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-rw-r--r--src/game/ObjectMgr.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index d3a9fe23395..3351b001e5b 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -616,25 +616,25 @@ void ObjectMgr::LoadCreatureTemplates()
sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u)", cInfo->Entry, cInfo->faction_H);
// check model ids, supplying and sending non-existent ids to the client might crash them
- if(cInfo->Modelid1 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid1))
+ if(cInfo->Modelid_A1 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid_A1))
{
- sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_A (%u), setting it to 0", cInfo->Entry, cInfo->Modelid1);
- const_cast<CreatureInfo*>(cInfo)->Modelid1 = 0;
+ sLog.outErrorDb("Creature (Entry: %u) has non-existing Modelid_A1 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid_A1);
+ const_cast<CreatureInfo*>(cInfo)->Modelid_A1 = 0;
}
- if(cInfo->Modelid2 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid2))
+ if(cInfo->Modelid_A2 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid_A2))
{
- sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_A2 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid2);
- const_cast<CreatureInfo*>(cInfo)->Modelid2 = 0;
+ sLog.outErrorDb("Creature (Entry: %u) has non-existing Modelid_A2 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid_A2);
+ const_cast<CreatureInfo*>(cInfo)->Modelid_A2 = 0;
}
- if(cInfo->Modelid3 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid3))
+ if(cInfo->Modelid_H1 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid_H1))
{
- sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_H (%u), setting it to 0", cInfo->Entry, cInfo->Modelid3);
- const_cast<CreatureInfo*>(cInfo)->Modelid3 = 0;
+ sLog.outErrorDb("Creature (Entry: %u) has non-existing Modelid_H1 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid_H1);
+ const_cast<CreatureInfo*>(cInfo)->Modelid_H1 = 0;
}
- if(cInfo->Modelid4 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid4))
+ if(cInfo->Modelid_H2 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid_H2))
{
- sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_H2 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid4);
- const_cast<CreatureInfo*>(cInfo)->Modelid4 = 0;
+ sLog.outErrorDb("Creature (Entry: %u) has non-existing Modelid_H2 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid_H2);
+ const_cast<CreatureInfo*>(cInfo)->Modelid_H2 = 0;
}
if(cInfo->dmgschool >= MAX_SPELL_SCHOOL)