItemCount() >= MAX_VENDOR_ITEMS) { if(pl) @@ -6929,8 +8329,10 @@ bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry, uint32 item_id, uint32 m sLog.outErrorDb( "Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignore", vItems->GetItemCount(), MAX_VENDOR_ITEMS, vendor_entry); return false; } + return true; } + void ObjectMgr::LoadScriptNames() { m_scriptNames.push_back(""); @@ -6944,6 +8346,7 @@ void ObjectMgr::LoadScriptNames() "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(script) FROM instance_template WHERE script <> ''"); + if( !result ) { barGoLink bar( 1 ); @@ -6952,10 +8355,13 @@ void ObjectMgr::LoadScriptNames() sLog.outErrorDb(">> Loaded empty set of Script Names!"); return; } + barGoLink bar( result->GetRowCount() ); + //OnEvent Changes m_scriptNames.push_back("scripted_on_events"); uint32 count = 1; + do { bar.step(); @@ -6963,10 +8369,12 @@ void ObjectMgr::LoadScriptNames() ++count; } while (result->NextRow()); delete result; + std::sort(m_scriptNames.begin(), m_scriptNames.end()); sLog.outString(); sLog.outString( ">> Loaded %d Script Names", count ); } + uint32 ObjectMgr::GetScriptId(const char *name) { // use binary search to find the script name in the sorted vector @@ -6977,6 +8385,7 @@ uint32 ObjectMgr::GetScriptId(const char *name) if(itr == m_scriptNames.end() || *itr != name) return 0; return itr - m_scriptNames.begin(); } + void ObjectMgr::CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids) { for(ScriptMapMap::const_iterator itrMM = scripts.begin(); itrMM != scripts.end(); ++itrMM) @@ -6989,6 +8398,7 @@ void ObjectMgr::CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids) { if(!GetTrinityStringLocale (itrM->second.dataint)) sLog.outErrorDb( "Table `db_script_string` not has string id %u used db script (ID: %u)", itrM->second.dataint, itrMM->first); + if(ids.count(itrM->second.dataint)) ids.erase(itrM->second.dataint); } @@ -6996,27 +8406,35 @@ void ObjectMgr::CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids) } } } + void ObjectMgr::LoadDbScriptStrings() { LoadTrinityStrings(WorldDatabase,"db_script_string",MIN_DB_SCRIPT_STRING_ID,MAX_DB_SCRIPT_STRING_ID); + std::set<int32> ids; + for(int32 i = MIN_DB_SCRIPT_STRING_ID; i < MAX_DB_SCRIPT_STRING_ID; ++i) if(GetTrinityStringLocale(i)) ids.insert(i); + CheckScripts(sQuestEndScripts,ids); CheckScripts(sQuestStartScripts,ids); CheckScripts(sSpellScripts,ids); CheckScripts(sGameObjectScripts,ids); CheckScripts(sEventScripts,ids); + CheckScripts(sWaypointScripts,ids); + for(std::set<int32>::const_iterator itr = ids.begin(); itr != ids.end(); ++itr) sLog.outErrorDb( "Table `db_script_string` has unused string id %u", *itr); } + // Functions for scripting access uint32 GetAreaTriggerScriptId(uint32 trigger_id) { return objmgr.GetAreaTriggerScriptId(trigger_id); } + bool LoadTrinityStrings(DatabaseType& db, char const* table,int32 start_value, int32 end_value) { // MAX_DB_SCRIPT_STRING_ID is max allowed negative value for scripts (scrpts can use only more deep negative values @@ -7026,27 +8444,35 @@ bool LoadTrinityStrings(DatabaseType& db, char const* table,int32 start_value, i sLog.outErrorDb("Table '%s' attempt loaded with reserved by mangos range (%d - %d), strings not loaded.",table,start_value,end_value+1); return false; } + return objmgr.LoadTrinityStrings(db,table,start_value,end_value); } + uint32 TRINITY_DLL_SPEC GetScriptId(const char *name) { return objmgr.GetScriptId(name); } + ObjectMgr::ScriptNameMap & GetScriptNames() { return objmgr.GetScriptNames(); } + GameObjectInfo const *GetGameObjectInfo(uint32 id) { return objmgr.GetGameObjectInfo(id); } + CreatureInfo const *GetCreatureInfo(uint32 id) { return objmgr.GetCreatureTemplate(id); } + void ObjectMgr::LoadTransportEvents() { + QueryResult *result = WorldDatabase.Query("SELECT entry, waypoint_id, event_id FROM transport_events"); + if( !result ) { barGoLink bar1( 1 ); @@ -7054,43 +8480,57 @@ void ObjectMgr::LoadTransportEvents() sLog.outString( "\n>> Transport events table is empty \n" ); return; } + barGoLink bar1( result->GetRowCount() ); + do { bar1.step(); + Field *fields = result->Fetch(); + //Load event values uint32 entry = fields[0].GetUInt32(); uint32 waypoint_id = fields[1].GetUInt32(); uint32 event_id = fields[2].GetUInt32(); + uint32 event_count = (entry*100)+waypoint_id; TransportEventMap[event_count] = event_id; } while(result->NextRow()); + sLog.outString( "\n>> Loaded %u transport events \n", result->GetRowCount() ); + delete result; } + CreatureInfo const* GetCreatureTemplateStore(uint32 entry) { return sCreatureStorage.LookupEntry<CreatureInfo>(entry); } + Quest const* GetQuestTemplateStore(uint32 entry) { return objmgr.GetQuestTemplate(entry); } + uint64 ObjectMgr::GenerateGMTicketId() { return ++m_GMticketid; } + void ObjectMgr::LoadGMTickets() { m_GMTicketList.clear(); + QueryResult *result = CharacterDatabase.Query( "SELECT guid, playerGuid, name, message, createtime, map, posX, posY, posZ, timestamp, closed, assignedto, comment FROM gm_tickets" ); + if(!result) { sLog.outString(" \n>> GM Tickets table is empty, no tickets were loaded.\n" ); return; } + uint16 count = 0; barGoLink bar ((*result).GetRowCount()); GM_Ticket *ticket; @@ -7113,22 +8553,29 @@ void ObjectMgr::LoadGMTickets() ticket->comment = fields[12].GetCppString(); ++count; bar.step(); + m_GMTicketList.push_back(ticket); + } while( result->NextRow() ); + result = CharacterDatabase.PQuery("SELECT MAX(guid) from gm_tickets"); - m_GMticketid = (*result)[0].GetUInt64(); + m_GMticketid = (*result)[0].GetUInt64(); + sLog.outString(">>> %u GM Tickets loaded from the database.", count); delete result; } + void ObjectMgr::AddOrUpdateGMTicket(GM_Ticket &ticket, bool create) { if(create) m_GMTicketList.push_back(&ticket); - _AddOrUpdateGMTicket(ticket); + + _AddOrUpdateGMTicket(ticket); } + void ObjectMgr::_AddOrUpdateGMTicket(GM_Ticket &ticket) { - std::string msg(ticket.message), name(ticket.name), comment(ticket.comment); + std::string msg(ticket.message), name(ticket.name), comment(ticket.comment); CharacterDatabase.escape_string(msg); CharacterDatabase.escape_string(name); CharacterDatabase.escape_string(comment); @@ -7151,6 +8598,7 @@ void ObjectMgr::_AddOrUpdateGMTicket(GM_Ticket &ticket) CharacterDatabase.Execute(ss.str().c_str()); CharacterDatabase.CommitTransaction(); } + void ObjectMgr::RemoveGMTicket(GM_Ticket *ticket, int64 source, bool permanently) { for(GmTicketList::iterator i = m_GMTicketList.begin(); i != m_GMTicketList.end(); ++i) @@ -7167,28 +8615,35 @@ void ObjectMgr::RemoveGMTicket(GM_Ticket *ticket, int64 source, bool permanently _AddOrUpdateGMTicket(*(*i)); } } + void ObjectMgr::RemoveGMTicket(uint64 ticketGuid, int64 source, bool permanently) { GM_Ticket *ticket = GetGMTicket(ticketGuid); assert( ticket ); RemoveGMTicket(ticket, source, permanently); } + bool ObjectMgr::CheckDB() const { CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(28511); if(!cInfo || cInfo->spells[4] != 51890) return false; + cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(30068); if(!cInfo || cInfo->faction_A != 21) return false; + cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(28768); // Dark Rider of Acherus if(!cInfo || !cInfo->ScriptID) return false; + cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(32627); // Wintergrasp Siege Engine if(!cInfo || !cInfo->spells[0] || cInfo->VehicleId != 117) return false; + cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(33114); // Flame Leviathan Seat if(!cInfo || cInfo->VehicleId != 341) return false; + return true; } |