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-rw-r--r--src/game/ObjectMgr.cpp17
1 files changed, 0 insertions, 17 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 637b1e9bec3..8cbc8f4b56d 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -4364,23 +4364,6 @@ void ObjectMgr::LoadInstanceTemplate()
sLog.outString();
}
-bool ObjectMgr::IsGameObjectOfTypeInRange(Player *player, uint64 guid, GameobjectTypes type) const
-{
- if(GameObject *go = ObjectAccessor::GetGameObject(*player, guid))
- {
- if(go->GetGoType() == type)
- {
- // TODO: find out how the client calculates the maximal usage distance to spellless working
- // gameobjects like guildbanks and mailboxes - 10.0 is a just an abitrary choosen number
- if (go->IsWithinDistInMap(player, 10.0f))
- return true;
- sLog.outError("IsGameObjectOfTypeInRange: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal 10 is allowed)", go->GetGOInfo()->name,
- go->GetGUIDLow(), player->GetName(), player->GetGUIDLow(), go->GetDistance(player));
- }
- }
- return false;
-}
-
GossipText const *ObjectMgr::GetGossipText(uint32 Text_ID) const
{
GossipTextMap::const_iterator itr = mGossipText.find(Text_ID);