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-rw-r--r--src/game/ObjectMgr.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index a6c2ecbbdf2..7d7a419d923 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -107,7 +107,7 @@ struct AreaTrigger
uint32 requiredItem2;
uint32 heroicKey;
uint32 heroicKey2;
- uint32 heroicQuest;
+ uint32 heroicQuest;
std::string heroicQuestFailedText;
uint32 requiredQuest;
std::string requiredFailedText;
@@ -323,9 +323,9 @@ class ObjectMgr
typedef std::vector<std::string> ScriptNameMap;
- UNORDERED_MAP<uint32, uint32> TransportEventMap;
+ UNORDERED_MAP<uint32, uint32> TransportEventMap;
- Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);}
+ Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);}
Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }
@@ -536,13 +536,13 @@ class ObjectMgr
void LoadQuestStartScripts();
void LoadEventScripts();
void LoadSpellScripts();
- void LoadWaypointScripts();
+ void LoadWaypointScripts();
- void LoadTransportEvents();
+ void LoadTransportEvents();
bool LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value);
bool LoadTrinityStrings() { return LoadTrinityStrings(WorldDatabase,"trinity_string",MIN_TRINITY_STRING_ID,MAX_TRINITY_STRING_ID); }
- void LoadDbScriptStrings();
+ void LoadDbScriptStrings();
void LoadPetCreateSpells();
void LoadCreatureLocales();
void LoadCreatureTemplates();
@@ -714,7 +714,7 @@ class ObjectMgr
}
const char *GetTrinityString(int32 entry, int locale_idx) const;
const char *GetTrinityStringForDBCLocale(int32 entry) const { return GetTrinityString(entry,DBCLocaleIndex); }
- int32 GetDBCLocaleIndex() const { return DBCLocaleIndex; }
+ int32 GetDBCLocaleIndex() const { return DBCLocaleIndex; }
void SetDBCLocaleIndex(uint32 lang) { DBCLocaleIndex = GetIndexForLocale(LocaleConstant(lang)); }
void AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance);