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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _OBJECTMGR_H
+#define _OBJECTMGR_H
+
+#include "Log.h"
+#include "Object.h"
+#include "Bag.h"
+#include "Creature.h"
+#include "Player.h"
+#include "DynamicObject.h"
+#include "GameObject.h"
+#include "Corpse.h"
+#include "QuestDef.h"
+#include "Path.h"
+#include "ItemPrototype.h"
+#include "NPCHandler.h"
+#include "Database/DatabaseEnv.h"
+#include "AuctionHouseObject.h"
+#include "Mail.h"
+#include "Map.h"
+#include "ObjectAccessor.h"
+#include "ObjectDefines.h"
+#include "Policies/Singleton.h"
+#include "Database/SQLStorage.h"
+
+#include <string>
+#include <map>
+
+extern SQLStorage sCreatureStorage;
+extern SQLStorage sCreatureDataAddonStorage;
+extern SQLStorage sCreatureInfoAddonStorage;
+extern SQLStorage sCreatureModelStorage;
+extern SQLStorage sEquipmentStorage;
+extern SQLStorage sGOStorage;
+extern SQLStorage sPageTextStore;
+extern SQLStorage sItemStorage;
+extern SQLStorage sInstanceTemplate;
+
+class Group;
+class Guild;
+class ArenaTeam;
+class Path;
+class TransportPath;
+class Item;
+
+struct ScriptInfo
+{
+ uint32 id;
+ uint32 delay;
+ uint32 command;
+ uint32 datalong;
+ uint32 datalong2;
+ std::string datatext;
+ float x;
+ float y;
+ float z;
+ float o;
+};
+
+typedef std::multimap<uint32, ScriptInfo> ScriptMap;
+typedef std::map<uint32, ScriptMap > ScriptMapMap;
+extern ScriptMapMap sQuestEndScripts;
+extern ScriptMapMap sQuestStartScripts;
+extern ScriptMapMap sSpellScripts;
+extern ScriptMapMap sGameObjectScripts;
+extern ScriptMapMap sEventScripts;
+
+struct AreaTrigger
+{
+ uint8 requiredLevel;
+ uint32 requiredItem;
+ uint32 requiredItem2;
+ uint32 heroicKey;
+ uint32 heroicKey2;
+ uint32 requiredQuest;
+ std::string requiredFailedText;
+ uint32 target_mapId;
+ float target_X;
+ float target_Y;
+ float target_Z;
+ float target_Orientation;
+};
+
+typedef std::set<uint32> CellGuidSet;
+typedef std::map<uint32/*player guid*/,uint32/*instance*/> CellCorpseSet;
+struct CellObjectGuids
+{
+ CellGuidSet creatures;
+ CellGuidSet gameobjects;
+ CellCorpseSet corpses;
+};
+typedef HM_NAMESPACE::hash_map<uint32/*cell_id*/,CellObjectGuids> CellObjectGuidsMap;
+typedef HM_NAMESPACE::hash_map<uint32/*(mapid,spawnMode) pair*/,CellObjectGuidsMap> MapObjectGuids;
+
+typedef HM_NAMESPACE::hash_map<uint64/*(instance,guid) pair*/,time_t> RespawnTimes;
+
+struct MangosStringLocale
+{
+ std::vector<std::string> Content; // 0 -> default, i -> i-1 locale index
+};
+
+typedef HM_NAMESPACE::hash_map<uint32,CreatureData> CreatureDataMap;
+typedef HM_NAMESPACE::hash_map<uint32,GameObjectData> GameObjectDataMap;
+typedef HM_NAMESPACE::hash_map<uint32,CreatureLocale> CreatureLocaleMap;
+typedef HM_NAMESPACE::hash_map<uint32,GameObjectLocale> GameObjectLocaleMap;
+typedef HM_NAMESPACE::hash_map<uint32,ItemLocale> ItemLocaleMap;
+typedef HM_NAMESPACE::hash_map<uint32,QuestLocale> QuestLocaleMap;
+typedef HM_NAMESPACE::hash_map<uint32,NpcTextLocale> NpcTextLocaleMap;
+typedef HM_NAMESPACE::hash_map<uint32,PageTextLocale> PageTextLocaleMap;
+typedef HM_NAMESPACE::hash_map<uint32,MangosStringLocale> MangosStringLocaleMap;
+
+typedef std::multimap<uint32,uint32> QuestRelations;
+
+struct PetLevelInfo
+{
+ PetLevelInfo() : health(0), mana(0) { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
+
+ uint16 stats[MAX_STATS];
+ uint16 health;
+ uint16 mana;
+ uint16 armor;
+};
+
+struct ReputationOnKillEntry
+{
+ uint32 repfaction1;
+ uint32 repfaction2;
+ bool is_teamaward1;
+ uint32 reputration_max_cap1;
+ int32 repvalue1;
+ bool is_teamaward2;
+ uint32 reputration_max_cap2;
+ int32 repvalue2;
+ bool team_dependent;
+};
+
+struct PetCreateSpellEntry
+{
+ uint32 spellid[4];
+};
+
+#define WEATHER_SEASONS 4
+struct WeatherSeasonChances
+{
+ uint32 rainChance;
+ uint32 snowChance;
+ uint32 stormChance;
+};
+
+struct WeatherZoneChances
+{
+ WeatherSeasonChances data[WEATHER_SEASONS];
+};
+
+struct GraveYardData
+{
+ uint32 safeLocId;
+ uint32 team;
+};
+typedef std::multimap<uint32,GraveYardData> GraveYardMap;
+
+enum ConditionType
+{ // value1 value2 for the Condition enumed
+ CONDITION_NONE = 0, // 0 0
+ CONDITION_AURA = 1, // spell_id effindex
+ CONDITION_ITEM = 2, // item_id count
+ CONDITION_ITEM_EQUIPPED = 3, // item_id 0
+ CONDITION_ZONEID = 4, // zone_id 0
+ CONDITION_REPUTATION_RANK = 5, // faction_id min_rank
+ CONDITION_TEAM = 6, // player_team 0, (469 - Alliance 67 - Horde)
+ CONDITION_SKILL = 7, // skill_id skill_value
+ CONDITION_QUESTREWARDED = 8, // quest_id 0
+ CONDITION_QUESTTAKEN = 9, // quest_id 0, for condition true while quest active.
+ CONDITION_AD_COMMISSION_AURA = 10, // 0 0, for condition true while one from AD ñommission aura active
+};
+
+#define MAX_CONDITION 11 // maximum value in ConditionType enum
+
+struct PlayerCondition
+{
+ ConditionType condition; // additional condition type
+ uint32 value1; // data for the condition - see ConditionType definition
+ uint32 value2;
+
+ PlayerCondition(uint8 _condition = 0, uint32 _value1 = 0, uint32 _value2 = 0)
+ : condition(ConditionType(_condition)), value1(_value1), value2(_value2) {}
+
+ static bool IsValid(ConditionType condition, uint32 value1, uint32 value2);
+ // Checks correctness of values
+ bool Meets(Player const * APlayer) const; // Checks if the player meets the condition
+ bool operator == (PlayerCondition const& lc) const
+ {
+ return (lc.condition == condition && lc.value1 == value1 && lc.value2 == value2);
+ }
+};
+
+enum SkillRangeType
+{
+ SKILL_RANGE_LANGUAGE, // 300..300
+ SKILL_RANGE_LEVEL, // 1..max skill for level
+ SKILL_RANGE_MONO, // 1..1, grey monolite bar
+ SKILL_RANGE_RANK, // 1..skill for known rank
+ SKILL_RANGE_NONE, // 0..0 always
+};
+
+SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial);
+
+#define MAX_PLAYER_NAME 12 // max allowed by client name length
+#define MAX_INTERNAL_PLAYER_NAME 15 // max server internal player name length ( > MAX_PLAYER_NAME for support declined names )
+
+bool normalizePlayerName(std::string& name);
+
+class PlayerDumpReader;
+
+class ObjectMgr
+{
+ friend class PlayerDumpReader;
+
+ public:
+ ObjectMgr();
+ ~ObjectMgr();
+
+ typedef HM_NAMESPACE::hash_map<uint32, Item*> ItemMap;
+
+ typedef std::set< Group * > GroupSet;
+ typedef std::set< Guild * > GuildSet;
+ typedef std::set< ArenaTeam * > ArenaTeamSet;
+
+ typedef HM_NAMESPACE::hash_map<uint32, Quest*> QuestMap;
+
+ typedef HM_NAMESPACE::hash_map<uint32, AreaTrigger> AreaTriggerMap;
+
+ typedef HM_NAMESPACE::hash_map<uint32, std::string> AreaTriggerScriptMap;
+
+ typedef HM_NAMESPACE::hash_map<uint32, ReputationOnKillEntry> RepOnKillMap;
+
+ typedef HM_NAMESPACE::hash_map<uint32, WeatherZoneChances> WeatherZoneMap;
+
+ typedef HM_NAMESPACE::hash_map<uint32, PetCreateSpellEntry> PetCreateSpellMap;
+
+ Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);}
+ Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
+
+ static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }
+
+ void LoadGameobjectInfo();
+ void AddGameobjectInfo(GameObjectInfo *goinfo);
+
+ Group * GetGroupByLeader(const uint64 &guid) const;
+ void AddGroup(Group* group) { mGroupSet.insert( group ); }
+ void RemoveGroup(Group* group) { mGroupSet.erase( group ); }
+
+ Guild* GetGuildByLeader(uint64 const&guid) const;
+ Guild* GetGuildById(const uint32 GuildId) const;
+ Guild* GetGuildByName(std::string guildname) const;
+ std::string GetGuildNameById(const uint32 GuildId) const;
+ void AddGuild(Guild* guild) { mGuildSet.insert( guild ); }
+ void RemoveGuild(Guild* guild) { mGuildSet.erase( guild ); }
+
+ ArenaTeam* GetArenaTeamById(const uint32 ArenaTeamId) const;
+ ArenaTeam* GetArenaTeamByName(std::string ArenaTeamName) const;
+ ArenaTeam* GetArenaTeamByCapitan(uint64 const& guid) const;
+ void AddArenaTeam(ArenaTeam* arenateam) { mArenaTeamSet.insert( arenateam ); }
+ void RemoveArenaTeam(ArenaTeam* arenateam) { mArenaTeamSet.erase( arenateam ); }
+
+ static CreatureInfo const *GetCreatureTemplate( uint32 id );
+ CreatureModelInfo const *GetCreatureModelInfo( uint32 modelid );
+ CreatureModelInfo const* GetCreatureModelRandomGender(uint32 display_id);
+ uint32 ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data = NULL);
+ EquipmentInfo const *GetEquipmentInfo( uint32 entry );
+ static CreatureDataAddon const *GetCreatureAddon( uint32 lowguid )
+ {
+ return sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(lowguid);
+ }
+
+ static CreatureDataAddon const *GetCreatureTemplateAddon( uint32 entry )
+ {
+ return sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(entry);
+ }
+
+ static ItemPrototype const* GetItemPrototype(uint32 id) { return sItemStorage.LookupEntry<ItemPrototype>(id); }
+
+ static InstanceTemplate const* GetInstanceTemplate(uint32 map)
+ {
+ return sInstanceTemplate.LookupEntry<InstanceTemplate>(map);
+ }
+
+ Item* GetAItem(uint32 id)
+ {
+ ItemMap::const_iterator itr = mAitems.find(id);
+ if (itr != mAitems.end())
+ {
+ return itr->second;
+ }
+ return NULL;
+ }
+ void AddAItem(Item* it)
+ {
+ ASSERT( it );
+ ASSERT( mAitems.find(it->GetGUIDLow()) == mAitems.end());
+ mAitems[it->GetGUIDLow()] = it;
+ }
+ bool RemoveAItem(uint32 id)
+ {
+ ItemMap::iterator i = mAitems.find(id);
+ if (i == mAitems.end())
+ {
+ return false;
+ }
+ mAitems.erase(i);
+ return true;
+ }
+ AuctionHouseObject * GetAuctionsMap( uint32 location );
+
+ //auction messages
+ void SendAuctionWonMail( AuctionEntry * auction );
+ void SendAuctionSalePendingMail( AuctionEntry * auction );
+ void SendAuctionSuccessfulMail( AuctionEntry * auction );
+ void SendAuctionExpiredMail( AuctionEntry * auction );
+ static uint32 GetAuctionCut( uint32 location, uint32 highBid );
+ static uint32 GetAuctionDeposit(uint32 location, uint32 time, Item *pItem);
+ static uint32 GetAuctionOutBid(uint32 currentBid);
+
+ PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint32 level) const;
+
+ PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const
+ {
+ if(class_ >= MAX_CLASSES) return NULL;
+ return &playerClassInfo[class_];
+ }
+ void GetPlayerClassLevelInfo(uint32 class_,uint32 level, PlayerClassLevelInfo* info) const;
+
+ PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const
+ {
+ if(race >= MAX_RACES) return NULL;
+ if(class_ >= MAX_CLASSES) return NULL;
+ PlayerInfo const* info = &playerInfo[race][class_];
+ if(info->displayId_m==0 || info->displayId_f==0) return NULL;
+ return info;
+ }
+ void GetPlayerLevelInfo(uint32 race, uint32 class_,uint32 level, PlayerLevelInfo* info) const;
+
+ uint64 GetPlayerGUIDByName(std::string name) const;
+ bool GetPlayerNameByGUID(const uint64 &guid, std::string &name) const;
+ uint32 GetPlayerTeamByGUID(const uint64 &guid) const;
+ uint32 GetPlayerAccountIdByGUID(const uint64 &guid) const;
+ uint32 GetSecurityByAccount(uint32 acc_id) const;
+ bool GetAccountNameByAccount(uint32 acc_id, std::string &name) const;
+ uint32 GetAccountByAccountName(std::string name) const;
+
+ uint32 GetNearestTaxiNode( float x, float y, float z, uint32 mapid );
+ void GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost);
+ uint16 GetTaxiMount( uint32 id, uint32 team );
+ void GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds );
+ void GetTransportPathNodes( uint32 path, TransportPath &pathnodes );
+
+ Quest const* GetQuestTemplate(uint32 quest_id) const
+ {
+ QuestMap::const_iterator itr = mQuestTemplates.find(quest_id);
+ return itr != mQuestTemplates.end() ? itr->second : NULL;
+ }
+ QuestMap const& GetQuestTemplates() const { return mQuestTemplates; }
+
+ uint32 GetQuestForAreaTrigger(uint32 Trigger_ID) const
+ {
+ QuestAreaTriggerMap::const_iterator itr = mQuestAreaTriggerMap.find(Trigger_ID);
+ if(itr != mQuestAreaTriggerMap.end())
+ return itr->second;
+ return 0;
+ }
+ bool IsTavernAreaTrigger(uint32 Trigger_ID) const { return mTavernAreaTriggerSet.count(Trigger_ID) != 0; }
+ bool IsGameObjectForQuests(uint32 entry) const { return mGameObjectForQuestSet.count(entry) != 0; }
+ bool IsGuildVaultGameObject(Player *player, uint64 guid) const
+ {
+ if(GameObject *go = ObjectAccessor::GetGameObject(*player, guid))
+ if(go->GetGoType() == GAMEOBJECT_TYPE_GUILD_BANK)
+ return true;
+ return false;
+ }
+
+ uint32 GetBattleMasterBG(uint32 entry) const
+ {
+ BattleMastersMap::const_iterator itr = mBattleMastersMap.find(entry);
+ if(itr != mBattleMastersMap.end())
+ return itr->second;
+ return 2; //BATTLEGROUND_WS - i will not add include only for constant usage!
+ }
+
+ void AddGossipText(GossipText *pGText);
+ GossipText *GetGossipText(uint32 Text_ID);
+
+ WorldSafeLocsEntry const *GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team);
+ bool AddGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = true);
+ void LoadGraveyardZones();
+ GraveYardData const* FindGraveYardData(uint32 id, uint32 zone);
+
+ AreaTrigger const* GetAreaTrigger(uint32 trigger) const
+ {
+ AreaTriggerMap::const_iterator itr = mAreaTriggers.find( trigger );
+ if( itr != mAreaTriggers.end( ) )
+ return &itr->second;
+ return NULL;
+ }
+
+ AreaTrigger const* GetGoBackTrigger(uint32 Map) const;
+
+ const char* GetAreaTriggerScriptName(uint32 id);
+
+ ReputationOnKillEntry const* GetReputationOnKilEntry(uint32 id) const
+ {
+ RepOnKillMap::const_iterator itr = mRepOnKill.find(id);
+ if(itr != mRepOnKill.end())
+ return &itr->second;
+ return NULL;
+ }
+
+ PetCreateSpellEntry const* GetPetCreateSpellEntry(uint32 id) const
+ {
+ PetCreateSpellMap::const_iterator itr = mPetCreateSpell.find(id);
+ if(itr != mPetCreateSpell.end())
+ return &itr->second;
+ return NULL;
+ }
+
+ void LoadGuilds();
+ void LoadArenaTeams();
+ void LoadGroups();
+ void LoadQuests();
+ void LoadQuestRelations()
+ {
+ LoadGameobjectQuestRelations();
+ LoadGameobjectInvolvedRelations();
+ LoadCreatureQuestRelations();
+ LoadCreatureInvolvedRelations();
+ }
+ void LoadGameobjectQuestRelations();
+ void LoadGameobjectInvolvedRelations();
+ void LoadCreatureQuestRelations();
+ void LoadCreatureInvolvedRelations();
+
+ QuestRelations mGOQuestRelations;
+ QuestRelations mGOQuestInvolvedRelations;
+ QuestRelations mCreatureQuestRelations;
+ QuestRelations mCreatureQuestInvolvedRelations;
+
+ void LoadGameObjectScripts();
+ void LoadQuestEndScripts();
+ void LoadQuestStartScripts();
+ void LoadEventScripts();
+ void LoadSpellScripts();
+
+ bool LoadMangosStrings(DatabaseType& db, char const* table, bool positive_entries);
+ bool LoadMangosStrings() { return LoadMangosStrings(WorldDatabase,"mangos_string",true); }
+ void LoadPetCreateSpells();
+ void LoadCreatureLocales();
+ void LoadCreatureTemplates();
+ void LoadCreatures();
+ void LoadCreatureRespawnTimes();
+ void LoadCreatureAddons();
+ void LoadCreatureModelInfo();
+ void LoadEquipmentTemplates();
+ void LoadGameObjectLocales();
+ void LoadGameobjects();
+ void LoadGameobjectRespawnTimes();
+ void LoadItemPrototypes();
+ void LoadItemLocales();
+ void LoadQuestLocales();
+ void LoadNpcTextLocales();
+ void LoadPageTextLocales();
+ void LoadInstanceTemplate();
+
+ void LoadGossipText();
+
+ void LoadAreaTriggerTeleports();
+ void LoadQuestAreaTriggers();
+ void LoadAreaTriggerScripts();
+ void LoadTavernAreaTriggers();
+ void LoadBattleMastersEntry();
+ void LoadGameObjectForQuests();
+
+ void LoadItemTexts();
+ void LoadPageTexts();
+
+ //load first auction items, because of check if item exists, when loading
+ void LoadAuctionItems();
+ void LoadAuctions();
+ void LoadPlayerInfo();
+ void LoadPetLevelInfo();
+ void LoadExplorationBaseXP();
+ void LoadPetNames();
+ void LoadPetNumber();
+ void LoadCorpses();
+ void LoadFishingBaseSkillLevel();
+
+ void LoadReputationOnKill();
+
+ void LoadWeatherZoneChances();
+
+ std::string GeneratePetName(uint32 entry);
+ uint32 GetBaseXP(uint32 level);
+
+ int32 GetFishingBaseSkillLevel(uint32 entry) const
+ {
+ FishingBaseSkillMap::const_iterator itr = mFishingBaseForArea.find(entry);
+ return itr != mFishingBaseForArea.end() ? itr->second : 0;
+ }
+
+ void ReturnOrDeleteOldMails(bool serverUp);
+
+ void SetHighestGuids();
+ uint32 GenerateLowGuid(HighGuid guidhigh);
+ uint32 GenerateAuctionID();
+ uint32 GenerateMailID();
+ uint32 GenerateItemTextID();
+ uint32 GeneratePetNumber();
+
+ uint32 CreateItemText(std::string text);
+ std::string GetItemText( uint32 id )
+ {
+ ItemTextMap::const_iterator itr = mItemTexts.find( id );
+ if ( itr != mItemTexts.end() )
+ return itr->second;
+ else
+ return "There is no info for this item";
+ }
+
+ typedef std::multimap<int32, uint32> ExclusiveQuestGroups;
+ ExclusiveQuestGroups mExclusiveQuestGroups;
+
+ WeatherZoneChances const* GetWeatherChances(uint32 zone_id) const
+ {
+ WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id);
+ if(itr != mWeatherZoneMap.end())
+ return &itr->second;
+ else
+ return NULL;
+ }
+
+ CellObjectGuids const& GetCellObjectGuids(uint16 mapid, uint8 spawnMode, uint32 cell_id)
+ {
+ return mMapObjectGuids[MAKE_PAIR32(mapid,spawnMode)][cell_id];
+ }
+
+ CreatureData const* GetCreatureData(uint32 guid) const
+ {
+ CreatureDataMap::const_iterator itr = mCreatureDataMap.find(guid);
+ if(itr==mCreatureDataMap.end()) return NULL;
+ return &itr->second;
+ }
+ CreatureData& NewOrExistCreatureData(uint32 guid) { return mCreatureDataMap[guid]; }
+ void DeleteCreatureData(uint32 guid);
+ CreatureLocale const* GetCreatureLocale(uint32 entry) const
+ {
+ CreatureLocaleMap::const_iterator itr = mCreatureLocaleMap.find(entry);
+ if(itr==mCreatureLocaleMap.end()) return NULL;
+ return &itr->second;
+ }
+ GameObjectLocale const* GetGameObjectLocale(uint32 entry) const
+ {
+ GameObjectLocaleMap::const_iterator itr = mGameObjectLocaleMap.find(entry);
+ if(itr==mGameObjectLocaleMap.end()) return NULL;
+ return &itr->second;
+ }
+ ItemLocale const* GetItemLocale(uint32 entry) const
+ {
+ ItemLocaleMap::const_iterator itr = mItemLocaleMap.find(entry);
+ if(itr==mItemLocaleMap.end()) return NULL;
+ return &itr->second;
+ }
+ QuestLocale const* GetQuestLocale(uint32 entry) const
+ {
+ QuestLocaleMap::const_iterator itr = mQuestLocaleMap.find(entry);
+ if(itr==mQuestLocaleMap.end()) return NULL;
+ return &itr->second;
+ }
+ NpcTextLocale const* GetNpcTextLocale(uint32 entry) const
+ {
+ NpcTextLocaleMap::const_iterator itr = mNpcTextLocaleMap.find(entry);
+ if(itr==mNpcTextLocaleMap.end()) return NULL;
+ return &itr->second;
+ }
+ PageTextLocale const* GetPageTextLocale(uint32 entry) const
+ {
+ PageTextLocaleMap::const_iterator itr = mPageTextLocaleMap.find(entry);
+ if(itr==mPageTextLocaleMap.end()) return NULL;
+ return &itr->second;
+ }
+
+ GameObjectData const* GetGOData(uint32 guid) const
+ {
+ GameObjectDataMap::const_iterator itr = mGameObjectDataMap.find(guid);
+ if(itr==mGameObjectDataMap.end()) return NULL;
+ return &itr->second;
+ }
+ GameObjectData& NewGOData(uint32 guid) { return mGameObjectDataMap[guid]; }
+ void DeleteGOData(uint32 guid);
+
+ MangosStringLocale const* GetMangosStringLocale(int32 entry) const
+ {
+ MangosStringLocaleMap::const_iterator itr = mMangosStringLocaleMap.find(entry);
+ if(itr==mMangosStringLocaleMap.end()) return NULL;
+ return &itr->second;
+ }
+ const char *GetMangosString(int32 entry, int locale_idx) const;
+ const char *GetMangosStringForDBCLocale(int32 entry) const { return GetMangosString(entry,DBCLocaleIndex); }
+ void SetDBCLocaleIndex(uint32 lang) { DBCLocaleIndex = GetIndexForLocale(LocaleConstant(lang)); }
+
+ void AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance);
+ void DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid);
+
+ time_t GetCreatureRespawnTime(uint32 loguid, uint32 instance) { return mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)]; }
+ void SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t);
+ time_t GetGORespawnTime(uint32 loguid, uint32 instance) { return mGORespawnTimes[MAKE_PAIR64(loguid,instance)]; }
+ void SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t);
+ void DeleteRespawnTimeForInstance(uint32 instance);
+
+ // grid objects
+ void AddCreatureToGrid(uint32 guid, CreatureData const* data);
+ void RemoveCreatureFromGrid(uint32 guid, CreatureData const* data);
+ void AddGameobjectToGrid(uint32 guid, GameObjectData const* data);
+ void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data);
+
+ // reserved names
+ void LoadReservedPlayersNames();
+ bool IsReservedName(std::string name) const
+ {
+ return m_ReservedNames.find(name) != m_ReservedNames.end();
+ }
+
+ // name with valid structure and symbols
+ static bool IsValidName( std::string name, bool create = false );
+ static bool IsValidCharterName( std::string name );
+ static bool IsValidPetName( std::string name );
+
+ static bool CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names);
+
+ int GetIndexForLocale(LocaleConstant loc);
+ LocaleConstant GetLocaleForIndex(int i);
+ // guild bank tabs
+ const uint32 GetGuildBankTabPrice(uint8 Index) { return Index < GUILD_BANK_MAX_TABS ? mGuildBankTabPrice[Index] : 0; }
+
+ uint16 GetConditionId(ConditionType condition, uint32 value1, uint32 value2);
+ bool IsPlayerMeetToCondition(Player const* player, uint16 condition_id) const
+ {
+ if(condition_id >= mConditions.size())
+ return false;
+
+ return mConditions[condition_id].Meets(player);
+ }
+ protected:
+ uint32 m_auctionid;
+ uint32 m_mailid;
+ uint32 m_ItemTextId;
+
+ uint32 m_hiCharGuid;
+ uint32 m_hiCreatureGuid;
+ uint32 m_hiPetGuid;
+ uint32 m_hiItemGuid;
+ uint32 m_hiGoGuid;
+ uint32 m_hiDoGuid;
+ uint32 m_hiCorpseGuid;
+
+ uint32 m_hiPetNumber;
+
+ QuestMap mQuestTemplates;
+
+ typedef HM_NAMESPACE::hash_map<uint32, GossipText*> GossipTextMap;
+ typedef HM_NAMESPACE::hash_map<uint32, uint32> QuestAreaTriggerMap;
+ typedef HM_NAMESPACE::hash_map<uint32, uint32> BattleMastersMap;
+ typedef HM_NAMESPACE::hash_map<uint32, std::string> ItemTextMap;
+ typedef std::set<uint32> TavernAreaTriggerSet;
+ typedef std::set<uint32> GameObjectForQuestSet;
+
+ GroupSet mGroupSet;
+ GuildSet mGuildSet;
+ ArenaTeamSet mArenaTeamSet;
+
+ ItemMap mItems;
+ ItemMap mAitems;
+
+ ItemTextMap mItemTexts;
+
+ AuctionHouseObject mHordeAuctions;
+ AuctionHouseObject mAllianceAuctions;
+ AuctionHouseObject mNeutralAuctions;
+
+ QuestAreaTriggerMap mQuestAreaTriggerMap;
+ BattleMastersMap mBattleMastersMap;
+ TavernAreaTriggerSet mTavernAreaTriggerSet;
+ GameObjectForQuestSet mGameObjectForQuestSet;
+ GossipTextMap mGossipText;
+ AreaTriggerMap mAreaTriggers;
+ AreaTriggerScriptMap mAreaTriggerScripts;
+
+ RepOnKillMap mRepOnKill;
+
+ WeatherZoneMap mWeatherZoneMap;
+
+ PetCreateSpellMap mPetCreateSpell;
+
+ //character reserved names
+ typedef std::set<std::string> ReservedNamesMap;
+ ReservedNamesMap m_ReservedNames;
+
+ GraveYardMap mGraveYardMap;
+
+ typedef std::vector<LocaleConstant> LocalForIndex;
+ LocalForIndex m_LocalForIndex;
+ int GetOrNewIndexForLocale(LocaleConstant loc);
+
+ int DBCLocaleIndex;
+ private:
+ void LoadScripts(ScriptMapMap& scripts, char const* tablename);
+ void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr);
+ void LoadQuestRelationsHelper(QuestRelations& map,char const* table);
+
+ typedef std::map<uint32,PetLevelInfo*> PetLevelInfoMap;
+ // PetLevelInfoMap[creature_id][level]
+ PetLevelInfoMap petInfo; // [creature_id][level]
+
+ PlayerClassInfo playerClassInfo[MAX_CLASSES];
+
+ void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const;
+ PlayerInfo playerInfo[MAX_RACES][MAX_CLASSES];
+
+ typedef std::map<uint32,uint32> BaseXPMap; // [area level][base xp]
+ BaseXPMap mBaseXPTable;
+
+ typedef std::map<uint32,int32> FishingBaseSkillMap; // [areaId][base skill level]
+ FishingBaseSkillMap mFishingBaseForArea;
+
+ typedef std::map<uint32,std::vector<std::string> > HalfNameMap;
+ HalfNameMap PetHalfName0;
+ HalfNameMap PetHalfName1;
+
+ MapObjectGuids mMapObjectGuids;
+ CreatureDataMap mCreatureDataMap;
+ CreatureLocaleMap mCreatureLocaleMap;
+ GameObjectDataMap mGameObjectDataMap;
+ GameObjectLocaleMap mGameObjectLocaleMap;
+ ItemLocaleMap mItemLocaleMap;
+ QuestLocaleMap mQuestLocaleMap;
+ NpcTextLocaleMap mNpcTextLocaleMap;
+ PageTextLocaleMap mPageTextLocaleMap;
+ MangosStringLocaleMap mMangosStringLocaleMap;
+ RespawnTimes mCreatureRespawnTimes;
+ RespawnTimes mGORespawnTimes;
+
+ typedef std::vector<uint32> GuildBankTabPriceMap;
+ GuildBankTabPriceMap mGuildBankTabPrice;
+
+ // Storage for Conditions. First element (index 0) is reserved for zero-condition (nothing required)
+ typedef std::vector<PlayerCondition> ConditionStore;
+ ConditionStore mConditions;
+
+};
+
+#define objmgr MaNGOS::Singleton<ObjectMgr>::Instance()
+#endif
+
+// scripting access functions
+bool MANGOS_DLL_SPEC LoadMangosStrings(DatabaseType& db, char const* table);
+MANGOS_DLL_SPEC const char* GetAreaTriggerScriptNameById(uint32 id);