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-rw-r--r--src/game/ObjectMgr.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index ca4093f875a..ae1222cccfb 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -708,7 +708,7 @@ class ObjectMgr
}
const char *GetTrinityString(int32 entry, int locale_idx) const;
const char *GetTrinityStringForDBCLocale(int32 entry) const { return GetTrinityString(entry,DBCLocaleIndex); }
- int32 GetDBCLocaleIndex() const { return DBCLocaleIndex; }
+ int32 GetDBCLocaleIndex() const { return DBCLocaleIndex; }
void SetDBCLocaleIndex(uint32 lang) { DBCLocaleIndex = GetIndexForLocale(LocaleConstant(lang)); }
void AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance);
@@ -725,6 +725,8 @@ class ObjectMgr
void RemoveCreatureFromGrid(uint32 guid, CreatureData const* data);
void AddGameobjectToGrid(uint32 guid, GameObjectData const* data);
void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data);
+ uint32 AddGameObject(uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0, float rotation0 = 0, float rotation1 = 0, float rotation2 = 0, float rotation3 = 0);
+ uint32 AddCreature(uint32 entry, uint32 team, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0);
// reserved names
void LoadReservedPlayersNames();